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Equipment List - Full
Equipment List - Full
Burn 2, Blast 4, Pierce 2, Vicious 3, Limited Ammo 3, Toxic 2 Ranged (Heavy) 7 Medium
Burn 2, Blast 2, Pierce 2, Vicious 3, Limited Ammo 2 Ranged (Light) 5 Short
Burn 2, Blast 4, Pierce 2, Vicious 3, Limited Ammo 2 Ranged (Light) 6 Short
Burn 2, Blast 2, Pierce 2, Vicious 3, Special: Gain "Linked" Quality if wielding pair; Ranged (Light) 5 Short
Burn 2, Blast 6, Pierce 2, Vicious 3 Gunnery 9 Medium
Blast 5, Limited Ammo 3 Ranged (Heavy) 7 Short
Ranged (Heavy) Medium
Gunnery Medium
Ranged (Heavy) Short
Pierce 2, Vicious 1 Ranged (Heavy) 8 Medium
Pierce 1, Auto-Fire Ranged (Heavy) 7 Long
Pierce 1 Ranged (Heavy) 8 Long
Pierce 2 Ranged (Light) 6 Short
Pierce 1 Ranged (Light) 6 Medium
Pierce 3 Ranged (Heavy) 8 Medium
Pierce 3 Ranged (Light) 8 Short
Cumbersome 4, Accurate 1, Pierce 3 Gunnery 15 Extreme
Accurate 1 Ranged (Heavy) 7 Medium
Accurate 1, Auto-Fire Ranged (Heavy) 8 Medium
Accurate 1 Ranged (Heavy) 8 Long
Ranged (Heavy) 8 Long
Inferior, Auto-Fire Ranged (Heavy) 8 Long
Superior Ranged (Heavy) 8 Long
Accurate 1 Ranged (Heavy) 8 Extreme
Ranged (Heavy) 9 Long
Accurate 1; Special: Counts as Spear when Engaged; Ranged (Heavy) 8 Long
Inferior Ranged (Heavy) 8 Long
Accurate 1 Ranged (Light) 6 Medium
Special: Add [B] to Concealment; Recharge Only, No Reload; Ranged (Light) 5 Short
Accurate 1 Ranged (Light) 5 Medium
Vicious 1, Pierce 1, Accurate 1, Limited Ammo 1 Ranged (Light) 7 Medium
Pierce 1 Ranged (Light) 7 Medium
Auto-Fire, Accurate 1 Ranged (Light) 6 Medium
Accurate 1, Superior Ranged (Light) 6 Long
Accurate 2, Pierce 1 Ranged (Heavy) 9 Extreme
Auto-Fire-Only, Cumbersome 3, Pierce 1 Gunnery 11 Extreme
Ranged (Light) Short
Ranged (Light) Medium
Ranged (Heavy) Medium
Accurate 2, Blast 6, Limited Ammo 6 Gunnery 8 Medium
Accurate 1, Limited Ammo 1 Ranged (Heavy) Medium
Breach 2, Cumbersome 3, Guided 3, Limited Ammo 1, Prepare 1 Gunnery 20 Extreme
Breach 2, Cumbersome 2, Guided 3, Limited Ammo 1 Gunnery 20 Extreme
Cumbersome 2, Limited Ammo 1, Breach 1, Prepare 1 Gunnery 12 Long
Prepare 2, Inaccurate 1, Inferior 1, Knockdown, Vicious 2, Blast 4 Ranged (Heavy) 8 Short
Unwieldy 2 Ranged (Heavy) 7 Medium
Unwieldy 2, Accurate 1 Ranged (Heavy) 8 Medium
Special: Add [B] to Concealment; Prepare 1 (First Shot Only) Ranged (Light) 6 Short
Ranged (Light) 6 Short
Pierce 2, Prepare 1 Ranged (Heavy) 7 Medium
Pierce 2, Prepare 2 Ranged (Heavy) 8 Long
Inferior, Limited Ammo 2, Auto-Fire, Prepare 2 Ranged (Light) 6 Short
Auto-Fire-Only, Pierce 2 Ranged (Heavy) 6 Short
Prepare 2, Inaccurate 1, Inferior 1 Ranged (Light) 7 Short
Cumbersome 3, Inferior, Pierce 1 Gunnery 9 Medium
Unwieldy 3, Pierce 1 Ranged (Heavy) 8 Medium
Prepare 2, Inaccurate 1, Inferior 1 Ranged (Heavy) 8 Medium
Prepare 2 Ranged (Heavy) 8 Medium
Blast 4, Knockdown, Vicious 2, Inferior 1, Prepare 2 Gunnery 8 Short
Ranged (Heavy) Short
Ranged (Heavy) Medium
Ranged (Light) Short
Breach 1, Burn 1 Ranged (Light) 15 Engaged
Breach 1, Burn 1, Special: Add "Linked" Quality if wielding pair Ranged (Light) 15 Engaged
Breach 1, Burn 1 Ranged (Heavy) 15 Engaged
Breach 1, Burn 1 Ranged (Heavy) 15 Short
Pierce 6, Burn 1 Ranged (Heavy) 13 Medium
Breach 2, Burn 1, Blast 15, Linked 1 Gunnery 15 Medium
Ranged (Light) Engaged
Gunnery Engaged
Blast 10, Cumbersome 3, Slow-Firing, Maximal, Overheats Gunnery 10 Long
Pierce 3, Maximal, Overheats Ranged (Heavy) 10 Long
Pierce 4, Maximal, Overheats Ranged (Heavy) 10 Long
Pierce 3, Maximal, Overheats Ranged (Light) 10 Medium
Pierce 3, Maximal, Overheats, Auto-Fire Ranged (Light) 10 Medium
Ranged (Light) Medium
Ranged (Heavy) Long
Ranged (Heavy) Medium
Cumbersome 4, Inaccurate, Pierce 3, Vicious 3 Gunnery 15 Extreme
Cumbersome 3, Auto-Fire-Only, Vicious 1, Inferior Gunnery 12 Long
Auto-fire Ranged (Heavy) 8 Long
Auto-Fire Ranged (Heavy) 8 Medium
Accurate 1, Auto-Fire Ranged (Heavy) 8 Long
Auto-Fire; Special: Acts as an Autogun or Shotgun; Special: Has Three Ammo Slots Ranged (Heavy) 8 Long
Auto-Fire Ranged (Heavy) 8 Medium
Auto-fire Ranged (Light) 5 Medium
Auto-Fire, Accurate 1 Ranged (Light) 5 Medium
Auto-Fire Ranged (Light) 6 Medium
Auto-Fire; Special: Contains Integration Shotgun with "Limited Ammo 1" Ranged (Light) 5 Medium
Auto-Fire Only, Inaccurate 1, Inferior Ranged (Light) 5 Medium
Ranged (Light) 6 Medium
Cumbersome 3, Inferior Ranged (Light) 7 Medium
Accurate 1 Ranged (Light) 6 Medium
Inferior; Pierce 2; Limited Ammo 4; Special: [Despair]: Explodes in users hand, doing damage to selRanged (Light) 6 Medium
Pierce 1 Ranged (Light) 6 Medium
Pierce 1 Ranged (Light) 6 Medium
Auto-fire, Cubmersome 2, Pierce 2, Vicious 2 Gunnery 10 Long
Auto-fire, Cubmersome 2, Pierce 2, Vicious 2, Accurate 1 Gunnery 10 Long
Auto-Fire-Only, Inferior Gunnery 8 Long
Special; Add [K][K][K] to Perception to Detect when Broken Down; Prepare 1 to Assemble Ranged (Light) 6 Medium
Limited Ammo 7; Cannot be Reoaded; Ranged (Light) 4 Short
Accurate 1, Limited Ammo 2 Ranged (Heavy) 8 Extreme
Ranged (Heavy) 8 Long
Accurate 1, Vicious 1, Auto-Fire, Special: Can Be Used As Club in Melee; Ranged (Light) 5 Medium
Inaccurate 1, Inferior, Special: "Out of Ammo", gun explodes, dealing damage to user Ranged (Light) 5 Medium
Blast 4, Knockdown, Vicious 2; Special: Run out of Ammo on [Thr][Thr][Thr] Ranged (Heavy) 8 Medium
Blast 4, Knockdown, Vicious 2, Inferior, Cumbersome 4 Gunnery 9 Medium
Blast 4, Knockdown, Vicious 2, Limited Ammo 2 Ranged (Heavy) 8 Medium
Blast 4, Knockdown, Vicious 2, Accurate 1 Ranged (Light) 8 Short
Blast 4, Knockdown, Vicious 2 Ranged (Heavy) 8 Medium
Blast 4, Knockdown, Vicious 2, Accurate 1 Ranged (Heavy) 10 Medium
Blast 4, Knockdown, Vicious 3, Limited Ammo 1, Inaccurate 1 Ranged (Light) 8 Short
Blast 4, Knockdown, Vicious 2, Limited Ammo 2, Accurate 1, Special: Can Be Used As Club in MeleeRanged (Heavy) Medium
Innacurate 1, Limited Ammo 1, Blast 4, Knockdown, Vicious 2 Ranged (Heavy) 9 Medium
Blast 4, Knockdown, Vicious 3, Limited Ammo 1, Prepare 1 Ranged (Heavy) 10 Medium
Accurate 2, Limited Ammo 4, Pierce 2 Ranged (Heavy) 9 Extreme
Accurate 1, Pierce 3 Ranged (Heavy) 9 Extreme
Auto-Fire Ranged (Light) 5 Medium
Accurate 1 Ranged (Light) 5 Medium
Pierce 1, Accurate 2 Ranged (Light) 5 Medium
Special: Built in Fire Selector; Ranged (Light) 5 Medium
Ranged (Light) Short
Ranged (Heavy) Extreme
Ranged (Light) Medium
Ranged (Heavy) Medium
Limited Ammo 1, Smoke 2 Ranged (Light) 0 Short
Inaccurate 1, Disorient 1 Ranged (Light) 0 Short
Limited Ammo 1, Toxic 1, Stun Damage Ranged (Light) 0 Short
Limited Ammo 1, Blast 6 Ranged (Light) 8 Short
Limited Ammo 1, Piece 4, Concussive 1 Ranged (Light) 10 Short
Blast 3, Concussive 1, Disorient 3, Limited Ammo 1, Stun Damage Ranged (Light) 6 Short
Limited Ammo 1, Blast 3, Disorient 3, Stun Damage Ranged (Light) 0 Short
Limited Ammo 1, Blast 3, Concussive 3, Stun Damage Ranged (Light) 6 Short
Ranged (Exotic) Short
Ranged (Light) Short
Ranged (Exotic) Short
Ranged (Light) Short
Ranged (Light) Short
Ranged (Light) Short
Ranged (Light) Short
Ranged (Light) Short
Ranged (Light) Short
Ranged (Light) Short
Ranged (Light) Short
Ranged (Light) Short
Ranged (Light) Short
Ranged (Light) Short
Ranged (Light) Short
Ranged (Light) Short
Ranged (Exotic) Short
Rarity Book Page No. Name - DH DH Skill DH Dam RoF
5 (Scarce) Dark Heresy Core Rulebook 140 Chain Axe Melee (Light)
5 (Scarce) Inquisitor's Handbook 123 Chain Knife Melee (Light)
4 (Average) Dark Heresy Core Rulebook 140 Chainsword Melee (Light)
7 (Very Rare) Inquisitor's Handbook 102
Eviscerator Melee (Heavy)
7 (Very Rare) Radical's Handbook 201 Aether Lance Melee (Exotic)
7 (Very Rare) Radical's Handbook 190 Apostasic Matrix Melee (Exotic)
5 (Scarce) Inquisitor's Handbook 135 Breacher Melee (Exotic)
4 (Average) Inquisitor's Handbook 162 Bulkhead Cutters Melee (Exotic)
5 (Scarce) Inquisitor's Handbook 96 Chain Stick Melee (Exotic)
5 (Scarce) Creatures Anathema 102 Choppa Melee (Exotic)
5 (Scarce) Inquisitor's Handbook 201 Double Flail Melee (Exotic)
7 (Very Rare) Radical's Handbook 113 Draethri Pain Gauntlet Melee (Exotic)
7 (Very Rare) Radical's Handbook 115 Empyric Conduit Blade Melee (Exotic)
7 (Very Rare) Daemon Hunter 137 Excruciating Whip Melee (Exotic)
7 (Very Rare) Daemon Hunter 102 Hellaxe Melee (Exotic)
7 (Very Rare) Daemon Hunter 137 Hellblade Melee (Exotic)
7 (Very Rare) Inquisitor's Handbook 97 Lightning Chain Melee (Exotic)
5 (Scarce) Inquisitor's Handbook 173 Lightning Gauntlet Melee (Exotic)
10 (Unique) Disciples of the Dark Gods 78 Necrotic Sceptre - Melee Melee (Exotic)
8 (Extremely Rare) Ascension 172 Neuro-Gauntlet Melee (Exotic)
7 (Very Rare) Daemon Hunter 174 Plaguesword Melee (Exotic)
7 (Very Rare) Radical's Handbook 114 Scythian Fury Talon Melee (Exotic)
6 (Rare) Inquisitor's Handbook 94 Vivisector Melee (Exotic)
7 (Very Rare) Daemon Hunter 138 Warp Staf Melee (Exotic)
7 (Very Rare) Creatures Anathema 111 Whisper Line Melee (Exotic)
4 (Average) Dark Heresy Core Rulebook 138 Axe Melee (Light)
5 (Scarce) Axe
1 (Ubiquitous) Cestus
1 (Ubiquitous) Dark Heresy Core Rulebook 136 Knife
5 (Scarce) Dark Heresy Core Rulebook 141 Knife (Mono) Melee (Light)
2 (Plentiful) Inquisitor's Handbook 123 Knife, Punch Melee (Light)
3 (Common) Dark Heresy Core Rulebook 10 Flail Melee (Heavy)
8 (Extremely Rare) Inquisitor's Handbook 187 Force Staf Melee (Heavy)
9 (Near Unique) Inquisitor's Handbook 136 Force Sword Melee (Light)
4 (Average) Greataxe
4 (Average) Greatsword
3 (Common) Halberd
5 (Scarce) Hunting Lance
3 (Common) Katar
1 (Ubiquitous) Mace
2 (Plentiful) Military Pick
2 (Plentiful) Pike
4 (Average) Dark Heresy Core Rulebook 133 Shield Melee (Light)
3 (Common) Inquisitor's Handbook 99 Tower Shield (Metal)
2 (Plentiful) Inquisitor's Handbook 111 Tower Shield (Wood)
6 (Rare) Shock Whip
2 (Plentiful) Dark Heresy Core Rulebook 118 Spear Melee (Heavy)
1 (Ubiquitous) Spear, Light
0 Dark Heresy Core Rulebook 187 Staf Melee (Heavy)
4 (Average) Inquisitor's Handbook 67 Stiletto Melee (Light)
2 (Plentiful) Dark Heresy Core Rulebook 67 Sword Melee (Light)
5 (Scarce) Dark Heresy Core Rulebook 97 Sword (Mono) Melee (Light)
0 Truncheon
3 (Common) Daemon Hunter 138 Great Hammer
4 (Average) Whip
3 (Common) Inquisitor's Handbook 162 Armoured Gauntlets Melee (Light)
9 (Near Unique) Heresy Begets Retribution 10 Axe of Retribution Melee (Heavy)
5 (Scarce) Blood of Martyrs 116 Baptismal Hammer - Flame Melee (Light)
5 (Scarce) Blood of Martyrs 116 Baptismal Hammer - Toxic Melee (Light)
Dark Heresy Core Rulebook 391 Barbed Tongue Melee (Light)
4 (Average) Inquisitor's Handbook 96 Bastard Sword Melee (Light)
Dark Heresy Core Rulebook 391 Bite Melee (Light)
6 (Rare) Daemon Hunter 70 Blackwing Halberd Melee (Light)
9 (Near Unique) Heresy Begets Retribution 10 Blade of Admonition Melee (Heavy)
3 (Common) Inquisitor's Handbook 163 Boarding Pike Melee (Heavy)
6 (Rare) Inquisitor's Handbook 123 Bolo Knife Melee (Light)
2 (Plentiful) Dark Heresy Core Rulebook 138 Brass Knuckles Melee (Light)
3 (Common) Inquisitor's Handbook 96 Buckler Melee (Light)
5 (Scarce) Inquisitor's Handbook 162 Chimera Pistol Sword Melee (Light)
Dark Heresy Core Rulebook 0 Claw Melee (Light)
Dark Heresy Core Rulebook 0 Claw (Warp) Melee (Light)
3 (Common) Dark Heresy Core Rulebook 391 Cleaver Melee (Light)
1 (Ubiquitous) Dark Heresy Core Rulebook 138 Club Melee (Light)
4 (Average) Inquisitor's Handbook 180 Combat Knife Melee (Light)
3 (Common) Inquisitor's Handbook 96 Cutlass Melee (Light)
6 (Rare) Blood of Martyrs 116 Daemon Pike Melee (Heavy)
3 (Common) Daemon Hunter 70 Daggered Vambraces Melee (Light)
6 (Rare) Inquisitor's Handbook 137 Devils Kiss Melee (Light)
11 (Issued Only) Blood of Martyrs 141 Ecclesiarchy Corsesque Melee (Heavy)
7 (Very Rare) Inquisitor's Handbook 67 Emperors Whisper Melee (Light)
6 (Rare) Heresy Begets Retribution 10 Fire Lance (Empty) Melee (Heavy)
6 (Rare) Heresy Begets Retribution 138 Fire Lance (Full) Melee (Heavy)
6 (Rare) Heresy Begets Retribution 10 Flame Hammer (Empty) Melee (Heavy)
6 (Rare) Heresy Begets Retribution 135 Flame Hammer (Full) Melee (Heavy)
7 (Very Rare) Inquisitor's Handbook 187 Force Axe Melee (Light)
5 (Scarce) Dark Heresy Core Rulebook 136 Great Weapon Melee (Heavy)
5 (Scarce) Inquisitor's Handbook 115 Guard Shield Melee (Light)
3 (Common) Dark Heresy Core Rulebook 135 Hammer Melee (Light)
Dark Heresy Core Rulebook 134 Improvised Weapon Melee (Light)
7 (Very Rare) Ascension 139 Kineblades Melee (Light)
6 (Rare) Inquisitor's Handbook 134 Kraken Tooth Dagger Melee (Light)
7 (Very Rare) Inquisitor's Handbook 117 Long-Saber Melee (Heavy)
6 (Rare) Blood of Martyrs 116 Mancatcher Melee (Heavy)
5 (Scarce) Inquisitor's Handbook 116 Man-Catcher Melee (Heavy)
2 (Plentiful) Dark Heresy Core Rulebook 113 Melee Attachment Melee (Light)
6 (Rare) Inquisitor's Handbook 174 Mirror Shield Melee (Light)
6 (Rare) Inquisitor's Handbook 201 Moon Blade Melee (Light)
4 (Average) Inquisitor's Handbook 78 Naval Shield Melee (Light)
4 (Average) Inquisitor's Handbook 137 Punisher Baton Melee (Light)
6 (Rare) Daemon Hunter 67 Quicksilver Blade Melee (Light)
7 (Very Rare) Daemon Hunter 124 Reliquary Blade Melee (Light)
6 (Rare) Inquisitor's Handbook 118 Render Melee (Light)
7 (Very Rare) Daemon Hunter 187 Sacred Incense Melee (Light)
5 (Scarce) Blood of Martyrs 171 Scoriada Melee (Light)
4 (Average) Inquisitor's Handbook 201 Scythe Melee (Heavy)
3 (Common) Inquisitor's Handbook 161 Short Sword Melee (Light)
Dark Heresy Core Rulebook 85 Shreading Beaks Melee (Light)
6 (Rare) Inquisitor's Handbook 94 Sigilite Melee (Light)
6 (Rare) Inquisitor's Handbook 109 Spetum Melee (Heavy)
7 (Very Rare) Inquisitor's Handbook 113 Steam Drill Melee (Heavy)
7 (Very Rare) Inquisitor's Handbook 70 Trophy Knife Melee (Light)
7 (Very Rare) Daemon Hunter 67 Truename Staf Melee (Light)
Dark Heresy Core Rulebook 137 Luminen Shock Melee (Light)
8 (Extremely Rare) Ascension 141 Daemonhammer Melee (Heavy)
9 (Near Unique) Inquisitor's Handbook 187 Energy Blade Melee (Light)
8 (Extremely Rare) Inquisitor's Handbook 109 Mark VI Power Longsword (Waller) Melee (Light)
11 (Unavailable) Daemon Hunter 131 Nemesis Daemon Hammer Melee (Heavy)
11 (Unavailable) Daemon Hunter 131 Nemesis Greatsword Melee (Light)
8 (Extremely Rare) Inquisitor's Handbook 175 Omnisian Axe Melee (Light)
7 (Very Rare) Power Axe
7 (Very Rare) Dark Heresy Core Rulebook 180 Power Blade Melee (Light)
7 (Very Rare) Inquisitor's Handbook 141 Power Fist Melee (Light)
7 (Very Rare) Ascension 141 Power Maul (High)
7 (Very Rare) Ascension 197 Power Maul (Low)
6 (Rare) Book of Judgement 61 Power Maul, Agni (High) Melee (Light)
6 (Rare) Book of Judgement 61 Power Maul, Agni (Low) Melee (Light)
6 (Rare) Book of Judgement 61 Power Maul, Cylopea +4
7 (Very Rare) Book of Judgement 61 Power Maul, Lathe (High) Engaged
7 (Very Rare) Book of Judgement 61 Power Maul, Lathe (Low) Engaged
7 (Very Rare) Dark Heresy Core Rulebook 67 Power Sword Melee (Light)
7 (Very Rare) Daemon Hunter 99 Thunder Hammer Melee (Heavy)
11 (Unavailable) Daemon Hunter 131 Nemesis Doomfist Melee (Light)
11 (Unavailable) Daemon Hunter 131 Nemesis Falchion Melee (Light)
11 (Unavailable) Daemon Hunter 131 Nemesis Force Halberd One-handed gripMelee (Light)
11 (Unavailable) Daemon Hunter 131 Nemesis Force Halberd Two-handed gripMelee (Heavy)
11 (Unavailable) Daemon Hunter 131 Nemesis Force Sword Melee (Light)
11 (Unavailable) Daemon Hunter 162 Nemesis Warding Stave Melee (Heavy)
7 (Very Rare) Daemon Hunter 162 Null Rod Melee (Light)
7 (Very Rare) Ascension 140 Power Stake Melee (Light)
7 (Very Rare) Inquisitor's Handbook 87 Serpentine Melee (Light)
7 (Very Rare) Inquisitor's Handbook 201 Witch Lance Melee (Light)
5 (Scarce) Inquisitor's Handbook 136 Officers Cutlass Melee (Light)
5 (Scarce) Dark Heresy Core Rulebook 70 Shock Maul Melee (Light)
4 (Average) Inquisitor's Handbook 102 Shock Staf Melee (Heavy)
6 (Rare) Book of Judgement 62 Shock Staf, Hredrian Melee (Heavy)
5 (Scarce) Daemon Hunter 70 Concussion Mace Melee (Light)
6 (Rare) Dark Heresy Core Rulebook 123 Electro-Flail Melee (Heavy)
6 (Rare) Inquisitor's Handbook 141 Neural Whip Melee (Light)
6 (Rare) Ascension 140 Suppression Shield Melee (Light)
7 (Very Rare) Inquisitor's Handbook 109 Angelus Ranged (Heavy) Range 100m S/-/-
7 (Very Rare) Dark Heresy Core Rulebook 133 Bolt Pistol Ranged (Light) Range 30m S/2/-
7 (Very Rare) Inquisitor's Handbook 116 Mauler Ranged (Light) Range 30m S/3/-
6 (Rare) Inquisitor's Handbook 111 Garm Pattern Bolt Pistol- Ranged (Light) Range 30m S/2/-
6 (Rare) Inquisitor's Handbook 118 Sacristan Bolt Pistol Ranged (Light) Range 30m S/2/-
5 (Scarce) Inquisitor's Handbook 89 Spitfire Ranged (Light) Range 20m S/-/-
8 (Extremely Rare) Dark Heresy Core Rulebook 133 Boltgun Ranged (Heavy) Range 90m S/2/-
7 (Very Rare) Blood of Martyrs 114 Godwyn-Deaz Pattern Bolter Ranged (Heavy) Range 90m S/2/-
7 (Very Rare) Inquisitor's Handbook 113 Scourge Mk II Boltgun Ranged (Heavy) Range 90m S/2/-
8 (Extremely Rare) Dark Heresy Core Rulebook 93 Heavy Bolter Gunnery Range 120m -/-/10
8 (Extremely Rare) Ascension 118 Storm Bolter-Ryza Ranged (Heavy) Range 90m S/2/4
8 (Extremely Rare) Blood of Martyrs 113 Godwyn-Deaz Storm Bolter Ranged (Heavy) Range 90m S/2/4
11 (Unavailable) Daemon Hunter 131 Astartes Psycannon Gunnery Range 120m -/2/5
11 (Unavailable) Daemon Hunter 131 Astartes Storm Bolter Ranged (Heavy) Range 100m S/2/4
11 (Unavailable) Daemon Hunter 133 Heavy Psycannon Gunnery Range 120m S/-/-
8 (Extremely Rare) Ascension 162 Malleus Psycannon Gunnery Range 120m S/-/5
7 (Very Rare) Dark Heresy Core Rulebook 138 Needle Pistol Ranged (Exotic) Range 30m S/-/-
7 (Very Rare) Dark Heresy Core Rulebook 131 Needle Rifle Ranged (Exotic) Range 180m S/-/-
6 (Rare) Dark Heresy Core Rulebook 138 Web Pistol Ranged (Exotic) Range 30m S/-/-
6 (Rare) Dark Heresy Core Rulebook 87 Webber Ranged (Exotic) Range 50m S/-/-
6 (Rare) Inquisitor's Handbook 110 Aegis-Redback Gunnery (Exotic) Range 80m S/-/-
11 (Unavailable) Daemon Hunter 131 Astartes Psilencer Gunnery (Exotic) Range 100m -/-/4
7 (Very Rare) Creatures Anathema 85 Avenger Shuriken Catapult Ranged (Exotic) Range 80m S/3/10
7 (Very Rare) Radical's Handbook 190 Callophean Psy-Engine Ranged (Exotic) Range 0m S/-/-
10 (Unique) Daemon Hunter 67 Conversion Beamer - Long Range Gunnery (Exotic) Range 100m S/-/-
10 (Unique) Daemon Hunter 67 Conversion Beamer - Point Blank Gunnery (Exotic) Range 100m S/-/-
10 (Unique) Daemon Hunter 67 Conversion Beamer - Short Range Gunnery (Exotic) Range 100m S/-/-
7 (Very Rare) Purge the Unclean 93 Destructor Ranged (Exotic) Range 10m S/-/-
8 (Extremely Rare) Ascension 137 Digi-Las Ranged (Exotic) Range 3m S/-/-
9 (Near Unique) Ascension 137 Executor Pistol-Bolt Ranged (Exotic) Range 30m S/2/-
9 (Near Unique) Ascension 137 Executor Pistol-Needle Ranged (Exotic) Range 30m S/2/-
9 (Near Unique) Ascension 137 Exitus Pistol Ranged (Exotic) Range 30m S/3/-
9 (Near Unique) Ascension 141 Exitus Rifle Ranged (Exotic) Range 200m S/-/-
7 (Very Rare) Inquisitor's Handbook 171 Galvian Needler Ranged (Exotic) Range 30m S/3/-
11 (Unavailable) Daemon Hunter 114 Gatling Psilencer Gunnery (Exotic) Range 100m -/-/8
7 (Very Rare) Inquisitor's Handbook 70 Graviton Gun Ranged (Exotic) Range 30m S/-/-
5 (Scarce) Inquisitor's Handbook 113 Hypo Pistol Ranged (Exotic) Range 20m S/-/-
5 (Scarce) Radical's Handbook 132 Morgauth Burn Caster Ranged (Exotic) Range 20m S/3/-
10 (Unique) Disciples of the Dark Gods 138 Necrotic Sceptre - Ranged Ranged (Exotic) Range 100m S/-/-
7 (Very Rare) Ascension 117 Purgatus Crossbow Ranged (Exotic) Range 50m S/-/-
7 (Very Rare) Inquisitor's Handbook 85 Rad-Cleanser Ranged (Exotic) Range 30m S/-/-
7 (Very Rare) Creatures Anathema 70 Ranger Long Rifle Ranged (Exotic) Range 200m S/-/-
7 (Very Rare) Creatures Anathema 87 Shard Pistol Ranged (Exotic) Range 20m S/-/-
7 (Very Rare) Creatures Anathema 140 Shard Rifle Ranged (Exotic) Range 70m S/3/-
6 (Rare) Inquisitor's Handbook 141 Shock Blaster Ranged (Exotic) Range 20m S/2/-
5 (Scarce) Creatures Anathema 163 Shoota Ranged (Exotic) Range 60m S/3/10
7 (Very Rare) Creatures Anathema 124 Shuriken Pistol Ranged (Exotic) Range 20m S/3/5
5 (Scarce) Creatures Anathema 102 Slugga Ranged (Exotic) Range 20m S/3/-
6 (Rare) Creatures Anathema 102 Snazzgun-Energy Ranged (Exotic) Range 100m S/2/-
6 (Rare) Creatures Anathema 140 Snazzgun-Shell Ranged (Exotic) Range 100m S/2/-
Purge the Unclean 89 Splinter Pistol Ranged (Exotic) Range 50m S/3/6
Purge the Unclean 140 Splinter Rifle Ranged (Exotic) Range 80m S/3/10
6 (Rare) Daemon Hunter 141 Tyranicus Pattern Heavy Webber Gunnery (Exotic) Range 75m S/-/-
6 (Rare) Inquisitor's Handbook 188 Widower Ranged (Exotic) Range 35m S/-/-
7 (Very Rare) Radical's Handbook Xenarch Death-Arc Ranged (Exotic) Range 100m S/3/6
5 (Scarce) Dark Heresy Core Rulebook 115 Flamer Ranged (Heavy) Range 20m S/-/-
5 (Scarce) Inquisitor's Handbook 160 Burst Ranged (Heavy) Range 5m S/-/-
5 (Scarce) Inquisitor's Handbook 134
Gas Torch Ranged (Heavy) Range 5m S/-/-
7 (Very Rare) Inquisitor's Handbook 116 Nightfire Flamer-Voss Ranged (Heavy) Range 20m S/-/-
6 (Rare) Dark Heresy Core Rulebook 134 Hand Flamer Ranged (Light) Range 10m S/-/-
7 (Very Rare) Inquisitor's Handbook 89 Destroyer Ranged (Light) Range 15m S/-/-
8 (Extremely Rare) Blood of Martyrs 114 Seraphim Hand Flamer Ranged (Light) Range 10m S/-/-
6 (Rare) Inquisitor's Handbook 134 Heavy Flamer Gunnery Range 30m S/-/-
4 (Average) Inquisitor's Handbook 137 Stingray Ranged (Heavy) Range 15m S/-/-
11 (Unavailable) Daemon Hunter 131 Astartes Incinerator Ranged (Heavy) Range 30m S/-/-
11 (Unavailable) Daemon Hunter 134 Heavy Incinerator Gunnery Range 60m S/-/-
6 (Rare) Inquisitor's Handbook 180 Tox Spray Ranged (Heavy) Range 10m S/-/-
6 (Rare) Ascension 133 Hellgun-Cadian Ranged (Heavy) Range 50m S/3/-
5 (Scarce) Inquisitor's Handbook 172 Hellgun-Dlaku Ranged (Heavy) Range 100m S/3/5
6 (Rare) Inquisitor's Handbook 137 Hellgun-Voss Ranged (Heavy) Range 110m S/3/-
6 (Rare) Ascension 172 Hellpistol-Cadian Ranged (Light) Range 20m S/2/-
6 (Rare) Inquisitor's Handbook 133 Hellpistol-Voss Ranged (Light) Range 35m S/2/-
6 (Rare) Hotshot-Lasgun
6 (Rare) Hotshot-Laspistol
7 (Very Rare) Dark Heresy Core Rulebook 173 MP Lascannon Range 500m S/-/-
3 (Common) Dark Heresy Core Rulebook 131 Lascarbine Ranged (Heavy) Range 60m S/2/-
5 (Scarce) Inquisitor's Handbook 97 Minerva-Aegis Ranged (Heavy) Range 60m S/4/8
3 (Common) Dark Heresy Core Rulebook 172 Lasgun Ranged (Heavy) Range 100m S/3/-
3 (Common) Inquisitor's Handbook 112 Drusus Prime Ranged (Heavy) Range 100m S/2/-
6 (Rare) Inquisitor's Handbook 131 Lasburst Twin Lasgun Ranged (Heavy) Range 100m S/2/-
4 (Average) Inquisitor's Handbook 174 Mark III Short Lasgun-Mars Ranged (Heavy) Range 100m S/3/-
6 (Rare) Inquisitor's Handbook 93 Lightning Lasgun-Roth Ranged (Heavy) Range 120m S/2/-
7 (Very Rare) Inquisitor's Handbook 111 Death Light Ranged (Heavy) Range 80m S/3/-
7 (Very Rare) Inquisitor's Handbook 132 Stormfront Lasgun Ranged (Heavy) Range 100m S/3/-
2 (Plentiful) Inquisitor's Handbook 131 Laslock Ranged (Heavy) Range 70m S/-/-
3 (Common) Dark Heresy Core Rulebook 97 Laspistol Ranged (Light) Range 30m S/-/-
5 (Scarce) Inquisitor's Handbook 124 Series-S Venom Ranged (Light) Range 10m S/-/-
3 (Common) Inquisitor's Handbook 112 Civitas Ranged (Light) Range 25m S/2/-
7 (Very Rare) Inquisitor's Handbook 116 Duelling Las Ranged (Light) Range 30m S/-/-
7 (Very Rare) Inquisitor's Handbook 99 Steel Burner Ranged (Light) Range 30m S/-/-
4 (Average) Inquisitor's Handbook 134 Palantine Ranged (Light) Range 20m S/3/-
6 (Rare) Inquisitor's Handbook 180 Mark IV Command Laspistol-Mars Ranged (Light) Range 70m S/-/-
5 (Scarce) Dark Heresy Core Rulebook 97 Long Las Ranged (Heavy) Range 150m S/-/-
5 (Scarce) Inquisitor's Handbook 174 Multi-Laser Gunnery Range 250m -/-/10
10 (Unique) Daemon Hunter 174 Digital Laser Ranged (Light) Range 4m S/-/-
5 (Scarce) Inquisitor's Handbook 110 Fury-Triplex Ranged (Light) Range 20m S/2/5
7 (Very Rare) Daemon Hunter 120 Synapse Disrupter Ranged (Heavy) Range 40m S/-/-
5 (Scarce) Dark Heresy Core Rulebook 180 Grenade Launcher Ranged (Heavy) Range 60m S/-/-
4 (Average) Inquisitor's Handbook 132 Gorge GL Ranged (Heavy) Range 60m S/-/-
8 (Extremely Rare) Inquisitor's Handbook 141 Missile Launcher Gunnery Range 250m S/-/-
6 (Rare) Inquisitor's Handbook 175 Disposable ML Gunnery Range 175m S/-/-
6 (Rare) Dark Heresy Core Rulebook 98 RPG Launcher Gunnery Range 120m S/-/-
6 (Rare) Inquisitor's Handbook 161 Iocanthos Blunderbuss Ranged (Heavy) Range 10m S/-/-
3 (Common) Dark Heresy Core Rulebook 135 Bow Ranged (Heavy) Range 30m S/-/-
4 (Average) Inquisitor's Handbook 93 Composite Bow Ranged (Heavy) Range 40m S/-/-
5 (Scarce) Inquisitor's Handbook 135 Flick Bow Ranged (Light) Range 15m S/-/-
6 (Rare) Dark Heresy Core Rulebook 132 Hand Bow Ranged (Light) Range 15m S/-/-
3 (Common) Dark Heresy Core Rulebook 135 Crossbow Ranged (Heavy) Range 30m S/-/-
6 (Rare) Inquisitor's Handbook 171 Heavy Crossbow Ranged (Heavy) Range 80m S/-/-
3 (Common) Inquisitor's Handbook 123 Deuce Pistol Ranged (Light) Range 15m S/2/-
3 (Common) Inquisitor's Handbook 112 Drive Nailer Ranged (Heavy) Range 5m -/3/-
3 (Common) Dark Heresy Core Rulebook 187 Flintlock Pistol Ranged (Light) Range 15m S/-/-
5 (Scarce) Inquisitor's Handbook 139 Impaler Gunnery Range 30m S/-/-
4 (Average) Inquisitor's Handbook 132 Long Bow Ranged (Heavy) Range 50m S/-/-
3 (Common) Dark Heresy Core Rulebook 122 Musket Ranged (Heavy) Range 30m S/-/-
5 (Scarce) Inquisitor's Handbook 118 Siskan Musket Ranged (Heavy) Range 40m S/-/-
7 (Very Rare) Inquisitor's Handbook 98 Scrap Cannon Gunnery Range 15m S/-/-
2 (Plentiful) Dark Heresy Core Rulebook 102 Sling Ranged (Heavy) Range 15m S/-/-
6 (Rare) Inquisitor's Handbook 118 Stake-Crossbow-Catechist Ranged (Heavy) Range 40m S/-/-
Dark Heresy Core Rulebook 118 Luminen Blast Ranged (Light) Range 10m -/-/-
9 (Near Unique) Dark Heresy Core Rulebook 176 Inferno Pistol Ranged (Light) Range 10m S/-/-
8 (Extremely Rare) Blood of Martyrs 114 Seraphim Inferno Pistol Ranged (Light) Range 10m S/-/-
5 (Scarce) Inquisitor's Handbook 134 Melta-Cutter Ranged (Heavy) Range 10m S/-/-
8 (Extremely Rare) Dark Heresy Core Rulebook 116 Meltagun Ranged (Heavy) Range 20m S/-/-
7 (Very Rare) Inquisitor's Handbook 173 Mark III Ultimo Meltagun-Voss Ranged (Heavy) Range 40m S/-/-
7 (Very Rare) Inquisitor's Handbook 135 Multi-Melta Gunnery Range 60m S/-/-
10 (Unique) Ascension 102 Hellax Infernus Ranged (Light) Range 10m S/-/-
6 (Rare) Inquisitor's Handbook 139 Thermal Lance Gunnery Range 10m S/-/-
7 (Very Rare) Inquisitor's Handbook 134 Plasma Cannon Gunnery Range 120m S/-/-
7 (Very Rare) Dark Heresy Core Rulebook 137 Plasma Gun Ranged (Heavy) Range 90m S/2/-
8 (Extremely Rare) Ascension 134 Plasma Gun-Ryza Ranged (Heavy) Range 90m S/2/-
7 (Very Rare) Dark Heresy Core Rulebook 137 Plasma Pistol Ranged (Light) Range 30m S/-/-
8 (Extremely Rare) Ascension 140 Plasma Pistol-Ryza Ranged (Light) Range 30m S/2/-
7 (Very Rare) Inquisitor's Handbook 173 Kronos Ranged (Light) Range 30m S/-/-
7 (Very Rare) Inquisitor's Handbook 174 Mark III Sunfury-Mars Ranged (Heavy) Range 80m S/2/-
7 (Very Rare) Inquisitor's Handbook 174 Plasma Blaster Ranged (Heavy) Range 60m S/-/-
7 (Very Rare) Inquisitor's Handbook 175 Autocannon Gunnery Range 300m S/2/5
7 (Very Rare) Inquisitor's Handbook 175 Assault Cannon Gunnery Range 120m -/-/10
4 (Average) Dark Heresy Core Rulebook 132 Autogun Ranged (Heavy) Range 90m S/3/10
3 (Common) Inquisitor's Handbook 175 Alcher Mark IV Ranged (Heavy) Range 60m S/-/10
4 (Average) Inquisitor's Handbook 114 Armageddon Ranged (Heavy) Range 100m S/2/6
6 (Rare) Inquisitor's Handbook 118 Spectre Ranged (Heavy) Range 80m S/3/10
4 (Average) Inquisitor's Handbook 115 Creed-9 Ranged (Heavy) Range 50m S/3/10
4 (Average) Dark Heresy Core Rulebook 132 Autopistol Ranged (Light) Range 30m S/-/6
4 (Average) Inquisitor's Handbook 67 Hecuter Ranged (Light) Range 30m S/3/6
5 (Scarce) Inquisitor's Handbook 112 Orthlak Mark IV Ranged (Light) Range 30m S/-/6
5 (Scarce) Inquisitor's Handbook 117 Puritan-14 Ranged (Light) Range 20m S/3/6
5 (Scarce) Inquisitor's Handbook 136 Ripper Clip Ranged (Light) Range 20m -/-/6
5 (Scarce) Dark Heresy Core Rulebook 134 Hand Cannon Ranged (Light) Range 35m S/-/-
3 (Common) Inquisitor's Handbook 114 .54 Tranter Ranged (Light) Range 30m S/2/-
6 (Rare) Inquisitor's Handbook 93 Flametongue Ranged (Light) Range 20m S/-/-
4 (Average) Book of Judgement 63 Handcannon, "Judgeslayer" Ranged (Light) Range 20m S/-/-
6 (Rare) Inquisitor's Handbook 115 Carnodon Ranged (Light) Range 35m S/3/-
6 (Rare) Book of Judgement 63 Raffir Ringleader Ranged (Light) Range 35m S/3/-
6 (Rare) Dark Heresy Core Rulebook 115 Heavy Stubber Gunnery Range 120m -/-/10
7 (Very Rare) Book of Judgement 64 Bulldog Heavy Stubber Gunnery Range 120m -/-/8
4 (Average) Inquisitor's Handbook 94 VI Crank Cannon Gunnery Range 70m -/-/5
6 (Rare) Inquisitor's Handbook 176 Mariette Ranged (Light) Range 20m S/2/-
3 (Common) Inquisitor's Handbook 118 Salvation Ranged (Light) Range 10m S/3/-
4 (Average) Dark Heresy Core Rulebook 110 Hunting Rifle Ranged (Heavy) Range 150m S/-/-
2 (Plentiful) Inquisitor's Handbook 98 Steadholder Ranged (Heavy) Range 100m S/-/-
6 (Rare) Inquisitor's Handbook 93 Irontalon Ranged (Light) Range 20m S/2/5
2 (Plentiful) Inquisitor's Handbook 112 Mercy Killer Ranged (Light) Range 20m S/-/-
4 (Average) Inquisitor's Handbook 135 Slayer Ranged (Heavy) Range 30m S/-/-
5 (Scarce) Inquisitor's Handbook 133 Shotcannon Gunnery Range 40m S/3/-
3 (Common) Dark Heresy Core Rulebook 161 Shotgun Ranged (Heavy) Range 30m S/-/-
4 (Average) Inquisitor's Handbook 391 Shotgun Pistol Ranged (Light) Range 10m S/-/-
5 (Scarce) Dark Heresy Core Rulebook 133 Combat Shotgun Ranged (Heavy) Range 30m S/3/-
7 (Very Rare) Book of Judgement 63 Vox Legi-Pattern Arbites Combat Shotgu Ranged (Heavy) Range 30m S/2/-
3 (Common) Inquisitor's Handbook 136 Hack Shotgun Ranged (Light) Range 10m S/-/-
5 (Scarce) Inquisitor's Handbook 161 Ironclaw Ranged (Heavy) Range 30m S/2/-
6 (Rare) Inquisitor's Handbook 114 Blackhammer Ranged (Heavy) Range 20m S/-/-
5 (Scarce) Inquisitor's Handbook 142 Meat Hammer Ranged (Heavy) Range 30m S/-/-
7 (Very Rare) Inquisitor's Handbook 70 Nomad Ranged (Heavy) Range 250m S/-/-
6 (Rare) Book of Judgement 63 Raffir "Pax Factorem" Rifle Ranged (Heavy) Range 150m S/2/-
2 (Plentiful) Dark Heresy Core Rulebook 132 Stub Automatic Ranged (Light) Range 30m S/3/-
2 (Plentiful) Dark Heresy Core Rulebook 176 Stub Revolver Ranged (Light) Range 30m S/-/-
6 (Rare) Inquisitor's Handbook 93 Fate Bringer Ranged (Light) Range 40m S/-/-
6 (Rare) Inquisitor's Handbook 116 Panoptic Ranged (Light) Range 35m S/2/-
6 (Rare) Daemon Hunter 67 Baraspian Palm Gun Ranged (Light) Range 5m S/-/-
10 (Unique) Daemon Hunter 137 Hell Rifle Ranged (Heavy) Range 300m S/-/-
3 (Common) Daemon Hunter 161 Sting Blunt Ranged (Light) Range 30m S/2/-
4 (Average) Inquisitor's Handbook 121 Vanaheim Ranged (Heavy) Range 40m S/3/6
5 (Scarce) Dark Heresy Core Rulebook 136 Blind Grenade Ranged (Light)
4 (Average) Dark Heresy Core Rulebook 135 Bola Ranged (Light) Range 10m S/-/-
5 (Scarce) Inquisitor's Handbook 122 Choke Gas Grenade Ranged (Light)
3 (Common) Dark Heresy Core Rulebook 172 Frag Grenade Ranged (Light)
6 (Rare) Dark Heresy Core Rulebook 162 Krak Grenade Ranged (Light)
5 (Scarce) Particle Grenade
5 (Scarce) Dark Heresy Core Rulebook 102 Photon Flash Grenade Ranged (Light)
5 (Scarce) Inquisitor's Handbook 141 Stun Grenade Ranged (Light)
8 (Extremely Rare) Ascension 67 Digital Explosive Ranged (Exotic) Range 9m S/-/-
7 (Very Rare) Daemon Hunter 191 Empyrean Brain Grenade Ranged (Light)
4 (Average) Inquisitor's Handbook 137 Fedrid Razor Disk Ranged (Exotic) Range 10m S/-/-
2 (Plentiful) Dark Heresy Core Rulebook 10 Fire Bomb Grenade Ranged (Light)
6 (Rare) Dark Heresy Core Rulebook 139 Hallucinogen Grenade Ranged (Light)
6 (Rare) Inquisitor's Handbook 93 Inferno-Thermal Grenade Ranged (Light)
2 (Plentiful) Inquisitor's Handbook 141 Javelin Ranged (Light) Range "SB*6"m S/-/-
5 (Scarce) Inquisitor's Handbook 173 Mark III FG Grenade Ranged (Light)
4 (Average) Inquisitor's Handbook 162 Nail Bomb Grenade Ranged (Light)
6 (Rare) Daemon Hunter 133 Psykotroke Grenade Ranged (Light)
7 (Very Rare) Daemon Hunter 67 Psyk-Out Grenade Ranged (Light)
6 (Rare) Daemon Hunter 133 Rad Grenade Ranged (Light)
7 (Very Rare) Purge the Unclean 174 Terrorfex Grenade Ranged (Light)
2 (Plentiful) Dark Heresy Core Rulebook 70 Throwing Star-Knife Ranged (Light) Range 5m S/-/-
4 (Average) Inquisitor's Handbook 136 Vibe Spear Ranged (Light) Range 10m S/-/-
6 (Rare) Inquisitor's Handbook 94 Volonx Bone Bola Ranged (Light) Range 8m S/-/-
7 (Very Rare) Inquisitor's Handbook 102 Volonx Thunderclap Ranged (Exotic) Range 9m S/-/-
DH Dam DH Pen Clip Reload Two H? DH Special Cost Availability
1d10+4 R Pen 2 Tearing 450 7 (Very Rare)
1d5+3 R Pen 2 Tearing 80 5 (Scarce)
1d10+2 R Pen 2 Balanced, Tearing 275 6 (Rare)
1d10+1 E Pen 2 Clip 5 Reload 2 Full Two handed Flame, Spray 150 5 (Scarce)
1d10+5 E Pen 2 Clip 3 Reload 2 Full Two handed Flame, Spray, Toxic (1) 500 7 (Very Rare)
1d10+4 E Pen 2 Clip 2 Reload 2 Full Flame, Spray 200 6 (Rare)
1d10+5 E Pen 2 Clip 5 Reload 2 Full Flame, Spray 750 7 (Very Rare)
1d10+4 E Pen 2 Clip 6 Reload 1 Full Flame, Spray 1000 8 (Extremely Rare)
2d10+4 E Pen 4 Clip 10 Reload 2 Full Two handed Flame, Spray 1000 6 (Rare)
1d10+3 E Pen 2 Clip 4 Reload 1 Full Two handed Flame, Spray 100 4 (Average)
2d10+6 E Pen 6 Clip 10 Reload 2 Full Two handed Flame, Sanctified, Spray 0 11 (Unavailable)
2d10+6 E Pen 6 Clip 20 Reload 2 Full Two handed Flame, Spray, Sanctified 0 11 (Unavailable)
1d10 E Pen 0 Clip 3 Reload 3 Full Two handed Flame, Spray, Toxic (1) 200 6 (Rare)
1d10+4 E Pen 7 Clip 30 Reload 2 Full Two handed 0 6 (Rare)
1d10+3 E Pen 4 Clip 40 Reload 2 Full Two handed 500 5 (Scarce)
1d10+4 E Pen 3 Clip 40 Reload 3 Full Two handed 180 6 (Rare)
1d10+4 E Pen 7 Clip 40 Reload 2 Full 0 6 (Rare)
1d10+3 E Pen 5 Clip 20 Reload 2 Full 140 6 (Rare)
5d10+10 E Pen 10 Clip 5 Reload 2 Full Two handed 5000 7 (Very Rare)
1d10+2 E Pen 0 Clip 40 Reload 1 Full Two handed Reliable 75 3 (Common)
1d10+2 E Pen 0 Clip 40 Reload 1 Full Two handed Reliable 150 5 (Scarce)
1d10+3 E Pen 0 Clip 60 Reload 1 Full Two handed Reliable 75 3 (Common)
1d10+3 E Pen 0 Clip 50 Reload 1 Full Two handed 50 3 (Common)
1d10+4 E Pen 0 Clip 18 Reload 1 Full Two handed Tearing, Unreliable 220 6 (Rare)
1d10+3 E Pen 0 Clip 60 Reload 1 Full Two handed Reliable 75 4 (Average)
1d10+2 E Pen 0 Clip 60 Reload 1 Full Two handed Reliable 175 6 (Rare)
1d10+5 E Pen 2 Clip 18 Reload 1 Full Two handed 250 7 (Very Rare)
1d10+3 E Pen 0 Clip 60 Reload 1 Full Two handed Reliable 85 7 (Very Rare)
1d10+4 E Pen 0 Clip 1 Reload 1 Full Two handed Unreliable 40 2 (Plentiful)
1d10+2 E Pen 0 Clip 30 Reload 1 Full Reliable 50 3 (Common)
1d10+1 E Pen 0 Clip 15 Reload Recharge 120 5 (Scarce)
1d10+1 E Pen 0 Clip 25 Reload 1 Full Reliable 40 3 (Common)
1d10+4 E Pen 4 Clip 1 Reload 1 Full Accurate, Tearing 220 7 (Very Rare)
1d10+4 E Pen 2 Clip 10 Reload 1 Full 100 7 (Very Rare)
1d10+2 E Pen 0 Clip 20 Reload 1 Full Reliable 100 4 (Average)
1d10+3 E Pen 0 Clip 15 Reload 1 Full Accurate, Reliable 150 6 (Rare)
1d10+3 E Pen 1 Clip 40 Reload 1 Full Two handed Accurate, Reliable 100 5 (Scarce)
3d10+3 E Pen 4 Clip 60 Reload 3 Full Two handed 2000 5 (Scarce)
1d10+3 E Pen 7 Clip 1 Reload Replace Reliable 9000 10 (Unique)
1d10+2 E Pen 0 Clip 30 Reload 1 Full Reliable 100 5 (Scarce)
0d0 S Pen 0 Clip 10 Reload 2 Full Two handed 3500 7 (Very Rare)
0d0 S Pen 0 Clip 6 Reload 1 Full Two handed 500 5 (Scarce)
0d0 S Pen 0 Clip 1 Reload 2 Full Two handed Reliable 300 4 (Average)
0d0 S Pen 0 Clip 1 Reload 1 Full Two handed 3000 5 (Scarce)
0d0 S Pen 0 Clip 1 Reload Replace Two handed 800 6 (Rare)
0d0 S Pen 0 Clip 1 Reload 1 Full Two handed 1200 6 (Rare)
1d10+1 I Pen 0 Clip 1 Reload 5 Full Two handed Primitive (), Inaccurate, Scatter, Unreliable 35 6 (Rare)
1d10 R Pen 0 Clip 1 Reload Half Two handed Primitive (), Reliable 10 3 (Common)
1d10+2 R Pen 1 Clip 1 Reload Half Two handed Primitive (), Accurate 50 4 (Average)
1d10 R Pen 0 Clip 1 Reload 1 Full Primitive () 30 5 (Scarce)
1d10 I Pen 0 Clip 1 Reload 1 Full Primitive () 200 6 (Rare)
1d10 R Pen 0 Clip 1 Reload 2 Full Two handed Primitive () 10 3 (Common)
1d10+4 R Pen 2 Clip 1 Reload 4 Full Two handed Primitive () 75 6 (Rare)
1d10+2 I Pen 0 Clip 2 Reload 3 Full Primitive (), Unreliable 10 3 (Common)
1d10+1 R Pen 4 Clip 15 Reload 3 Full Two handed Primitive () 50 3 (Common)
1d10+2 I Pen 0 Clip 1 Reload 3 Full Primitive (), Unreliable, Inaccurate 10 3 (Common)
1d10+5 I Pen 2 Clip 1 Reload 2 Full Two handed Primitive (), Unreliable 100 5 (Scarce)
1d10+2 R Pen 2 Clip 1 Reload Half Two handed Primitive () 20 4 (Average)
1d10+2 I Pen 0 Clip 1 Reload 5 Full Two handed Primitive (), Inaccurate, Unreliable 30 3 (Common)
1d10+3 I Pen 0 Clip 1 Reload 5 Full Two handed Primitive () 60 5 (Scarce)
1d10+3 R Pen 0 Clip 1 Reload 3 Full Two handed Scatter, Unreliable 150 7 (Very Rare)
1d10+2 I Pen 0 Clip 1 Reload 1 Full Two handed Primitive () 10 2 (Plentiful)
1d10+4 R Pen 3 Clip 5 Reload 2 Full Two handed Primitive () 750 6 (Rare)
1d10+"WB" Pen 0 Clip 0 Reload Re-Invoke 0
2d10+4 E Pen 12 Clip 3 Reload 1 Full Melta 7500 7 (Very Rare)
2d10+2 E Pen 10 Clip 6 Reload 1 Full Reliable, Melta 9000 8 (Extremely Rare)
2d10+4 E Pen 10 Clip 5 Reload 3 Full Two handed Melta 600 5 (Scarce)
2d10+4 E Pen 12 Clip 5 Reload 2 Full Two handed Melta 4000 6 (Rare)
2d10+2 E Pen 8 Clip 5 Reload 2 Full Two handed Melta 2500 7 (Very Rare)
4d10+12 E Pen 12 Clip 4 Reload 2 Full Two handed Blast (1), Melta 8500 7 (Very Rare)
2d10+6 E Pen 14 Clip 5 Reload 2 Full Melta 0 10 (Unique)
2d10+4 E Pen 10 Clip 2 Reload 2 Full Two handed Melta 3000 6 (Rare)
2d10+10 E Pen 8 Clip 24 Reload 5 Full Two handed Overheats, Recharge, Unreliable, Maximal, Blast (3) 8500 7 (Very Rare)
1d10+6 E Pen 6 Clip 20 Reload 8 Full Two handed Overheats, Recharge, Maximal 3000 7 (Very Rare)
1d10+7 E Pen 7 Clip 40 Reload 5 Full Two handed Overheats, Maximal 0 7 (Very Rare)
1d10+6 E Pen 6 Clip 10 Reload 4 Full Overheats, Recharge, Maximal 4000 7 (Very Rare)
1d10+6 E Pen 6 Clip 10 Reload 3 Full Overheats, Maximal 0 7 (Very Rare)
1d10+6 E Pen 6 Clip 10 Reload 4 Full Overheats, Recharge, Maximal 5000 7 (Very Rare)
1d10+10 E Pen 6 Clip 10 Reload 2 Full Two handed Overheats, Recharge, Maximal 3000 7 (Very Rare)
2d10+6 E Pen 6 Clip 12 Reload 2 Full Two handed Overheats, Recharge, Unreliable, Maximal 7500 7 (Very Rare)
4d10+5 I Pen 4 Clip 20 Reload 2 Full Two handed 1000 5 (Scarce)
3d10+5 I Pen 5 Clip 200 Reload 2 Full Two handed Tearing, Unreliable 7000 7 (Very Rare)
1d10+3 I Pen 0 Clip 30 Reload 1 Full Two handed 100 4 (Average)
1d10+3 I Pen 0 Clip 40 Reload 1 Full Two handed 95 4 (Average)
1d10+4 I Pen 0 Clip 15 Reload 1 Full Two handed Reliable 100 4 (Average)
1d10+3 I Pen 0 Clip 20 Reload 1 Full Two handed 375 6 (Rare)
1d10+3 I Pen 0 Clip 35 Reload 1 Full Two handed 115 4 (Average)
1d10+2 I Pen 0 Clip 18 Reload 1 Full 75 3 (Common)
1d10+3 I Pen 0 Clip 15 Reload 1 Full Reliable 175 4 (Average)
1d10+4 I Pen 0 Clip 12 Reload 1 Full 75 5 (Scarce)
1d10+2 I Pen 0 Clip 14 Reload 1 Full 100 5 (Scarce)
1d10+2 I Pen 0 Clip 12 Reload 1 Full Inaccurate, Unreliable 40 5 (Scarce)
1d10+4 I Pen 2 Clip 5 Reload 2 Full Two handed 65 4 (Average)
1d10+5 I Pen 2 Clip 7 Reload 1 Full Unreliable 95 3 (Common)
1d10+6 I Pen 0 Clip 2 Reload 2 Full Primitive (), Reliable 140 6 (Rare)
1d10+2 I Pen 6 Clip 4 Reload 2 Full
1d10+4 I Pen 2 Clip 6 Reload 1 Full Accurate 200 5 (Scarce)
1d10+4 I Pen 3 Clip 6 Reload 1 Full Accurate 200 5 (Scarce)
1d10+4 I Pen 3 Clip 200 Reload 2 Full Two handed 750 5 (Scarce)
1d10+4 I Pen 3 Clip 50 Reload 2 Full Two handed Reliable 800 6 (Rare)
1d10+5 I Pen 0 Clip 100 Reload 3 Full Two handed Unreliable 500 4 (Average)
2d5+3 I Pen 0 Clip 1 Reload 2 Full 400 6 (Rare)
1d10 I Pen 0 Clip 7 Reload Replace 80 3 (Common)
1d10+3 I Pen 0 Clip 5 Reload 1 Full Two handed Accurate 100 5 (Scarce)
1d10+4 I Pen 0 Clip 6 Reload 1 Full Two handed 60 2 (Plentiful)
1d10+2 I Pen 0 Clip 15 Reload 1 Full Primitive (), Reliable, Tearing 150 6 (Rare)
1d10+2 I Pen 0 Clip 1 Reload 2 Full Inaccurate, Unreliable 10 2 (Plentiful)
1d10+4 I Pen 0 Clip 6 Reload 3 Full Two handed Scatter 70 4 (Average)
2d10 I Pen 0 Clip 24 Reload 2 Full Two handed Scatter, Unreliable 700 5 (Scarce)
1d10+4 I Pen 0 Clip 2 Reload 2 Full Two handed Reliable, Scatter 60 3 (Common)
1d10+4 I Pen 0 Clip 1 Reload 1 Full Reliable, Scatter 60 4 (Average)
1d10+4 I Pen 0 Clip 18 Reload 1 Full Two handed Scatter 150 5 (Scarce)
1d10+9I Pen 0 Clip 14 Reload 2 Full Two handed Reliable, Scatter 400 7 (Very Rare)
1d10+4 I Pen 0 Clip 1 Reload 2 Full Inaccurate, Scatter, Tearing 60 3 (Common)
1d10+4 I Pen 0 Clip 12 Reload 1 Full Two handed Reliable, Scatter 80 5 (Scarce)
2d10 I Pen 0 Clip 1 Reload 2 Full Two handed Inaccurate, Scatter 250 6 (Rare)
2d5+6 I Pen 0 Clip 1 Reload 3 Full Two handed Scatter, Tearing 80 5 (Scarce)
1d10+5 I Pen 3 Clip 4 Reload 1 Full Two handed Accurate, Reliable 2000 7 (Very Rare)
1d10+3 I Pen 5 Clip 5 Reload 1 Full Two handed Accurate 750 6 (Rare)
1d10+3 I Pen 0 Clip 9 Reload 1 Full 50 2 (Plentiful)
1d10+3 I Pen 0 Clip 6 Reload 2 Full Reliable 40 2 (Plentiful)
1d10+3 I Pen 2 Clip 5 Reload 2 Full Accurate, Reliable 200 6 (Rare)
1d10+3 I Pen 0 Clip 5 Reload 2 Full Reliable 225 6 (Rare)
1d10 R Pen 0 Clip 2 Reload 1 Full 150 6 (Rare)
2d10+4 R Pen 7 Clip 999 Reload Two handed Felling (x2) 0 10 (Unique)
1d10 R Pen 0 Clip 5 Reload 1 Full Shocking 350 3 (Common)
1d10+4 I Pen 0 Clip 15 Reload 1 Full Two handed Scatter 300 4 (Average)
0d0 S Pen 0 Smoke (3) 25 5 (Scarce)
0d0 S Pen 0 Clip 1 Reload Retrieve Primitive (), Snare (0), Inaccurate 10 4 (Average)
0d0 S Pen 0 Blast (1d10+3) 40 5 (Scarce)
2d10 X Pen 0 Blast (4) 10 3 (Common)
2d10+4 X Pen 6 50 6 (Rare)
Terrinoth
Terrinoth
Terrinoth
Terrinoth
Conversion
Conversion
Terrinoth
Terrinoth
Terrinoth
Conversion
Terrinoth
Terrinoth
Terrinoth
Terrinoth
Terrinoth
Terrinoth
Terrinoth
Conversion
Terrinoth
Terrinoth
Terrinoth
Relative
Terrinoth
Conversion
Terrinoth
Conversion
Conversion
Relative
Relative
Relative
Conversion
Conversion
Relative
Conversion
Conversion
Conversion
Conversion
Conversion
Conversion
Conversion
Conversion
Relative
Relative
Conversion
Conversion
Conversion
Relative
Conversion
Relative
Conversion
Conversion
Relative
Genesys
Genesys
Conversion
Conversion
Conversion
Converted
Converted
Genesys
Genesys
Converted
Genesys
Converted
Genesys
Genseys
Terrinoth
Terrinoth
Conversion
Conversion
Genesys
Genesys
Relatie
Genesys
Relative
Genesys
Genesys
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Converted
Genesys
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Genesys
Genesys
Genesys
Genesys
Modification TypeName Weapon Table Weapon Group
Craftsmanship Best All All
Craftsmanship Good All All
Craftsmanship Poor All All
Ammo Amputator Shells Ranged Solid Projectile
Ammo Blazer Shells Ranged Solid Projectile (Shotguns Only)
Ammo Blessed Ammunition Ranged Bolt, Flame, Solid Projectile
Ammo Cryptus Shotgun Shells Ranged Solid Projectile (Shotgun Only)
Ammo Dumdum Bullets Ranged Solid Projectile
Add Quality: "Vicious 3"; Add Quality "Sanctified" Special: Users with Magic Skills and
All Warp Entities take Double Damage after applying Soak; Special: Ignore Psychic And 7 (Very Rare)
Sorcery Protective Benefits; Only Obtainable by someone with Full Inquisitorial Rank;
Ranged (Light), Ranged (Heavy), Gunnery Add Quality "Sanctified"; Special: Ignore Psychic And Sorcery Protective Benefits 7 (Very Rare)
All Special: Warp Creatures Taking Damage Must Make A Warp Instability Test. 7 (Very Rare)
Ranged (Light), Ranged (Heavy), Gunnery Add Quality "Disorient 3" vs. Targetes with "Machine" Trait 7 (Very Rare)
All Damage -2; Add Quality "Toxic 3" 5 (Scarce)
Ranged (Light), Ranged (Heavy), Ranged (Exotic)Damage -1; Add [Blue] to Concealment Tests Rarity +0
Ranged (Light), Ranged (Heavy) Special: Up To Three Clips Can Be Attached 5 (Scarce)
Melee (Light), Melee (Heavy) Damage +1; Add Quality "Pierce 1"; Add Quality "Superior"; Add Quality "Reinforced" 7 (Very Rare)
Special: Warp protection, Psychic Defense +1, fist melee 0 5 (Scarce) Dark Heresy Blood of Martyrs 118
attacks are Holy, Daemons within Short range take -10 on
Willpower tests.
Decrease Difficulty of Fear Checks vs Daemons by 2; Add [B] 50 4 (Average) Dark Heresy Daemon Hunter 76
to
Add 1 to Soak vs Blast; -1 Agility; 1 Dark Heresy Book of Judgement
Add [B] to Coercion Checks; Acquired World Only; 1 5 (Scarce) Dark Heresy Book of Judgement 66
Name Effect Rarity
Amasec Represents many diferent kinds of alcoholic beverages; 4 (Average)
Instant; [P][P][P][P][P] Resilience Check; Reduce Wound Threshold by Number of Failures +
Ars Imperialis Mortua 7 (Very Rare)
Threats +1; Recover 1/day;
[P] Resilience -check; Reduce Brawn by Number of Failures +1; Take Number of Threats as
Ash Slug Secretion 4 (Average)
Wounds ignoring Soak;
[P][P][P][P] Discipline check to focus on subject; If successful, Upgrade Intelligence checks on 7 (Very Rare)
Attention Spanner subject by 2 for 3d10 rounds;
Belly Churn Feral World ration for long journey; Cheese made in an animal stomach; 4 (Average)
Binary Agents Mix two substances together to create any other drug; Rarity +1
Instant; [P] Resilience check; Reduce Wound Threshold by Number of Failures + Threats +1;
Black Janix Venom 6 (Rare)
Recover 1/day; Hallucinogenic;
Blush Alcoholic; Emit soft reddish glow until sober; 6 (Rare)
Upgrade Brawn based tests to resist poisons for 3 hours; Lower Strain Threshold by 4 for 3
Clear hours after it wears of; 6 (Rare)
Immediately end efects of any inhanled, ingested or injected chemical; Make [P][P][P][P]
De-Tox 6 (Rare)
Brawn Check, Character is Stunned for one round per failure;
Swift; [P][P][P] Resilience check; Reduce Wound Threshold by Number of Failures + Threats
Dusk Lotus "The Wrack" 6 (Rare)
+1; Permanently Reduce Wound Threshold by 1; Recover 1/day;
Inhibition reducer; [P][P] Discipline check to ignore baser instincts; Efects last for Number of 7 (Very Rare)
Eazielle Failure hours plus 1, with one addition hour for each dose taken in the past week;
[P][P][P] Resilience check to resist; Upgrade once if they have failed an opposed Coercion
Explication Serum 5 (Scarce)
check just prior to application; Downgrade Deception by 2 levels;
Frenzon† Gain the Berserk Talent and immediately go Berserk for the rest of the Encounter 7 (Very Rare)
Add Fearless Trait; Add Berserk Talent; Add Unnatural Agility +2; Efect lasts 2d10 minutes;
Ghostfire Pollen Extract† Lower Wound Threshold by 1 until 8 hours of rest; 7 (Very Rare)
Extremely powerful spirit distilled from engine coolant; [P][P][P][P] Resilience check upon
Gorsk White Gyn consumption; Mixing with poisonous or tainted water or food allows user to cancel up to two 3 (Common)
blacks [K][K].
High Provender Add [B] to Presence checks with nobility while eating together 7 (Very Rare)
Sufer X Stun; One time in next X Rounds change one die to another side (except Triumph or
Hive Fungus 5 (Scarce)
Despair) (X <= 3)
Causes stubbornness; Immune to efects of neurological drugs for 2d5 hours; Downgrade all
Holdfast 7 (Very Rare)
Willpower based checks by 1 while in efect;
Hyperexia Add [B] to all checks involving cold or heat; Sufer 3 Strain; 5 (Scarce)
Upgrade Perception checks against heat based sources by 1 for 1d5 hours; If used more than
Karrikian Red-Eye once per day make [R][P][P] Resilience check or Downgrade all vision based checks by 1 for 6 (Rare)
12 hours;
Leatherwort Apply to bare skin for Soak 1; Add [B] to Brawn based tests; Lasts 1d5 hours; 5 (Scarce)
Enter a relaxed state for 2d5x5 minutes; [P][P] Discipline Test after each week of use;
Lho† Addiction after 5 failures; If addicted, add [K] to Brawn, Agility and Presence rolls on any day 5 (Scarce)
when not using the drug;
Lho-Sticks† Represents many diferent kinds of plant based inhalants 3 (Common)
Instant; [P][P][P][P] Resilience check; Reduce Strain Threshold by Number of Failures +
Morphia-V 5 (Scarce)
Threats +1; Recover 1/minute;
If burned as incense: Upgrade Difficulty of all test by two for 2d10 minutes; Sleep for 1d10
Night Dust hours and make [P][P] Discipline check or gain simple [P] mental trauma; If drank sleep is 7 (Very Rare)
4d10 hous and test is [P][P][P][P] Discipline to avoid average [P][P] Mental Trauma;
Obscura† Enter Dreamlike state for 1d5 hours (as Hallucinogen), then depressed for double 6 (Rare)
Apply by hypo to neck; Decrease Difficulty of all Resilience checks to resist toxins and disease
by three for 1d5+1 hours; Reduce Stun Threshold by 5 when over until rested 8 hours; Can
Panimune immediately reapply to gain new efects and regain Stun Threshold, if doing so make an 4 (Average)
average [P][P] resilience check or increase difficulty of all Brawn checks by 1 for 1 hour and
have a risk of Willpower reduction;
Increase Cunning by 1, Add [K] to Brawn and Agility for 1d5 hours; [P][K] Discipline check
Phetamote† after each use, causing addition after 4 failures; If Addicted, reduce Cunning by 1 any time 7 (Very Rare)
when not using the drug;
Ploin Juice Non Alcoholic beverage rich in nutrients; 0 (Ubiquitous)
Swift; [P][P] Resilience check; Reduce Strain Threshold by Number of Failures + Number of
Powdered Maidensfoil 4 (Average)
Threats +1; Recover 1/minute;
Raenka Highly Prized Ploin Juice brandy 5 (Scarce)
Ration Pack If eaten while resting at least 2 hours, heal 3 Strain 2 (Plentiful)
Recaf Recover 3 strain, Reduce Soak by 1 until rested (cumulative); 1 (Abundant)
Sacred Unguents Apply to weapon as Action; Cancel [K] from Weapon for rest of Encounter; 7 (Very Rare)
Upgrade all Willpower checks by 1; Add [B] to resist Coercion; 1d5+3 hours; Afterwards pass
Sandstone 5 (Scarce)
[R][P][P] Resilience check or take 1 Strain for each Failure, Threat, plus 1;
Increase difficulty of attempts to track user via scent by 1 for 1d10 hours; Decrease difficulty
Scav-Glysten of attempts to track animals by 1 for same period; 6 (Rare)
Upgrade all Agility based checks by 1 for 1d5 hours; [P][P][P][P] Discipline check to avoid
Scraper-Ripper 5 (Scarce)
reacting violently when surprised by any stimuli;
[P] Discipline check to take any action; If not mixed with Lho, [R][P][P] Resilience check or fall 5 (Scarce)
Sisk-Ash unconscious for 1 hour;
3 (Common) Volg
Gain Unnatural Brawn +2 for the rest of the Encounter; Can cause Brawn and Agility
Slam 7 (Very Rare )
reduction; elsewhere
Increase Agility and Cunning by 2 for 2d10 minutes or 1 encounter; Afterwards, decrease
Slaught† 5 (Scarce)
Agility and Perception by 1 for 1d5 hours;
Make [R][P][P] Medicae check to apply, Despair means Critical Injury at +5 per Threat.
Somna Success leads to death like trance for 1d10 days; Rouse before this time by applying a Stimm 5 (Scarce)
directly to the heart, risky [P][P] Resilience check or sufer a Critical Injury.
Spirit Tonic, Munsk† Add [B] to Fear checks and [K] to Intelligence tests for next 1d5 hours; 3 (Common)
Make [P][P][P] Discipline check that can cause Mental Traumas; If Succeed, Gain 1 Skill in a
Spook† 6 (Rare)
Psychic Power for 1d5 hours; Add +25 to Psychic Phenomena during that period
Lasts 2d10 minutes; Immune to Stunned and take no Strain damage; Afterwards, Upgrade
difficulty of Brawn and Agility tests by 1 for 1 hours and take 1 Strain for every 2 they wound 5 (Scarce)
Spur† have received; Using more than 5 times in a week required a [P][P][P][P] Discipline check or
sufer addiction;
Stimm† Dark Heresy Healing Item 2 (Plentiful)
Styger Milk, Fervious Add [B][B] to resist Ingested Poisons for 1d5 hours; Can cause Brawn reduction; 7 (Very Rare)
Slow; [P][P] Resilience Check; Reduce Wound Threshold by Number of Failures + Threats +1;
Sump Vine Sap 3 (Common)
Recover 1/day;
Theosophist's Philtre 7 (Very Rare)
Instant; [P][P][P] Resilience check; Take Number of Failures + Threats + 1 Wounds ignoring
Tox-Jack 1 (Abundant)
Soak;
Tranq Similar to Amasec, but harsher and depressing 1 (Abundant)
Truth Revealed Decrease difficulty of Coercion checks by 4 for 3d5 hours minus Brawn against user; 6 (Rare)
Slow; [P][P][P][P][P] Resilience check; Reduce Brawn by Number of Failures +1; If 0 Brawn,
Tyche's Kiss 6 (Rare)
Paralyzed for 2d5 - Brawn in hours;
Declared a Mortal Threat by the Ordos; Sufer [K] on Willpower and [K][K] on Cunning tests
for 3d10 minutes; While afected, experience visions unbounded by time as determined by
Verita the GM, of which user is convinced of the "truth" of them; When over make [P][P] Discipline 7 (Very Rare)
check or gain [P] Mental Trauma and gain one Corruption Point per Threat
Increase Willpower by 1 for 1d10 minutes per dose; If used more than twice in one week
White Void† 6 (Rare)
make [P][P][P][P] Discipline check or become addicted;
Increase Strain threshold by 3 for 1d5 hours; Additional doses prolong efect; After wearing
Wideawake 2 (Plentiful)
of lower Strain threshold by same ammount for same duration;
Best fine wines in the Sector; Sorrowful Vintage (desireable imitation); Golden Tokay (most
Wines of Quaddis: Golden Tokay 7 (Very Rare)
accessible "true" vintage); Kataline Malmsey (stuf dreams are made of)
Wines of Quaddis: Kathaline Malmsey Best fine wines in the Sector; Sorrowful Vintage (desireable imitation); Golden Tokay (most 8 (Extremely Rare)
accessible "true" vintage); Kataline Malmsey (stuf dreams are made of)
Wines of Quaddis: Sorrowful Vintage Best fine wines in the Sector; Sorrowful Vintage (desireable imitation); Golden Tokay (most 6 (Rare)
accessible "true" vintage); Kataline Malmsey (stuf dreams are made of)
Increase Strain threshold by 5 for 2d5 hours; Upgrade Brawn checks by 2; Upgrade resistance 6 (Rare)
Zumthorian Greyve† to Coercion by 2; [P][P][P][P][P] Resilience check when efects wear of or sufer 5 Strain;
Book Page † = Addictive; See DH 2E Core pg 173;
Dark Heresy Core 2nd Edition 172
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Book of Judgement 70
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Name Description Rarity Book
Accomodations - High Grade Grand hall lodgings, high berth billet, spire suite 6 (Rare)
Accomodations - Low Grade Hab capsule, grox barn, taproom hammock 1 (Abundant)
Accomodations - Mid Grade Basic hab room, main cabin quarters, mid hive hostelry 4 (Average)
Adepta Astartes Space Marines 10 (Unique)
Adepta Sororitas Battle Sisters 8 (Extremely Rare)
Adeptus Arbites - Arbitrators 5 (Scarce)
Adeptus Arbites - Judges 7 (Very Rare)
Administratum - Low Level Adept 5 (Average)
Administratum - Senior Adepts 6 (Rare)
Ecclesiarchal - Baptism Reduce next gain of Corruption by 1; Lore Ecclesiarchy [P]; 6 (Rare) Blood of Martyrs
Ecclesiarchal - Bless A Melee Weapon Gain "Holy" Trait for next encounter; Lore Ecclesiarchy [P][P][P]; 6 (Rare) Blood of Martyrs
Upgrade attacks against Psyker and Daemons in next encounter; Lore 6 (Rare)
Ecclesiarchal - Bless A Ranged Weapon Blood of Martyrs
Ecclesiarchy [P][P][P];
Ecclesiarchal - Bless An Individual Add [B] to next Fear Test; Lore Ecclesiarchy [P][P][P]; 5 (Scarce) Blood of Martyrs
Ignore first Strain gain while on their journey; Lore Ecclesiarchy [P][P] 7 (Very Rare)
Ecclesiarchal - Bless An Undertaking Blood of Martyrs
[P][P];
Ignore efects of Mental Trauma for next encounter; Lore Ecclesiarchy
Ecclesiarchal - Confession 5 (Scarce) Blood of Martyrs
[P];
Add "Holy" to Melee Weapon or Ammo of Ranged Weapon; Lore
Ecclesiarchal - Sanctify a Weapon 7 (Very Rare) Blood of Martyrs
Ecclesiarchy [P][P][P][P][P];
Mechanicum - Tech Priest Magos 7 (Very Rare)
Medical Care - Excellent Spire Medicae ([Y][Y][Y][G][G]) 7 (Very Rare)
Medical Care - Good Trained medicae; Med-servitor ([Y][Y][G][G]) 6 (Rare)
Medical Care - Poor Underhive bonecutter ([Y][G]) 4 (Average)
Medical Care - Standard Factory medic ([Y][G][G]) 5 (Scarce)
Military - Imperial Guard or Navy Troopers 6 (Rare)
Military - Imperial Guard Storm Troopers 7 (Very Rare)
Ministorum - Full Ecclesiarchy Cleric 5 (Scarce)
Ministorum - Low Level Adept 4 (Average)
Ministorum - Senior Adepts 6 (Rare)
Provisions - High Grade Jellied hefron tongue, vintage amasec, roast starfin cheek 6 (Rare)
Provisions - Low Grade Stickrats, fungus loaf, void sweat ale 1 (Abundant)
Provisions - Mid Grade Vatmeal cakes, grox stew, bowl of recaf 4 (Average)
Retainer - Covenant Cultist Minion; Rarity +1 for Rival; 5 (Scarce) Blood of Martyrs
Retainer - Ministorum Archivist Minion; Rarity +1 for Rival; 5 (Scarce) Blood of Martyrs
Retainer - Red Redemption Cultist Minion; Rarity +1 for Rival; 6 (Rare) Blood of Martyrs
Transport of Use of Naval Cruiser or Larger 9 (Near Unique)
Orbital shuttle, dedicated autocarriage with driver, furnished
Transportation - High Grade 6 (Rare)
palanguin
Transportation - Low Grade Rickshaw, dust dailer, hab conveyer 1 (Abundant)
Transportation - Mid Grade Basic autocarriage, short range cutter, intra-hive tramway 4 (Average)
Transportation or Use of Naval Frigate Use only 7 (Very Rare)
Underhive - Informant 2 (Plentiful)
Void Travel - Finding a Bulk Transport 1 (Abundant)
Void Travel - Finding a Passenger ship 2 (Plentiful)
Void Travel - Finding a Pilgrim ship 3 (Common)
Void Travel - Finding a System ship Intra system only 4 (Average)
Void Travel - Finding a Tramp freighter 4 (Average)
Void Travel - Finding a Void Jumper Nearby systems only 5 (Scarce)
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Type Name Effect Encum
Gear Backpack Add +4 to Encumberance threshold; Only one Vest/Backpack can be worn N/A
Add [B][B] to Stealth checks; If stationary, upgrade Ranged attacks against you by
Gear Chameleoline Cloak 1
2;
Gear Charm Force GM to pick a diferent Random target; *
Gear Chrono 0
Gear Clothing 1
Add +2 to Encumberance threshold; Items in vest can be drawn as an Incidental
Gear Combat Vest N/A
during character's turn; One one Vest/Backpack can be worn;
Add [K][K] to attempts to detect weapon in holster; Ready item requires an Action
Gear Concealed Holster rather than a Maneuver; Good craftsmanship maneuver to draw; Best 1
craftsmanship draw as an Incidental;
Decrease difficulty of Resilience checks vs sound, auditory or consussive efects by
Gear Deadspace Earpiece 0
1;
Can be Photo Sight, Preysense Sight, Telescopic Sight (determind when acquired);
Gear Targeting Monocle 0
Upgrade difficulty to determine it is anything other than a Monocle by 2;
Tool Almanac Astrae Divinitus Add [B] to Astrogation, Pilot (Voidship), Lore (Calixis Sector) when relevant 3
Tool Aquila Magnificus 10m tall symbol of the Imperium of Man 10
Tool Arms Cofer Carry and Protect up to 4 Encumberance of Weapons; Action to Ready Item; 3
Tool Auspex, Locke Pattern Long Range 5 km range; Good 10km; Best adds additonal [B] to standard Auspex; 35
Add [B][B] to Perception checks; Once per round as Incidental may make a Tech-
Use check [P][P] to spot things normally not visible to human senses wuch as
Tool Auspex/Scanner invisible gasses, nearby signs of life, non-visible radiation, etc; Range: Medium; 1
Blocked by materials 50cm thick; Good or Best craftsmanship adds additional [B];
Poor is blocked by 20cm;
Tool Auto Quill Add [B] to skill checks that involve recording data 0
Tool Bloodlock Bolt Bio-chemical Safety locking mechanism 30
Tool Bomb Spray Spray on explosive (Dam 3; Blast 1; Per encumberance used) 0
Tool Calculance Arrary Add [B] to Negotiate Checks
Adepta Sororitas; Decrease Difficulty of Charm vs Ecclesiarchy of equal or lesser
Tool Chaplet Ecclesiasticus 1
status by 1;
Add [B] on checks to resist Fear, Charm, Coercion or other kinds of social
Tool Cilice manipulation; After 2xBrawn Hours make [P][P][P] Resilience check every hour or *
take 1 Stun damage;
Decrease difficulty of checks that involve decending vertical surfaces by 2; Results
Tool Clip/Drop Harness 2
cannot cause a Fall; Standard holds 150kg, Good holds 200kg;
Tool Combi-Tool Add [B] to Tech-Use checks 1
Tech-Use check (Difficulty from GM based on Signal) to listen in on signal up to
1km away for number of minutes equal to successes. Threats equal to users
Tool Comm Leech 1
Intelligence bonus informs Sender and Receiver that someone is listening in on
their conversation;
Tool Cyber-Mastif, Malfi Eliminator N/A
Tool Cyber-Mastif, Subrique "Bloodhound" N/A
Tool Cyber-Mastif, Subrique "Bullpup" N/A
Tool Data-loom, Hadd Pattern Add [B] to Logic; May reduce time for research 6
Tool Dataslate 1
Tool Demolition Kit 5 Demolition Charges (Krak Grenade Profile); 100m of cord; 5 detonators; 3
Tool Detcord & Det-tape Low grade explosive (Dam 2; Blast 2; Per encumberance used) 1
Tool Diagnostor Decrease difficulty of Medicae or Perception checks to determine an ailment by 1; 3
Tool Dialogous Staf Fitted with Laud Hailer and Recording Device; Acts as Staf in combat; 3
Tool Disguise Kit Add [B] to Deception checks to impersonate another person; 1
Tool Eikon Portrait, usually of the Emperor 0
Tool Emergency Hab Shelter for 3 people. Good 4 people; Best 6 people; 4
Tool Excruciator Kit Add [B][B] to Coersion checks 1
Tool Field Suture Add [B][B] to Medicae checks to heal Critical Injury during an Encounter 1
Tool Firewater Explodes into flame when exposed to oxygen; (5 Dam; Blast 1; per encumberance) 1
Tool Flak Spray Turn any clothing to Flak armor for 3 rounds 3
Tool Flex-Tent Emergency Shelter for 2 people; Good 3; Best 4; 2
Tool Flip-belt Eldar belt; Grant Hover Trait and add [B][B] to Agility checks; Requires Piloting skill; 2
Tool Gene Printer [P] Tech-use check to use; Confirms if two samples are from same person; 6
Tool Glidewing Required Piloting skill; Gain Flyer Trait; Must launch from at least 15m high; 10
Tool Glow-Globe/Stablight Illuminate items within a Short distance; 5 hour charge; 1
Tool Grapnel & Line Add [B] to checks involving climbing up a surface; 1
Tool Grapplehawk N/A
Tool Grapplehawk, Subrique Pattern N/A
[P][P][P] Agility or [P][P] Piloting test to decend from any height; Otherwise fall
Tool Grav Chute 5
one range band per 3 Failures;
Tool Gravity Generator Create gravity; 50
Maneuver to add aiming bonus to grant another character firing a weapon with
Tool Hand-held Targeter 1
the Indirect quality
Counts as Medi-Kit, 2 doses of De-Tox and 2 doses of Stimm; Bonuses for
Tool Hospitaller Medicae Tools 8
amputating a damaged limb;
Tool Inhaler/Injector Administer one dose of any drug with a maneuver 1
Tool Jump Pack, Lathe Pattern Uses Piloting skill; Fly for up to 1 hour; 8
Requires Sororitas Power Armor; Requires Piloting; Allows for a safe, guided fall
Tool Jump Pack, Seraphim from any height; Alteratively can use maximal thrust to gain Flyer trait for up to a 5
minute before engines need to cool;
Cut or weld around 10cm of metal; Use with Gunnery as Meltagun on stationary
Tool Lascutter 2
Engaged targets;
Tool Laud Hailer Extend range people can hear you; 3
Tool Liber Heresius Decrease Difficulty of Lore (Hereticus) by 1 when Researching; 4
Complete copy: Decrease Difficulty of Lore (Ecclesiarchy) by 1 when Researching;
Tool Litanies of Faith 4
Abridged provides [B] instead;
Tool Plaguewort Venom Add Toxic 5 quality to weapon for 1 round; Target taking damage make [P][P][P] 0
Resilience check or downgrades Agility by 1 for 1 day;
Tool Power Board Requires Piloting to use; Gain Flyer Trait; 8
Tool Promethium (Dam 3; Blast 2; Burn 2) per encumberance; 1
Tool Psy Focus As Wand/Staf/etc; *
Tool Psycrystal Glows if Psychic powers used within Short range; 0
Tool Psyocculum Gain Psyniscience 3 skill; Using requires Action; 1
Tool Questing Pilgrim Badge Can be hung from a Pilgrim's Travel Staf *
Tool Regicide Set Add [B] to Presence checks with opponents following day; 1
Tool Reliquary You put your relics in here 1
Tool Remuneration Engine 4
Tool Ring of Sufrage Acts as a charm; Causes minor discomfort when twisted; 1
Tool Rule of Sororitas Add [B] to Lore (Ecclesiary) checks 3
Tool Sarissa Attach to bolter; Acts as an Axe in close combat; 1
[P][P][P] Tect-user test to activate; [Y][Y][Y][G] Perception device for detecting
Tool Screamer 1
movement, sound, or other signs of intrusion; Alarm sounds up to 1km;
Tool Screaming Tourniquuet Add [B] to any Medicae check to perform First Aid; 1
Tool Servitor, Arco-Flagellant N/A
Tool Servitor, Bomb Disposal N/A
Tool Servitor, Calligraphus N/A
Tool Servitor, Combat N/A
Tool Servitor, Complex Multitask N/A
Tool Servitor, Cyber Altered Task N/A
Tool Servitor, Labor or Simple Monotask N/A
Tool Servitor, Ministorum Choir Drone N/A
Tool Servitor, Penitent Engine N/A
Tool Servitor, Remidium Pattern Medicae N/A
Tool Servitor, Self-Flagellants N/A
Tool Servitor, Spatha Pattern Combat N/A
Tool Servitor, Suppressor N/A
Tool Servitor, Velox Pattern Security N/A
Tool Servo Skull, Harrier N/A
Tool Servo Skull, Hunter N/A
Tool Servo Skull, Lingua-Vox Treat all Language skills as having 1 skill rank; 2
Tool Shipboard Emergency Kit 3
Overpower vox, data or other transmissions within 1km; Best quality versions are
Tool Signal Jammer 1
undetectable;
Replicate electronic IDs, lamplights, chronos, and many other non mechanical
Tool Skinplant 0
items via crystals just under the skin;
Tool Static Generator Overpowers basic transmissions in very obvious manner within 30m; 2
Subject cannot use any skills or talents that depend upon sight, sound, use of
Tool Strait cape 1
voice, limbs or hands;
Tool Strait-Cape Ranged Light weapon with Inaccurate 1; Immobilize X; [P][P][P][P} to escape it 3
Tool Stummer Upgrade Stealth checks by 2; Enough power for 20 minutes; Recharge 1 hour; 1
Tool Travel Survival Kit, Ryboth Add [B] to Survival checks; Good and best add [B][B] instead; 8
Tool Venom Ring Decrease difficulty to notice introducing substance to food or drink by 1 0
Climb ferromagnetic surfaces without use of skills; Good craftsmanship can be
Tool Vertical Spindle Set 4
fired up to Medium range using [P][P][P] Ranged (Light) check;
Tool Vox-caster Long Range comm device; Transmit to within 100km; 3
Tool Vox-pickup Record any conversation up to 10m away; 0
Tool Vox-Privacy Field Create dome of energy from which sound and light do not escape; 1
Tool Wall Eater Insect; Squeezing emits acid that can eat through up to 30cm of adamantium; 1
Reduce all psyker and sorcery skills by 4 levels when worn; Increase Difficulty of all
Tool Witch Cage 5
psyker and sorcery spells by 4; Considered Blind and Deaf.
Tool Writing Kit 1
Rarity Book Page
1 (Abundant) Dark Heresy Core 2nd Edition 170
6 (Rare) Dark Heresy Core 2nd Edition 170
* Rogue Trader Core Rulebook 139
2 (Plentiful) Dark Heresy Core 2nd Edition 170
1 (Abundant) Dark Heresy Core 2nd Edition 170
5 (Scarce) Dark Heresy Core 2nd Edition 170
Using pre-existing bionic arm, conceal a single Ranged (Light) or Melee (Light) weapon as an None
implant; Deploy as a Maneuver; Add "Unreliable" to Weapon and "Resist Disarm"; Add [K][K] to
discovery attempts; Disabling weapon disables Arm as well;
Using pre-existing bionic arm, conceal a single Ranged (Light) or Melee (Light) weapon as an None
implant; Deploy as a Maneuver; Add "Resist Disarm"; Add [K][K] to discovery attempts; Disabling
weapon disables Arm as well;
Upload patterns into a Cyber-Mastif or Grapple-Hawk; Use Tech-use instead of Leadership to give None
instructions; Connect 5; Command 3;
Upload patterns into a Cyber-Mastif or Grapple-Hawk; Use Tech-use instead of Leadership to give -1 Strain Threshold
instructions; Connect 5; Command 2;
+1 soak -1 Strain Threshold
[P][P][P] Tech-use check to change visage; Upgrade Deception checks by 1 when impersonating -1 Strain Threshold
another person; Sufer 4 Strain; Upgrade checks by 2 after Strain heals as skin heals; Sufer 1
Wound per Failure; [Despair] can cause Presence damage; Can lighten or darken skin pigment
[P][P][P] Tech-use check to change visage; Upgrade Deception checks by 1 when impersonating -1 Strain Threshold
another person; Sufer 4 Strain; Upgrade checks by 2 after Strain heals as skin heals; Sufer 1
Wound per Failure; [Despair] can cause Presence damage;
Use Action to test Willpower [P][P][P]; Move Size 0 items Short range; 15 xp for Ferric Summons
Talent
Digest almost any organic or non organic compound; Ignore ingested toxins and poisons; None
Tech Priest with Autosanguine Only; Add [B] to Tests to resist Toxins, Diseases and Radioactive -1 Strain Threshold
contimination; Gain "Regeneration 1" Trait; Can no longer use regular Medical treatment, only
that of himself or a Magos Biologis;
Tech Priest with Autosanguine Only; Add [B] to Tests to resist Toxins, Diseases and Radioactive None
contimination; Can no longer use regular Medical treatment, only that of himself or a Magos
Biologis;
Use with specially modified weapons (Las, Plasma, Melta, Power, Chain, Shock); Unlimited Ammo -1 Strain Threshold
(Sufer Strain instead of ammo loss); Cannot be dropped without [P] Tech-Use test; Efect varies by
weapon type; See Book, work with GM on details;
Acts as Ammo Charge pack for standard Lasgun or Hellgun; 1 full day to recharge after use; None
Once per Session, ignore Strain cost of using Luminen Capacitors; None
Requires Piloting skill; Add Flyer Trait for up to 1 minute; [P][P][P] Resilience check to extend; 1 None
Strain sufered per Failure and Threat;
Know location to within few meters on planet; altitide, time of day, velocity, and other None
information;
Decrease Difficulty (and Strain Cost) by one (no minimum) None
Increase Difficulty (and Strain Cost) by one None
Use Strain to rechage machinery; Easy [P] Simple Power cell, glow globe; Average [P][P] Lasgun None
charge pack, dataslate; Hard [P][P][P] Shuttle Launch Systems, servo skull; Daunting [P][P][P][P]
Lascannon Charge pack, servitor; Very Formidable [P][P][P][P][P] Cogitator Core, xenos
technology; 1 Strain per difficulty;
+1 Perception and Vigilance; remove [black] due to darkness; Built-in Stab-Light; -1 Strain Threshold
Counts as Built-In Combi-Tool; Counts as Built-In Dagger; None
Counts as Ryza pattern Plasma Pistol; None
Maneuver to Activate; Igmore "Cumbersome" Quality in Weapons; None
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Book of Judgement 77
Book of Judgement 77
Book of Judgement 78
Book of Judgement 78
Lathe Worlds 58
Lathe Worlds 65
Ascension 148
Lathe Worlds 66
Lathe Worlds 66
Book of Judgement 77
Book of Judgement 77
Book of Judgement 77
Ascension 148
Lathe Worlds 66
Chiropean Scout Flyer 8 (Very Rare +1) Into the Storm 182 3 (Enormous)
Aelurus Heavy Trike Ground Vehicle 5 (Average +1) Dark Heresy 2E Enemies Without 54 3 (Enormous)
Hectin Autocarriage Ground Vehicle 7 (Rare +1) Dark Heresy 2E Core Rulebook 190 3 (Enormous)
Hectin Autocarriage (Open Top) Ground Vehicle 7 (Rare +1) Dark Heresy 2E Core Rulebook 190 3 (Enormous)
Hephaestus Ore Seeker Ground Vehicle 10 (Near Unique +1) Into the Storm 184 3 (Massive)
Rhino APC Ground Vehicle 7 (Rare +1) Into the Storm 185 3 (Enormous)
Scout Bike Ground Vehicle 8 (Very Rare +1) Into the Storm 185 2 (Hulking)
Veloxic Bike Ground Vehicle 5 (Average +1) Dark Heresy 2E Core Rulebook 190 2 (Hulking)
Wildcat Transport Buggy Ground Vehicle 7 (Rare +1) Dark Heresy 2E Enemies Without 57 3 (Enormous)
Armageddon Class Battlecruiser Ship Hull (Battlecruiser) N/A Battlefleet Koronus 23 9 (Nine)
Chalice Class Battlecruiser Ship Hull (Battlecruiser) N/A Battlefleet Koronus 22 9 (Nine)
Mars Class Battlecruiser Ship Hull (Battlecruiser) N/A Battlefleet Koronus 22 9 (Nine)
Overlord Class Battlecruiser Ship Hull (Battlecruiser) N/A Battlefleet Koronus 22 9 (Nine)
Ambition Class Cruiser Ship Hull (Cruiser) N/A Battlefleet Koronus 24 9 (Nine)
Conquest Class Star Galleon Ship Hull (Cruiser) N/A Battlefleet Koronus 23 9 (Nine)
Dictator Class Cruiser Ship Hull (Cruiser) N/A Battlefleet Koronus 24 9 (Nine)
Lunar Class Cruiser Ship Hull (Cruiser) N/A Rogue Trader 196 9 (Nine)
Tyrant Class Cruiser Ship Hull (Cruiser) N/A Into the Storm 153 9 (Nine)
Claymore Class Frigate Ship Hull (Frigate) N/A Battlefleet Koronus 27 8 (Eight)
Falchion Class Frigate Ship Hull (Frigate) N/A Battlefleet Koronus 26 8 (Eight)
Firestorm Class Frigate Ship Hull (Frigate) N/A Into the Storm 152 8 (Eight)
Sword Class Frigate Ship Hull (Frigate) N/A Rogue Trader 195 8 (Eight)
Tempest Class Strike Frigate Ship Hull (Frigate) N/A Rogue Trader 195 8 (Eight)
Turbulent Class Heavy Frigate Ship Hull (Frigate) N/A Battlefleet Koronus 27 8 (Eight)
Ship Hull (Grand
Avenger Class Grand Cruiser N/A Battlefleet Koronus 20 9 (Nine)
Cruiser)
Ship Hull (Grand
Exorcist Class Grand Cruiser N/A Battlefleet Koronus 21 9 (Nine)
Cruiser)
Ship Hull (Grand
Repulsive Class Grand Cruiser N/A Battlefleet Koronus 20 9 (Nine)
Cruiser)
Dauntless Class Light Cruiser Ship Hull (Light Cruiser) N/A Rogue Trader 196 9 (Nine)
Defiant Class Light Cruiser Ship Hull (Light Cruiser) N/A Battlefleet Koronus 26 9 (Nine)
Endeavor Class Light Cruiser Ship Hull (Light Cruiser) N/A Battlefleet Koronus 26 9 (Nine)
Lathe Class Monitor Cruiser Ship Hull (Light Cruiser) N/A Into the Storm 152 9 (Nine)
Secutor Class Monitor Cruiser Ship Hull (Light Cruiser) N/A Into the Storm 152 9 (Nine)
Cobra Class Destroyer Ship Hull (Raider) N/A Into the Storm 152 9 (Nine)
Havoc Class Merchant Raider Ship Hull (Raider) N/A Rogue Trader 195 8 (Eight)
Hazeroth Class Privateer Ship Hull (Raider) N/A Rogue Trader 194 8 (Eight)
Iconoclast Class Destroyer Ship Hull (Raider) N/A Battlefleet Koronus 28 8 (Eight)
Meritech Shrike Class Raider Ship Hull (Raider) N/A Battlefleet Koronus 28 8 (Eight)
Viper Class Scout Sloop Ship Hull (Raider) N/A Battlefleet Koronus 28 8 (Eight)
Carrack Class Transport Ship Hull (Transport) N/A Battlefleet Koronus 29 8 (Eight)
Goliath Class Factory Ship Ship Hull (Transport) N/A Battlefleet Koronus 29 8 (Eight)
Jericho Class Pilgrim Vessel Ship Hull (Transport) N/A Rogue Trader 194 8 (Eight)
Loki Class Q-ship Ship Hull (Transport) N/A Into the Storm 151 8 (Eight)
Orion Class Star Clipper Ship Hull (Transport) N/A Into the Storm 151 9 (Nine)
Universe Class Mass Conveyor Ship Hull (Transport) N/A Battlefleet Koronus 29 9 (Nine)
Vagabond Class Merchant Trader Ship Hull (Transport) N/A Rogue Trader 194 8 (Eight)
Land Speeder Skimmer 7 (Rare +1) Into the Storm 184 2 (Hulking)
Venator Pattern Air Yacht Skimmer 7 (Rare +1) Into the Storm 186 3 (Massive)
Aquila Lander Spacecraft 8 (Very Rare +1) Dark Heresy 2E Enemies Without 54 3 (Immense)
Arvus Lighter Spacecraft 7 (Rare +1) Dark Heresy 2E Enemies Without55 3 (Massive)
Calixis Pattern Fury Interceptor Spacecraft 9 (Extremely Rare +1) Into the Storm 181 3 (Massive)
Calixis Pattern Starhawk Bomber Spacecraft 9 (Extremely Rare +1) Battlefleet Koronus 140 3 (Massive)
Drop Pod Spacecraft 9 (Extremely Rare +1) Into the Storm 182 3 (Enormous)
Gun-Cutter Spacecraft 8 (Very Rare +1) Into the Storm 183 3 (Massive)
Halo Barge Spacecraft 6 (Scarce +1) Into the Storm 183 3 (Massive)
Lathe Pattern Shark Assault Boat Spacecraft 8 (Very Rare +1) Battlefleet Koronus 140 3 (Massive)
Adepta Sororitas Immolator Tracked Vehicle 10 (Near Unique +1) Dark Heresy 2E Enemies Within 50 3 (Massive)
Adepta Sororitas Rhino Tracked Vehicle 9 (Extremely Rare +1) Dark Heresy 2E Enemies Within 50 3 (Massive)
4
Baneblade Tracked Vehicle 10 (Near Unique +1) Only War Core Rulebook 219 (Monumental)
Basilisk Tracked Vehicle 9 (Extremely Rare +1) Only War Core Rulebook 218 3 (Massive)
Chimera Armored Transport Tracked Vehicle 9 (Extremely Rare +1) Dark Heresy 2E Core Rulebook 191 3 (Massive)
Hellhound Flame Tank Tracked Vehicle 9 (Extremely Rare +1) Only War Core Rulebook 218 3 (Massive)
Leman Russ Battle Tank Tracked Vehicle 9 (Extremely Rare +1) Only War Core Rulebook 215 3 (Massive)
Leman Russ Demolisher Tracked Vehicle 9 (Extremely Rare +1) Only War Core Rulebook 216 3 (Massive)
Leman Russ Vanquisher Tracked Vehicle 9 (Extremely Rare +1) Only War Core Rulebook 216 3 (Massive)
Repressor Armored Transport Tracked Vehicle 8 (Very Rare +1) Dark Heresy 2E Enemies Within 51 3 (Massive)
Sentinel Walker Walker 5 (Average +1) Into the Storm 185 2 (Hulking)
Skerab Walker Walker 4 (Common +1) Dark Heresy 2E Enemies Without 57 4 (Titanic)
Spee Handlin Def Armo Hull Sys Crew/Pass Enc Sensors Weapons
d g (F/P/S/A) r Strain Cap
6. Life Sustainer Mark 1.r Life Sustainer Transport, Raider, Frigate 3 1 . 5 (Scarce)
6. Life Sustainer Mark 1.r Life Sustainer Light Cruiser, Cruiser 4 2 . 5 (Scarce)
6. Life Sustainer Vitae Pattern Transport, Raider, Frigate 4 2 . 5 (Scarce)
6. Life Sustainer Vitae Pattern Light Cruiser, Cruiser 5 3 . 5 (Scarce)
7. Crew Quarters Pressed-Crew Transport, Raider, Frigate 1 2 . 5 (Scarce)
7. Crew Quarters Pressed-Crew Light Cruiser, Cruiser 2 3 . 5 (Scarce)
7. Crew Quarters Voidsmen Transport, Raider, Frigate 1 3 . 5 (Scarce)
7. Crew Quarters Voidsmen Light Cruiser, Cruiser 2 4 . 5 (Scarce)
7. Crew Quarters Clan-kin Transport, Raider, Frigate 1 4 +1 6 (Rare)
Augments & Enhancements Reinforced Interior Bulkheads Transport, Raider, Frigate 0 2 2 6 (Rare)
Augments & Enhancements Reinforced Interior Bulkheads Light Cruiser, Cruiser 0 3 2 6 (Rare)
Armor: +1 Armor; Dead Weight: -2 Maneuverability; Rogue Trader Core Rulebook 204
Armor: +1 Armor; Dead Weight: -2 Maneuverability; Rogue Trader Core Rulebook 204
Imposing: No Prow Macrobatteries or Lances, +4 Armor or Fore, 1d10 Rogue Trader Core Rulebook 204
Additional Damage when Ramming;
Hidden sally-ports: +10 Command Tests to Defend against Boarding or
Hit-and-run; Incomprehensible Layout: Component Hits chosen by this Rogue Trader Core Rulebook 205
ship's controller, not attacker;
Inspiration: Morale +3; Awe of the God Emperor: +100 AP Creed; Rogue Trader Core Rulebook 205
Accululated Data: Investigation Tests +10; Rogue Trader Core Rulebook 205
Past Experiences: + 50 AP Exploration, Trade, Criminal; Rogue Trader Core Rulebook 206
Engraved Star Charts: +50 AP Exploration; Cure for Claustrophobia: Rogue Trader Core Rulebook 206
Morale +1;
Death Dealers: + 20 to Hit and Run opposed Command Tests; Precise:
Select any number between 1 and 6 when selecting a Critical Hit from Rogue Trader Core Rulebook 206
Hit and Run;
The Air is Sweet: Morale +2, Reduce All Non-Combat Crew Losses by 1; Rogue Trader Core Rulebook 206
Can be Used as Life Sustainer;
The Air is Sweet: Morale +2, Reduce All Non-Combat Crew Losses by 1; Rogue Trader Core Rulebook 206
Can be Used as Life Sustainer;
Overcharged: +1 Speed; Rogue Trader Core Rulebook 206
Overcharged: +1 Speed; Rogue Trader Core Rulebook 206
Overcharged: +1 Speed; Rogue Trader Core Rulebook 206
Overcharged: +1 Speed; Rogue Trader Core Rulebook 206
Overcharged: +1 Speed; Rogue Trader Core Rulebook 206
Eyes Everywhere: +10 to all Command Tests or Social Skill Tests any
character makes while on the bridge; Hololithic Display Tank: Rogue Trader Core Rulebook 207
Maneuverability +5;
Eyes Everywhere: +10 to all Command Tests or Social Skill Tests any
character makes while on the bridge; Hololithic Display Tank: Rogue Trader Core Rulebook 207
Maneuverability +5;
Image of the Void: Detection +5; Targeting Matrix: Ballistic Skill +5; Rogue Trader Core Rulebook 207
Surprise Strike: Make Hit and Run Attacks without a Piloting Test, +20 Rogue Trader Core Rulebook 207
Command Test;
Ghostly Echoes: All ships firing at a ship with a functioning Ghost Field
sufer –20 to their Ballistic Skill Tests. If the ship is firing a lance
weapon, it sufers a –30 instead. Any piloting tests to perform Hit and Rogue Trader Core Rulebook 207
Run attacks sufer a –30. Energetic Interference: A ship with a Ghost
Field must choose whether it is using its Void Shields or Ghost Field at
the beginning of combat.
5 (Scarce) Broadside: Port or Starboard Only Rogue Trader Core Rulebook 202
5 (Scarce) Rogue Trader Core Rulebook 202
Vaporisation: 1 or 2 on Critical Hit Chart afect two Components Rogue Trader Core Rulebook
6 (Rare) 203
instead of 1;
5 (Scarce) Rogue Trader Core Rulebook 203
5 (Scarce) Rogue Trader Core Rulebook 203