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Mr Top Hat

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or, to give it its full title :

Mr Top Hat - a study into the natural philosophy of the JSW world
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There once was a JSW quartet, by a guy called Nick Aldridge. This
quartet ended with a game called JSW - The Sun Is No Longer Producing
Heat. One of the guardians in this game was a cute little Top Hat man
with little feet who walked back and forth, back and forth, adding
yet another obstacle for poor Willy to negotiate.

And this was all very well, until Mr Top Hat was stolen from that
game and taken to a laboratory. The people in the lab wanted to
plunder the JSW universe and discover all it's secrets. Specifically,
they wanted to examine six areas of scientific study; Biology,
Electromagnetism, Quantum Physics, Computing, Chemistry and
Mathematics and how these things could operate in a JSW universe.

Mr Top Hat doesn't care about any of this. He just wants to get
back to JSW - TSINLPH. To do this he must enter the six labs and
collect six keys. Then - and only then - can he escape this game!

About the game


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I stated that JSW - TSINLPH would be my last JSW game, but I


started getting all kinds of JSW ideas. I've always thought that
each of my previous games has had one new JSW idea, well, this one
has about 5! Wow! So, chronologically speaking, this one happens
during my last one, which is my last one, chronologically speaking.
But speaking about real - life chronology, this is the last game.
If you see what I mean (and if you do, please explain it to me).

I wanted to make an anti-JSW JSW game. So firstly, the main


character couldn't be Willy. Secondly, I wanted to get rid of the
whole 'exploration' idea, so Mr Top Hat is set in 6 'levels', or
labs. Thirdly, I hoped this game would be a study of the JSW
engine, so the whole 'science' thing kind of fit nicely. And lastly,
I wanted to have as few collectable objects as possible, so each
level/lab has only one object to collect, right at the end.

There are loads of better JSW games out there, some of which I look
at and think - how did they do that?!? So guys, keep them coming! I
hope you all enjoy this game!

I always test my JSW games, but if you find any bugs please e-mail me
at nickswebshite@hotmail.com

This game can be finished without losing a life.

Some hints and tips


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1 : There are 3 'hub' screens from which all six labs and the exit
can be reached
2 : The end screen contains a password, with which the other text
file can be read. This contains a description of every screen.
I did this because I wanted to keep some of the tricks I've used
a secret until you've passed that screen. Of course, you can
put this game through John Elliot's editor, but that's up to you.

3 : When in a 'Get that key!' screen, don't fall down the hole until
you've got the key - it takes you back to the main hub screen
(screen 0)

4 : The password to the computation lab is 5657. On a spectrum.

5 : Sometimes the screen name is a cryptic clue as to what you should


do - the way forward is often, but not always, obvious.

6 : When you've got all six keys, go to 'Clocking out', go as far left
as you can and then push right.

Last word
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I hope you enjoy my game, apologies for the crappy graphics!

Big 'respect is due' to everyone in the JSW scene, especially


Andrew Broad (great site, strange games!), John Elliot (for his
editor), The Drunken Master (for the games), Geoff (of 'Geoff
Mode' fame), Igor Makovsky (especially for ZX Heroes) and of
course Matthew Smith (who is to blame for all of this!)

www.aldridge98.fsnet.co.uk

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