Augmented Reality

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Augmented Reality

Günter Alce, Ph.D. candidate


: gunterAlce

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Günter Alce

• Industrial Ph.D. - AR Visor interaction


• Sony Mobile Communications
• Department of Design sciences

• What should the AR Visor offer the user in different


contexts?

• How to combine different interaction techniques, such


as gestures, gaze and speech?

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Overview
• Introduction of AR
• Evolution of AR
• Some applications areas
• AR technologies
• My research
• Summary
• HITLabNZ

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What is augmented reality?

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Definition

Augmented reality is a technology which:

1. Combines real and virtual


2. Interactive in real time
3. Registered in 3D

Azuma (1997)

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The evolution of
Augmented Reality hardware

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Steve Mann

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The evolution of AR hardware

• Generation “Kit bag”

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The evolution of AR hardware

• Generation “Hand bag”

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Keyhole AR

• Limited view
• Awkward interaction
• Relying on a camera sensor
• Limited use
• Ergonomic issues

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The evolution of AR hardware

• Generation “No bag”

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“…uses a holographic waveguide…
we have developed in partnership with Nokia”
“They are scheduled to be delivered in 2013… between 350 to 600 dollars”
“We want these to be a consumer product”
“It connects to any mobile device through a HDMI cable”
Vuzix at CES 2012
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Upcoming glasses
•Olympus MEG4.0
•Project Glass
•Vuzix M100

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Project glass (2012)

• Video clip

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What could it be used for?

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Some application areas
• Marketing

• Entertainment

• Education

• Assistance

• Medical Applications

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Marketing

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Marketing

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Marketing (Kinect fitting room)

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Entertainment

ARDefender
Nerdherder

Danger copter
AR Blitz
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Entertainment

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Entertainment (Experience for tourists)

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Entertainment (Experience for tourists)

HistoriskaSkyltar
Platsbaserad historia i ögonblicket

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Education

Iulian Radu

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Assistance

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Assistance

ionRoad

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Medicine

M. Billinghurst
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Medicine

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Diminished Reality

Diminished reality

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AR Technologies

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AR Technologies

• AR Devices

• AR Interaction

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AR Devices

• Displays

• Input devices

• Tracking

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AR Devices

Displays

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Displays

Video see-through Optical see-through

Azuma 1997

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Video see-through

• Better consistency between real and virtual views


• Better handling of occlusion problems

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Optical see-through

• Natural, instantaneous view


• Zero parallax

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Optical see-through

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Projection-based displays

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OmniTouch

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AR Devices

• Displays

• Input devices

• Tracking

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Input devices
• Gloves

• Wristband (ReachMedia)

• Phone as pointing device

• Gestures

• Speech

• Gaze interaction

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AR Devices

• Displays

• Input devices

• Tracking

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Tracking
• The act of aligning the virtual content with the real
world view

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Tracking
• Sensor-based

• Vision-based

• Hybrid

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Sensor-based tracking
Technology Range (m) Precision (m)
• Accelerometers 1 0,1
• Inertial 1 0,01
• Magnetic 1 0,01
• WiFi 100 1
• RFID: active 20-100 0,5
• RFID: passive 0,05-5 0,5
• GPS ∞ 5

Table from Handbook of AR - An Overview


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Micro Electro-Mechanical Systems (MEMS)

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Tracking
• Sensor-based

• Vision-based

• Hybrid

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Vision-based tracking

• Marker-based

• Markerless
• Feature-based
• SLAM
• PTAM

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Marker-based tracking

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Vision-based tracking

• Marker-based

• Markerless
• Feature-based
• SLAM
• PTAM

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Feature-based tracking
Detecting feature points

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SLAM and PTAM
Simultaneous Localization and Mapping (SLAM)

Parallel Tracking and Mapping (PTAM)

Video clip

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Tracking
• Sensor-based

• Vision-based

• Hybrid

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Hybrid

Camera
Accelerometer, gyroscope & compass

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AR Technologies

• AR Devices

• AR Interaction

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Interaction

ISMAR 2011 papers and posters

User interfaces, interaction, human


factors, ergonomics, perception:
≈14%

ISMAR 2011
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Interaction styles

• Tangible AR

• Collaborative AR

• Hybrid AR

• Multimodal AR

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Tangible AR
• The user can manipulate the virtual information
through physical objects

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Collaborative AR

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Hybrid AR

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Multimodal AR

• Gestures

• Speech

• Touch

• Gaze

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Where are we today?

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” Perceptually correct augmentation
remains a crucial challenge.

Ernst,, Kruijff, Swan, J. E., & Steve,, Feiner (2010). Perceptual Issues in
Augmented Reality Revisited. IEEE International Symposium on Mixed and
Augmented Reality (ISMAR 2010). Seoul, Korea.

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Vergence-accomodation conflict
Eyes focusing at a distance that differs from the
point of visual convergence

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Definition

Augmented reality is a technology which:

1. Combines real and virtual


2. Interactive in real time
3. Registered in 3D

Azuma (1997)

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Research

• What should the AR Visor offer the user in


different contexts?

• How to combine different interaction techniques,


such as gestures, gaze and speech?

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Attention resources

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What about SONY?

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AR Visor concept (2011)

• Video clip

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Wizard of Oz

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Simulate navigation

Navigation

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Simulate face recognition

Face recognition

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VENTURI – a three year EU project about AR

• A consolidated prototype at the end of


each year

• Evaluated through use cases


• Gaming
• Personal assistant
• Tourism

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Tools - AR SDK

1. Metaio SDK, http://www.metaio.com/


2. Vuforia, https://developer.qualcomm.com/mobile-
development/mobiletechnologies/augmented-reality
3. HITLabNZ, http://hitlabnz.org/index.php/products/mobile-ar-framework
4. AndAR - Android Augmented Reality, http://code.google.com/p/andar/

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Summary of AR

• Mixing real and virtual

• Interaction

• Display

• Tracking

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Master thesis

HITLabNZ, http://hitlabnz.org/

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Thanks for listening!

Questions?

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