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History of Stop Motion
History of Stop Motion
as convincing as Steven Spielberg wanted them to and instead used metal armature puppets
who were also created by Phil Tippet but instead of stop motion they were connected to a
computer through wires to control the onscreen character generated inside the computer
and also with the use of CGI. It was very expensive technique but the look it created had
been way slicker then the slight jumpiness of stop motion. Jurassic Park still to this day is the
most evolutionary cinematic films of all time.
The 90’s were full of up and downs since the hand
animated films like The Nightmare Before Christmas,
and James and the Giant Peach which were very
successful and fan favourites, but because of PIXAR’s
success with their first feature CGI animated film Toy
Story which was the revolutionary animated film ever.
The whole stop motion industry from music video,
commercials, television shows and feature films
starting to become less popular and wasn't a common
medium for high profiled brands as CGI was a much easier and quicker process. Television
kept the flame of stop motion alive creating shows like Pingu, Bump in the Night, the Pj’s.
Wallace and Gromit also kept the stop motion scene going in the 90s by bringing out hit
films such as "The Wrong Trousers" and "A Close Shave" which were also very successful.
The 2000s were a good time for the stop motion industry,
since stop motion hit films came out such as Chicken Run,
The curse of the Were Rabbit, Coraline, Fantastic Mr. Fox
and The Pirates. By the late 1990’s the first digital
cameras would be affordable enough for those that could
afford it. In the mid 2000’s this would change and digital
cameras would be everywhere. In 2005 a television series
called Robot Chicken was produced using these digital
cameras to produce a 100% stop motion animated series for Cartoon network. The
technology had finally caught up and this would mark the beginning of a whole new era.
Because of the advancement of technology and computers and the speed they work at in
the late 90s to early 2000s. Filming techniques would originally work from dark rooms which
were a very long process as it often took hours to see any outcome of their hard work.
Now because of these technology advancements
animators could now use computers to edit,
composite, and even produce music and sound
effects. This would speed up the process of
animation a lot meaning animators can produce
more and better quality of stop motion
productions. The very first affordable system
was called the Video Toaster which allowed
television production to edit and produce
content video using the Amiga2000 computer. The speed that shows and films could be
Fergus Lawrie
produced had made the stop motion industry jump light years forward. The overall cost of
producing a stop motion film once again became cheaper than CGI. Computers required a
lot of power to produce one CGI frame, but stop motion required a fraction of that to
produce a 1 minute clip.
Once frame grabbing software was brought into the
mix and animators could instantly see their
animation. The very first software framegrabber is
Adobe’s Premier as it would allow you to framegrab
from a camera and play back the animation. Next
would come Stop Motion Pro which was used by
Aardman for many years as their framgrabber, But
the software that became the industry standard
would become DragonFrame, Dragonframe would for
the first time be an affordable software that was available on the Mac OS and Windows
operating systems. DragonFrame literally changed the game for everyone in the field of
animation and made all its competitors stand up and take notice.