Professional Documents
Culture Documents
Performance Boomerangs
Performance Boomerangs
Acknowledgements
The pursuit of trying to get the best out of all the boomerangs I have – both
those I made myself and those I have bought - is one of the most satisfying
parts of the sport or boomerangs. I’ve been making and throwing boomer-
angs since the mid eighties and in that time, I have learned a lot about boo-
merangs and how to get them to perform the way I want them to.
I have spent countless hours, making, tuning, and thinking about how boo-
merangs work, as well as talking with other throwers and trying to figure out
a system to make it easier for me to get the results I’m after. I continue to
have an insatiable appetite for information on tweaking boomerangs to im-
prove performance.
I couldn’t have accumulated the information in this book without consider-
able guidance along the way. This book is the result of collecting carving
and tuning tips wherever I can. Special thanks to the people who have
shared information with me over the years (either directly or indirectly) as
well as those who crafted the boomerangs featured in this book. A lot of
credit must go to them however any mistakes or omissions are solely mine.
Thanks to the late Brother Brian Thomas, Ted Bailey, Eric Darnell, John
Flynn, Fridolin Frost, Axel Heckner, Fred Malmberg, Doug Dufresne, Mi-
chael “Gel” Girvin, Volker Behrens, Georgi Dimantchev, Bruce Carter,
Adam Carroll, Jonas Romblad, Ola Wahlberg, Michael Siems, Dan Nee-
lands, Pat Steigman and Chet Snouffer. Special thanks goes to Tibor
Horvath for prompting me to update this book although that project got
stalled for a couple of years. He was instrumental in editing and helping
with this second edition. I truly appreciate his help and advice. Thanks
also goes to David Bjørklund for again prompting me to finish what I had
started and for hosting the electronic version of the book.
I hope that as new tricks are learned and new boomerangs are designed,
people in the know will continue to share their knowledge so that we can all
benefit. I encourage you to discuss your experiences and findings with
other throwers and to pass on your knowledge to others whenever possi-
ble.
1
P E R F O R MA N C E B O O ME R A NG S
“Performance Boomerangs”
2
P E R F O R M AN C E B O O M E R A N G S
CONTENTS
Foreword 4
Safety 5
Good Boomerangs Great Boomerangs 7
General Design and Features of Boomerangs 8
Materials 11
Introduction to Tuning - The Tuning Model 15
Using the Tuning Model 14
Bending and Twisting 18
Add-Ons 21
Airfoil Modifications 28
Tri-Fly Modifications 34
Special Considerations for Wind 36
Putting It All Together 37
Alternate Tuning Methods 39
Repairs 41
Competition 42
Accuracy 44
Aussie Round 48
Fast Catch and Endurance 52
MTA 61
Trick Catch/Doubling 74
Relay 80
Long Distance 82
Performance Boomerang Gallery 85
Suggested Reading 122
Troubleshooting Chart 123
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P E R F O R MA N C E B O O ME R A NG S
Foreword
One of my major complaints back when I This book is not aimed at the novice thrower.
started throwing boomerangs was the lack of To use the techniques in this book to their full
tuning information. Although the information potential, you have to be able to throw consis-
available was a good starting point, most of it tently enough that you know the problem with
was very general and didn’t really take you the flight is the boomerang and not you. It will
very far after you had the basics down. I al- be assumed here that you know how to adjust
ways found it disappointing that there was no for wind, power, elevation and layover to get
source of information that went beyond the ba- fairly good returns with your favorite boomer-
sics on how to tune and carve boomerangs. angs. Although it is helpful if you have tried
carving and tuning your own boomerangs, it is
Because of the lack of information, tuning can not required to get good results. Nor is it re-
be a bit overwhelming for the uninitiated. For quired that you intend to use these techniques
instance, many never try tuning an MTA be- to construct competition boomerangs. They
cause they don’t even know where to start. My are presented as examples of how different
objective is to remove some of the mystery modifications are used. Hopefully, the tech-
from the art of tuning and provide a starting niques here will help you get your boomerangs
point to get you going. Granted, experience is to perform better or inspire you to get back out
the best teacher and it would be foolish to as- in the shop and try some new things.
sume by reading about it, anyone could be-
come a master tuner. Having a guide to at This book has specific sections on the various
least get you started will ideally make the en- types of competition boomerangs. The section
tire task less intimidating and hopefully, you on long distance boomerangs was not in-
will be more willing to give it a try. cluded in the first edition of this book. It is ad-
mittedly brief and less complete than other
Carving and tuning boomerangs is not hard. sections. Their performance is so unlike other
Although there are numerous tricks and tech- types of boomerangs, I could not do them jus-
niques used when tuning, in reality, they are tice in the space provided. Besides, a great
mostly variations of the same thing even book has already been written on them exclu-
though they seem unrelated. This book is an sively (see Suggested Reading) and anything I
attempt to shed light on these techniques and wrote would be just plagiarizing it.
how to use them. I’ve tried to make connec-
tions when I can to give a bit of insight into why Similarly, there are a number of other topics
things are done the way they are. usually covered in other boomerang books left
out of this book. These include history, theory
If you work your way through the tips in this of the physics, construction basics, thrower
book, hopefully you will end up with some profiles, and specific plans. If you are inter-
pretty good flying boomerangs. The tips here ested in these subjects, there is a list of books
are ones that have worked for me. Undoubt- at the end of this book worth tracking down
edly, I’ve missed tricks here and there and do that have excellent sections on these topics.
things differently than some other throwers. I A quick search on the internet will yield more
do not know all the tricks the top competitors plans than could ever be included in a book.
use to get their boomerangs to fly the way they
do. I definitely do not mean to suggest that the What follows is what I think is the most com-
solutions presented here are the only way to prehensive guide on maximizing the perform-
do things. This book outlines how I approach ance of boomerangs available. In this, the
problems and how I go about trying to fix them. second edition, additional tips and tricks have
Although there are exceptions to the examples been added that were missed in the first edi-
given, they should be useful even though they tion. I’d like to think I got them all this time.
won’t always apply.
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P E R F O R MA N C E B O O ME R A NG S
Safety
Any time you are throwing boomerangs, you Some throwers like to wear protective gloves
should take care to ensure the safety of those as well but this is a matter of preference and
around you. Boomerangs can be dangerous if not required safety equipment.
thrown carelessly or around others not aware
of where they are in the air. Do not assume As well as the usual safety throwing rules, ex-
others know where your boomerangs are going tra care should be taken when tuning boomer-
or are paying attention to you. Be aware of angs. The process of tuning can sometimes
your surroundings and any people who may be yield unpredictable results – particularly when
walking near your throwing area. Wait to throw you are at the beginning of the learning curve.
until you are sure the area is clear. If a throw Tuning can potentially turn a poor performer
does get too close to someone, loudly yell a into either a great boomerang or a throw stick.
warning to duck. Make sure you leave even more room for mis-
takes than you would need if you were throw-
A good general rule is to throw on a field with ing your favorite boomerangs. Remember,
at least 2 to 3 times the range of you boomer- with each change you make to a boomerang,
ang in every direction. If not possible, the bare you can completely change the characteristics
minimum for a field to use is 20 meters larger of that boomerang. Keep this in mind particu-
that the range of your longest range boomer- larly if there are others in the area you are
ang. If you were throwing a 50 meter boomer- throwing.
ang, you need to be at least 70 meters away
from anything you could hit . When carving some of the more exotic mate-
rials, protection from the dust is required. In
Boomerangs should be painted bright colours particular, extra care should be taken to en-
to make them easy to see - both in the air and sure you do not breath the dust from materi-
on the ground. Losing sight of a boomerang is als such as fiberglass or phenolics. They can
never fun. If it crashes, you want to be able to cause serious damage to your lungs if pre-
know where to go looking for it to find it. If you cautions are not taken. A HEPA rated dust
lose sight of it in the air, it can be quite unnerv- mask (good to 1 micron particle size) should
ing to hear it whiz past you on the return. be used at all times when dealing with these
Don’t’ take your eyes off a boomerang that is in materials. Although more money than dis-
the air. posable paper masks, they offer significantly
more protection. Safety glasses and hearing
It is also good practice when throwing with oth- protection should also be used any time
ers to wait until other boomerangs have landed power tools are being used.
or been caught before launching yours into the
air. Although some games such as suicide call
for everyone throwing at the same time, this
should be the exception and not the rule while
on the field.
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P E R F O R MA N C E B O O ME R A NG S
Safety
After carving, it is a good idea to shower and One last safety consideration that should be
wash off any dust. Some dusts may cause obvious is to make sure you don’t attach any-
irritation on the skin if not washed off. thing sharp or jagged to your boomerang.
Similarly, jagged edges should be rounded to
Additionally, precautions should be used prevent injury when catching.
when handling lead used for weighting boo-
merangs. Wash your hands after handling
and spray a sealer coat of paint or cover the
weight on the boomerang with tape. Avoid
melting lead or using power sanders which
could cover the area with lead dust.
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P E R F O R MA N C E B O O ME R A NG S
7
P E R F O R MA N C E B O O ME R A NG S
Lead Arm
Dingle Arm
Center of gravity
There are essentially five types of elbows
commonly seen on two-bladed boomerangs:
the V, the U, the flat-top, the keyhole, and the
1/2 blade extension.
Direction of rotation
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P E R F O R MA N C E B O O ME R A NG S
Other airfoil modifications will be covered in Spin retention is controlled not only by the
later sections. drag but also by the weight distribution of the
boomerang which depends on design any
With the exception of MTAs, most boomerangs weights if present. For a dramatic demonstra-
are relatively flat. Any bending and twisting is tion of the effect of weight distribution, place
fairly subtle. The bends and twists that are weights on a tri-blader near the center then
present however are a critical part of a good move them out towards the tips. When close
flying boomerang. Most boomerangs will have to the center, it will spin faster initially but
a slight amount of dihedral (the tips are higher seem to slow down significantly. With weights
than the elbow) and a relatively neutral angle nearer the tips, the spin rate will not seem to
of attack applied to each wing (angle at with change very much at all over the course of the
the airfoil meets oncoming wind). You can flight. The weight didn’t change but the weight
check for dihedral and angle of attack by care- distribution did.
fully referencing off a surface you know to be
flat such as a table top. Holding the elbow The weight distribution also contributes to the
down, you can tap the tips to see if they move gyroscopic stability of a boomerang which im-
to identify dihedral. You can also sight down pacts the lay down rate. With the example
the wings to identify any warps or curves. above, you will also notice a difference in how
quickly the centrally weighted tri-blader lays
The thickness of the boomerang depends down compared to the one with weights nearer
largely on the material it is made from as well the tips.
as the design. Wood boomerangs are typically
3 - 6 mm thick although there are some that The gyroscopic stability can also be seen as
are up to about 8 mm. Plastics tend to be 3 - 4 well as how closely the plane of rotation of the
mm thick and composites like phenolics and boomerang matches a flat disc and how much
GFEC run 1.5 - 4 mm. of that disc the boomerang takes up. You have
no doubt seen wide angle traditional that al-
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P E R F O R MA N C E B O O ME R A NG S
10
P E R F O R MA N C E B O O ME R A NG S
Materials
There are numerous materials to choose from There are two types of birch plywood generally
when making your own boomerangs. Just used for making boomerangs: Baltic birch and
about anything will work although the use of Finnish birch.
metals is generally frowned on (metal boomer-
angs are not allowed in competition). Most Baltic birch is readily available at better
people choose to carve their boomerangs out stocked lumber stores. The 1/4 inch 5 ply is
of sheet stock of different materials although excellent - particularly for sport boomerangs.
other methods are possible. Different materi- It is relatively inexpensive and is ideal for ex-
als have their advantages and disadvantages. perimenting with. There tends to be the occa-
The following describes some of the more sional void which can make this material more
common materials used in boomerang con- prone to breakage than higher grades of ply-
struction, and the applications to which they wood. For this reason, it is not typically used
are best suited. They are listed in order of in- for competition boomerangs. When tuning, it
creasing density. is recommended to use heat (steam over a
kettle or about 10 seconds in the microwave).
Wood
Wood is the material most people learn to Finnish birch on the other hand is suitable for
carve boomerangs with. It is stable, does not competition boomerangs. It is very high qual-
require special tools to carve and is readily ity material and is often referred to as aircraft
available. If using power tools, it is recom- grade. It usually has no voids to worry about.
mended to use a dust mask to avoid breathing Typically there are 2 plies per mm thickness.
the dust. All wood boomerangs should be The density is about 0.8 g/cm3 - slightly more
sealed to prevent warping due to humidity than that of Baltic birch plywood.
changes and to protect them from the ele-
ments. Finnish birch is available in several thick-
nesses suitable for boomerangs ranging from
Plywood is probably the most common mate- 2.0 - 6.0 mm. Thinner material is a good
rial used for making boomerangs. Aside from choice for MTA while thicker material is great
being very stable, and easy to carve, the differ- for sport or aussie round boomerangs. Be-
ent plies also act as a contour map of sorts cause of the density, you may need to weight
that allow you to track how much material you it to get extended ranges of over 40 meters.
have taken off which greatly aids in developing Material 3.0 - 4.0 mm thick is ideal for trick
consistent carving skills. catch, fast catch, and accuracy boomerangs.
It is recommended to only use a good quality Unfortunately, suppliers of this material are
plywood. Most regular big box store plywoods rare so it generally takes some looking around
have few layers and the inside layers are often to find it. Mail order is probably your only op-
full of voids or of low quality. Generally, only tion unless you happen to live in a major cen-
the outside plys are any good. Boomerangs ter which has a lumber store that carries it. It
made of cheap plywood are very prone to is also expensive at over four times the price
breaking. You are far better off to use one of of Baltic birch but if you are serious, it is worth
the better grades of plywood available. the extra cost and effort to track down.
It is generally accepted that birch plywood is Tuning can be done by gently bending on the
the best choice of all the different types of ply- field and holding for few seconds or with heat
wood available. Marine mahogany, maple, Thicker materials will need heat of some sort
and plywoods made up of exotic veneers have to get any changes to the tune to stick.
been used but generally only in special appli-
cations where looks are given high priority. Boomerangs can also be made of solid wood.
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P E R F O R MA N C E B O O ME R A NG S
Materials
Typically, solid wood boomerangs are a show- Plastics
case of craftsmanship and the woods used There are numerous plastics used in the con-
themselves over performance. They typically struction of boomerangs. Most used are typi-
do not find much use in performance boomer- cally 3.0 - 5.0 mm thick. Thinner material is
angs although as with anything there are ex- simply not rigid enough. The four most com-
ceptions. Solid wood boomerangs can be di- mon plastics are polypropylene (PP), ABS,
vided into three groups: Lap joints, strip lami- Nylon and polycarbonate (lexan). Others such
nates and natural elbows. as styrene, acrylic, PVC, and PET have also
been used but are not nearly as common. All
Lap joint boomerangs generally showcase the are excellent for making small multi-bladers for
woods used to make them. Highly figured competition events such as fast catch, accu-
woods are typical choices but any nicely racy, or trick catch. Typically they do not find
grained wood is a viable option. The building applications in MTAs or aussie round boomer-
technique is basically to join two boards using angs. Most are relatively inexpensive and
a lap joint (hence the name) at the elbow. readily available.
Since the grain follows the length of the arms,
this gets around the inherent weakness that Plastics tend to be difficult to carve without
would result if you used a single board to make power tools. They have a tendency to melt
a boomerang. If the grain was reasonably when cutting with a power saw and are very
straight, a single board boomerangs would end hard on cutting blades. Cut slowly and use a
up with at least one of the arms having the coarse blade for best results. Sanding will
wood grain running across the chord of the generally leave a slightly furry or rough sur-
arm which is just asking for breaks. face. If you want a smooth surface, you may
have to resort to scraping with a small knife
An alternative is to build up plywood using ve- held roughly perpendicular to the surface.
neers. It can look quite stunning if contrasting
coloured woods are used. If they arranged so Polypropylene is the lightest of the plastics
that the veneers overlap at the elbow, it is of- typically used. It is slightly more dense than
ten referred to as a feather lap. wood (0.9 g/cm3) but will still float so makes
great boomerangs for use at the beach. You
Strip laminated boomerangs rely on thin strips may, however, need to add weights to get the
that follow the curve of the boomerang. The range you want. Bending and twisting is very
strips may be veneers or be thicker steam bent easy (except in the cold when polypropylene
strips such as oak or ash. For visual appeal, has a tendency to shatter). Typically there is
often more than one species of wood can be no dust emitted when carving so you can
used. Many classic hooks look particularly carve without the need of a dust mask. For
good when made using this technique. boomerang use, look for stress relieved poly-
propylene.
Natural elbows are boomerangs made from
bent branches and roots of trees that naturally ABS is slightly heavier than polypropylene with
follow the shape of the boomerang. Makers a density just over 1.0 g/cm3 (it won’t float). It
need to be particularly patient as it takes sig- is most commonly used in 3 mm thickness. It
nificant time to find appropriate pieces of wood, is more rigid but is still relatively easy to bend
cut them, dry them, and to prepare them for and twist. ABS is easier to cut, grind and
shaping. If care is not taken, the blanks can shape than polypropylene. ABS is probably
warp to the extent that no amount of tuning the most common material for making fast
(short of steam bending it flat again), would catch boomerangs. The fast catch world re-
result in a flying boomerang. cord was made with an ABS boomerang. ABS
makes excellent 30 meter relay and trick catch
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P E R F O R MA N C E B O O ME R A NG S
Materials
boomerangs. Paper phenolic (generally referred to as pax in
boomerang circles) is made from paper im-
Nylon is more dense than ABS (about 1.1 pregnated with resin. It has numerous trade
g/cm3) but not as stiff thus it is easier to tune. names such as pax, paxoline, garolite, perti-
If unprotected, nylon will soak up moisture so nax, bakelite, XX grade paper phenolic, and
unlike most other plastics, needs to be sealed hard paper. It is very stiff and fairly durable
after carving. Nylon makes excellent trick although breaks may occur without warning -
catch, accuracy, wind fast catch and 30 meter particularly when twist tuning or if crashes oc-
relay boomerangs. cur. It finishes very well but should be sealed
after carving to protect it from the elements.
Polycarbonate is very tough and is difficult to Like the plastics mentioned earlier, an excel-
twist tune without heat. It is the most dense of lent finish can be achieved by scraping. The
the commonly used plastics and is a great density is typically about 1.4 g/cm3. It is excel-
choice for wind fast catch or accuracy boomer- lent for aussie round and distance boomer-
angs. Tri-bladers with ranges of 30 meters can angs in 3.0 - 4.0 mm. In thinner thicknesses
be made relatively easily with this material. (1.5 - 2.0 mm), it is excellent for trick catches
The density of polycarbonate is about 1.2 and wind MTAs.
g/cm3.
GFEC is a fiberglass composite that uses ep-
Composites oxy as the binder material. G10 is probably the
Composites are typically a series of thin sheets most popular grade. Other grades such as
of reinforcing material bonded together using G11 are sometimes used although generally
an epoxy or phenolic resin. The combination only in distance boomerangs. Boomerangs
of the two materials yields mechanical proper- with relatively short chord lengths are easily
ties superior to either component by itself. twist tuned. The density of GFEC is 1.7 -1.8
Composites tend to be more expensive than g/cm3. GFEC is virtually unbreakable although
other plastics. repeated tuning may result in loss of stiffness
and cause the boomerang to loose its tune
Composites tend to be very dense and power easily. GFEC is fantastic for aussie round
tools are generally required for carving. Spe- boomerangs in thicknesses of 2.0 - 3.0 mm. It
cial precautions must be taken to avoid breath- is also excellent for trick catch boomerangs in
ing the dust generated when carving compos- thicknesses of 1.5 - 2.0 mm. It tends to be too
ites. Use a minimum of a HEPA rated dust heavy to find use in MTA boomerangs.
mask if you carve these materials. A regular
paper filter dust mask is simply not sufficient. Carbon fiber is the most expensive and most
exotic of the composites. Like GFEC, it also
Linen or canvas phenolic use woven cloth as typically uses epoxy as the binder matrix.
the inner matrix. It is very easy to twist tune Sheet stock of carbon fiber is incredibly stiff
and very durable. However, it is difficult to get and usually reserved only for distance boo-
a smooth finish. This is not necessarily a bad merangs although other boomerangs have
thing - particularly for wind boomerangs that been made with it as well. It is difficult but not
require lots of drag. It is excellent for aussie impossible to twist tune. Generally heat is re-
round boomerangs in 3.0 mm and for trick quired if adjustments to the tune are required.
catch boomerangs in 1.5 - 2.0 mm. It can be More common is to actually carve tune. Den-
used for MTAs in the thinner thicknesses but it sity in sheet stock is about 1.5 -1.8 g/cm3.
is not very stiff compared to other materials. Carbon fiber is one of the most striking of all
Density is about 1.3 g/cm3. The best grades materials due to its iridescent appearance.
are CE (canvas) or LE (linen).
Some people actually make up their own com-
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P E R F O R MA N C E B O O ME R A NG S
Materials
posites for boomerangs. It is not that hard to
laminate multiple layers of paper, cotton, silk,
fiberglass, carbon fiber or even aramid (Kevlar)
fabric with epoxy to make up your own, custom
thickness sheet stock. Some even mix and
match the fabrics to take advantage of the
properties of each.
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P E R F O R MA N C E B O O ME R A NG S
When tuning a boomerang, you are after a bal- These four parameters are variations of the
ance of the forces acting on the wings. Think same thing and are so intricately connected, it
of each adjustment as a step toward balancing is often impossible to change one without in-
these forces. If the lift of one wing is out of bal- advertently changing one or more of the oth-
ance with the other, you need to take steps to ers. This can happen despite efforts to not
re-achieve the balance otherwise it will ad- change more than one parameter at a time.
versely affect the flight. For instance if your
boomerang has too much lift on the lead arm, For this reason, be wary that things are not
you could regain the balance and fix it by either always as they seem. The modification that
increasing the lift on the dingle arm to match you expect to work may not actually be what
the lead arm, or decrease the lift on the lead you end up using. If an adjustment didn’t have
arm to match that of the dingle arm. the desired effect, re-examine the flight and try
reversing what you did. The problem may be
Imbalances can be identified by the flight be- somewhere where you didn’t originally expect
havior of the boomerang. With practice, you it, be a bit more subtle than you expected, or
will develop an eye for these behaviors and be be the result of unavoidable interconnections
able to identify problems based on how a boo- of the effects.
merang flies. Once you think you know the
problem, you can take appropriate action to Suppose you are throwing a boomerang with
correct it. dramatically forward swept wings and it
crashes into the ground partway around. Your
Many modifications, although seemingly unre- first inclination might be to add some positive
lated are in fact just variations of the same dihedral to increase the height of the flight but
thing. By thinking of each adjustment as a way this seems to make it worse. However, when
of balancing the forces on your boomerang, you add negative dihedral the problem goes
you can use what you know to try other modifi- away. This doesn’t make sense until you no-
cations to get the same effect. tice that when you add negative dihedral to a
forward swept wing, you can’t help but also
The right combination of adjustments is often give it positive angle of attack at the same
found by a mix of experience, trial and error, time! The increased lift that results from addi-
and educated guesses. Multiple adjustments tional positive angle of attack is what in-
may be required to find the flight you are after. creases the likelihood of a full return.
In any given situation, it is possible that a vari-
ety of combinations of modifications will give Unfortunately, since you can’t measure the
satisfactory results but one combination might forces at work directly, you have no way of
be a bit better than others. Learn from your telling if a boomerang is in balance with itself
mistakes and develop your eye for how to get by just looking at it. To determine if an altera-
the performance you want. tion to your boomerang will improve it’s flight,
you need to throw it, make an adjustment and
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P E R F O R MA N C E B O O ME R A NG S
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P E R F O R MA N C E B O O ME R A NG S
17
P E R F O R MA N C E B O O ME R A NG S
When learning how to bend and twist, it is rec- Dihedral can also be applied in steps although
ommended to hone your tuning skills using a this is more rare. To apply it in steps would
plastic boomerang (polypropylene or ABS). likely require either a very flexible material or
Once you have the basics down, move onto heat to avoid breaking.
other materials.
To get an idea for the amount of dihedral pre-
Plastics lend themselves to bend and twist sent, place your boomerang on a flat surface
tuning as they are relatively pliable and not and hold the elbow down. By tapping the tips,
very likely to break. When bending or twisting you should be able to determine how much
plastic, simply bend past where you want it they are up off the surface of the table. If light
and release it immediately. If you need more tapping does not result in a clicking sound, try
bend , repeat the procedure. flipping the boomerang over and tap again.
You can also sight down the wing looking from
Linen phenolics and GFEC are tuned in the the elbow to the tip for a gentle curve however
same way. Paper phenolic typically needs to this can be tricky if the wings are not straight.
be tuned in smaller steps. Heat may be re-
quired to prevent breaks. Dihedral affects the height of the flight. When
the tips are bent up, they are above the plane
Wood is a bit trickier. On the field adjustments of rotation around the center of gravity. As a
can be made by twisting slightly past where result, the force generated off the airfoil is an-
you want as with plastic and holding it in that gled such that the produced flight is higher.
position for a few seconds rather than releas- With negative dihedral, the tips are below the
ing right away. For more dramatic changes, plane of rotation and a lower flight results.
heating over a steam kettle or microwaving
may be required to get the tune to stick. Most sport and aussie round boomerangs
work well when relatively flat. A small amount
The two variations of bending and twisting are of positive dihedral (1 - 2 mm) is usually a
dihedral and angle of attack (AOA). good thing to help get good returns and im-
prove hover at the end of the flight. Some
Dihedral specialized boomerangs such as trick catches
Dihedral is how much flex the arm has in it. and MTAs may require significantly more dihe-
Most boomerangs are not perfectly flat but are dral (some MTAs may have 10 mm or more of
actually slightly dish shaped. Positive dihedral dihedral) to achieve the height needed for a
is defined as the tips being bent slightly up. proper flight. Other boomerangs such as fast
Negative dihedral (or anhedral) is just the op- catches typically need a bit of negative dihe-
posite and represents when the arms are bent dral to ensure they have a low flight path.
slightly down.
How To Use Dihedral
Dihedral is adjusted to control the height of the
Positive dihedral Negative dihedral flight. If a boomerang flies too high or scoops
up somewhere along the flight, it has too much
positive dihedral. If it flies too low, it needs
18
P E R F O R MA N C E B O O ME R A NG S
20
P E R F O R MA N C E B O O ME R A NG S
Add-Ons
Add-ons are things you attach to your boomer- Drag Modifiers
ang to modify its flight. These can include vari- Drag modifiers are used to make adjustments
ous items to modify drag of the boomerang or to lift, the hover, and the overall accuracy of
to alter the weight distribution of the boomer- the return. It is also likely the most common
ang. They can generally be easily removed to method used for dealing with excessive wind.
get you back to the original performance or re-
positioned for a new or enhanced effect. Drag typically reduces the lift of the arm onto
which it is applied. This has the similar effect
Because they are so easy to experiment with as adding negative angle of attack to that arm.
without permanently altering your boomerang, However, when adjusting the lift using angle of
add-ons are probably the easiest and most effi- attack, we had the option of increasing or de-
cient way to learn how to tune a boomerang. creasing the lift of a wing to get it into balance
They are quick to apply, quick to adjust, and with the other wing. With drag, you only have
easy to remove to restore the original perform- the option of reducing the lift.
ance if things don’t go the way you expect.
Add-ons are an ideal starting point for many in Using the example in which the dingle arm has
the quest to learn how to tune a boomerang. too much lift relative to the lead arm, a similar
You can experiment quickly without fear of ru- effect could be seen by adding positive angle
ining a good boomerang. You have instant of attack to the lead arm or adding negative
feedback for whatever modification you tried angle of attack to the dingle arm. Both can
and feedback for how minor adjustments affect bring the balance back. However, when using
the flight. They also give a visual cue as to drag, only drag added to the dingle arm would
what you did to the boomerang since they are be effective.
fairly obvious. Each adjustment takes less
than a couple of seconds and is easy to keep The amount of drag added is directly related to
track of what you did. Add-ons are also the the destructive effect on the lift and thus the
preferred method for on the field adjustments. flight. The amount of drag can be controlled
by the size of the object used to create the
What you learn using add-ons can be applied drag and by its placement on the boomerang.
to help you learn how to do other adjustments
as well. If an add-on fixes a flight problem, any The position where
modification that has a similar effect should the drag is placed
have a similar result. By making connections has a significant ef-
between the similarities of add-ons and other fect on the magni-
possible modifications, you can expand you tude of the effect on
knowledge into other tuning techniques rapidly. lift realized. Posi-
tioning the drag near
Unfortunately, most add-ons deter from the the tips will maximize
overall appearance of the boomerang. Simply the effect it has on
put, they cover up the paint job the maker lift. Moving it closer to Close to tip Far from tip
spent time getting to look nice. However, if the center of rotation Large effect Small effect
you are after performance or are interested in will reduce the effect.
competition, you need to be able to understand
how to take advantage of add-ons. The effect of position is due to how much air
the drag disrupts as the boomerang rotates.
There are only two types of add-ons routinely Near the center of rotation, the drag does not
used. These are drag modifiers and weights. pass through as much air as if the drag were
closer to the tips. Since the drag does not
pass through as much air, it has a less de-
21
P E R F O R MA N C E B O O ME R A NG S
Add-Ons
structive effect on the lift. situations, additional rubber bands may be
added until you get the effect you are after.
Similarly, the size of Rubber bands are also among the quickest
the object used to adjustments you can make to a boomerang.
create drag has an They are so fast that it is even possible to
effect on the drag make adjustments when throwing under time
and thus the effect pressure such as in the middle of a fast catch
on the flight. For round.
fairly obvious rea-
sons, a large flap or For extra drag, another option to just adding
rubber band will cre- more rubber bands is
ate more drag than a Large add-on Small add-on to thread another rub-
small one. Large effect Small effect ber band under the
original rubber band
As you might guess, playing with both location and allowed it to hang
and size of the drag allows complete control out into space. Place-
over how much drag is added for a given appli- ment can be either on
cation. A small flap near the tips may offer the the top of the airfoil, on
same effect on the flight of the boomerang as a the bottom, or hanging
larger flap near the center of gravity. The re- off the trailing edge.
sulting drag is the same in both scenarios.
You can add a tiny bit of drag or a huge Another rubber band
amount quickly and easily and adjust either for alternative is to thread
ideal placement. a rubber band through
a small hole and letting
Your most common choices for drag are non- it hang out into space
destructive, on either side.
easily mov-
able meth- Wrapping entire sections with athletic tape is
ods such as sometimes used when the drag
rubber is required over a large area.
bands, Vel- This technique is not used very
cro, and extensively because of the diffi-
flaps. culty in changing the position of
an area wrapped in tape.
Other options are to Sometimes this technique is
wrap large sections forced into use by the need to
with athletic tape or cover an area repaired or by the
use turbulators (also repair itself.
known as turbs) but
these methods are Attaching adhesive Velcro dots (1/2 inch di-
comparatively rare. ameter) to your boomerang is ex-
cellent if you want to add lots of
My favorite form of drag is rubber bands be- drag. Either side of the Velcro will
cause they are so simple and easy to re- work (the fuzzy stuff or the small
position. Just wrap them around the blade you hook side). Because of the mag-
think requires a bit of drag. They are easily nitude of the drag caused by Vel-
rolled up or down the wing to find the proper cro, they tend to only be used
position. For added effect in more extreme nearer to the center of gravity
22
P E R F O R MA N C E B O O ME R A NG S
Add-Ons
where the effect is not as strong or for wind surface of the boomerang similar to the dim-
applications. Velcro dots can be placed either ples on a golf ball. There is some debate as to
on top of the airfoil, on the bottom, or even whether turbulators add drag or reduce drag.
around the leading edge for different effects. Either way, the end result is a localized area
where the drag is modified from adjoining ar-
For a smaller effect, a small piece of sandpa- eas. It is simply another variation of the same
per may be used as a substitute for the Velcro idea.
dot. The sandpaper can also be used to help
with grip if throwing in wet conditions if put There are more permanent ways of adding
near the tip of the throwing arm. drag to your boomerang but these will be dealt
with under the airfoil modifications section.
Flaps are another common add-on. They work
great but some people feel they are more How To Use Drag Modifiers
prone to change than other approaches (they Drag modifiers are very straight forward to
can lay down or change shape if crushed) al- use. In a nutshell, if you add drag and the ef-
though typically, this is not a significant prob- fect is not as great as you wanted, move it
lem. Flaps can be made using any kind of closer to the tips. If the effect of the drag was
tape available (athletic, duct, electrical, etc). too much, move it closer to the center of grav-
Flaps have the same advantage as Velcro in ity. Small adjustments in the placement of the
that they can be placed either on the top or drag can have a great effect on the return of
bottom of your boomerang.
the wing,
or on the To take advantage of drag for accuracy of the
leading or return, throw so that the boomerang is coming
trailing directly for you at the end of the flight. De-
edge to pending on where you place the drag, you can
achieve control where it stops or as some people refer
additional to it “put on the brakes”. If it lands or sets up
effects. into the hover in front of you, you can pull it
back a bit by adding drag on the dingle arm.
A relatively new way of dealing with wind is the Adjust the location of the drag up or down the
use of turbulators. Turbulators are small strips arm until it pulls the boomerang back to you. If
of tape or stickers attached to the boomerang. it blows past you, move it closer to the center
The strips are generally about 2 - 3 inches long of gravity. If it is still in front of you, try moving
and about 1/8 inch wide. They may be straight it closer to the tip. If on the other hand the
or zigzag (cut with pinking shears). Although boomerang starts out landing behind you, try
only the thickness of a piece of paper, they can putting the drag on the lead arm. Adjust the
have a surprisingly large effect on the flight of location to find the sweet spot where your boo-
a boomerang. Typically they are merang is landing right in your hands.
positioned parallel to the leading
edge about 1/4 inch from the edge Flaps made with tape have a bit of an advan-
but other locations are possible tage over other forms of drag such as rubber
too. Turbulators are most often bands. Since they can be put either on top, on
found on MTAs but they may have bottom, around the leading edge or around the
potential applications for other trailing edge of the airfoil, additional effects
types of boomerangs as well. can be achieved. Used properly, they can be
used to adjust the height of the flight (similar to
Generally, it is felt that turbulators create a dihedral), range, or just the lift. The following
small boundary layer of air that sticks to the diagram shows how placement on the airfoil
23
P E R F O R MA N C E B O O ME R A NG S
Add-Ons
affects your flight. center has a similar
effect. However, the
hole has to be small
enough for the rubber
More drag More drag band not to fall out and
Flies lower May fly higher
keeping it where you
want it is sometimes a
problem.
More drag More drag
May fly higher Flies lower A flap or Velcro dot in the center on the bottom
seems to help make trick catches float better
and reduces rocking. Placed on top, they
have a similar effect although they speed up
More drag More drag the rate of decent rather than slow it down.
More range Less range
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P E R F O R MA N C E B O O ME R A NG S
Add-Ons
ang. However, weights affect the characteris- To permanently attach a weight to your boo-
tics of boomerangs in more subtle ways than merang the weight is generally imbedded into
just increasing the overall momentum of the the wing. A hole is drilled at
boomerang and these effects can be related an appropriate place and a
back to the tuning model. weight is inserted.
In addition to the additional overall momentum, The most common weights permanently at-
weights shift the center of gravity around which tached to boomerangs are generally either
the boomerang rotates. A weight on one arm brass or lead although coins are sometimes
will shift the center of gravity such that the effi- used as well. Typical, lead weights range in
ciency of that arm is reduced and the efficiency size from 1/4 – 3/8 inch in diameter although
of the other arm is increased. The weighted larger sizes can be seen for certain applica-
wing does not follow an arc as big as before tions. Brass weights are typically approxi-
the weight was added and thus it is moving mately 3/8 inch in diameter.
slower through the air over a single rotation.
Since it is moving slower, the airfoil on the To insert a brass weight, cut a short section of
weighted arm generates less lift. The other brass rod slightly longer than the thickness of
arm follows a larger arc and is thus moving the material it is to be inserted into. The rod is
faster. The lift generated on the non-weighted inserted into a hole and glued in place with
arm is actually increased. The end result is epoxy. The ends are then filed or sanded
similar to the effect of adding positive angle of level with the surface of the airfoil.
attack to the unweighted arm or negative angle
of attack or drag to the weighted wing. The same method can be
used with a lead weight but
instead of gluing the weight
in, the weight can be set in
place with a couple of gentle
taps with a hammer.
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P E R F O R MA N C E B O O ME R A NG S
Add-Ons
rotary tool. When pounded into the hole, the adjustments.
lead will form itself into the
groove and never fall out. Lead tape available from some sports stores
for adjusting golf clubs is also used for minor
For a particularly professional looking weight, adjustments. It allows for smaller additions of
use round lead shot. Drill a blind hole (only weight with less risk of modifying drag or the
partway though the thickness of the material) shape of the airfoil. As when dealing with
then insert the lead ball into the hole and tap other lead weights, tape over the weight to
lightly to set the weight. If the hole is drilled to minimize contact with your skin once the
the right depth, when the ball is tapped into placement has been finalized.
place, it will be level with the surface. Drilling
the hole to the right depth can easily be done A typical rule of thumb to use when weighting
with a drill press and do- is to limit the amount to about 1/3 the weight of
ing a few test runs on a the boomerang. The only boomerangs that
scrap piece of material. typically approach this limit are old style dis-
tance hooks that needed excessive weight to
When using lead, be sure to tape over or paint perform as desired.
over the weight so that the lead does not di-
rectly contact your skin when throwing or How To Use Weights
catching. Be sure to wash your hands after When most people think of weighting their
handling lead. Lead is an known toxin and it is boomerangs, it is to extend the range. When
best to minimize contact with it. placed near the tips, significantly more range
can be obtained. This is particularly true when
Inlaying coins is done by drilling an appropriate the weight is added to the tip of the lead arm.
sized blind hole but in this case, gluing the If we look at the example shown earlier, a
weight in rather than tapping it into place as weight on the lead arm causes the center of
with lead. Try to drill the hole so that no filing gravity to shift towards the lead arm tip. This
or sanding is required to get a flush fit as that significantly reduces the effectiveness of the
would ruin the novelty effect of using a coin. lead arm since the lead arm is not passing
through as wide of an arc around the center of
To temporarily attach a weight to the boomer- gravity as the boomerang rotates.
ang, just use tape and stick them on. This
method can be ugly but will work just as well
as permanently imbedded weights. Taping on
weights has the advantage that they can be re-
positioned to find optimum placement if you
don’t get it right the first time. It tends to also
add drag and can affect the lift because the
shape of the airfoil is modified where the
weight is taped on. However, the effect of the Weight on lead arm shifts center of rotation so that the
change in drag and lift are relatively small com- lead arm is less effective
pared to the effect of shifting the weight distri-
bution. As we know from the tuning model, a reduc-
tion in the effectiveness of the lead arm will
Typical objects to be taped on include coins or result in more range. Combine this with the
small pieces of lead. A pocket full of coins of- added momentum and significantly extra
fers a number of readily available weight incre- range can be realized. You can get even
ment options. Use pennies or dimes for minor more range by either moving the weight closer
adjustments and nickels or quarters for larger to the tip or by using a bigger weight.
26
P E R F O R MA N C E B O O ME R A NG S
Add-Ons
Weighting either tip will generally result in more ter of gravity such that the dingle arm is closer
range although the effect is more pronounced to the center of gravity
when it is placed on the lead arm. If signifi- and reduce its effective-
cantly more range is required, both tips can be ness. Properly placed,
weighted. This effectively reduces the effec- a weight can work just
tiveness of both arms. Additionally, the elbow as well as other tuning
can also be weighted although the extended methods for fine tuning
range due to this modification is due mostly to a boomerangs flight.
increased overall mass of the boomerang.
As an added bonus, placement of the weight
can also be used to modify the height of the
flight as with flaps. On two-bladed boomer-
angs, a weight on the top surface of the lead
arm generally makes the boomerang fly
higher. On the bottom, lower. On the dingle
arm, the opposite is true. If you are adding
If less range is required, a small weight placed weights to a tri-blader, weights on top gener-
near the elbow can be used. Weighting near ally yield a slightly lower flight. On the bottom,
the elbow typically will increase the efficiency slightly higher. This effect is particularly useful
of both wings which re- when fine tuning doublers.
sults in a shorter range.
If too large a weight is Multi-blader boomerangs may need weights
used, the range may in- on just one or two arms or on all of them.
crease due to the in- Weights of different sizes can be used (it is
creased overall mass of often beneficial to use weights of different
the boomerang. sizes for some reason). Placement is often a
combination of on top and on the bottom.
Properly placed, weights can be used for other Weights near the center of gravity can greatly
effects as well. Weights put near the center of stabilize a boomerang
gravity can increase the wind resistance and with an unpredictable
help increase the spin rate. Also, by strategi- flight and can help in-
cally positioning a weight on the boomerang, crease lay down rate.
you can greatly affect the return of your boo- As before, weights
merang. Apply in a similar manner as drag placed closer to the
and shift it around until you find the sweet spot tips result in more
to fine tune the return. range.
27
P E R F O R MA N C E B O O ME R A NG S
Airfoil Modifications
Airfoil modifications are another effective dercutting the leading edge. This is the most
method for altering the performance of your common modification made to airfoils after a
boomerang. It can be just as effective as other boomerang has been carved as the effect on
techniques. This section covers the various lift is probably the largest of all airfoil modifica-
changes you can make and how they can be tions. Since it is done on the bottom of the
used to affect the flight. boomerang, it can also be done after the boo-
merang has already been painted without fear
If you are considering re-shaping or modifying of wrecking the appearance of the finish.
the airfoil of your boomerang, keep in mind that Leading edge undercuts also generally in-
you are likely to wreck the paint job on it. Stick crease the height of
with non-destructive tuning methods such as the flight slightly.
bending and twisting, drag and weights if you
want to maintain your boomerangs appear- Lift can also be increased by removing more
ance. Better yet, save carve tuning for boo- material off the trailing edge although the ef-
merangs you make yourself and do it before fect is more subtle. Carving too much off the
you apply the finish. trailing edge tends to make the flight charac-
teristics of the boomerang less forgiving. For
Changes to the Airfoil most boomerangs, a semi-crude airfoil is su-
Most boomerangs generally use a semi-crude perior to a fully profiled
airfoil. Experience and experimentation over airfoil.
the years has determined that this airfoil, al-
though not as sleek as airfoils you see in other Lift can be reduced by carving an undercut
applications such as airplanes, typically yields along the underside of the trailing edge. The
user friendly boomerangs. As a result, it is a trailing edge undercut is often used to extend
great starting point for a wide range of boomer- range and may decrease drag as well. The
angs. Some even feel that this is the effect is very pronounced and taking too much
“standard” boomerang airfoil. Other airfoils, material off in this area may reduce lift such
particularly more profiled airfoils, tend to result that your boomerang
in boomerangs with flighty or unpredictable won’t return anymore.
flights.
A more subtle way of reducing lift is to cut the
The leading edge of the semi-crude airfoil is leading edge back more. There is less of an
generally cut at about a 45 degree angle and effect on range but still a large effect on drag
cuts down to approximately half the thickness reduction. Care should also be taken with this
of the material. The trailing edge also cuts modification as carving too much off can re-
down to about half the thickness of the material duce lift to the point
but is carved at a much more gradual incline where returns are no
than the leading edge. All edges are rounded longer possible.
but compared to airfoils used on planes, it is
not very streamlined. Another method to reduce the lift is to reduce
the chord length of the arm. Short chord
For an easier throw length airfoils tend to be more wind resistant.
boomerang, round the leading edges a bit It should be obvious that taking this modifica-
more. This creates less drag. This may how- tions to the limit will severely weaken the arm
ever reduce wind resistance. For low wind of the boomerang and
boomerangs, round all corners a bit more than may make breakages
standard. more frequent.
You can modify the airfoil for more lift by un- A feature often found on fast catch boomer-
28
P E R F O R MA N C E B O O ME R A NG S
Airfoil Modifications
angs is camber on the underside of the boo- volved is typically fairly small. Dimpling in
merang. They are also sometimes referred to particular can be very difficult to do cleanly on
as concave undercuts. This is generally done wood because of tear-out. These modifica-
near the tips for the greatest effect. This de- tions are best suited to materials such as com-
creases overall weight and increases lift at the posites or plastics where this isn’t a concern.
same time. Usually this modification adds a
bit of extra drag. This When making boomerangs for wind applica-
type of modifications tions, the airfoils are often carved even less
seems to make the than the semi-crude airfoil. The angles the
airfoil more sensitive leading and trailing edges are carved at may
to angle of attack ad- also be carved at steeper angles relative to the
justments. Various top surface. This increases the overall drag.
styles of this undercut Unfortunately you can’t modify an existing
are possible. boomerang to have this type of airfoil if already
carved without shortening the chord length so
most boomerangs that use this feature are
carved that way in the
first place.
29
P E R F O R MA N C E B O O ME R A NG S
Airfoil Modifications
effect on wind resis- back. On two-bladers, typically
tance. this modification is only done on
the dingle arm and on the top
A fairly rare modification to help with wind re- surface of the boomerang.
sistance is to carve the trailing edge with a
scooped out contour. This is a tricky modifica-
tion to do cleanly. A small sanding drum in a
rotary tool such as a dremel would likely be
the best approach. It is sometimes used on
wind Aussie round As mentioned earlier, you can add drag to
boomerangs as well as your boomerang by making the airfoil more
on high wind fast blocky or by adding airfoil effects such as
catches. grooves. There are other ways of adding drag
permanently to your boomerang though.
The thickness of the material may be altered
for different effects as well. Although relatively The most common form of permanently adding
rare, some boomerangs have specific areas drag to your boomerang is holes. They are
thinned to as little as half the original material easy to make with a drill and can be taped
thickness. over if required to ne-
gate or modify (i.e. only
If thickness is reduced at the elbow, range is tape over one side of
often increased (likely due to the natural tip the hole or only partially
heavy weight distribu- cover the hole) their ef-
tion that results). fect. Variations include
Thickness modifica- size, number, and
tions at the elbow are placement on the wing.
typically only done to
the top surface of the Other variations that are generally thought to
boomerang. have less of an effect
than just drilling straight
If material thickness is through , are tapering
reduced closer to the the hole, rounding the
tips, reductions made sharp edges or drilling at
from the top typically an angle .
result in a lower flying
boomerang, or off the Holes in the tips work similarly to other forms
bottom for a higher flying of drag placed near the tips. They are often
boomerang. used for fine tuning the return or to reduce
These modifica- spin and forward momentum to make catching
tions also seem easier.
to help with wind
resistance. In tri-bladers, a hole (or numerous holes) in
the center can be used to slow down or stop
Another airfoil modification entails making an the forward motion of the boomerang. This is
indentation in the airfoil near the tip. Some- particularly useful for trick catches as it often
times, these indentations are put on to en- helps to stop rocking or unpredictable hovers
hance grip in less than ideal conditions but (a similar effect can be achieved by not round-
they also serve the purpose that they seem to ing over the center section). A hole drilled in
help get the boomerang to come all the way the center also will make the drop of the hover
30
P E R F O R MA N C E B O O ME R A NG S
Airfoil Modifications
more quick which can be of use to get better trailing edge, the effect is more akin to a flap.
separation in a set of doublers. A hole in the
center also reduces the lay down rate. Placement of holes, slots and combs is the
same as with other non-permanent forms of
drag. Before drilling or cutting into your boo-
merang, it is recommended to find the proper
placement of drag using add-ons.
Like holes, a number of variations on how the Undercut the leading edge of the lead arm to
slot is machined can be tried such as rounded reduce range or increase the lay down rate.
over or cut out on an angle. On some boo- Taking a bit off the top
merangs with slots, the area on either side of leading edge may ex-
the slot is profiled with tend your range a bit
airfoils. and make it fly a bit
lower. Blunting the lead-
Combs are even rarer and generally only used ing edge may help im-
by powerful throwers as they dramatically in- prove wind resistance.
crease drag. Combs are
thin saw kerfs cut into ei- Undercut the leading
ther the leading edge or edge of the dingle arm
the trailing edge or the to help get the boomer-
wing. On the leading ang to come all the way
edge, they are very effec- back if it is landing way
tive for stabilizing the boo- out in front or to reduce
merang in wind. On the lay down rate. Blunting
31
P E R F O R MA N C E B O O ME R A NG S
Airfoil Modifications
the leading edge may also help with wind re- maximum lift occurs and acts like a more sub-
sistance. tle version of reducing dihedral. This works
great on fast catch boomerangs. However, if
Trailing edge undercuts are most often done you are making a trick catch or MTA, make
either on only the lead arm or on both arms. sure you don’t do this or you will be carve tun-
The reason is that this modification has the ing your boomerang to fly low before you ever
greatest effect on range when done on the get on the field.
lead arm. If just doing it
to the lead arm doesn’t
yield the desired range,
then additional trailing
edge undercuts can be
added to the dingle arm
as well.
To adjust the height of the flight, you can re- A hole will work equally as well for slowing for-
carve the tips. By extending the trailing edge ward motion at the end of the flight if the cen-
around the tip, you can make your boomerang ter section has already been rounded over but
fly lower. This changes the angle at which the will also increase the drop rate while the boo-
32
P E R F O R MA N C E B O O ME R A NG S
Airfoil Modifications
merang is in its hover.
33
P E R F O R MA N C E B O O ME R A NG S
Tri-Fly Modifications
to adjust and are virtually indestructible. They
are also relatively inexpensive. A polypropyl-
ene Tri-Fly can sell for as little as a couple of
dollars.
34
P E R F O R MA N C E B O O ME R A NG S
Tri-Fly Modifications
These heavier materials lent themselves to Tri-Fly based on Eric Darnell’s design. So was
even better competition boomerangs and even the record previous to that, and the one before
to applications for aussie round boomerangs. that. They are the choice for many top com-
They added not only an increased density to petitors.
the picture but also greater rigidity over the
polypropylene model. Eric continues to try Carving a great fast catch out of a Tri-Fly is
new plastics to take advantage of the endless relatively easy. Cut out the basic outline on an
number of varieties available. ABS Tri-Fly and carve fairly standard airfoils
for a good performer. Carve according to the
A big part of the appeal of modifying your own tips in the section on fast catch boomerangs
Tri-Fly is not only the number of choices in the and you will have a real contender.
base material, but also how easy it is. The
basic shape and size is already set out for you The number of possible variations of modifica-
so you don’t need to spend a lot of time cutting tions seems endless. For ideas on different
out your shape out of sheet stock. Also, the modifications check out the picture below or
thickness is almost ideal for many competition take a look in the gallery section.
boomerangs.
35
P E R F O R MA N C E B O O ME R A NG S
36
P E R F O R MA N C E B O O ME R A NG S
37
P E R F O R MA N C E B O O ME R A NG S
38
P E R F O R MA N C E B O O ME R A NG S
39
P E R F O R MA N C E B O O ME R A NG S
40
P E R F O R MA N C E B O O ME R A NG S
Repairs
Unfortunately, boomerangs are not indestructi- the boomerang. Clamp the two plates tightly
ble. Poor throws or attempting new catches together and allow the glue to cure.
sometimes yields damaged or broken boomer-
angs. Minor damage such as dings caused by If you want your repair to last or are repairing a
hitting the ground hard can often be ignored or competition boomerang, it is recommended to
simply filled with a mixture of epoxy and saw- use some sort of re-enforcement on the glue
dust. Minor dents rarely have a significant det- joint. One of the best materials for use to re-
rimental effect on the flight. Breaks however enforce a break is fiberglass fabric.
are another matter. You can’t ignore a break
and keep on throwing. To make a repair that will last as long as the
boomerang, first scuff sand any painted sur-
As a result, you have the choice of either at- faces (to allow for better glue adhesion) and
tempting a repair or never throwing that boo- put glue on the fractured surfaces (1). Care-
merang again. Depending on the situation, fully line up the two broken sections (2). Brush
the second option may be unacceptable. a thin layer of epoxy over the area surrounding
the break (3). Place a small section of fiber-
If you can’t bear to lose a great boomerang, glass fabric (the width of the wing and about
you can repair it. Done properly, a good repair 2 - 3 cm long) over the break and wet it out
can last the life of the boomerang and actually with epoxy by gently dabbing with a brush (4).
be stronger than adjoining areas. If wetted out properly, the fiberglass will almost
turn invisible. Once all the fiberglass is wetted
The technique used to repair breaks and major out, place a thin piece of plastic over the glue
cracks varies slightly from material to material. joint and press out any air bubbles. Bubbles in
Some materials such as polypropylene are the epoxy will greatly reduce the strength of
virtually un-repairable. Other plastics such as the joint so it is a good idea to try to get rid of
ABS can be repaired using ABS plumbers ce- as many as possible. Start from the center and
ment. Sport boomerangs made out of wood move towards the edges.
can generally be repaired fairly easily with
some 5 minute epoxy or wood glue. Once this is done, clamp between two plates
as before. Both sides can be done at the same
Regardless of the method used be sure to time if desired although maintaining alignment
align all pieces properly before the glue sets. may be tricky. It may be easier to do one side,
If you glue up a break that is not aligned prop- allow it to set, then do the other side just to
erly, at best you will have lousy looking repair. make sure everything works out.
At worst, you may have significantly altered
the tuning by changing the angle of attack or Once the epoxy has cured (5), sand and
dihedral to end up with a poor flying boomer- feather the edges down to match the sur-
ang. rounding material (6). If another break occurs,
it won’t be at your repair.
To ensure proper alignments, it is a good idea
to sandwich the pieces between two splints or
plates of stiff material such as G10 or pax to
make sure the break cures flat. Make sure
you place either some wax paper or plastic
wrap between your broken boomerang and the
plate to make sure you don’t glue the plates to
1 2 3 4 5 6
41
P E R F O R MA N C E B O O ME R A NG S
Competition
Although you don’t need to be a competitor to ered by some to be too long for fast catch).
enjoy or get useful information out of this book, Some even suggested doing away with ranges
a lot of attention is given to competition boo- altogether by using boomerangs pre-certified
merangs. Competitions have driven the de- to fly a certain distance. Although no doubt
sign of boomerangs and it is important to get a very fun, this did nothing for allowing people to
feel for how they have helped push the evolu- consistently know where they stood in terms of
tion of boomerang design. their level of throwing compared to others
unless they attended all the tournaments.
Like the boomerangs that were designed for
them, competitions have evolved a lot over the It was the topic of heated debate during the
time since they were first held until now. The late 80s and early 90s as to what defined a
objective of each of the following sections is to boomerang. Some areas such as Australia,
give a bit of insight into major events that would only allow two-bladers. Others
spawned new ideas or major achievements in (particularly the Europeans) did not have this
boomerang design before going into detail restriction and competitors were free to use
how each of these factors has helped advance anything they wanted. Depending on the com-
boomerangs and how you can use it. petition, the officials had the right to rule any
boomerang they didn’t think fit the definition as
The first organized modern competitions were illegal. If it was too close to being a tri-blader,
held in Australia starting in the 1960s. They the competitor would have to find something
were not very regular and the rules were still in else to use if they wanted to throw.
their infancy, but they were a start. During the
early years, only versions of accuracy, aussie The big problem was getting everybody to
round, and consecutive catch were contested. agree to a definition of what the difference be-
Over time, new events and other changes tween a tri-blader and a two-blader was.
were introduced. Some two-blader boomerangs such as the
Fuzzy are really a tri-blader in disguise.
One of the first changes that was brought Where do you draw the line on what is accept-
about was a standardization of the field used. able? Likewise, tri-bladers could be carefully
Before the first international meeting of the US made to fit within even the best written de-
and Australia in 1981, different areas did not scription of a two-blader.
necessarily use the same field.
It wasn’t until the early 90s that there was in-
For instance, in Australia, there were fewer ternational agreement that the shape of the
circles for range and accuracy. As a result, boomerang could not be used to define what
scoring for aussie round and accuracy were could and couldn’t be used. What defined a
different and the maximum scores attainable boomerang is what is does, not what it looks
were lower. After 1983, the field circles were like. Today, the only restrictions on competi-
changed to the internationally agreed upon tion boomerangs are the boomerang can’t be
present form. made out of metal and cannot have any catch-
ing aides on it.
Early competitions also were not very consis-
tent in the events contested. Which event Although every once in a while, there is a bit of
might be contested one day was generally the grumbling about the use of multi-bladers, there
whim of the tournament director/organizer. is little debate on this subject anymore. Multi-
Rules were subject to change and new games bladers have found their niche areas where
were tried on a regular basis. Even the re- they rule the field just as there are areas
quired range for many events was yet to be where they aren’t used very much.
standardized (for instance, 20 m was consid-
42
P E R F O R MA N C E B O O ME R A NG S
Competition
As well, the rules of competitions have been Only the formally recognized events are in-
evolving. Some rules like foot faults, being cluded here. Missing are juggling, a lot of the
called short on range, or drops were relatively Gel games like glorp and hackuracy as well as
easy to get agreement on. Others have re- thing like the fast make competition. Also
quired much more work. Some scoring sys- missing are variations like night tournaments,
tems have changed (particularly in trick catch/ indoor tournaments, Fun-Fly or Air Dancer
doubling since too many competitors could tournaments, Throw stick competitions, virtual
routinely get perfect scores under good condi- tournaments, head to head competitions.
tions) as well as new rules to more strictly de-
fine what was a valid throw (such as the dis-
tance restriction in MTA100) needed to be im-
plemented to keep tournaments running
smoothly. Variations on the number of throw-
ers required for a valid tournament and even
how events were run have been tried (i.e.
head to head or tandem throwing in accuracy
and aussie round).
43
P E R F O R MA N C E B O O ME R A NG S
Accuracy
In accuracy, the ability of the thrower to get The first time a perfect score was ever made
their throw to return to as close to the spot was in 1999 when Fridolin Frost of Germany
where it was thrown is measured. Your boo- threw a round of 50 (+9). In 2001, Thomas
merang must fly out the minimum 20 meter Stehrenberger of Switzerland threw an accu-
distance and return to where it is thrown. Cir- racy round of 50 (+10, +8). A 10 throw version
cles drawn on the ground like a giant bulls-eye (100 points maximum) version is also some-
determine the scoring for the event. times contested. The current world record us-
ing the 100 point scale is 99 points by Alex
Accuracy is also the only event in regular tour- Opri in 2007.
naments in which the catch is not allowed. In
accuracy, only the throw counts. Although it Current Rules
doesn’t have the speed appeal of fast catch or Accuracy as it is contested today is probably
the showmanship of trick catch, accuracy is the simplest of all events. The thrower
still an integral part of modern competition. launches their boomerang from the 2 meter
circle and lets it land. The throw must make
Accuracy History 20 meters in order to be counted. Circles
Accuracy is the original boomerang game. It drawn onto the ground give guidelines for
was played by aborigines before the first set- points received for the throw. After five
tlers ever made it to Australia. Apparently, throws, the points awarded for each throw are
aborigines did not like to play catching games totaled. The highest total wins.
with their boomerangs. This is easy to under-
stand since many aboriginal boomerangs were Catching or touching your boomerang before it
actually quite heavy and large by modern stan- lands results in a score of 0 for that throw.
dards and would probably not have been very Foot faults or interfering with another throwers
fun to try to catch. boomerang (when throwing tandem), will also
result in a score of 0. The thrower must not
Ever since the first official competitions, some touch their boomerang until after the center
form of accuracy has been contested. One judge has determined the points to be
early version was “Closest to the Pin” where awarded.
the landing spot of the boomerang was meas-
ured from a predetermined spot. Naturally, the Setup and Scoring
closest to that spot won. Other variations in- Required circles are accuracy circles at 2, 4, 6,
cluded trying to get the boomerang back to a 8 and 10 meters and a 20 meter range circle.
certain spot (such as into your boomerang At least three range judges and a center judge
bag) after a predetermined number of throws. (for foot faults and tracking scores) are re-
In this case, only the last throw really counted. quired. All throws must be made from the 2
meter circle and have a range of at least 20
Over time, it evolved into the version that is meters. To speed the 20 m
currently contested. Accuracy circles are event up, sometimes
drawn on the field and throws are given a spe- two throwers throw at
10 m
cific number of points based on where they the same time. The
land. A total of five throws are made and the thrower must not
total for the five throws are added to give the touch their boomer-
final score. ang until after the
center judge has de-
A perfect score in accuracy is five bulls-eye termined the points to
throws for a total of 50 points. If five tens in a be awarded. Scoring
row are thrown, extra throws are allowed until is as follows.
a throw which does not score a 10 is made.
44
P E R F O R MA N C E B O O ME R A NG S
Accuracy
Inside the 2 m circle – 10 the accuracy circles. The flight should be rela-
On the 2 m line – 9 tively low so that it will be unaffected by slight
Inside the 4 m circle – 8 variations in the wind. There should be little or
On the 4 m line – 7 no hover at the end.
Inside the 6 m circle – 6
On the 6 m line – 5 Generally, accuracy boomerangs are made
Inside the 8 m circle – 4 and tuned so that they must be thrown at full
On the 8 m line – 3 power. Throwing at full power ensures the
Inside the 10 m circle – 2 flight is quick and seems to be more effective
On the 10 m line – 1 and easier to control than using boomerangs
Outside the 10 m circle - 0 that require less power. Add drag to your boo-
merang so that it requires a full power throw.
Strategies for the Best Scores
When throwing for accuracy, pick your most The tuning should also be such that the boo-
accurate boomerang for the conditions. Avoid merang has laid down completely by the end
boomerangs with hover as the landing spot of the flight. If it were to come in still vertical, it
can vary widely with changes in wind. is more likely to bounce and roll uncontrollably
Position yourself in the circle to take advan- when it hits the ground.
tage of where your boomerang will land. If for
instance your boomerang always lands slightly Variations
in front of you, throw from the rear of the Variations of accuracy such as the one involv-
throwing circle. If the range of your boomerang ing throwing your boomerang into your boo-
is only marginally over the minimum required merang bag or landing closest to a pin or
range, throw from the front of the throwing cir- some other object are often made up on the
cle to minimize the chance of getting called spot. Rules are easily modified depending on
short. the skill level of the throwers involved. These
are generally just fun games for informal get-
Watch the results of other throwers that throw togethers and not formally contested.
before you. You may be able to identify odd
wind currents plaguing otherwise good throws The only organized variation of accuracy regu-
that you can avoid. Take advantage of wind larly contested is the Gel game hackuracy. In
indicators placed in locations other than in the this game, the throwers (often in teams) are
throwing circle when deciding the direction you encouraged to hackey and bounce their boo-
will throw. merang off themselves towards the bulls-eye.
Each hackey counts as a multiplier (i.e. 2
If you need to make an adjustment to how hackeys triples the score of the final landing
your boomerang is flying during a competition, spot of the boomerang).
it is best to make the changes using easy to re
-position drag like a rubber band. If a larger Design Features
change is required than can be handled by There are actually very few boomerangs de-
adjusting the drag a bit, switch to a different signed outright for the event of accuracy. Any-
boomerang. For this reason, it is wise to have thing out of your throwing bag that fits the bill
more than one boomerang ready that suit the of having an accurate return in the conditions
approximate conditions you will be throwing in. you are throwing in can be used. As men-
tioned earlier, they are generally made to be
The best strategy for accuracy is to have a thrown at or near full power.
boomerang that barely makes it back to the
bulls-eye. Extra drag is added to prevent the Properly tuned, an accuracy boomerang will
possibility of the boomerang flying past out of only go slightly further than the required 20
45
P E R F O R MA N C E B O O ME R A NG S
Accuracy
meter range. If more range is present, there is any material. If it works, use it.
additional risk of the boomerang being blown
out of the scoring circle. Most accuracy boo- Accuracy Carving Tips
merangs are designed and tuned so that they When carving an accuracy boomerang, one of
spend a minimum the key elements is not to take much time get-
amount of time in ting everything smooth. Drag is very good
the air so that from an accuracy standpoint.
there is less time
for winds to shift The airfoils are typically quite blunt. Some use
or a sudden gust the invertible airfoil
to take effect. similar to that used on
Naturally, an accu- many trick catch boo-
rate return is a merangs although with
requirement of a less profiling.
good accuracy
boomerang. Holes are often drilled in the tips to reduce
spin and slow the boomerang near the end of
A lot of people choose to go with a slow fast the flight. A hole in the center of a tri-blader
catch boomerang that has excessive drag built can also help reduce the forward motion at the
in. Others opt for regular boomerangs that end of the flight as well as help it drop quicker.
have been “trashed up” with lots of drag and In addition to holes, slots or combs are some-
possibly weights to ensure the required range times used but are not as common.
of 20 meters is met.
Accuracy Tuning Tips
When tuning an accuracy boomerang, ideally
it should fly a relatively low circle with little or
no hover at the end. The flight is similar to a
slow fast catch. The wings should have neu-
tral or negative dihedral to achieve this type of
flight. The idea is to minimize the time the
boomerang is in the air do that it will be unaf-
fected by slight variations in the wind since a
gust of wind while the boomerang is hovering
down can greatly affect where it lands.
46
P E R F O R MA N C E B O O ME R A NG S
Accuracy
Drag and weights are used to maximize con- Does not make it all the way back
trol in wind. Weights ensure the boomerang Adjust placement of drag
makes the required range and stabilize it’s Remove some drag
flight. Drag makes sure it drops quickly. Vel- Twist negative angle of attack into one or
cro dots are used fairly extensively because of more wing
the additional drag they contribute. Tape over holes
Flies to low
Bend up one or more wing
Add weights on bottom
Add positive angle of attack to one or more
wing
Remove drag from top
Tape over holes
47
P E R F O R MA N C E B O O ME R A NG S
Aussie Round
Aussie round is arguably the quintessential Foot faults, or interfering with another throwers
boomerang event. It combines accuracy, dis- boomerang (when throwing tandem) will result
tance and the ability to catch. in a score of 0. Once a catch is made, the
thrower should avoid moving until the score
Aussie Round History keeper has recorded the score.
Like accuracy, some form of aussie round
has been contested ever since the first boo- Setup and Scoring
merang competitions were held. Originally, Required circles are accuracy circles at 2, 4, 6,
the maximum distance contested in this event 8 and 10 meters and range lines drawn at 20,
was 40 meters. At the time, it was also 30, 40, and 50 meters. At least three range
known as 40 meter round. As boomerangs judges per line and a center judge (for foot
with a range of 50 meters became more com- faults and tracking scores) are required.
mon, the extra range of 50 meters was
added.
Current Rules
Aussie round as it is contested today is com-
prised of points awarded for distance accu- All throws must be made from the 2 meter cir-
racy and the catch. cle and have a range of at least 20 meters. To
speed the event up, sometimes two throwers
The thrower launches their boomerang from throw at the same time. Points awarded are
the 2 meter circle and tries to catch it on re- as follows.
turn. Circles drawn onto the ground give
guidelines for points received for the throw. Distance
Spotters at each of the range lines determine 20 m – 0
the range of the boomerang. 30 m – 2
40 m – 4
Scores for each parameter are added up to 50 m – 6
give the total for the throw. After five throws,
the points awarded for each throw are totaled Accuracy
for the final score. The objective is to get the Inside the 2 m circle – 10
highest total. On the 2 m line – 9
Inside the 4 m circle – 8
48
P E R F O R MA N C E B O O ME R A NG S
Aussie Round
On the 4 m line – 7 advantage of wind indicators place in locations
Inside the 6 m circle – 6 other than in the throwing circle when deciding
On the 6 m line – 5 the direction you will throw.
Inside the 8 m circle – 4
On the 8 m line – 3 If you need to make an adjustment to how
Inside the 10 m circle – 2 your boomerang is flying during a competition,
On the 10 m line – 1 it is best to make the changes using easy to re
Outside the 10 m circle – 0 -position drag like a rubber band. If a larger
change is required than can be handled by
Catching adjusting the drag a bit, switch to a different
Inside the 20 m circle – 4 boomerang. For this reason, it is wise to have
On the 20 m line – 3 more than one boomerang ready that suit the
Inside the 50 m circle – 2 approximate conditions you will be throwing in.
On the 50 m circle – 1 (imagine having to run
50 meters and only get one point for it!) Design Features
Outside the 50 m circle - 0 Aussie round is the only place (aside from
MTA) where two-bladers still rule the field.
Strategies for the Best Scores Most aussie round boomerangs are essentially
Typically, it is almost a matter of pride that longer distance versions of sport boomerangs.
many competitors use a 50 meter boomerang Although there are a few multi-blader designs
for aussie round. It is wise to remember available, they are still relatively rare in com-
though that you get far more points throwing petition except when conditions dictate a
for accuracy than for distance. Although dis- shorter range boomerang.
tance points are virtually guaranteed, they may
reduce your overall score because of the loss
of accuracy points. It is often better
(particularly in unfavorable conditions) to use a
40 or even a 30 meter boomerang and focus
on getting accuracy points rather than going
for distance.
49
P E R F O R MA N C E B O O ME R A NG S
Aussie Round
These are by no means rules for design but The thinner composites tend also to be more
rather observations of some of the more com- wind resistant. This is partly because of their
mon features employed. Aussie round boo- additional weight and partly because they are
merangs may be designed with many, some or so much thinner than their wood counterparts.
none of these features. Look to the gallery Thinner airfoils tend to be less susceptible to
section for examples of these features. changes in the wind.
Materials of choice are generally dense When carving your own, I recommend starting
composites such as phenolics or G10 either with any of the designs available off the
The dingle arm is often slightly longer than internet or copying one of your favorite boo-
the lead arm merangs. You can also use the design for a
The dingle arm often has a shorter chord sport boomerang but will likely have to modify
length than the lead arm it to get it to work for longer range applications.
Like many sport boomerangs, flared or bul- Start by possibly reducing the size slightly and
bous tips are common reducing the chord length of each arm and us-
V shapes and omegas are the most com- ing a composite instead of wood.
mon followed by pseudo tri-bladers and
two and a half-bladders - multi-bladers are Experiment with various airfoils to build up a
still relatively rare but are gaining popular- kit of aussie round boomerangs for various
ity conditions. Some models work well even
If shorter range is acceptable (30- 40 me- when carved with significant undercut on the
ters), tri-bladers made out of heavy mate- trailing edge - particularly on the lead arm.
rial such as composites or weighted wood This airfoil is excellent for getting a bit of extra
sport models can be used range without having
Coins and flaps are used extensively for to resort to weights.
tuning
Typically are smaller than sport boomer- Another interesting airfoil to try is the invertible
angs because of denser materials used airfoil. With this airfoil, different flights are pos-
sible depending on which side is used at the
Aussie Round Carving Tips top when thrown. One side will generally re-
For the most part, aussie round boomerangs sult in a high, shorter range flight while the
are generally longer distance versions of sport other will have more
boomerangs. To achieve distances of 50 me- range and be lower.
ters, generally one of two options are used.
These options are to either use heavy materi- Aussie Round Tuning Tips
als such as phenolics or G10 instead of wood For aussie round boomerangs, the tips given
or to weight the tips of the boomerang to ex- in the generic tuning tips section all work well.
tend it’s range. Sometimes both options are Use drag as required and weight to achieve
used. the distance you desire.
Using composite materials such as phenolics Aim for a stable flight that resembles an ex-
or GFEC will make it easier to make 50 meters tended version of the flight of your favorite
but will also require special precautions when sports boomerangs. There should be no dra-
carving to ensure you are protected against matic changes in the height of the flight and it
the dust generated. If you choose to use should be very accurate. There should be
wood, you will likely have to weight the tips to enough hover that the catch at the end can be
maximize your range. Most plastics such as made comfortably.
ABS or polypropylene do not find much use in
aussie round boomerangs.
50
P E R F O R MA N C E B O O ME R A NG S
Aussie Round
Aussie Round Troubleshooting Guide
Not enough range
Add weight to lead arm
Add weights to both arms and possibly el-
bow
Carve out of heavier material (i.e. G10)
Twist slight negative angle of attack into
lead arm
51
P E R F O R MA N C E B O O ME R A NG S
52
P E R F O R MA N C E B O O ME R A NG S
The current world record for a round of fast Endurance is run very similarly except the
catch was set in 1996 by Adam Ruhf of the round does not end until five minutes has
USA with a time of 14.60 seconds. Adam elapsed. The last throw must be made before
used a self carved Tri-Fly modification based the end of the five minutes but may be caught
on Eric Darnell’s Advanced Fast Catch design. after the five minutes is up. Drops, throws with
Adam is the only person to break the 15 sec- foot faults or throws that don’t make range do
ond barrier in competition although others not count towards the total. Only one round or
have come exceedingly close. endurance is usually allowed for each thrower.
The current endurance record was set by Both fast catch and endurance can be com-
Manuel Schütz in 2005 with a total of 81 peted under independent, team, or head to
catches in five minutes. That translates to head formats.
maintaining the equivalent of a sub 19 second
round for five straight minutes. Setup and Scoring
Minimum requirements for the fast catch and
Current Rules endurance events are 20 m
The goal of fast catch is to throw and catch a one 20 meter range
20 meter boomerang five times as quickly as circle and one 2 meter
possible. In endurance, the throwing contin- center circle. Typically,
ues for five minutes and the objective is to the circles used for 2m
rack up as many catches as possible in the aussie round or
allowed time. accuracy are used but
all the other lines are
For both fast catch and endurance, all throws not needed.
must be made from inside the 2 meter circle.
Stepping over the line of the 2 meter circle is Three range spotters to confirm each throw
considered a foot fault and that throw will not makes the required 20 meters and one center
count if caught. Similarly, if the boomerang judge to check foot faults and call out the end
does not make the required 20 meter range, it of the round are required.
will not count and the thrower must throw
again (if time allows). Typically for fast catch, three timers are used.
The top and bottom times are dropped and the
Time in fast catch is from the first throw until remaining time is given as the time for the
the throwers foot lands back in the 2 meter round. Two rounds are generally run with the
circle after the fifth catch. If a drop is made, better of the two score counting as the official
range is called short, or a foot fault called, that time.
throw does not count as part of the five throws
required. The thrower must continue until five For endurance, only one timer is required.
53
P E R F O R MA N C E B O O ME R A NG S
54
P E R F O R MA N C E B O O ME R A NG S
Variations
The most common variation of fast catch and
endurance is speed. It is basically a one min-
ute version of endurance. For novice throw-
ers, fast throw may be competed where only 5
throws need to be made (the catches are not
required but will speed up the time).
55
P E R F O R MA N C E B O O ME R A NG S
Drag not only makes the boomerang slower The standard semi crude airfoil will work okay
but also makes it easier to handle. It slows for a fast catch but it will not be particularly
down the speed at the end of the flight enough fast. It is probably your best bet if you want a
that a very fast boomerang is catchable. A stable boomerang for use in the wind. How-
properly dragged fast catch boomerang can be ever, if you want a really fast boomerang,
thrown at top power but will slow down enough some special airfoiling may be required.
by the end of the flight to still be catchable. There are a few places where the airfoiling on
This balance depends on the skill of the a quick fast catch typically deviates from other
thrower. types of boomerangs. These areas are the
tips, the leading edge, the underside, and the
Drag is used to stabilize unpredictable flights. center section.
Boomerangs that need a very specific throw or
conditions often are helped by the addition of The Tips
drag. The tips are very important on a fast catch
boomerang. The tips are the portion of the
Rubber bands are particularly useful since boomerang that is moving fastest through the
they can easily be adjusted in the middle of a air when in flight so pay close attention to how
56
P E R F O R MA N C E B O O ME R A NG S
57
P E R F O R MA N C E B O O ME R A NG S
One of the symptoms of this area being over- The blocky airfoil is just and extra blocky ver-
carved is if you have problems with a slight, sion of the standard semi-crude airfoil used on
last second, turn in at the end of the flight. If most boomerangs. Care should be taken to
this happens, blunt the edges of the center. only round off the edges enough that it is com-
Sometimes, if the previous tricks don’t work, fortable to catch. Square edges are better. In
carving in a slight amount of undercut in this particular, do not round the trailing edge at all.
area can also help to fix this problem. Take off a little material as possible. This air-
foil will make for a slow
A hole dilled in the center will also help slow fast catch but is very reli-
down your boomerang at the end of the flight. able.
It can also be used as an alternative to blunt-
ing the center section as above if you have a I first came across the modification of thinning
last second turn in issue. Be aware that drill- down the thickness of the material near the
ing a hole in the center will also affect the lay tips to enhance wind resistance
down rate of your boomerang which may not on a fast catch developed by Eric
be desirable. Darnell. For best effect, carve a
standard airfoil then thin the thick-
Wind Fast Catches ness of the boomerang at the tips
Dealing with wind in a fast catch round is very by taking material off the top of
frustrating. Relatively small changes in wind the boomerang. The overall
can completely disrupt an otherwise good thickness of the material at the
round. When the wind really comes up, more tips can be reduced to less than
extreme measures are required if you want half of its original
anything resembling an acceptable time. thickness.
For wind, the most common approach is to The inverted airfoil is carved similarly as with
add drag and weights Drag is usually added other boomerangs. There should be minimal
afterward using flaps, rubber bands, Velcro, or bevel on the top of the leading edge and a
the permanent modifications such as holes or small amount of under-
combs (still fairly rare). Weights may be cut. The trailing edge is
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P E R F O R MA N C E B O O ME R A NG S
Angle of attack on the lead arm is used to con- Fast Catch Troubleshooting Guide
trol the range. Twisting in positive angle of Flies too high
attack will create more lift and result in a Bend negative dihedral into one or more
slightly shorter flight. If your range is not quite wing
enough, twisting in a bit of negative angle of Extend the trailing edge around the tips
attack will add a few meters to your range. Add weights on top of wings
Add flap on leading edge pointing forward
Weighting can be done to extend the range as Add drag (holes, flaps, rubber bands, etc.)
well. This can be done either with coins or
sometimes with just a few wraps of tape Flies too low
around the tips. Ideally, the range should be Throw harder
just over 20 meters. Throw higher
Bend positive dihedral into one or more
The dingle arm predominately affects the ac- wing
curacy of your boomerang. Too much angle of Twist positive angle of attack into one or
attack and the boomerang will cut in front of more wing
you. Not enough and it will fly behind you. To Add weight to bottom of wings
optimize your time in a fast catch event, you Add large flap on the bottom in the center
need to adjust your boomerang so that it
comes directly to you. Not having to move in Not enough range
your round will save you more time than any Twist negative angle of attack into the lead
other single thing you can do so really work on arm
accuracy. Add weights or move weights closer to tips
Carve back leading edge of airfoil
Height adjustments are made by adjusting di- Add flap near leading edge on the bottom
hedral on one or more of the wings. With fast
catch boomerangs, it does not seem to make Too much range
much difference which wing is adjusted to get Twist positive angle of attack on lead arm
the final effect. Weighting either on top or on Undercut leading edge
bottom of the wings (or combinations of on top Remove weights or move weights closer to
and on bottom) can also be used to adjust the center
height of the flight. Weights on top will tend to
make it fly lower. On the bottom, higher. Flies way past you on return or comes in too
fast to want to be in front of
Adjust the height of the flight so that it flies Add drag (holes, rubber bands, Velcro,
59
P E R F O R MA N C E B O O ME R A NG S
60
P E R F O R MA N C E B O O ME R A NG S
MTA
MTA or Maximum Time Aloft is a favorite were little more than lightweight traditional
event of many competitors. A perfectly thrown boomerangs. Raw power often determined
boomerang soars up into the air and settles who would win with scores of 15 - 20 seconds
into a gentle hover. Perhaps it catches a ther- being the top anyone could ever expect. It
mal and the boomerang eerily ceases to drop was the arena for those with powerful throwing
or even begins to rise. People point as the arms to show their stuff. Design had not yet
boomerang gently floats across the field. See- allowed for the extended times now seen.
ing a boomerang float for an extended period Sometimes, longer distance models were used
of time in the air is an awe inspiring experi- to take advantage of their extended flight. Tun-
ence although it can also be quite nerve ings and designs were top secret and often
wracking if the flight is too good (and you are hidden from other competitors to maintain an
scared it might not come back down). edge. Fortunately, this secrecy is no longer as
much of a problem and many throwers are
For newer throwers, MTA is also among the more than willing to help novices get started.
most frustrating of all the events. MTA has
the reputation for being among the most diffi- The design of MTAs did not really evolve very
cult boomerangs to master. MTAs require a quickly until Ted Bailey started playing around
very specific throw. Slightly too much layover with modified versions of Wilhelm Bretfeld’s
can have disastrous results. boomerangs. In early 1985, he took design
tips from the Bretfeld design, combined that
Likewise, tuning is very important. Some with design features of his Bob Burwell Rip-
wooden models can have a tendency to de- pah, and reversed tuning advice from Al
tune over time - much to the frustration of their Gerhards on how to get boomerangs to fly low
owners. Just the idea of having to tune an tear drop flight paths instead of high flights.
MTA is enough to make many cringe. That is Ted also started making MTAs out of light-
part of the reason for the popularity of expen- weight 3 mm birch plywood and mastered the
sive composite MTAs such as the Jonas or bend and twist tuning that is used virtually ex-
the many models available from Georgi Di- clusively to this day. The performance was
mantchev, Gary Villard, Manuel Schütz, Adam revolutionary.
McLaughlin, and David Schummy.
Ted holds many firsts using his MTAs includ-
However, you don’t need an expensive com- ing the first boomerang ever to fly over two
posite boomerang to do well in this event. A minutes, the first boomerang ever lost to the
bit of tuning knowledge can put you right up sky under normal wind conditions (he lost
there with the best of them. For years, even more than 40 more over the next 5 years) and
after composite MTAs were the norm for top the first ever supercatch round. With a few
competitors, the world record was held with a exceptions, almost all modern MTAs are varia-
plywood model boomerang. tions of Ted’s designs.
Although they are intimidating, MTAs are very By 1987, the rules had to change to accommo-
satisfying to master. The goal of this section date the performance competitors were get-
is to take some of the mystery out of these ting. Just to keep the competitions restricted
wonderful boomerangs to make it easier for to the field and to keep them moving along at
you to get the most out of yours. a reasonable pace, a distance restriction was
implemented and MTA100 was born.
MTA History
MTA is one of the modern events. It has only In the early 90s, Jonas Romblad of Sweden
been contested since the late 70s. Originally, took one of Ted Baileys designs and revolu-
MTA was known as duration. Early MTAs tionized the MTA world again. He made an
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P E R F O R MA N C E B O O ME R A NG S
MTA
ultra light composite version of Ted’s best de- The recorded time is from when the boomer-
sign using ultra stiff carbon fiber and other ex- ang leaves the throwers hand until it is caught.
otic materials. If a drop is made or it is caught out of bounds,
the time does not count (catches outside the
The biggest advantage of this MTA over all 50 meter circle are open to the MTA unlimited
others before it is that the tuning was molded record but typically do not count towards a
into the boomerang and it wouldn’t change. valid flight in competition.
He could also make the boomerang even
lighter than is possible with wooden models. A pre-determined number of throws is allowed
Jonas quickly became known for making the (usually 3 - 5). The longest time wins. Scor-
worlds finest MTAs. ing changes periodically from individual times
to combined times but the basic rules still ap-
Even now, they are still the standard for con- ply.
sistency and performance. Jonas unfortu-
nately no longer makes his fine boomerangs Setup and Scoring
and they are becoming collectors items. They The only circle requirements for this event is
are still common among top throwers in com- one 50 meter range circle (100 meter diame-
petition and will likely continue to be the MTA ter). Typically, the 50 meter circle used for
against which all others are judged until they aussie round is used. All the other lines are
all are lost to the sky. Fortunately, a few oth- not needed. Ensuring the throw and the catch
ers have stepped up to the plate and offer are both made within the 50 meter circle is of-
similar boomerangs with similar performance. ten done based on the honor system.
50 m
That is not to say that you can’t do well in
competition using “old” technology. In 1997,
the world record for MTA100 was set by Eric
Darnell in 1997 with a wood Bailey MTA. The
current world record is held by Nick Citoli with
a time of 139.10 seconds in 2010. The MTA
unlimited record was set by Billy Brazelton
also in 2010 with a throw of 380.59 seconds.
Then of course there is the legendary unoffi-
cial throw of 17 minutes 6 seconds with a
catch set by John Gorski in practice 1993.
Although many have had longer flights that
flew off into the sky, this is the longest timed
flight with a catch. If it had been thrown in
competition, it would have fit within the restric-
tions of MTA100!
Current Rules
The goal of MTA is to throw and maximize the
time before it is caught. Current rules state Three timers (two official and one backup) are
that all throws must be made from somewhere usually used with the top and bottom score
within the 50 meter circle - it does not matter being dropped. The remaining time is given
where. Likewise, the catch must be made as the time for the throw.
within the confines of the 50 meter circle.
There is no measured range requirement for To speed up the event a bit, often multiple
MTAs. throwers are allowed to throw at the same time
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P E R F O R MA N C E B O O ME R A NG S
MTA
(each thrower must have the prescribed num- watching trees in the distance. If you can
ber of timers though). MTA can also be con- time it so your throw is launched about 5 sec-
tested under head to head and team formats. onds prior to a gust getting to you, you can
take advantage of the extra gust for a bit of
Strategies for the Best Times extra lift right when the boomerang is setting
When throwing MTA, it is important to take up and get some extra height.
your time and mentally prepare yourself for the
throw. MTAs generally have a relatively nar- One trick the top competitors who throw com-
row throwing window so it is imperative that posite MTAs use is to twist a tiny bit of nega-
you throw correctly. tive angle of attack into the lead arm just be-
fore throwing. This allows the boomerang to
Watch other throwers and how their boomer- get higher and more likely to catch a thermal.
angs perform. This can give you indications The twisted in angle of attack comes back out
on where the best place to throw is. It can of the boomerang by the time the MTA sets up
give clues on the placement of thermals and in it’s hover so stability is not affected.
how far the wind is carrying the ultra-light boo-
merangs across the field. Although there is a As with other events, make sure you make
certain amount of luck in catching a thermal, every catch. A drop has a time of zero no
paying attention to what others are experienc- matter how long it was in the air. Run down-
ing may increase your odds. wind as soon as the boomerang is released so
that when you turn around, it is in front of you.
Other tricks for finding thermals is to look for Spotters are often used in windy conditions to
birds in the air riding thermals and try to take tell the thrower when to turn around. This al-
advantage of them. Dead or brown pieces of lows you to step forward to make the catch
grass tend to create more thermals than the rather than chasing after it making your odd of
cooler green grass. Throw such that your success much greater. To milk a bit of extra
MTA sets up directly over places where you time out of the flight, catch as low to the
think a thermal might be. On cloudy days, ground as you can without risking it touch the
thermal action increases dramatically when ground.
the sun comes out from behind a cloud.
Sometimes this is more predictable that at When the wind is up, it is recommended to use
other times. an MTA made out of a heavier material such
as phenolic so you don’t get blown away. Also
Plan to use the tune the MTA so that it sets up way out in front
entire space if to reduce the likelihood of being blown out of
the winds are up the scoring circles. This is the motivation be-
a bit. Throw right hind some of the new multi-blade MTAs.
at the edge of the
throwing circle so In very high wind situations, some competitors
if the wind carries opt for using a trick catch boomerang just so
your boomerang that a catch within the circle is ensured. A
down-wind a long throw of 10 - 15 seconds is still better than 0.
ways, at least
you have 100 Variations
meters before The most common variations of MTA is MTA
your are out of unlimited. Simply put, the restriction of having
bounds. to catch within the 50 meter circle is lifted.
MTA can be competed as independent, team
Also pay attention to minor wind gusts by or head to head formats.
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P E R F O R MA N C E B O O ME R A NG S
MTA
Another variation sometimes contested is su- Like the MTA, the maple seed only has one
percatch. Supercatch entails throwing an MTA wing that quickly spins around the axis.
and then starting a fast catch round. Catch as
many fast catches as you can before chasing As the boomerang falls through the air, it also
after the MTA. To count as a supercatch produces it’s own spin (an effect known as
round, at least 5 catches must be made with auto-rotating). The spin isn’t free - it is gener-
the fast catch boomerang and the MTA must ated by the falling motion of the boomerang
also be caught. through the column of air. Falling faster would
generate more spin which in turn would cause
A variation of supercatch is often part of the faster tip speed and ultimately, more lift which
team events at international competitions. In would decrease the drop rate. Once in the
the team version, one thrower launches his hover stage of the flight, the spin rate will
MTA and the rest of the team throws fast catch quickly reach a balance point between the spin
until the MTA is caught. It the MTA is not created by dropping and the extra lift gener-
caught, none of the other catches count. The ated by the extra speed. From that point on,
total number of catches for the team are the spin rate of the boomerang should be rela-
added up for the score. tively consistent no matter how long it is in the
air. This is why a really long flight never
Design Features seems to run out of spin no matter how long it
The design of most MTAs is fairly consistent. is in the air.
Most have a long lead arm and a short dingle
arm. The original design was actually conceived by
Wilhelm Bretfeld but Ted Bailey is the one who
brought it into it’s modern form. There are
other designs but the Bailey shape is the most
common.
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P E R F O R MA N C E B O O ME R A NG S
MTA
made out of conventional materials that flew boomerangs. Other makers like David
anywhere near as good as Manuel’s version. Schummy actually leave the center hollow
while others are experimenting with other ma-
Most MTAs are made of very thin materials. If terials such as light-
making an MTA out of wood, 2.5 - 3 mm ply- weight foam or
wood is about as thick as you are ever likely to balsa.
go. With phenolics, 1.5 and 1.75 mm thick-
nesses are common. Paper phenolic is more Composite MTAs can be made to any thick-
common than linen or canvas phenolics as it is ness the maker wants but are generally a bit
more rigid. The thin materials make them light thicker than phenolic MTAs (but thinner than
and reduce drag - both key components to wood).
long flights.
The disadvantage of composite MTAs is the
Paper phenolic models tend to be heavier and complexity of making them. Fabricating these
don’t float quite as well as lighter wooden MTAs is very technical and definitely not for
models. However, they offer a great advan- the beginner. Carbon fiber is also very expen-
tage when the wind is up a bit since they are sive so mistakes are costly from a materials
less prone to drift out of the circle. The also standpoint as well as the time you put into it.
can get much higher initially so good times are
still possible. The molds also have to be made very pre-
cisely. The mold has to have the exact tune
For the ultimate MTA, many feel that compos- you want as once the boomerang is made, any
ite MTAs are the way to go. Made of stiff car- changes to the tune of the finished boomerang
bon fiber and other space age materials, they are going to be difficult because of the non-
are lighter and do not de-tune as readily as tunable nature of carbon fiber. It often takes
wood or phenolic models. the maker a few tries before they manage to
get a good mold. However, once you have a
mold that has the proper tune, the rest is
“easy”. Unfortunately, even making a mold is
beyond the scope of what can be covered
here.
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P E R F O R MA N C E B O O ME R A NG S
MTA
minor problems that occur due to improper carve tuning your MTA to fly lower than it’s
weight distribution of the boomerang. Weights maximum potential. This would hinder your
are typically placed on the lead arm near the efforts later on to tune your MTA to set up in a
center of gravity as a starting point. high stable hover.
The other problem with trying to get MTAs too Similarly, the leading edge of the lead arm
light is that if they aren’t heavy enough, they should extend around the outside of the elbow
are actually more difficult to throw. The lower rather than the trailing edge of the dingle arm.
limit for weight seems to be around the 14 Like the tips, if the dingle arm trailing edge
gram range (which is pretty close to the limit were wrapped around this area, the result
you can achieve with composite technology). would be a lower flight.
MTA
A few alternative airfoils have been tried with everything else slightly rougher.
varying success. Byron Seward carved the
dingle arm of his Upside-Downer MTAs with The last technique is actually not a carving but
the trailing edge carved on the bottom rather a finishing trick for wood MTAs. The first time
than on the top. The idea was that this mimics you tune your boomerang, you should do it
the introduction of negative angle of attack into before it has any paint on it. After tuning,
the dingle are so you don’t have to worry spray a light coat of paint on it and leave it for
about twisting it in. However, more often than a few days. Return to the field a make sure
not, this modifications do not remove the need the tuning is perfect. Add another light coat of
to make some sort of angle of attack adjust- paint. This should lock the tune of the boo-
ment on the dingle arm merang in. Done properly, this can reduce the
so it has never widely possibility of de-tuning problems and allow the
caught on. tune to remain stable for years.
Occasionally, you will also see airfoils carved MTA Tuning Tips
with a slight amount of camber on the bottom Tuning MTAs is one of the more intimidating
of the airfoil. This is most common on the tasks in boomeranging. If you can tune an
composite MTAs of Georgi Dimantchev. It is MTA, most other boomerangs are relatively
fairly rare on hand easy. Practice and doing it yourself are the
carved MTAs. only ways to learn how to do it.
Some MTAs also utilize a small trailing edge The general tune is lots of dihedral in both the
undercut to extend the range. This modifica- lead and dingle arms. The lead arm will gen-
tions is used mostly on MTAs designed to set erally have slightly more dihedral than the din-
up way out in front of the thrower (for wind ap- gle but that is likely due to the fact that it is so
plications). It will increase the drop rate during much longer. The lead arm usually has a
the hover phase but this may be more than slight amount of positive angle of attack. The
compensated for by the outward range and dingle arm may be neutral or may have a
height attainable using this airfoil. Care must small amount of negative angle of attack.
be taken when carving this airfoil as too much
trailing edge undercut Dihedral on either arm should not start directly
can result in a non- from the elbow but rather closer to the mid-
returning boomerang. point of the arm. The elbow region should be
left flat. The idea is to have the dihedral start-
You can also modify the performance of the ing from the center of gravity rather than the
boomerang by the finish you use. They do not elbow. Similarly, the dihedral should be added
need to be sanded to a high polish to get good so that it is a smooth transition over the last
results. Sanding to 180 grit is fine. Some feel few inches of the arm rather than in a single
that a slightly textured surface seems to hold sharp bend.
the air a bit better and can improve perform- Gradual bend starts about
ance - particularly on the bottom of the boo- mid-way along arm
merang.
Bend starts about mid-way
Actually, what I do is slightly more compli- along arm but is too sharp
cated. I do
sand the elbow Gradual bend starts too
area on top soon beginning at elbow
smooth (220
grit) and leave
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P E R F O R MA N C E B O O ME R A NG S
MTA
The process presented here for tuning MTAs you decide to make a change. Make the
follows the same rules outlined in the generic change when you’re sure it’s the boomerang
tuning section. This is the process I use to and not your throw.
tune up my wood MTAs.
Another tip is to avoid doing anything to the
When learning how to tune MTAs, initially stick elbow. Changes there can result in some very
with the simple shapes such as the Bailey hard to fix problems. Try to leave the entire
style boomerangs. When you change dihedral elbow section as flat as possible.
on an MTA with swept wings such as a snake,
it can also effect the angle of attack of that If you are tuning a phenolic model, keep in
wing. Starting off with simple shapes lets you mind that typically significantly less dihedral
make changes and know exactly what the will be required than with wood models. They
change you made actually did. Try your skills may also be more prone to breakage during
with other designs after you have a bit of a tuning so take your time and make only small
handle on the basics. adjustments.
It is easiest to get good results when tuning A quick explanation of the pictures of the
from scratch. This is because you are not throws in the following tuning steps. The
trying to fix problems that you didn’t tune into curved part of the line represents the flight
the boomerang. Starting from scratch lets you path of the MTA after each step is completed.
control each step. If a mistake is made and The hover stage is the screw shaped line and
some unwanted performance is accidentally obviously does not factor in drift due to wind.
tuned in, the step can be reversed before con-
tinuing. This also lets you set what each step Step 1 - Getting Started
looks like so when you throw another MTA that The MTA throw is very vertical (no layover)
isn’t tuned optimally, you may be able to rec- and higher than usual. When tuning from
ognize where it is along the tuning process scratch, initially aim about twice as high as you
and jump directly to that step. would for an ordinary boomerang. As tuning
progresses, you can aim even higher but this
Use the trouble shooting guide if you are close is a good place to start. Throw with medium
to having the right tune or are having troubles power but lots of spin.
with a specific part of the flight. If you can’t fix
the problem, it is sometimes easier to flatten it An un-tuned MTA will initially fly quite similar
out and start over than to try to fix a bad flying to a regular boomerang. It should do a nice
MTA – particularly if you are new to tuning circle and end up in a hover at the end of the
them. flight. If it doesn’t turn (goes straight), twist
positive angle of attack into the lead arm. Too
Do not “fix” problems that don’t exist. For in- much angle of attack and you will kill the spin
stance, if it is flying high enough but you don’t during the hover and may reduce the float
have as much dihedral as you thought you time. You only need enough to make it come
should have, adding more will not necessarily around or at least turn a bit in the right direc-
make it fly even higher. You may end up sac- tion. Don’t worry if it
rificing stability because you trusted what you sets up in front of
thought you needed rather than what the flight you. This is actually
told you it needed. Make each change either a good thing so don’t
to fix a consistent problem or to get a bit extra try to correct for it. If
out of the flight. it seems like it’s tak-
ing way too much
It’s also wise to do a number of throws before angle of attack to get
68
P E R F O R MA N C E B O O ME R A NG S
MTA
it to turn, try putting a bit of positive angle of Step 2 - Getting it to Fly Higher
attack into the dingle arm as well. Once it is Next thing you want to do is to get it to fly
turning fine, concentrate on the hover at the higher. The higher it goes, the better times
end. you can achieve as most of the time is
achieved while the MTA is in the slow descent
You want to make sure your hover is stable. stage of flight.
Rocking or spiraling really robs time from an
MTA flight. Start by elevating your aim until you reach the
highest throw you can do and still maintain a
stable hover at the end. Next, start bending
dihedral into the lead arm in the last half to
third of the arm. The same throw will now
make the boomerang fly quite a bit higher ini-
tially but it will seem to come back down a bit
before stabilizing. Do not worry yet that it
doesn’t stabilize very high. We are trying to
maximize the initial height gained in the throw.
Also, try to bend in as much dihedral at the
very tip (the last inch or so) that you can. For
A slight twist of negative angle of attack on the an extra bit of height,
dingle arm will often stabilize the hover from try twisting negative
rocking. A bit extra twist of positive angle of angle of attack into
attack into the lead arm can help ward off the the last inch or two
dreaded death spiral. A death spiral is where of the lead arm. Too
the boomerang initially sets up but begins to much will reduce the
carve out bigger and bigger circles as if floats ability of the boomer-
down until the circles are big enough that a ang to turn but you
spectacular crash results. Only correct for should be able to get
this problem is you are actually getting a death away with a bit to
spiral – too much lift on the lead arm can rob increase the height.
you of height later on.
As you increase the height with this step, you’ll
All boomerangs are different so there are no likely notice that you can aim your throw even
hard and fast rules for how much dihedral and higher and still maintain the stable hover.
angle of attack you need. If yours seems to be When changes no longer seem to be making
getting worse when you make a change or your throws go any higher, stop and move
doesn’t seem to be getting any better no mat- onto the next step. If you add too much, you
ter how extreme you get, try backing off the may not be able to stabilize the boomerang
change and doing the opposite. There is a again.
fair amount of trial and error when tuning an
MTA. After each tuning change, test throw to make
sure that the hover is stable. If at any point it
If all goes well, your MTA should now have a starts to rock or death spiral, immediately
flight pattern similar to that of a regular boo- make the required change to make the hover
merang. The flight will not be particularly high stable before you try to add any more dihedral.
and you can’t expect good times yet but it will
have a nice stable hover. The adjustments made in this step were all
made on the lead arm (except for any adjust-
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P E R F O R MA N C E B O O ME R A NG S
MTA
ments to correct stability problems). This goes paint will not only help with visibility, but will
back to our tuning model in that we are aiming also help lock in the tune.
to get the boomerang to fly high initially. In the
next step we will focus on adjustments to the Let the paint dry over night then take it out
dingle arm to ensure that the second part of again the next time you get the chance. On
the flight ends up where we want it to. your next throwing session, go back to step
two and try bending in more dihedral into the
Step 3 - Getting it to Stabilize High lead arm then the dingle arm to maximize the
To get your MTA to stabilize at it’s maximum height you are getting. Go slowly so you don’t
height, start adding positive dihedral to the din- overdo it as you should be pretty close to an
gle arm. Again concentrate on the last half of optimum tune. When you are satisfied that
the arm and the tip. As you add dihedral to you have the right tune, give it another light
the dingle arm, the height at which the boo- coat of paint. The two coats of paint will
merang stabilizes will in- greatly help to stabilize the tune.
crease. Eventually, the
height of stabilizing may Be sure to keep both coats of paint light as too
even be higher than your much paint can add significant weight which
maximum height in the may rob you of time you laboriously tuned in.
second step. It will spiral
upwards until it reaches Tips For Specific Designs
its maximum height and Tips for Snakes
set up into a nice stable The throw for a Snake is a bit different than
hover. As before, correct with regular MTAs. They can handle a lot
any stability problems that more layover. They also like to be thrown
arise before trying to add lower than other MTAs. The throw is more like
more dihedral. a high aussie
round throw
After you have completed this step, you may rather than a
wish to go back to step two and see if you can typical MTA
get a little bit more height by adding more di- throw.
hedral to the lead arm and then to the dingle
arm to get it to stabilize higher. You can also Tuning for Snakes is fairly similar to regular
try twisting in a tiny bit more negative angle of MTAs. Extra care should be taken to make
attack in the tip of the lead arm. Stop as soon sure the elbow region is flat - even more so
as any changes you make either have a detri- than on regular MTAs. The lead arm and the
mental effect that you can’t correct for or have dingle arm should both have some dihedral
no effect at all. At this point, you should have although the amount required can vary greatly
a properly flying and well tuned MTA. from boomerang to boomerang.
Step 4 – Locking in the Tune Snakes also like lots of positive angle of attack
Now that your MTA is tuned, you probably on the lead arm to get them stable. Because
want it to stay that way. Most phenolic MTAs of the curve in the lead arm, when you add
will be fairly stable once tuned but wood mod- dihedral to the lead arm, you are also adding
els may need some extra help to make sure negative angle of attack. You need extra posi-
they don’t go out of tune over time. tive angle of attack to overcome that. Try to
add positive angle of attack in the last couple
Give it a light coat of paint on both sides. of inches of the arm for this reason. A tiny bit
Many prefer black as it shows up the best of negative angle of attack right at the tip of
against the sky but it is entirely up to you. The the lead arm can get you a bit of extra height
70
P E R F O R MA N C E B O O ME R A NG S
MTA
but too much will destabilize your boomerang. stance are capable of flights out as far as 70
If the dingle arm has too much dihedral it will meters and setting up out 40 meters in front of
climb very quick and not go out very far in front the thrower. If you threw from the front of the
of you. If there is not enough you won't get throwing circle, it could float back 140 meters
much height. from where it set up before you would be out
of bounds.
Tips for Quirls
Quirls are renowned for the height of their ini- Both Palms and Triggers utilize a special airfoil
tial stabilization. Great times are possible to help achieve the range. A small trailing
simply because they get so high. They need a edge undercut is applied to all three wings. Be
very high, over ver- careful when you carve this in though as even
tical throw that a bit too much will result in a boomerang that
many find even goes straight and won’t turn. If you over do it,
more difficult than you’ll have to add positive angle of attack to
typical MTAs. the longest arm to compensate. If you only
apply the trailing edge undercut to the two
Most of the tuning is just dihedral (and lots of smaller arms, you reduce the risk of turning
it). The required angle of attack comes the your boomerang into a non-returner.
curve of the arm and the effect that comes
naturally when you change the dihedral. As As for the tuning of Palms and Triggers, treat
with other MTAs, they can be prone to death the two smaller arms both as you would the
spirals if the airfoils are too profiled. Weighting dingle arm (sadly these boomerangs are an
using lead tape can be used to correct this exception to the tuning model). Both should
problem. end up with plenty of dihedral and a bit of
negative angle of attack. You may or may not
Quirls don’t seem to do much until you get have to twist in the angle of attack since the
really close to the right tune, then they are vir- forward sweep of the two small arms will auto-
tually unmatched for how high you can get matically introduce some negative angle of
them. Try to talk with an expert if you are hav- attack when you add the dihedral.
ing problems with yours.
The long arm is treated like the lead arm of a
Tips for Palms and Triggers regular MTA. If you are not getting enough
Palms and Triggers probably had the biggest range as you would like, you can try adding a
impact on MTA design since the Jonas MTA. bit of negative angle of attack or adding a
They are not de- small trailing edge undercut.
signed to get the ul-
tra long times that a MTA Troubleshooting Guide
Jonas does however. There are lots of different opinions on how to
They are designed to tune MTAs and even how to fix given prob-
let a competitor get a lems. A given problem may have more than
reasonable score one possible correction. Each suggestion has
when the winds its place and sometimes one will work and an-
come up a bit too other will not. Experience and experimenta-
much for a standard tion is the only way to learn how to do it.
MTA.
There are very few people out there who can
The way they manage to do this is by greatly look at a flight and fix the problem in one or
increasing the outward range and setting up two steps. Don’t expect instant results but be
way out in front of the thrower. Palms for in- prepared to spend some time with each MTA
71
P E R F O R MA N C E B O O ME R A NG S
MTA
you tune to get it to fly right. Eventually you Sets up behind you (or not far enough in front
will develop an eye for what is wrong and can of you)
jump to the correct tune quicker. Adjust throwing direction relative to the
wind
In some cases, it may actually be faster and Reduce angle of attack on the dingle arm
easier to stop, flatten out your MTA and start Reduce angle of attack on the lead arm
over again from scratch (this can particularly Add small weights (try lead arm first - use
be the case if the elbow region of your MTA is a ¼ inch dot of lead tape)
warped – slight twists in the elbow area can
have some very strange effects and it can be Goes straight and doesn’t turn
very hard to identify and correct problems). Add positive angle of attack to the lead
arm
If you can’t get it right no matter what you do, Add positive angle of attack to the dingle
try contacting an experienced thrower to help arm
you. If you can attend a competition, there are Reduce dihedral in the lead arm
usually many throwers more than happy to
give you a hand to get your boomerangs flying Seems to fly perfect but sinks too fast
right. Reduce angle of attack on one or both
arms
Any problem you try to correct should be con- Experiment with turbulators
sistent before you try to fix it. MTA problems
are often just throwing problems. Remember Climbs too high, stalls, and crashes down
to minimize layover (release should be near Reduce angle of attack on the lead arm
vertical for most MTAs) and aim high. For Throw with less layover
learning how to throw an MTA, try to get your Throw with less power
hands on one that is already tuned. Tuning is
much easier when you know you’re throwing Floats out of bounds
correctly and consistently. Add a tiny amount of drag (small rubber
bands)
Does not get high enough Adjust throw to wind direction (throw either
Aim higher more into the wind or more off the wind)
Throw with more spin Reduce height by reducing dihedral
Add more dihedral to the lead arm Add small weights near center of gravity
Twist negative angle of attack into lead (use a ¼ inch dot of lead tape)
arm tip Add trailing edge undercuts to get the boo-
Add small weights to underside of tips and merang to set up further in front of you
elbow (use lead tape)
Will not stabilize
Gets high but comes down a bit before stabi- Throw lower
lizing Reduce dihedral of lead arm
Add dihedral to the dingle arm Reduce dihedral of dingle arm
Reduce dihedral to lead arm slightly Adjust angle of attack on the dingle arm
Add small weights (use a ¼ inch dot of
Lays down before the maximum height is lead tape)
achieved Check that elbow area is flat
Throw with less layover Blunt trailing edge
Reduce dihedral on lead arm
72
P E R F O R MA N C E B O O ME R A NG S
MTA
Rocks or destabilizes during hover
Try throwing using the other arm (choosing
dingle or lead seems to have a greater ef-
fect with MTAs over other types of boomer-
angs)
Aim lower
Reduce throwing power
Adjust angle of attack to dingle arm (may
need positive or negative angle of attack
depending on the situation – negative an-
gle of attack is more common)
Reduce dihedral to lead arm
Reduce dihedral in dingle arm
Experiment with turbulators
Add small weights (try lead arm first - use
a ¼ inch dot of lead tape)
Check that elbow area is flat
Blunt trailing edge
Loses spin
Check to make sure you aren’t twisting the
MTA on release
Sharpen leading edges slightly
Reduce angle of attack to the lead arm
Reduce angle of attack to the dingle arm
73
P E R F O R MA N C E B O O ME R A NG S
Trick Catch/Doubling
Nothing really shows off the skill of a thrower Current Rules
quite like the ability to do well at trick catch. The object of trick catch is to perform a pre-
Top competitors expertly tracking the flight and determined set of trick catches in order. Each
catching it under their leg or behind their back catch has a set number of points awarded if
can make it look so easy. completed. The highest total score is the win-
ner. The current list of trick catches performed
Aside from the obvious acrobatics and flexibil- in competition are:
ity required to make these catches, you need a
boomerang that flies very predictably. If you Right hand clean
have ever tried doing trick catches with an un- Left hand clean
predictable boomerang, you know it can be Right hand eagle
very frustrating. To be successful at trick Left hand eagle
catch, you need a bit of strategy, planning and Behind the back
a properly performing boomerang. Under the leg
Tunnel
Trick Catch/Doubling History Foot catch
The history of trick catch goes back to the first One hand behind the back
competitions. Instead of trick catch, consecu- One hand under the leg
tive catch was contested. Everyone lined up Hackey catch
and threw at the same time. It was spectacu-
lar to see but had a certain amount of mayhem Doubling entails combinations of these
to it as well. People were gradually weeded catches.
out when they made a drop. The last thrower
to not drop their boomerang was declared the The boomerangs must make the required
winner. range both when thrown alone and as doub-
lers. You must maintain control of both boo-
However, under good conditions, many could merangs until both are caught (i.e. you can’t
throw all day and never miss a catch. So, to catch the first boomerang, then toss it to the
make things more interesting and limit the time side and catch the other one).
of the event, more challenging catches were
added to make it more difficult. There are now The point system used for scoring changes
a standard set of trick catches that the com- periodically so check with current rules for
petitor must complete. A list of official trick points awarded for each catch.
catches is given in the current rules section.
Setup
Just to add an extra bit of difficulty, doubling Required circles are one 2 meter throwing cir-
was added. Doubling entails throwing two cle and a 20 meter range circle. At least three
trick catch boomerangs tuned to have similar range judges and a center judge (for foot faults
flight patterns. A trick catch is done on the first and tracking scores) are required. All throws
one to come down followed by a different trick must be made from 20 m
catch with the second one. Doubling will chal- the 2 meter circle
lenge your throwing, and tuning ability even and have a range of
under good conditions. at least 20 meters.
Foot faults, short 2m
The current trick catch record was set by range and missed
Manuel Schütz in 2004 with 390 points. The catches all constitute
current consecutive catch record is held by a score of 0 for that
Haruki Taketomi of Japan with 2251 catches. throw (if one boomer-
ang is short during
74
P E R F O R MA N C E B O O ME R A NG S
Trick Catch/Doubling
doubling, both are considered short). rocking or changes in direction during the
hover. If the hover rocks a bit or makes you
The points awarded for each catch and the run, you will likely not be at the top of the
sequence has changed a bit over the last few game in trick catch. You want your boomer-
years so check with current rules for points ang to be as predictable as possible. If you
awarded for each catch. As of the writing of know exactly where the boomerang will land, it
this book, this was the order and scoring for is easy to get yourself set up for the catch.
trick catch/doubling.
Ideally, the hover will be as straight as possi-
Single Boomerang Sequence Score ble with no S-ing or rocking so that it is very
1. Left hand clean 2 predictable. How quickly it drops is a matter of
2. Right hand clean 2 preference. Some people like to have lots of
3. Behind the back 3 time while others can get set up quickly if they
4. Under the leg 3 know exactly where to position themselves so
5. Eagle catch 4 don’t need as much. The best trick catch boo-
6. Hackey catch 6 merang I’ve thrown dropped like a rock but
7. Tunnel catch 6 landed exactly where you expected it to. It
8. One hand behind the back 7 made trick catches easy even though you did-
9. On hand under the leg 7 n’t have a lot of time to prepare yourself for the
10. Foot catch 10 catch.
Subtotal: 50
Always try to keep your boomerang in front of
Doubling Sequence Score you. This allows you to keep your eye on the
11. Behind the back/Under the leg 3+3=6 boomerang and step forward to make the
12. Hackey catch/Left hand clean 6+2=8 catch rather than chasing after it trying to
13. Tunnel catch/Right hand clean 6+2=8 catch a boomerang that is moving away from
14. One hand behind the back/one you. To make this easier, it is best to tune
hand under the leg 7+7=14 your boomerang so that it does not make it all
15. Foot catch/Eagle catch 10+4=14 the way back to you but rather lands in front of
Subtotal: 50 you. In low wind, tune
your boomerang to land
Total 100 2-5 meters in front of
you. In higher winds,
If all the catches are made in a single round, tune it to land even fur-
the thrower is allowed to continue throwing ther ahead so that if a
starting back at the start of the throwing se- gust pushes it back a
quence. They can keep scoring points until bit, it is still in front of
they make a drop. you.
To speed up the event, trick catch can be run For doublers, the outsider should come down
with tandem throwers throwing at the same a few seconds after the
time however this is fairly rare. Trick catch insider. This will give
can also contested under head to head and you time to locate the
team formats. outsider and set yourself
up for the catch after
Strategies for Trick Catch/Doubling grabbing the insider.
The key to doing well in trick catch is to have a Ideally, the outsider
boomerang that sets up properly. Ideally, the should be even further in
boomerang should have a stable hover with no front of you than the in-
75
P E R F O R MA N C E B O O ME R A NG S
Trick Catch/Doubling
sider so you can step into that catch as well wood but they seem not to be as common.
(not too far - just a couple of meters). This is likely because it is harder to get range
with the lighter materials without resorting to
Variations weighting.
Trick catch is also contested under head to
head and team formats. However, the most
common variation of trick catch is GLORP. It is
played almost anytime more than a few throw-
ers get together.
76
P E R F O R MA N C E B O O ME R A NG S
Trick Catch/Doubling
boomerangs, the insider may have additional fine boomerang. They will even work with no
drag (more flaps or holes), less overall weight airfoiling at all but slight changes in the tune
added and the wings may not be swept back will wreck their perform-
as much. ance. A little bit of airfoil-
Insider ing is required for a user
Weights on top friendly trick catch boo-
Weights closer to center merang.
Holes in tips and center
Reduced chord length
Another variation for trick catch airfoils actually
Outsider resembles a long distance airfoil. There is sig-
Weights on bottom nificant undercutting along the trailing edge.
Weights closer to tips Boomerangs made with this airfoil can get very
No holes high. This airfoil requires lots of positive angle
of attack to compensate for the low lift airfoil.
Tuning tends to be a bit more tricky than with
the reversible airfoil.
77
P E R F O R MA N C E B O O ME R A NG S
Trick Catch/Doubling
may help get more stable hovers however, mark which wings are tuned in which way.
when using thin material, this effect is rela- Changes made later can lead to unpredictable
tively small. results if you don’t keep track of how you bent
each wing.
A hole will almost definitely be required if you
over-carve the center section. You should First, adjust for range by adjusting the angle of
purposefully make sure to leave the center attack of the lead arm. Normally, a bit of posi-
section as square as possible. This is particu- tive angle of attack is required. Also give the
larly important on an outsider as you probably lead arm some dihedral so it will get high as
don’t want to add a hole that would make it soon as it is thrown. The dingle arm should be
drop faster (and give you less time to catch it bent up until the path of the boomerang contin-
after the insider). Minimal rounding over is all ues upward until the hover sets up. This proc-
that is required. Leaving this area square will ess is done using almost the exact same pro-
also help reduce drift and rocking. cedure as when tuning an MTA.
Trick Catch/Doubling Tuning Tips A Velcro dot or large flap in the center section
The general idea of the flight you should be on the bottom seems to put the boomerang on
aiming for is for the boomerang to circle a pillow of air that it rides down on. If you pre-
around, set up fairly high and out in front of fer a quicker drop, drill a hole in the center.
you, and come down in front of you. This al- These will also help to keep your boomerang
lows you to walk forward and keep your eye in front of you as drag added to the center will
on the boomerang as it hovers down to you. reduce forward motion.
High is good but too high and you risk getting If range is a problem, add weights in the form
blown away. You only really need enough of coins (generally two pennies and a dime or
time to allow you to set yourself up for the three pennies) taped onto the wings. To get
catch. Only you can decide how much time more range, move them closer to the tips.
you need.
For a higher flight or if tuning an outsider of a
Some makers advocate a tuning in which all double pair, put the weights on the bottom. If
three arms are given a slight amount of dihe- you want a slightly lower flight or are tuning an
dral. Depending on how the boomerang was insider, put the weights on top of each wing.
carved, this can work very well. That being Holes in the tips will slow the rotation a bit and
said, I have had better luck using the tuning make it easier to catch. Similarly, flaps or rub-
model used throughout the rest of this book ber bands at about the midpoint of each arm
when tuning trick catch boomerangs. will also help in this regard.
If using the tuning model, it is very important to When tuning doublers, first tune one boomer-
78
P E R F O R MA N C E B O O ME R A NG S
Trick Catch/Doubling
ang then the other before throwing them to- Spins too quickly to be easy to catch
gether. After they are both flying fine, throw Drill holes in tips
them together. The one that is flying further Blunt leading edges
and lands second is the outsider and the Add drag around midpoint of each wing
shorter range one is the insider. Decide which
one flies better and leave it alone. Try to tune Does not fly high enough
the other one to match the firsts flight. Add positive dihedral to lead arm
Add weights on bottom
Optimally, there should be good separation Add positive angle of attack to lead arm
between the two and the outsider should float
a few second longer than the insider. Despite Does not stabilize high enough
the different flights, both boomerangs should Add positive dihedral to dingle arm
land relatively close to one another. Add weights on bottom
Generally speaking, the insider will have more Hover rocks or is instable
flaps or holes, a center hole and weights on Add drag (holes in tips or flaps)
the top to get it to have a shorter hover. Blunt leading edges
Weights should be at about the midpoint of Add drag to center (flap or Velcro)
each arm. The outsider generally has fewer Drill hole in center
holes, less drag, and a longer hover. If
weighted, the weights will probably be on the Does not make range
bottom and slightly closer to the tips than on Twist negative angle of attack on lead arm
the insider to extend it’s range a bit. Add weights
Make out of heavier material
One tip for increasing your chances of making Throw harder
a good doubler set is to make more than one
set at a time. Tune a series of boomerangs so Too sensitive to wind
they all fly well but without regard to how well Add drag
the fly in comparison to one another. Throw Add weights
them all not trying to match them up - just let Make out of heavier material
them land where they will. Pick up pairs that
landed close together and use these as a Not enough separation during hover
starting point for identifying matched doubler Add weights on top of insider, bottom of
sets. Throw the pairs together to see if they outsider
are a good match and have good separation. Add drag to insider
You can also try testing them in different com- Reduce chord length of insider
binations with each other. You will often get Increase angle of attack on lead arm of
lucky and get a matched pair right away and insider or add negative angle of attack to
save yourself a lot of tuning headaches. If the lead arm of outsider
pairs still need a bit of work, you can go back Throw harder
and tune them to overcome whatever prob-
lems they may have. Doublers click or do not separate after throw
Throw with a small
Trick Catch Troubleshooting Guide clump of grass be-
Does not land in front of you tween boomerangs
Adjust throwing angle in relation to wind Offset grip of insider
Add drag in center and outsider
Drill hole in center Throw harder
Add positive angle of attack to dingle arm
79
P E R F O R MA N C E B O O ME R A NG S
Relay
Relay is the boomerang version of similar Setup and Scoring
school-yard relay games. Teams are picked The requirements for relay are a starting gate
and race against each other in a head to head (generally at the 20 meter circle), the 2 meter
manner. When the race starts, the throwers bulls-eye circle and the 30 meter range circle.
sprint to the throwing circle and throw their Spotters are required to ensure range is met
boomerang. They generally must make two and a head judge
catches before running back to tag the next is needed to settle
team member. Each team works its way who completed
through the pre-determined number of rounds. the round first. If
The first team to complete the entire round only two teams
wins. are present, no
stopwatches are
Generally speaking, when people refer to re- required but if
lay, they are referring to the version involving more teams are
throwing a 30 meter boomerang. present, they are
a good idea for
History determining the
Relay is one of the root games of the team fastest team.
competitions at the Boomerang World Cham-
pionships. As it relies on a team effort, it is Strategies for the Best Times
ideal for matching the skill of the throwers of To be effective in relay, you need to complete
one country against those of another. Due to two catches as quickly as possible. Use
the number of variations possible on the relay something that is very accurate since you lose
theme, records are not typically kept for these more time by running all over the field to make
events. your catch than by having a slower boomer-
ang. Take your time to make a good throw
Relay is also very good for involving new rather than rushing it and having to chase after
throwers in competition. Many find being part a bad throw.
of a team is less intimidating than trying to
compete against seasoned throwers. Variations
The most common variation of relay is team
Current Rules endurance. In this variation, each team mem-
As mentioned earlier, there are numerous ber sprints to the throwing circle, throws one
variations to relay games. The most common minute of endurance then sprints back to tag
involves teams of either two or four throwers. the next member of the team. If there is still
The throwers must sprint 10 meters to the time on the clock when the last team member
bulls-eye circle and throw a 30 meter boomer- gets back to the starting line, the first thrower
ang. The boomerang must go the required can sprint back to the throwing circle and
range or it must be thrown again. The boo- throw until any remaining time runs out. The
merang can be caught anywhere (depending team with the most total catches wins.
on the situation, the catch may not be re-
quired). A second valid throw must be made Design Features
from the bulls-eye and after being caught, the Almost any 30 meter boomerang can be used
bulls-eye circle must be tagged before sprint- for relay. Boomerangs specifically designed
ing back to tag the next team member. The for relay are generally essentially 30 meter fast
team generally goes through two rotations to catch boomerangs. To get the extended
complete the round. range, they are often made out of heavier ma-
terial such as phenolics or are weighted.
80
P E R F O R MA N C E B O O ME R A NG S
Relay
Carving and tuning tips are the same as for Flies erratically
sport or aussie round boomerangs although Add drag
some of the tips from the fast catch section Enlarge holes in tips
may be useful if you are throwing a quick tri- Add weights (minor problems near the
blader. center – major problems closer to the tips)
Blunt or undercut center section
Relay Troubleshooting Guide
Flies too high Runs out of spin
Bend negative dihedral into one or more Reduce drag
wing Reduce angle of attack
Extend the trailing edge around the tips
Add weights on top of wings Doesn't make it all the way back
Add flap on leading edge pointing forward Remove or adjust drag (stops before it
Add drag (holes, flaps, rubber bands, etc.) gets all the way back)
Throw harder
Flies too low
Throw harder Crashes into the ground halfway around
Throw higher Remove or adjust drag
Bend positive dihedral into one or more Add positive dihedral to one or more wing
wing Throw harder
Twist positive angle of attack into one or
more wing Doesn't come in straight
Add weight to bottom of wings Add weight near center section
Add large flap in center section on the bot- Add weights near midpoint of each wing
tom Blunt or undercut center section
Drill hole in center
Not enough range
Twist negative angle of attack into the lead Can’t handle wind
arm Add drag
Add weights or move weights closer to tips Add weights near midpoint of each arm
Carve back leading edge of airfoil Blunt airfoils
Add flap near leading edge on the bottom Carve reversible airfoil
Carve out of heavier material
Too much range Reduce chord length
Twist positive angle of attack on lead arm Thin tips to half of original thickness
Undercut leading edge
Remove weights or move weights closer to
center
81
P E R F O R MA N C E B O O ME R A NG S
Long Distance
How far you can throw and still get a full return However, based on existing examples of abo-
is the name of the game in long distance. riginal boomerangs, these figures are likely
Ideally, your boomerang will fly out an incredi- nowhere near the actual range of the boomer-
ble distance, slowly rise slightly and turn, and ang. Few existing old aboriginal boomerangs
dive back towards the line from which it was have a range of more than 30 meters.
thrown. Spotters in the field track the boomer- It is unlikely that the range was actually meas-
ang to measure the distance if went while ured with any accuracy. It seems that many
spotters at the throwing line check to make early feats with boomerangs were often exag-
sure the return was valid. gerated.
Although it requires power, finesse is also im- During the 1930s, legendary thrower Frank
portant since technique is critical. Catching in Donnelan claimed to have thrown a boomer-
long distance is not required and usually not ang over 100 yards. Again, there is question
recommended. It makes no difference in your about the validity of this throw since how it was
score. measured is not clear. Some references make
it sound like the path of the flight was meas-
Because of field requirements and a few other ured rather than the outward distance. It is
factors, long distance is generally not included also unknown if the boomerang made a full
in regular tournaments. Special tournaments return.
or an entire day event at larger tournaments
are dedicated to this event when it is run. A It wasn’t until 1972 when Herb Smith of Sus-
small tournament of a dozen or so throwers sex England made a carefully measured and
can take all day if only a couple of rounds are recorded throw of 108 yards (98 meters) that it
contested. was clear that distance was not an event of
hearsay. Herb used a heavily weighted tradi-
Distance is probably the most awe inspiring of tional boomerang of his own design to set this
events. Jaw dropping distances are possible first official record.
with modern designs. Modern competitors
often break 100 meters during tournaments The event of long distance was quickly revolu-
with the top throwers exceeding that mark by a tionized with the development of the hook
wide margin. shaped boomerang. These boomerangs were
typically quite large, asymmetrical designs with
Long Distance History the lead arm being slightly flared outwards.
Long distance is one of the most recognizable This design dominated this event unchal-
events. It is one of the very few events ever to lenged for years. As technology improved, the
regularly be featured in record books and the switch from wood to more exotic materials
maximum distance capable of a boomerang is such as paper phenolic and fiberglass was
often a point of interest to new or non- made. The shape was refined but not drasti-
throwers. cally changed. They were big, heavy and re-
quired a lot of strength to throw. The world
Distance has many references through out the record was held for years with a large hook
history of boomerangs. Mention of the incredi- design called the Challenger III.
ble distances achieved by aborigine throwers
were mentioned in some of the very first refer- Early record holders in the discipline of dis-
ences to boomerangs ever recorded by the tance include Bob Burwell, Al Gerhards, and
western world. James Cook, one of the dis- Larry Ruhf.
covers of Australia and one of the first non-
aboriginals to see a boomerang in action esti- In 1998, the face of long distance was again
mated their flights to be in excess of 300 feet. revolutionized. A couple of new designs that
82
P E R F O R MA N C E B O O ME R A NG S
Long Distance
were lighter and easier to throw than the large five throws in a round.
heavy hooks were introduced. The world re-
cord quickly was bumped to 155 meters by Setup and Scoring
Manuel Schütz throwing a Pathfinder then The setup for long distance is a 40 meter line
months later to 174 meters by David over which the boomer-
Schummy throwing a Buzzwhip. Even that ang must pass. There
incredible distance did not last long. Manuel are line spotters at ei- Field spotters
Schütz shattered the distance record in 2000 ther end to make sure
with a phenomenal 238 meters with a full re- the boomerang
turn using a Voyager. To date, he is the only crosses the line on re-
person to throw over 200 meters and he has turn. A 2 meter circle
done so on numerous occasions. is drawn at the center
of the line. The
Not surprisingly, the hooks that dominated the thrower launches from
sport in the 80s and 90s have been virtually the back half of that
completely supplanted by the newer designs. circle. The line judge is
Voyagers and Buzzwhips are easier to throw in charge of watching
and go farther. They typically weigh less than for foot faults and 2m
half that of the Challenger style hooks. If you measuring from the
40 m line
were to attend a long distance tournament to- throwing line.
day, there probably wouldn’t be an old style
hook on the field. Field spotters (competitors who aren’t throw-
ing) arrange themselves in a rough V forma-
Current Rules tion out from the throwing line so they can get
Long distance is pretty simple. You launch an accurate line on the boomerangs flight.
you boomerang from a 2 meter diameter semi
circle. You are allowed to run up into it for the Assuming the throw returns across the throw-
throw but you can’t cross the throwing line - ing line to make it a valid throw, the head field
even after the throw has been released. The spotter is guided
boomerang flies out and on the return must into the point
pass over the throwing line. If you step over where there is
the throwing line or if the boomerang does not most agreement
cross the throwing line, the throw does not on where the
count. You can catch the boomerang if you maximum dis-
want so long as you do so behind the throwing tance the boo-
line but you don’t get any extra credit for it. merang achieved
was. Valid throws
The distance is measured by spotters ar-
ranged on the field who tri-
angulate the head field spot-
ter to the point of maximum
distance. The throwing line
judge (also known as the
head spotter) measure off
each other with laser range
finders until they give Not valid throws
matching results (within 1 The head field spotter and the head line judge
meter). The distance is re- measure off each other with laser range find-
corded. Typically you get ers to determine the range.
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P E R F O R MA N C E B O O ME R A NG S
Long Distance
Strategies for best score
Simple. Use a great boomerang, throw hard
with just the right amount of layover. If you run
into problems, add more weight to your boo-
merang (long distance enthusiasts will tell you
adding more weight fixes everything). For
more details, go buy the book LD by Tibor
Horvath and Lorenz Gubler.
Design features
Modern long distance boomerangs are typi-
cally made from a composite material such as
G10, G11 or carbon fiber. Typical thickness is
in the range of 2 - 3 mm. The most common
type of design currently used is a question
mark shape. As of writing of this book, the two
most common designs were Buzzwhips and
Voyagers or minor variations. They may or
may not be weighted.
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Last of the MTAs is Manel Schütz’ take on the
MTA made famous by Jonas Romblad. His is
made in a similar fashion although has a slight
camber on the bottom surface. The perform-
ance of this one matches that of a Jonas in
every respect. These are becoming more
common at tournaments as Jonas MTAs are
getting too valuable to risk loosing to the sky.
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P E R F O R MA N C E B O O ME R A NG S
Suggested Reading
The number of books written on boomerangs is About Boomerangs, Americas Silent Sport
quite limited. Many older books are out of print Kelly Boyer-Sagert, 1996
and due to the limited number of copies This book focuses on the prominent US boo-
printed, are very difficult to find. This section merang personalities who were at the top of
outlines some of the ones that you might be the competition circuit. Light on practical infor-
able to find that are definitely worth your time mation if you are wanting to learn how to throw
to track down. This list is not a complete list of or tune but still quite interesting.
all boomerang books written, only the ones I
have found to be particularly good. L’Essentiel du Boomerang
Didier Bonin and Olivier Duffez, 2001
The Ultimate Boomerang Book This French book is worth tracking down even
Michael Siems, 1996 if you don’t speak or read any French. The
This is probably the best English language pictures alone are worth the price. Even when
book available on the topic of boomerangs. you can’t read the captions, the ideas they are
This book is the English translation of a Ger- trying to represent are clear. This book will
man book (Die Neue Bumerang Mappe). It give you lots of new ideas and probably help
has excellent sections on throwing, theory and your understanding on the fundamentals of
weighting. It also has lots of top notch plans. boomerangs. It has probably the most in depth
If you made copies of all the boomerangs in theory section available short of Felix Hess’
this book, your competition kit would be fairly doctorate investigation. Lots of excellent plans
well stocked. Highly recommended. and a wonderful gallery section for inspiration.
122
Performance Boomerangs
Troubleshooting Chart
on
rn
o so
nd
retu
arou
e
rt
d
s to
rt
tanc
t sta
e nd
n
ss
full
t sta
e
at e
rang
rd to
stop
nge
e
way
esis
gh a
tabl
e
t
wa
wa
k
h
t ma
h ra
s ha
g
ugh
but
ot s
s on
nd r
o hi
o hi
o lo
o lo
pi n
st
muc
s no
urns
eno
s pa
er n
uire
es s
r wi
s to
s to
s to
s to
she
Doe
Req
Poo
Hov
T oo
Flie
Flie
Flie
Flie
Cra
Flie
Los
Not
Ret
Solution
Positive dihedral to lead arm x x x
Negative dihedral to lead arm x x
Positive dihedral to dingle arm x x x x
Negative dihedral to dingle arm x
Positive angle of attack to lead arm x x x x
Negative angle of attack to lead arm x
Positive angle of attack to dingle arm x x x x x
Negative angle of attack to dingle arm x x
Drag on lead arm x x x x
Drag on dingle arm x x x
Weight on lead arm x x x x
Weight on dingle arm x x x x x
Undercut lead arm x x x x
Undercut dingle arm x x x x
Undercut outside of elbow x x
Undercut inside of elbow x x
Extend trailing edge around lead arm tip x
Extend trailing edge around dingle arm tip x
Cut back lead arm leading edge x x
Cut back dingle arm leading edge x
Cut back top of inside elbow x x
Cut back top of outside elbow x x
Smooth airfoils x x x x
Blunt airfoils x x x x
Weight in center (triblader) x x
Drag in center (triblader) x x x
Weight on top x x x
Weight on bottom x x
Drag on top of leading edge x x
Drag on bottom of leading edge x
Drag on top of trailing edge x x
Drag on bottom of trailing edge x
Drag on top x x
Drag on bottom x x
Round leading edge x x
Round trailing edge x x
Blunt leading edge x x x
Blunt trailing edge x x x
Undercut trailing edge slightly x
Page 123
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