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MAELSTROM OF WAR KILL CONFIRMED Amidst the madness of battle, the order comes through: the enemy’s forces must be eliminated at all costs. You must spare no effort in neutralising your foes warriors as quickly as you can, for they are trying to do the same thing to you. Each player selects a Battle-forged army to an agreed points limit. THE BATTLEFIELD Create the battlefield and set up terrain. The players place six objective markers, as detailed in the Tactical Objectives section of the Warhammer 40,000 rulebook. DEPLOYMENT ‘The player who placed the sixth objective marker determines which of the standard deployment maps is used in the battle (see the Warhammer 40,000 rulebook) and picks one of the deployment zones for their army. Their opponent uses the other deployment zone. ‘The players alternate deploying their units, one at a time, starting with the player who did not pick their deployment zone. A player's models must be set up wholly within their deployment zone. Continue setting up units until both sides have set up their army. FIRST TURN The players roll off, and the player who finished setting up their army first adds 1 to their result. The winner can choose to take the first or second turn. If they take the first turn, their opponent can roll a D6; on a 6, they manage to seize the initiative, and they get the first turn instead! TACTICAL OBJECTIVES This mission uses Tactical Objectives. If, at the start of a player's turn, they have fewer than 3 active Tactical Objectives, they must generate Tactical Objectives until they have 3. KILL ORDER In this mission, Tactical Objectives that are achieved when an enemy unit is destroyed can only be discarded when they are achieved, unless they are impossible to achieve (e.g. if you generated ‘Witch Hunter, but your opponent no longer has any PSYKERS left in their army, you can choose to discard it at the end of your turn in the usual way). BATTLE LENGTH At the end of battle round 5, the player who had the first turn rolls a D6. On a 3+, the game continues, otherwise the game is over. At the end of battle round 6, the player who had the second turn rolls a D6. This time the game continues on a 4+, otherwise the game is over, The battle automatically ends at the end of battle round 7. VICTORY CONDITIONS At the end of the game, the player with the most victory points is the winner. If both players have the same, the game is a draw. In addition to achieving Tactical Objectives, victory points are scored for the following: No Quarter Given: Each player scores 1 victory point for each enemy unit that is destroyed. Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point. This is in addition to the 1 victory point you score for each destroyed enemy unit. First Blood: The first unit, of any kind, to be destroyed during the battle is worth 1 victory point to the opposing player at the end of the game. If two or more units from opposing forces are destroyed simultaneously, then both players get 1 victory point. Linebreaker: If, at the end of the battle, you have at least one model within the enemy's deployment zone, you score 1 victory point.

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