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Lights, Camera, Render
Lights, Camera, Render
Create Spotlight by clicking on the left of the top banner bar of the dashboard
Create>Lights>Spotlight
Move, scale and direct it in the display window using W,E,R keys. Press “T” key and the target
of the light will appear – you can move the target also.
You can also aim the light by clicking on Panels>Look Through Selected in the display window.
Working on lights in the Attribute Editor:
You can also manipulate the light (after selecting it) in the Attributes Editor.
To change more light attributes go to the Arnold section of the light in the Attribute editor.
Increase the Radius factor to get softer shadows. (Will increase rendering time).
To get rid of graininess - increase the number of Samples (Will increase rendering time).
To create camera
Create camera by clicking on the left of the top banner bar of the dashboard
Go to Create menu>Cameras>Camera.
Aim the camera (you can also aim it by clicking on Panels “Look Through Selected” in the
display window).
Note that you will now have a new display view option in the Display Window:
Panels>Perspective>Camera 1 – this shows you what the camera view is.
You can move the camera and key frame it throughout your animation.
Rendering
Go to Windows>Rendering Editors>Render settings in upper left banner bar of the dashboard.
Under Sampling increase the Camera (AA) values to 3 -4 and the Diffuse values to 5 or 6 to get
rid of graininess in the image. (Will increase rendering time).
Easy way is to click this button near the top of the dashboard:
Render View
Note: Sometimes the saved single image is opened and it looks too dark. In that case go to
windows>rendering editors>render settings>common and in the frame range set start frame
and end frame to the same frame. Then in the dashboard choose rendering in the upper left
menu. Then go to the top banner of the dashboard and click render>render sequence. The
resulting image can be found at Documents/MAYA/Projects/Default/images.
Go to File Output.
In File name prefix enter a folder and file name in the by entering something like
“CandyFile/Candy.” This creates a folder “CandyFile” in Images
(Documents/Maya/projects/default/images) which will hold your rendered image sequence
(each image will have the prefix Candy).
Go back to the dashboard and choose Rendering instead of Modeling in the upper left menu set
in the Dashboard.
Go to Render/Render Sequence (open options box and check on Add to Render View) then click
Render Sequence and Close).
You will now not be able to use MAYA so starting the rendering sequence is best to do before
you go to bed or when you do not need to use MAYA.
Turn off your sleep setter in your computer because the rendering will stop when the computer
goes to sleep.
Make sure you have enough room on your computer to store all the frames.
In Fcheck go to File>open sequence which will open up your computer documents – then go to
Maya>projects>default>images. Open your image sequence folder and choose your first image
(e.g., Candy.jpg.001). Fcheck will load all your images and then play them back very fast. If you
want to see a step–by-step view click on Help>animation controls then click Step ->.
To save your frames to a Quicktime Movie. In Fcheck go to File/Save as Movie. It will ask you
whether or not to save transformations and I always click yes.
Then you can open “Candy.mov” in Quicktime and play it back to see what it really looks like.