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MOTION SENSITIVE

GAMING
MOTION SENSING AND SCOPE
Vikram Singh

Department Of Information Technology Engineering


Sarvajanik College of Engineering & Technology
Dr R.K. Desai Road,
Athwalines, Surat - 395001,

2010
DEPARTMENT OF INFORMATION TECHNOLOGY

SARVAJANIK COLLEGE OF ENGINEERING AND TECHNOLOGY

VEER NARMAD SOUTH GUJARAT UNIVERSITY

YEAR 2010-11

CERTIFICATE

This is to certify that Mr. VIKRAM SINGH students of B.E.IV (IT), Semester-7th, Roll
no. 84 has successfully submitted his seminar on “Motion Sensitive Gaming” in accordance
with technical and theoretical specifications for year 2010-11.

___________________ ___________________

Signature of Guide Department in Charge (IT


Dept)

_______________ _______________ _______________ _______________

Signature of Jury Members


INDEX

TOPIC PAGE
1. INTRODUCTION 1 NO.
2. HISTORY 2
3. MOTION SENSING 4
3.1TYPES OF MOTION SENSING 5
3.2OTHER APPLICATIONS OF MOTION SENSING 7
3.2.1 ENGINEERING 7
3.2.2 BIOLOGY 7
3.2.3 INDUSTRY – MACHINERY HEALTH 8
3.2.4 BUILDING AND STRUCTURAL
MONITORING 8
3.2.5 SECURITY
MONITORING 9
4. LEADING GAMING CONSOLES 10
4.1 WII 10
4.2 XBOX 360 12
4.3 PLAYSTATION 3 14
5. HOW ACCESSORIES WORK 15
5.1 WIIMOTE 15
5.2 SENSOR BAR 16
5.3 WAND CONTROLLER 18
5.4 KINECT 20
CONCLUSION 22
BIBLIOGRAPHY 23
ACKNOWLEDGEMENT

I would like to thank Mrs. Meeta Parikh (DIC) for his unwavering support during the entire course of
this project work.

I am very grateful to our project guide Mrs. Sharon Sioni, for being instrumental in the completion of
our project with his complete guidance.

Finally, I take this opportunity to extend our deep appreciation to our family and friends, for all that
they meant to us during the crucial times of the completion of our project.
ABSTRACT

Motion sensing is a concept of great scope and ease to entire mankind. For its wide range of
application it has gained importance and popularity. The presentation is to describe different
motion sensitive gaming and its wide applications in various fields.

Nintendo Wii, Sony PlayStation Move, and Microsoft Kinect (formerly known as Project
Natal) are the top motion sensitive gaming consoles. Talking of Wii and its technical
configuration one can see scope of motion sensing.

Wii comes packaged with a Wii remote and analog-based Nunchuk controller which comes
together for dual-hand play on specific titles. From which signals or movements are captured.

It is used as a handheld pointing device and detects movement in three dimensions.

Hardware specifications of the console, its CPU and GPU are the key factors making it all
possible. It uses CMOS technology in image sensors, data converters. Hollywood is the name
of the Graphics Processing Unit (GPU) used in Nintendo's Wii video game console.

This entire concept can be used in motion sensing for security, disabled persons, distant
controlling of devices, and robotic applications.

Its future development is “The Kinect” a sleekly designed motion bar that plugs into your
Xbox 360 console. It actually reads your body with its sensor, so you are basically acting as
the controller. As the gaming developments are gearing up same can be for many sectors
these technologies be used.

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