Professional Documents
Culture Documents
Tunnel of Unfathomable Peril (System Neutral) PDF
Tunnel of Unfathomable Peril (System Neutral) PDF
Tunnel of Unfathomable Peril (System Neutral) PDF
Little is known of this tunnel beyond the first few chambers. Those that delve too deeply have never returned to tell
the tale of its inhabitants and horrors. Some say the tunnel leads to riches. Others say it leads to endless labyrinths
and sprawling cities below the earth where the deadliest creatures lurk. But most all agree that it leads the foolish
to their death.
10 Section 2 Map
Introduction
11 Section 2: A21—A23
This adventure was created as a stretch goal
12-13 Section 2: A24—A29 to the ThrowiGames project, “Off the Beaten
14-15 Section 2: A30—A35 Path: City Excursions” on Kickstarter.
16 Section 2: A36 Unlike the side quests for the main book, this
16 Section 3: A37—A38 adventure is multiple pages and uses a
17 Section 3 Map “sensory” description technique for the en-
counter areas. There are limited text and story
18-19 Section 3: A39—A44
to the overall adventure and each encounter
20-21 Section 3: A45—A50 area. This leaves it up to the GM to take the
22-23 Section 3: A51—A52 high-level bits of data supplied and craft their
own story.
24 Full Map
24 Wandering Monster Tables The adventure is also system neutral, provid-
ing open stat blocks for the GM to use to
write in their own details about monsters,
treasure, and traps.
This adventure is definitely a different style
for ThrowiGames but may appeal to those
GMs who prefer to craft their own stories
around bare-bones details. Enjoy!
- Thom Wilson
1
Keith Schuerholz (Order #21291715)
City Excursions Bonus Adventure
(1d4+1) Bugbears, statistics:
The Tunnel
Little is known of this tunnel beyond the first few
chambers. Those that delve too deeply never returned
to tell the tale of its inhabitants and horrors.
Smell: Foul smell of rotting meat from the east. Occupants: One or two Bugbears if surprised, none if
they already attacked in area A1.
Listen: Sounds of murmuring or whispering from the
east (guards in A2). A3: Guard Alcove
Secrets: A hidden niche in the wall (S1) contains a note A hidden area for guards.
with passcode, “Gumble-gark”—phrase provides safe
GM Notes: Empty if bugbears already attacked in A1.
passage past the guards in A2/A3.
Quick View: Puddle of liquid.
A1: Killing Zone Detailed View: A broken axe; liquid on the floor is yel-
A wide area filled with the remains of dead explorers lowish.
and trespassers.
Smell: Liquid smells like urine.
GM Notes: Hidden Bugbears surprise intruders from
Occupants: One or two Bugbears if surprised, none if
areas A2 and A3.
they already attacked in area A1.
Quick View: High ceiling; dark area; piles of bodies in
every direction.
Additional GM Notes for Areas A1-A3
Detailed View: Dozens of rotting corpses or skeletal
remains of humans and other unidentifiable human-
oids.
2
Keith Schuerholz (Order #21291715)
Tunnel of Unfathomable Peril
S1
Entrance
A2
A4 A1 Tunnel of
Unfathomable Peril
A3
S2
A5
A6 A7
A11
A10 A12
A9
A13
A8
A14 A19
North
A15
A16 A18 S3
A20
A17
3
Keith Schuerholz (Order #21291715)
City Excursions Bonus Adventure
Secrets: One of the swords is magical; the red-stained
A4: Mercenary Boss bag (S2) has three broken potion bottles, their liquid
Plush quarters for a hired guard leader. spilled out within the bag; a loose stone in the wall of
GM Note: The bugbear mercenary boss and his mates the northern niche holds a small box with a gold and
are “occupied” within the pile of furs. ruby ring (worth 750 gp).
Quick View: An unlit, small room with animal furs and Magical sword, properties:
crude furniture.
(2) Bugbear Mates, statistics: Listen: Faint groans and sobs from the south (A8 and
A9); very faint chanting from the east (A15).
Prolonged Search: Three usable swords, two daggers, a Occupants: A lone Drow guard (unless encountered at
leather vest, a suit of rusty but usable chainmail, an the door at A6).
empty scroll tube, and a chest full of silver and gold
Secrets: A small vial of poison secured under the stool.
coins (745 sp, 421 gp).
4
Keith Schuerholz (Order #21291715)
Tunnel of Unfathomable Peril
Drow Guard, statistics: Magical knife (dagger), properties:
5
Keith Schuerholz (Order #21291715)
City Excursions Bonus Adventure
Occupants: Ghazti, a Drow priestess, is here when not
A11: Bodyguard and Lover administering services in the prayer chamber (A15).
Absolute servitude to the priestess.
Secrets: Spellbook hidden in the wardrobe; key to the
GM Note: A dedicated bodyguard to the priestess door in Ghazti’s robe pocket; a small chest under the
(A12) also doubles as her lover. dressing table holds 1d100 emeralds (each worth 50 gp)
Quick View: Well lit with torches and candles; a plush and 100 gp.
bed in the northwest corner; a gleaming battle axe rests Exits: Locked door to the west.
in a wall mount.
Ghazti, Drow Priestess, statistics:
Detailed View: Table and two chairs, a book entitled,
“Love Her, Completely” is open to the 2nd page; an
overflowing leather bag on the floor next to the bed
(filled with gold coins, 178gp).
A12: Drow Priestess Detailed View: Gouges in the stonework look like pow-
erful claws tried to dig into the walls during climbing.
An outcast priestess serves the western portion of the
Endless Hall. Smell: Burning candles and candlewax from the east.
GM Note: Ghazti continues to serve her mistress, ad- Listen: Chanting from east (A15) grows louder here.
ministering services to the rank and file away from the
Occupants: A Drider stands vigilant, refusing to let any
rest of her clan.
pass east.
Quick View: A dark room.
Exits: The Endless Hall continues east.
Detailed View: (With light source) a large, high bed;
black lacquered dressing table and wardrobe; spi-
Drider, statistics:
derwebbed robes hang on the wall near the door.
6
Keith Schuerholz (Order #21291715)
Tunnel of Unfathomable Peril
Detailed View: Pews are engraved with spider webs;
eight giant rubies are placed in the spider statue.
Smell: Charred flesh and burned stone. Detailed View: Three Drow without eyes and fingers;
spider tattoos have been burned off.
Listen: Chanting from the temple is heard clearly here.
Smell: Rotting flesh and blood.
Secrets: If an unbeliever (of Lolth or comparable spider
god-queen) touches the pillar, they are blasted with Listen: Chanting from the west (if temple service is ac-
lightning. tive).
Exits: The Endless Hall continues east. Exits: The Endless Hall continues east; a narrow tunnel
leads south; locked double-doors on the northern wall.
Pillar Trap, properties:
Additional GM Notes for Areas A11-A16
Spellbook, contents:
A18: Misused Laboratory
Not everyone can be a wizard.
GM Notes: An abandoned wizard’s laboratory was just
rediscovered by exploring duergar. They have much to
learn about wizards and their work.
8
Keith Schuerholz (Order #21291715)
Tunnel of Unfathomable Peril
Additional GM Notes for Areas A17-A20
(2) Duergar, statistics:
A19: Wizard’s Quarters Detailed View: (With light source) a stone sarcophagus,
engraved with symbols and ancient languages; two
Amazing how wizards never sleep.
unlit, brass braziers; a tome, open on a pedestal.
GM Notes: The former wizard that lived here rarely
Smell: Death; dry, stale air.
used his quarters. Two duergar are searching the room.
Occupants: An undead wizard (mummy) lies in his
Quick View: Absolute darkness.
tomb, awaiting his return in undead sleep.
Detailed View: (With light source) a simple but un-
Secrets: The tome is open to a page with a single
kempt bed; wooden dresser with drawers removed; a
word—if spoken aloud, it starts the reawakening ritual.
wardrobe lying on its side; books piled on the floor in
Lighting the braziers strengthens the mummy. The
front of an empty bookcase.
mummy is buried with a magical rod and crown.
Smell: Sweaty dwarves.
Mummy, statistics:
Listen: Noisy searching by the two duergar.
9
Keith Schuerholz (Order #21291715)
City Excursions Bonus Adventure
A21
A25
Tunnel of
A23
A27
North
A28
S5
S4
A33
A29
A30
S6
A31 A34
A35
S7
A36
A32
10
Keith Schuerholz (Order #21291715)
Tunnel of Unfathomable Peril
Exits: The hallway continues east; a narrow tunnel on Smell: Musty; mold; moisture.
the south wall leads to A22. Listen: Insect chittering under the rug.
(4) Drow Guards, statistics: Occupants: A nest of tiny carrion beetles in a hole un-
der the soiled rug.
11
Keith Schuerholz (Order #21291715)
City Excursions Bonus Adventure
GM Notes: The last Drow guard station in the middle GM Notes: A downtrodden, drunken Drow captain
section of the hall. “commands” his guards from his private room.
Quick View: A dimly lit lantern hanging from the ceil- Quick View: Absolute darkness.
ing; six beds and footlockers; a wall-mounted weapon Detailed View: (With light source) unkempt bed; desk;
rack; a large table and six stools. wooden chair; bookcase; wall maps.
Detailed View: Playing cards and dozens of silver coins Prolonged Search: The desk holds a box of coins (125
on the table; quality weapons hanging from the rack; gp); hand-drawn maps show some of the eastern por-
padlocks on the footlockers. tion of the Halls; dozens of filled and empty liquor bot-
Prolonged Search: Each of the padlocked footlockers tles.
holds 1d100 sp and 1d20 gp. Scimitars and spears in Occupants: A Drow captain drinks alone.
the weapon rack; playing cards are rigged.
Secrets: A false bottom in the top drawer of the desk
Listen: (outside the southern hall door) dark elf conver- holds a magical dagger.
sation; distant howls from east and north.
Drow Captain, statistics:
Occupants: Three Drow guards await their turn of du-
ty.
A26: Beastmaster
Additional GM Notes for Areas A24-A29 Brave or insane, this lone drow “trains” the Quaggoth
beasts to defend the Hall.
GM Notes: Mostly insane, Quikzit the Beastmaster,
trains the ravenous Quaggoth to keep the drow sol-
diers safe from the horrors in the east.
Quick View: Little light from area A26; steel bars of Magical staff, properties:
cages.
(6) Quaggoth Pups, statistics: Quick View: Wall lichen provides a dim light; bones of
several species in both openings.
13
Keith Schuerholz (Order #21291715)
City Excursions Bonus Adventure
Detailed View: 1d4+1 female Quaggoths lie within the
A30: Quaggoth Champion furs; several tiny Quaggoth pups.
The biggest and meanest of them all.
Smell: Wet fur; urine and excrement.
GM Notes: Quaggoths are ruled by a champion and
Listen: Whining and yipping of pups.
thonot (A32). It is here the champion presides over his
pack. Occupants: 1d4 Quaggoths females and 2d4 Quaggoth
pups (non-combatants)
Quick View: Ceiling and wall lichen provide dim light;
a ramp leads down to the area; bones and rotting Exits: Tunnel to the east.
corpses cover a majority of the floor.
(1-4) Quaggoth females, statistics:
Detailed View: Sleeping or resting Quaggoths lie
amidst the remains; a pile of gear (S6).
Occupants: 1d4 Quaggoths and their Quaggoth Cham- A32: Thonot Sorcerer
pion. Even brutes can cast spells, sometimes.
Secrets: A pile of clothing, backpacks, and broken GM Notes: Although rare, Quaggoth Thonots evolve
weapons hides a magical mace and leather bag filled to be able to cast spells. This Thonot serves the champi-
with coins (125 sp, 45 gp). on but desires to rule the pack someday.
Exits: Tunnel to the east. Quick View: A mixture of lichen and black wax candles
light the area; crude stone table; fur mats.
(1-4) Quaggoths, statistics:
Detailed View: Scrolls and tomes cover the stone table;
spider symbols scratched into the walls.
Spells:
14
Keith Schuerholz (Order #21291715)
Tunnel of Unfathomable Peril
Quick View: Bright light from ceiling and wall lichen; a (4-5) Minotaurs, statistics:
ten-foot wide, three-feet deep chest with an open lid.
15
Keith Schuerholz (Order #21291715)
City Excursions Bonus Adventure
Additional GM Notes for Areas A36-A38
A36: Temporary Quarters
Even mercenaries can have a luxurious home.
GM Notes: The minotaurs at the nearby guard station
are allowed to use this area as temporary quarters.
GM Notes: Driders protect the eastern third of the Detailed View: Prayer scrolls and spellbooks on the
drow complex, stationed here at the intersection. table; wall hooks hold black robes.
Quick View: Absolute darkness; sticky webs across the Prolonged Search: several useful books and scroll on
hallway. spellcasting; a magical candle.
Detailed View: (with light source) thick webs span the Smell: Parchment; melting candle wax.
hallway (must be cut or burned to pass through).
Listen: Loud conversation in dark speech in the north-
Smell: sticky, sweet smell; tiny spiders in the webs; east.
blood.
Occupants: 1d6 Drow Acolytes, deep in study.
Listen: Tapping (drider claws on stone); faint murmurs
Exits: hallway/door to the northeast.
to the northeast (prayers in area A38).
(1d6) Drow Acolytes, statistics:
Occupants: Four Driders, two with spears and two
with crossbows, guard the intersection.
16
Keith Schuerholz (Order #21291715)
Tunnel of Unfathomable Peril
A40
A37
A41
A43 A42 S8
A38
A45 A39
A44
A46
A47
A48
Tunnel of
Unfathomable Peril
(end)
S9
A50
A49
S10
A51
A52
North
17
Keith Schuerholz (Order #21291715)
City Excursions Bonus Adventure
(1d6) Drow Acolytes, statistics: GM Notes: When additional visitors from below come
unannounced, they are given this room.
A42: Something Fishy Listen: (from outside of the northern door) Possible
conversations if room is occupied.
Water-loving visitors take a moment to enjoy a dip.
Occupants: See table below.
GM Notes: A pair of Kuo-toa princes wait to visit the
Exits: open archway to the east (A44).
High Priestess.
Quick View: A hanging candelabra with a dozen can- 1d6 Roll Result Room A43 Occupants
dles; a dark pool of water (S8); stone benches and seats. 1 2d4 Drow Guards, 1 Drow Priestess
Detailed View: Travel gear and weapons lean against 2-5 1d4 Drow Guards
the east wall; red robes hang from hooks; strange green 6 None
blankets drape the stone seats.
A common space for Drow and visitors. Detailed View: Meat is mostly human parts; clean and
dirty plates stacked on the floor; cabinet of strange
GM Notes: Mostly used for rest, meals, and light stud-
spices and herbs.
ying.
Smell: Rotting meat; spices; herbs.
Quick View: Lit candles on several tables; chairs, tables,
and stools; comfortable couches; bookcases. Secrets: A scroll with a spell to create fire for the
cookstove in the cabinet.
Detailed View: Plates and cutlery; open books; maps on
the west wall.
19
Keith Schuerholz (Order #21291715)
City Excursions Bonus Adventure
Additional GM Notes for Areas A45-A50
A45: Trapped Archway
Unwanted guests suffer for their insolence.
GM Notes: A spear trap surprises those passing
through the decorative archway.
Smell: Blood.
20
Keith Schuerholz (Order #21291715)
Tunnel of Unfathomable Peril
Smell: Excrement; stone. Secrets: A well-disguised floor trap door (S9) leads to
various underground tunnels and larger drow com-
Listen: (Through the door) Sounds of hissing; crunch-
plexes beyond.
ing of bones.
Magical glaive, properties: GM Notes: Both the north and south walls are meticu-
lously engraved with hundreds of different settings. In
every one, drow are defeating and dominating all foes.
Unbelievers must save against fear or flee in terror.
Magical whip, properties: Quick View: Two dozen lanterns hang from the ceiling;
wall reliefs are intricate and horrifically beautiful.
21
Keith Schuerholz (Order #21291715)
City Excursions Bonus Adventure
See area A52 for the statistics for the High Priestess.
22
Keith Schuerholz (Order #21291715)
Tunnel of Unfathomable Peril
Detailed View: Animal furs of arcanaloths; wardrobes Gibrilbog, Draegloth Lover, statistics:
filled with black robes with silver web stitching and
black leather clothing; writing desk covered in books
and parchment; twelve jars of heads filled with alcohol;
a mirror that offers a strange reflection.
Spells:
Prolonged Search: Books on drow worship and devo-
tion; parchments recording donation totals over the last
several months; a magical robe; a desk drawer with a
blood-stained, black leather glove (magical).
23
Keith Schuerholz (Order #21291715)
City Excursions Bonus Adventure
Wandering Monsters
1d20 Roll Result Section 1
1 1d4 Drow guards
2 1d2 Bugbears
3 1 Drider
4 1-2 Explorers!
5-20 Nothing encountered.
Section 1
Section 2
1d20 Roll Result Section 3
1 1d2 Driders
2 1d4 Drow Acolytes
3 1 Mind Eater
4 2d6 Drow fanatic worshippers
5-20 Nothing encountered.
Tunnel of
Section 3
Unfathomable Peril
“The Endless Hall”
24
Keith Schuerholz (Order #21291715)
Tunnel of Unfathomable Peril
by Thom Wilson
The prototype in a new series of adventures by ThrowiGames that maximizes encounters while minimizing
text. Using the Sensory Descriptive Style results in less text, more clues, maximum fun!
What is the Sensory Descriptive Style (SDS)? Each encounter area uses a set of standard, sensory de-
scriptive points that may be represented and uncovered. Not every area has every sensory descriptor but each
will have many of them. Note that most of the sensory descriptor sections provide a list of details instead of
wordy text. The descriptions within each section are presented in list form to provide the simplest of basic
information. Each two-page spread also provides space for GMs to add personalized notes and details to the
encounters on those pages.
For those that prefer to craft their own backstories and would rather not use pre-written read-aloud text, this
adventure is for you. You'll get a couple of short paragraphs of background before the book delves right into
encounter areas. It is up to the GM to develop adventure hooks and detailed reasons for the Tunnel of Un-
fathomable Peril to be what they are and why they exist.
SDS0
$10.00 USD