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CTE Day

TESLACOM

1. Rules and Mechanics for the Game Charades

Charades is a game of pantomimes: you have to "act out" a word/phrase without speaking, while the
other members of your team try to guess what the word/phrase is. The objective is for your team to
guess the word/phrase as quickly as possible.

Equipment

* stopwatch or other timing device

*notepad and pencil for scorekeeping

*strips of paper

*two baskets or containers for the strips

Preparation

There will be two teams, preferably of equal size. The strips of paper will be divided between the two
teams. Select a neutral timekeeper/scorekeeper from the facilitators. Agree on how many rounds to play.
Review the gestures and hand signals and invent any others you deem appropriate.

The strips of paper contain the word/phrases may either be name of person, titles of books, movies,
plays, television shows, and songs.

Game Proper

Each round of the game proceeds as follows:

A player from Team A draws a phrase strip from Team B's basket. After he/she has had a short time to
review the strip, the timekeeper for team B notes the time and tells the player to start. Team A then has
three minutes to guess the phrase. If they figure it out, the timekeeper records how long it took. If they
do not figure it out in three minutes, the timekeeper announces that the time is up, and records a time
of three minutes.

A player from Team B draws a phrase strip from Team A's basket, and play proceeds as above.

Normally the game continues until every player has had a chance to "act out" a phrase. The score for
each team is the total time that the team needed for all of the rounds. The team with the smallest score
wins the game.

Gestures

To act out a phrase, one usually starts by indicating what category the phrase is in, and how many words
are in the phrase. From then on, the usual procedure is to act out the words one at a time (although not
necessarily in the order that they appear in the phrase). In some cases, however, it may make more
sense to try to act out the "entire concept" of the phrase at once.

To Indicate Categories:

Book title: Unfold your hands as if they were a book.

Movie title: Pretend to crank an old-fashioned movie camera.

Play title: Pretend to pull the rope that opens a theater curtain.

Song title: Pretend to sing.

TV show: Draw a rectangle to outline the TV screen.

Quote or Phrase: Make quotation marks in the air with your fingers.

To Indicate Other Things:

Number of words in the title: Hold up the number of fingers.

Which word you're working on: Hold up the number of fingers again.

Number of syllables in the word: Lay the number of fingers on your arm.

Which syllable you're working on: Lay the number of fingers on your arm again.

Length of word: Make a "little" or "big" sign as if you were measuring a fish.
"The entire concept:" sweep your arms through the air.

"On the nose" (i.e., someone has made a correct guess): point at your nose with one hand, while
pointing at the person with your other hand.

"Sounds like": Cup one hand behind an ear.

"Longer version of :" Pretend to stretch a piece of elastic.

"Shorter version of:" Do a "karate chop" with your hand

"Plural": link your little fingers.

"Past tense": wave your hand over your shoulder toward your back.

A letter of the alphabet: move your hand in a chopping motion toward your arm (near the top of your
forearm if the letter is near the beginning of the alphabet, and near the bottom of your arm if the letter
is near the end of the alphabet).

Rule and Mechanics of the Game In the Pond, On the Bank


Equipment: Masking tape to create a line on the floor long enough for the whole group to line up on.

Instructions:

There must be 2-4 groups with 8-10 members.

Have all members of the group line up on one side of the line.

Instruct them that they are standing “on the bank” and that the other side of the line is “in the pond”.

They are to listen to your commands.

The only commands that they are to react to are “on the bank” or “in the pond”.

They must jump quickly to which ever side you called or be called out.

The objective is to be the last one standing.

As the facilitator you then start yelling commands, trying to trick the people jumping by sometimes
yelling ‘in the bank” or “on the pond”, or by repeating the same command twice in a row and getting
them to jump.

Hints:

The faster the facilitator calls the commands the easier it is to get people off guard because they get into
a rhythm.

Older kids could have an additional line to jump over (3 lines) In the pond, On the bank, On the deck.
This will cause them to think a bit more.

Older kids could have more space between lines forcing them to exert more energy in a shorter amount
of time.

'Renacts' (Action Relay)


1. There must be 2-4 opposing teams wherein each team should have 10-12 members.

2. The teams will line up straight facing the crowd with atleast 2 feet distance from each other.

3. The person at the back will be the one to do first the action without speaking any word and then will
be imitated by the person next to him.

4. The passing of the action will continue until the person in front of the crowd reaches.

5. The last person to act will immediately run to the facilitator and perform the actual action that is given
to their representative.

6. The person who has the exact or most similar act will win the game.

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