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The Beast of Tiershire

T
iershire resides in the misty highlands Puzzle: Victims of the Beast
between a natural mountain plateau known for
natural timber and fog. There has been trouble Allow the heroes to talk to townsfolk and investigate a death
with a beast that stalks and hunts in this once caused by the beast. Reveal Petrus' Call during the searches.
quiet village. You have been summoned as a Besides just being a general nuisance, The Watch selectivly
party for hire by the local High Constable target any of the townsfolk that assert common land holding
Byron to deal with the terrible beast. as provisioned in Prince Petrus conscription letter. Those
that have stood up most vocally are soon found dead--killed in
the night by a ravenous beast.
Background
The city is under the direction of the High Constable Byron. Encounter: Pick A Fight
The rightful ruler,Prince Petrus of Hesse, riased an army and During the investigations of the party, the A small band of
has left to fight against the orcish incursion of the north. The Watch harass the local townsfolk. If the heroes don't
Prince Petrus has given the rights to work the land to the interceed, they pick a fight with the heroes directly.
local townsfolk in his abscence.
Tiershire is under martial law by the The Watch identifable
by the black bands they wear around their upper arms. The
Watch are foreign conscripts that enforce curfew and keep
the peace by force.

High Constable Byron


Heroes start assembled before High Constable Byron
answering a summons to 'fight the beast.' Byron is
condescending and dismissive.
Byron'ss Welcome
Byron
"I suppose you are wondering why I have called you here. The
task is very simple if you are up to it. People are leaving
Tiershire by the droves or being murdered in the night. As you
can imagine, this doesn't look good for governance. There is a
beast, of sorts, among us. If you are up to the task: find the The Watch
beast. Slay it if you can. I don't pay in advance so you better be Human, Chaotic Neutral
on your way."
Armor Class 12 (Leather Armor)
Hit Points 12 (2d6 + 6)
The Watch Speed 30ft.

The Watch have been hired by High Constable Byron to


patrol the city and enforce curfew. Townsfolk have circulated STR DEX CON INT WIS CHA
Prince Petrus' call to arms and cling to his eventual return: 11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Prince Petrus'
Petrus Conscription Call Condition Immunities None
To the Great People of Tiershire: Senses Passive Perception 12
For many a good year we have enjoyed prosperity and Languages Common
Challenge 1 (25 XP)
peaceful existence. Our lands have yielded their bounty and
our markets have been prosperous. We seek to maintain this
Scimitar: Melee Weapon Attack: +3 to hit, reach 5
our way of life in Tiershire. ft., one target. Hit: 4 (1d6 + 1) slashing damage.
The orcish malfeasance to the north can no longer go
unchecked. The time has come to stand against the violence.
Light Crossbow: Ranged Weapon Attack: +3 to hit,
range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1)
We must act swiftly to ensure peace is secured. For this piercing damage.
purpose, I am raising an army and leading it to the northlands.
In my absence, the lands shall be held in common with the Actions
people. This protection will ensure none shall take advantage. Taunt. Intimidation: Make a Wisdom Save 10 on
For those that remain: Be strong until my return! Widsom or take -2 penalty on attack rolls, ability
-Prince Petrus checks, and saving throws.

Copyright © 2019 Crit Games LLC 1


The Black Mark
The Watch enforce a curfew each night on the premise to
keep people safe. Patrols continue during the night on the
pretense of protecting people from the terrible beast.
It should be obvious now that The Watch are up to no good
in the city and cause more problems than they solve. After a
run-in with these ruffians, reveal the following:

Reveal #11
The Watch are using the beast to terrorize the
people. The Watch put a black mark on the premise
of anyone that stands against them. The beast
comes at night and kills anyone who has the mark.

To Catch A Beast
At this point, the heroes should have enough information to Werewolf
know how to set a trap for the beast at night, e.g. use the Medium humanoid shapechanger, chaotic evil
black mark to bring the beast to a specific location at night.
Allow the heroes to plan and prepare a trap and for a fight Armor Class 12
later at night. Hit Points 58 (9d8+18)
Speed 30 ft. (40 ft. in wolf form)
Dark Misty Night
Slowly the streets clear as townsfolk return to their homes. As STR DEX CON INT WIS CHA
the sun begins to set, there are fewer and fewer people 15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0)
outside on the city streets. People close their doors and
windows bearning down for the night. It gets very empty and Skills Perception +4
quiet. Senses Passive Perception 14
After the sun sets, the cold and heavy fog rolls in. It Languages Common (Can't speak in Wolf form)
descends upon the town as an oppressive and stiffling blanket
Challenge 3 (700 XP)
obscuring and dampening the spirit.
Shapechanger. The werewolf can polymorph
A small patrol of The Watch go about the streets enforcing between its wolf and humanoid forms. Statistics are
no soul is outside after curfew. They walk along putting out the samee, except for AC. Any equipment isn't
the lights and checking doors and windows. transformed. When it dies it reverts to its humanoid
form.
Encouter: The Beast Keen Senses. The werewolf has advantage on
Wisdom (Perception) checks that rely on hearing or
The heroes may or may not know nature of the beast smell.
depending on how careful investigation went earlier. If they
have prepared well, they should be able to multiple Actions
advantages prepared for the fight.
After the beast is slain or captured, it should return to its Multiattack. The werewolf makes two attacks: one
with its bite and one with its claws.
human form: High Constable Byron! At this point the
motivation should become clear: Bite. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one target. Hit: (1d8 + 2) piercing damage.
Reveal #2
2 Claws. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one creature. Hit: (2d4 + 2) slashing damage.
High Constable byron is a werewolf and stalks the
night killing townsfolk that actively oppose his
claim to Tiershire.

2 Copyright © 2019 Crit Games LLC

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