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Pink Mohawk Rulebook v2
Pink Mohawk Rulebook v2
Pink Mohawk Rulebook v2
and Charlotte.
OM Shri Ganeshaya Namah
Thank you,
Vincent Baker.
Thank you,
John Harper.
Rules Summary 7
..Attributes 7
..Skills 7
..Hit Dice/..Hit Points 7
..Mind Dice/Mind Points 8
..Optional Rule for Action-Oriented Games 8
..Languages 8
..Finances and ID 8
..Archetypes 9
..Metatypes 10
..Allergies 10
..Rolling the Dice 11
..Skills 11
..The Die of Fate 11
..Abilities 12
..Skills 13
..Lifestyle 14
Drugs 15
..Random Drug Creation Tables 20
Experience 24
Opponents 26
Equipment/Experts 28
Magick 31
..Shamans
32
..Alchemy-Talismongery 33
..Conjure 34
..Spellcasting 35
Combat 36
Decking 37
..Matrix Combat 38
..White ICE/Gray ICE 39
..Black ICE 39
..Running Naked 39
Tables 40
..Names 40
..Cyberware Brands 42
..Vehicle Brands 42
..Cyberdecks 43
..Firearms 44
..Ammunition 46
..Shadowrun Slang 48
..Languages 51
..Brand Names 53
Credits 62
Character Sheet 63
PINK 3 MOHAWK
THE SIXTH WORLD
I
t’s the year 2050. You live in the United Canadian
and American States (UCAS).
PINK 5 MOHAWK
SIXTH WORLD
The internet crashed and burned a long time Cyberware enhances capabilities beyond
ago. Now, its successor is in place: the their natural limits. Bioware is less harmful
Matrix. Specialized hackers, called deckers, than cyberware, but research has only just
use cyber decks (high-tech portable begun.
computers) to surf the 3D environment of
the Matrix. To be able to deal with the You are living in the shadows of the
enormous amount of data, including sensory corporate highrises. You have no system
information, scientists invented a direct identification number. Technically, you are
brain-to-cyber deck connection called not a member of society. You live in the
“datajack”. Corporations employ security shadows. You deal in the shadows. You are a
deckers and harmful anti-intrusion software shadowrunner.
to keep intruders at bay.
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RULES SUMMARY
C
haracter creation in Pink Mohawk is quick and
straightforward.
ATTRIBUTES
SKILLS
HARM
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CHARACTERS
LANGUAGES
FINANCES AND ID
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CHARACTERS
Deckers get Stealth. You get Hack and Physical Adepts get Athletics or Contortion.
choose another special ability: Ambush, Choose two special abilities: Ambush,
Cyberdeck 0, Cyberdeck 1, Cyberdeck 2, Enhanced Senses, Evade, Iron Shirt, Kung
Cyberdeck 3, Sleaze. Fu, Pain Control
Detectives get Stealth. Choose two special Riggers get Drive. You get Vehicle Control
abilities: Contacts, Evade, Lucky, Skilled, Rig and choose one other special ability:
Sleuth Drones, Spider, Evade, Vehicle Control Rig 0,
Vehicle Control Rig 1, Vehicle Control Rig 2,
Faces get Deception. Choose two special Vehicle Control Rig 3
abilities: Contacts, Crew, Lucky, Red Tape,
Skilled. Rockers get Performance. Choose two more
special abilities: Grace, Lucky, Skilled.
Former Company Men get Etiquette
(Corporate). Choose two special abilities: Shamans get Heal. You begin with two
Contacts, Cybercomm System, Cyberears, bound spirits. You get Conjure and choose
Cybereyes, Cyberlimbs, Dermal Plating, one more special ability: Astral Projection,
Skillwires, Sleaze. Meditation, Mend, Journey, Spellcasting (-1
modifier)
Former Wage Mages get Awareness.
Choose two special abilities: Astral Street Mages get Awareness. Choose two
Projection, Conjure, Contacts, Meditation, special abilities: Astral Projection, Conjure,
Spellcasting. Contacts, Mapsense, Meditation,
Spellcasting.
Gang Members get Etiquette (Street). You
get Posse and one more special ability: Street Samurais get Athletics. Choose two
Ambush, Evade, Lucky, Mapsense, Sleaze. special abilities: Cyberlimbs, Cybercomm
System, Cyberears, Cybereyes, Dermal
Plating, Mapsense, Smart-Link, Skillwires,
Wired Reflexes.
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CHARACTERS
PINK 10 MOHAWK
CHARACTERS
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CHARACTERS
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CHARACTERS
Mapsense: You can never get lost in urban Spider: You can attempt to overtake control
environments. of an entire facility's security system.
Massive: You get -2 on your roll when you Vehicle Control Rig 0: You can remote
suffer harm. control drones and vehicles with your mind
Meditation: Recover from harm quicker. from up to 200 meters away.
Mend: You can attempt to neutralize Vehicle Control Rig 1: If you already have
poisons, remove disease or heal 4 harm Vehicle Control Rig 0, you now get an
with a touch. upgrade for your rig, +1 to your rolls when
Metabolism: You can heal 2 harm naturally. controling vehicles.
Pain Control: When you suffer harm, you Vehicle Control Rig 2: If you already have
get -2 to your roll. Vehicle Control Rig 0 and Vehicle Control Rig
Pet: You have a loyal and effective animal or 1, you now get an upgrade for your rig, +2
mystical companion. to your rolls when controling vehicles.
Posse: When in a group of 3 or more, you Vehicle Control Rig 3: If you already have
can take +1 more harm and inflict +1 harm. Vehicle Control Rig 0, 1 and 2, you now get
Rage: If you take any harm during a fight, an upgrade for your rig, +3 to your rolls
get +1 harm on the next attack you make. when controling vehicles.
Red Tape: You can circumvent, avoid or Wired Reflexes: You always go first and can
speed up bureaucratic procedures. react when surprised.
Resistance: You get +1 when resisting the
effects of magick.
Skilled: Pick two more skills for free.
Skillwires: Lets you plug in unlisted skills SKILLS
stored on hardware chips.
Sleuth: When you search for clues, you can Athletics, Awareness, Combat Tactics,
do so quickly and while on the move. +1 Contortion, Deception, Drive, Etiquette,
when trying to find out if someone is lying, Heal, Lore, Nature, Performance, Stealth
though you may not know the cause of their
deception.
Sleaze: You can attempt to quickly pick a
physical lock, pick a pocket, or disable a
physical security trap.
Smart-Link: +1 harm in ranged combat
Spellcasting: You can create magickal
effects drawn from the raw fabric of reality.
Such effects are powerful and wondrous.
However, the risks of weaving such energies
have hazards, both extreme and varied.
PINK 13 MOHAWK
CHARACTERS
LIFESTYLE
LIFESTYLE TABLE
Not every shadowrunner is born with the 2d6 You are a...
proverbial silver spoon in their mouth.
Maybe you were born poor, or you lost your 2 Squatter. You’re homeless.
You start out with
childhood home early on.
1d6*100¥.
With some luck, though, you can start your 3-11 Working Stiff. You live in a
Pink Mohawk adventure as someone who‘s small apartment in a part
of town where it’s not
very well off. suicidally dangerous. Your
lease ends in 1d12
To determine what kind of lifestyle you have months. You start out with
at the beginning of your career, roll 2d6: 1d6*1,000¥.
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DRUGS
C
yberpunks use drugs. Period. It's that simple. The
advances of chemistry have brought up a plethora
of new drugs that give the user what he wants. Of
course, there is no drug without side effects.
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DRUGS
PINK 16 MOHAWK
DRUGS
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DRUGS
LIST OF PRIMARY DRUG EFFECTS of 80%, plus 5% for every point of drug
strength. OD: An overdose of
★ ANTIBIOTIC: These drugs pr event contraceptive drugs can cause sterility.
infection, or stop an existing one. OD: ★ DEPRESSANT: Depressants slow you
Overdosing on antibiotics will cause down. They reduce tension, stress, and
severe nausea and diarrhea for 1d6 days. help you relax. OD: Taking too many
★ ANTICOAGULANT: The opposite of depressants will cause the character to slip
coagulants. Anticoagulants prevent blood into a deep sleep/coma for 1d10 hours.
from clotting. OD: Extreme hemophilia ★ ENHANCED PERCEPTION: The user of
will result in the case of anticoagulant these sorts of drugs starts to notice the
overdose. Even the smallest cuts will most intricate of details. While this adds
bleed heavily. the drug's strength to his Awareness score
★ ANTIDOTE: Antidotes help against for the duration, the user may be
poisons, toxins, etc. OD: Most antidotes overcome by his increased sensory
are almost poisons in their own right, and powers. Loud noises, bright lights, intense
anyone overdosing on them will suffer the tastes, and strong odors have twice the
effects of minor poisoning. normal ef fect on him. OD: Anyone
★ APHRODISIACS: These drugs increase a suffering the effects of overdosing on
person's sex drive and libido. The user will Enhanced Perception drugs will be
be physically uncomfortable unless completely overwhelmed by his senses,
involved in a sexual situation, and in the and cannot perform any actions. There is a
case of some stronger drugs, this may not 25% chance that he will suffer from terrible
even help unless the user is continually hallucinations.
stimulated. OD: The character's sexual ★ EUPHORIC: These drugs make you feel
urges cannot be satisfied, and his state of really, REALLY good. They give a “rush”
arousal will not diminish for up to several that lasts for as long as the drug's
days or weeks. duration. OD: Overdosing on a euphoric
★ ATTRIBUTE INCREASE: This increases an generally makes you very sick, including
attribute for the drug's duration. OD: If an nausea, cold sweats, and either
overdose occurs, roll 1d10. On a roll of sleeplessness or sleepiness.
1-5, you have lost a point from the ★ HALLUCINOGEN: Wow, man, look at the
attribute in question, permanently. butterflies. These drugs make the user see
★ COAGULANT: These drugs cause blood to things that aren't there. While under the
clot, and prevent blood loss. OD: An influence, or “tripping,” the user is prone
overdose of coagulants can cause blood to to see anything his frying imagination can
clot inside a healthy body, unavoidably cook up. Such hallucinations depend on
causing death. the mood of the subject (as well as the
★ CONTRACEPTIVE: These drugs prevent GM!), but aren't usually terrible unless the
pregnancy. They have a base effectiveness drug itself is bad. OD: If overdosed on,
PINK 18 MOHAWK
DRUGS
assume that the hallucinogenic “trip” goes pills. You go to sleep and never wake up.
completely bad. In the case of extremely Assume that without proper treatment,
traumatic hallucinations, mental illness someone who has ODed on soporifics will
may result (ie, phobias, etc.). die or enter a deep coma which will last
★ HYPNOTIC: Hypnotic drugs, in high doses, for 1d10 days.
are used to produce sleep during surgery. ★ STUN REDUCERS : Like pain killers, but
In low doses, they make many users speak these are usually taken before one is
and talk less guardedly about things they actually wounded. OD: In the case of most
might otherwise have trouble speaking stun reducing drugs, an overdose will
about. Due to this side-effect, hypnotics cause the user to become extremely
are routinely used as “truth serums” by hostile and enter a psychotic rage.
corporate, military, and government
agencies. OD: Hypnotics, if taken in large
doses, cause a deep anesthesia for 1d10 LIST OF SIDE AND AFTER EFFECTS
hours.
★ INCREASED ENDURANCE: These drugs Acne, Bloodshot Eyes, Cold Sweats,
include most stimulants. While under the Constipation, Cowardice, Dandruff, Eczema,
influence of these types of drugs, the user Dehydration, Delusions, Depr ession,
has increased energy and stamina. This is Diarrhea, Difficult Respiration, Diuretic,
reflected by adding the drug's strength to Dizziness, Easily Bruised, Excessive
his Endurance skill checks. However, Salivation, Flatulence, Hair loss,
someone under the influence of such a Hallucinations, Headaches, Heartbur n,
drug may have trouble sleeping. OD: In Hives, Itches, Impotence, Increased Pain
the case of an OD, the user can suffer from Sensitivity, Insomnia, Internal Bleeding,
a heart attack. Irrational Fear, Kidney/Liver Failure, Lack of
★ INCREASED HEALING RATE: These drugs Concentration, Light Sensitivity, Loss of
speed up the body's natural healing Appetite, Loss of Inhibition, Memory Loss,
process. OD: If healing drugs are taken to Nausea, Numbness, Paralysis, Paranoia,
the point of overdose, assume that the Psychotic Rage, Reduced Attribute, Reduced
user enters a severe state of shock as the Awareness, Ringing in Ears, Runny Nose,
body attempts to heal nonexistent wounds Sense Reduction, Sexual Arousal, Sleepy,
and injuries. Strange Skin Pallor, Suicidal Tendencies,
★ PAIN NEGATION: Pain killers, plain and Technicolor Excreta, The Munchies, Tremors,
simple. OD: The user can slip into a coma Weight Gain.
for 1d10 hours.
★ SOPORIFIC: Soporifics put you to sleep.
Otherwise known as sleeping pills or
tranquilizers. OD: We all know what
happens when you take too many sleeping
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DRUGS
5 Antidote
6 Aphrodisiac
7 Attribute Increase
8 Coagulant
9 Depressant
10 Enhanced Perception
11 Euphoric
12 Hallucinogen
13 Hypnotic
15 Pain Negotiation
16 Soporific
17 Stun Reducer
18 roll again
Just another Seattle night.
PINK 20 MOHAWK
DRUGS
9 Physiological Addiction
10 Psychological Addiction
12 Death
Shibuya, a district of Tokyo, where you can find every kind of legal and illegal drug.
The Japanese are even more lenient with substances than the UCAS.
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DRUGS
8 Delusions 33 Nausea
9 Depression 34 Numbness
10 Diarrhea 35 Paralysis
19 Headaches 44 Sleepy
24 Insomnia 49 Tremors
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DRUGS
Price: ______________________________________
Legal drugs: 1d100¥
______________________________________
Illegal drugs: 1d100*1d10¥
______________________________________
______________________________________
Krügers Sharp Sense
Primary Effect: enhanced perception ______________________________________
Permanent Effects: coma, numbness ______________________________________
Delivery System: injection ______________________________________
Side Effects: cold sweats, paralysis,
______________________________________
diarrhea, increased pain sensitivity
Cost: 75¥ ______________________________________
______________________________________
Dreamland ______________________________________
Primary Effect: hallucinogenic
______________________________________
Permanent Effects: physical addiction
Delivery System:smoked ______________________________________
Side Effects: delusions ______________________________________
Cost: 25¥ per cigarette ______________________________________
______________________________________
Stinnes Sleep Well, Original German
Formula ______________________________________
Primary Effect: soporific
______________________________________
Permanent Effects: genetic damage,
______________________________________
psychological addiction
Delivery System: liquid ______________________________________
Side Effects: loss of appetite, numbness ______________________________________
in legs, heartburn ______________________________________
Cost: 26¥ per can
______________________________________
______________________________________
______________________________________
Your designs:
______________________________________
______________________________________ ______________________________________
______________________________________ ______________________________________
______________________________________ ______________________________________
______________________________________ ______________________________________
______________________________________ ______________________________________
______________________________________ ______________________________________
______________________________________ ______________________________________
PINK 23 MOHAWK
EXPERIENCE
“Karma is a bitch.”
–Soni Hiko, Bounty Hunter
K
arma is a fancy word for experience. Levelling up
in Pink Mohawk is very simple: Go on adventures
and survive them. What counts as “adventure”?
This is for you, the Gamemaster, to decide. Maybe
it's a simple brief mission if your group has little
time, or maybe it's a long, dangerous, exhilarating
quest that takes the characters around the globe.
You decide.
PINK 24 MOHAWK
EXPERIENCE
KARMA
Level Harm Skills Attributes Abilities Damage Karma Total
1 6 Class 2 Start as a
+1 newbie
without
experience.
2 You have
survived 1
adventure.
3 +1 +1 You have
survived 3
adventures.
4 +1 You have
(max +3) survived 6
adventures.
6 +1 +1 You have
survived 18
adventures.
7 +1 You have
(max +3) survived 28
adventures.
8 You have
survived 40
adventures.
9 +1 +1 You have
survived 75
adventures.
PINK 25 MOHAWK
OPPONENTS
O
pponents usually get one or two weapons, armor,
and a special ability or two. Average opponents
can take 1 to 3 harm before they die a gruesome
death. Powerful enemies can withstand a lot more
harm. Here are some example enemies:
Street Ganger: light weapon, light armor, Posse.
Goodfella: gun, light armor, Family (killing a
mafioso marks you for death with his family).
Lone Star Officer: heavy gun, full armor, Backup
(will call reinforcement in any disturbances,
bringing the heat down fast).
Troll Bouncer: big weapon, light gun, light armor,
Bounce (gets +1 armor when working at his
venue).
MegaCorp Elite Guard: heavy gun + autofire,
grenades, full armor, Wired Reflexes.
Toxic Spirit: acid attack (4 harm), purge attack (2
Harm), no armor, Splash (toxic spirits reflect 1
Harm back whenever they are successfully
attacked), Recover (everytime the toxic
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OPPONENTS
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EQUIPMENT + EXPERTS
“Whadda ya mean
there's a three
magazine limit?”
–Wedge, Mercenary
I
t would be easy to fill pages upon pages with
shopping lists for your character. Undoubtedly:
While this can be fun (for about 10 minutes), it‘s
not what I have in mind for oldschool Pink
Mohawk games.
PINK 28 MOHAWK
EQUIPMENT
PINK 29 MOHAWK
EQUIPMENT
PINK 30 MOHAWK
MAGICK
MAGES
Mages see magickal principles working behind
everything; they use magick formulas (spells) to
bend consensus reality to their will. Mages can
learn to Conjure elemental spirits, but it takes long,
careful rituals to make them work. They do not
have a totem animal. They use their Spellcasting
ability with a +1 modifier (Burned-out Mages get a
-1 for every piece of cyberware they have installed).
PINK 31 MOHAWK
MAGICK
PINK 32 MOHAWK
MAGICK
ALCHEMY-TALISMONGERY
★A potion that can be consumed only once
Alchemy and Talismongery are similar to ★ A salve or balm that can be applied up to
spells, except that the magick is contained three times (cost x3)
within a physical form, typically a potion ★ An object that grants its effects only once
(Alchemy) or an object (Talismongery). to each user
Creating an alchemical object can be quite ★ An object that needs 1 harm of human
risky because of the various chemicals and blood to be used
explosive fumes involved, but using one is ★ An object that needs to be doused with
not inherently dangerous, and usually does holy water to be used
not require a roll. ★ An object (talisman) that works
permanently (costs x10)
Costs
The user will... (pick one):
It costs 1d6*1,000¥ in caustic chemicals,
herbs, and purified minerals, and requires at ★ +1 armor for 3 rounds of combat
least a day to prepare. If you have an ★ +1 to a single Attribute for one minute (if
Alchemists Kit, then it only costs 1d6*250¥ it's a potion)
and takes at least four hours. ★ +1 to a single Attribute as long as the
talisman is worn
Using the right ingredients: roll +INT. ★ Add +2 harm to either melee or ranged
attacks for 3 rounds of combat
6- You get the wrong ingredients, but are ★ Benefit from an Ability for one hour
not aware of it and prepare the potion/ ★ Benefit from a Skill for one hour
talisman — the GM decides what‘ll happen. ★ Inflict 5 harm against a nearby target (6
7-9 You get the right ingredients, but they're harm if vulnerable)
not pure. Reduce effects or duration by half. ★ Instantly heal, 1 harm remains
10-11 You get the right ingredients. ★ Know the answer to one question
12+ You get especially potent ingredients. ★ Not feel pain
Effects are twice as good. ★ Perform a superhuman feat (flying, breathe
underwater) for 1 minute
Usually, potions have a one-time effect that
lasts for a certain time. Talismans usually
work permanently, but costs more.
Alchemists start with three magickal Spell Focus (talisman): The user gets +1
formulas, and may learn more through to his spellcasting rolls, as long as they
research or experimentation. These formulas wear it. For an alchemist with a kit, it
are built much like spells, picking one option costs 1d6*250¥ *10 = 1d6*2500¥ to
from each of the following. manufacture.
The Potion/Talisman is... (pick one):
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MAGICK
CONJURE
Once summoned, you can converse with it ★A portion of the spirit or spirit’s flesh
and ask it questions, for spirits possess many ★ Signing a contract with the spirit
secrets unknown to mortals. It is always ★ A sacrifice worth 10 harm
easier to conjure a type of spirit that lives in
the appropriate environment, ie, a shaman
When the spirit is Bound, it can be
trying to conjure a city spirit in downtown
summoned to perform a single deed,
Seattle will have a much easier time than his
typically answering questions or using
colleague trying to summon a tree spirit in
baleful magick (as controlled by the GM)
the middle of an industrial complex.
without any risk to the Summoner. Anything
beyond that will require some very tricky
Binding spirits negotiations, as the spirit will do anything to
twist your requests to its own evil desires.
You can also attempt to bind a spirit. Binding
Conjurers start with two bound spirits. A
is always risky, as the spirit will try to take
spirit will be set free when the sun goes
every advantage of unwary mortals, It
down.
requires a circle to be drawn in orichalcum
powder during an hour-long ritual, as well as
one of the following:
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MAGICK
SPELLCASTING
PINK 35 MOHAWK
COMBAT
G
etting hit: you suffer the harm of the attack minus
your Armor.
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COMBAT
• You lose track of someone or something When you suffer 6 or more harm in total,
you’re attending to. you are about to die. Choose between the
• You miss noticing something important.
following options:
• come back with all attributes reduced by 1
On a miss, the gamemaster can nevertheless point
choose something from the 7–9 list above. If • come back with the ability to Spellcast at
she does, though, it’s instead of some of the -2 the Spellcasting roll
harm you’re suffering, so you take -1 harm. • keep your character, but change their class,
and any +2 or +3 attribute is now at 0.
Player Characters: Injuries • die.
For each 1 harm the character suffers, you Non-Player Characters: Injuries
make a checkmark on your character‘s harm
Meter. 1 harm: cosmetic damage, pain
2 harm: wounds, likely fatal
When you suffer 2 harm in total: the 3 harm: terrible wounds, fatal
damage will go away by itself with time. 4 harm: immediately fatal, mangling
5+ harm: bodily destructive
When you suffer 3 harm in total: the
damage won’t get worse or better by itself. Of course, there are non-player characters
who are forces of nature, powerful and
When you suffer 4 or more harm in total: mighty. Those can take more, sometimes
unstabilized injuries will get worse by much more harm. Use your common sense
themselves, stabilized injuries will not, and here.
it’ll get better only with medical treatment.
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DECKING
H
ow to move around in the Matrix without being
caught. Deckers plug a cyberdeck into their brain.
Cyberdecks are hi-tech portable Matrix computers
that enable them to interact with the elaborate 3D
environment of the Matrix. They look strikingly
similar to keytars. They run the latest software on
their hardware because, let's face it, any self-
respecting decker would do exactly that. They
either swap, buy or code their shit themselves. In
the Matrix, they are represented by a 3-D virtual
construct called Persona.
Persona
PINK 37 MOHAWK
DECKING
To write and update code, a decker has to ★ Access (verifies your legality in the
spend time. At the end of a week, the player system)
of the decker character rolls +INT. A Miss ★ Barrier (slows down virtual movement)
means the decker couldn’t find the time to ★ Scramble (tur ns the contents of a
write code: all rolls in the Matrix will be at -1 datastore, or individual files, into garbled
unless the decker spends 24 hours junk)
exclusively to update his programs.
Gray IC Variants
Decking
★ Acid (attacks your Persona; if successful,
When you use your cyberdeck to all your rolls in the Matrix are -1; also
manipulate or retrieve data from other called Binder, Jammer or Marker)
computers or networks, or engage in
★ Blaster (damages or crashes your Persona;
cyber-combat, roll +INT.
if it crashes the Persona, it immediately
attacks the cyberdeck. Roll +INT: 6- Blaster
• 6-: Things go belly-up, and the
turns your deck into useless junk)
Gamemaster decides what is happening
★ Killer (attacks your Persona)
now. It‘s possible and probable your deck
★ Tar Baby (resembles White IC, crashes
has been destroyed, damaged or been
your deck)
messed with. It‘s also possible you are
★ Tar Pit (like Tar Baby, only it poisons all
attacked mentally, by so-called Black IC
copies of the Persona utilities the deck has
programs. These attacks can be fatal.
stored. Spend 1d6 hours to fix that)
• 7 - 9 : A m i x e d s u c c e s s . Yo u g a i n
★ Trace (locks onto the decker's access path
something, but you also lose something.
and locates their entry point in the Matrix.
• 10+: It goes smoothly.
Black IC
Intrusion Countermeasures
Black IC behaves just like Killer IC, but it
Corporations don‘t like it when someone
attacks the decker instead of the Persona. If
decks into their networks and does things.
attacked by Black IC, the decker has two
So they install different types of Intrusion
options:
Countermeasures, or „IC” (pronounced like
„ice”) in short. They also pay security
★ Hang Tough: roll +INT to withstand the
deckers to interfere with decking attempts
virtual onslaught and keep trucking online.
or make short work of intruders.
6: Suffer 6 harm. 7-9: Suffer 3 harm. 10:
Suffer 2 harm.
The following list will hopefully give you
★ Cut and Run: You try to jack out. Roll
some neat ideas.
+WILL: 6: the IC scores a 4 harm hit and
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DECKING
Running naked
PINK 39 MOHAWK
TABLES
N
ames. All names taken from http://donjon.bin.sh/
scifi/name/#cyberpunk
Male
PINK 40 MOHAWK
TABLES
Kata Suke, Tsaka Katsa, Maka Shitei, Yagan Loskova, Makra Bova, Anarya Malcheva,
Hige, Maka Mane, Hase Ichin, Matsu Fumi, Andraga Leva, Alera Dolgana, Inale Ginova,
Mizu Gito, Mizu Romo, Toyota Maro, Ogan Vilmaya Yakovar, Leksiya Myatovoi, Xena
Tetsai, Take Buro, Sakai Taro, Uran Katsai, Manova, Vela Motina, Anina Toffilai, Makria
Yoban Yokin, Moto Naru, Toshi Sahi, Kata Osulin
Sami, Taki Shide, Ignald Karakaya, Arav
Gina, Yurik Bukhuky, Gori Bunova, Adir
Neyeva, Ladi Bochena, Riani Mikhuba, Decker Handles
Kopos Reskina, Kaziv Kharova, Ladi Cheva,
Sandri Shine, Viktii Lanchovtsii, Friliy Kova, Perfect Angel, Radical Deck, Shady God,
Gori Fyevichai, Vlukonst Bedenko, Zivas Angry Saint, Angry Phoenix, Angry Lion,
Chenkiny, Lukyan Kovtusi, Gustii Krezhnova, Radical Gibson, Enigma, Merlin, Serial
Geni Penchenko, Markof Bogina Vector, Tengu, Neon Jack, Warlord, Strange
Phantom, Shady Edge, Steel Flynn, Deviant
Female Warlord, Neural Node, Deviant Alice,
Templar, Binary Nene, Bobby Tables, Lucifer,
Denisse Caldera, Calista Carthen, Phoebe Prime Nikita, Acid Shogun, Dead Lion,
Riordan, Rosette Hewett, Ai Castiglione, Quantum Link, Chrome Zero, Quantum
Ashlea Alessandro, Ardelia Sharpey, Denisse Dante, Vagabond, Shady Tempest, Grim
Vanlaere, Sarai Flanigan, Cherlyn Sarratt, Comrade, Terminal Warlord, Merlin, Psycho
Lynna Melchor, Phoebe Konicek, Makeda Sync, Master Ghost, Analog Exile, Infinite
Reade, Chasidy Wescott, Cayla Markell, Loop, Chrome Agent, Golden Hunter,
Denisse Vanlith, Makeda Simril, Lashell Golden Alice, Quantum Ninja, Digital Jack,
Forgrave, Teisha Vilchis, Evelynn Carthen, Agent Chaos, Anne Bonny, Terminal Adept,
Zhe Wa-Na, Qu Hu-Shu, Toy Yong-Ru, Lee Rogue Storm, Psycho Link, Corrupt Lion,
Yan-Ku, Chieu Shiao-La, Yuan Ku-Lu, Chao Ji- Kernel Panic
Xiao, Joe Jui-Fei, Goei Rou-Fei, Mao Mo-Shu,
Goei Xue-Yak, Gao Mao-Hi, Ang Mao-Sho,
Pi Li-Hu, Chiu Ji-Xue, Xiao Qiu-Bo, Toy Yeng-
Xue, Tsai Si-De, Kao Bao-Xa, Shoe De-Miao,
Okan Seko, Tami Kiko, Yawan Mako, Saki
Sumi, Mini Sako, Himo Chito, Kata Kichi,
Kawa Orun, Take Toko, Omon Mako, Kami
Akun, Kawa Fumi, Yaran Anan, Tsado Kine,
Kama Hiko, Kura Sako, Sona Kami, Sego
Suku, Kama Einan, Soni Hiko, Lara
Mandenky, Domaya Cher odol, Vetla
Gorcheba, Ashale Sashkusi, Zina Nova,
Etlalya Ikov, Vikta Kova, Gasha Rova, Sulya
PINK 41 MOHAWK
TABLES
Vehicle Brands
CYBERWARE BRANDS d30
d12 Brand Name
1. Buick (cars, General Motors)
1 Psiberstuff 2. Cadillac (cars, General Motors)
3. Pontiac (cars, General Motors)
2 Kiroshi
4. GMC Trucks (cars, General Motors)
3 T-Maxx 5. General Dynamics (boats)
6. Mostrans (hovercrafts)
4 Dynalar
7. Pratt&Whitney (planes)
5 Cytech 8. BMW (cars and motorbikes, Saeder-
Krupp)
6 Cyphire
9. Messerschmidt-Kawasaki (motorbikes,
7 Zetatech Saeder-Krupp)
10. Eurocar (luxury cars, Saeder-Krupp)
8 Biotechnica
11. Vulkan (planes, Saeder-Krupp)
9 Geotech 12. GIAT Industries (military vehicles,
Saeder-Krupp)
10 Nikkon or Zeiss
13. Chrysler-Nissan (cars)
11 Meade 14. Toyota (cars)
15. Daimler-Benz (cars)
12 Tritech or Kurasawa
16. Ford (cars, produces for DocWagon and
Lone Star)
17. Opel (cars, Ford)
18. Peugeot (cars, Ford)
19. Skoda (cars, Ford)
20. Jaguar (cars, Ford)
21. Range Rover (cars, Ford)
22. Citroen (cars, Ford)
23. Mitsuhama (drones and vehicle-rigs)
24. Daihatsu-Caterpillar (heavy industrial
vehicles)
25. Ferrari (sports cars)
26. Honda (cars and motorbikes)
27. Mitsubushi (cars)
28. Porsche (sports cars)
29. Fiat-Renault (cars)
30. Volkswagen (cars)
PINK 42 MOHAWK
TABLES
9 WuTech 9 “Master”
10 Zetatech 10 “Captain”
11 Worldsat 11 “Navigator”
2 Powerhouse 12 Legbiter
3 Reactor 13 Sanglamore
6 Skysurfer 16 Leah
8 Glyde 18 Vengeance
10 Excalibur 20 Scalpel
PINK 43 MOHAWK
TABLES
PINK 44 MOHAWK
TABLES
FIREARM TABLE 1
d8/d4 1 2 3 4
FIREARM TABLE 2
d8/d4 1 2 3 4
PINK 45 MOHAWK
TABLES
18 A state 18 Expansive
PINK 46 MOHAWK
TABLES
AMMUNITION BRANDS
d6 Brand Name
1 Spartan
2 Tsunami
3 Glaser
4 TOWA
5 Militech
6 Starburst
PINK 47 MOHAWK
SLANG
PINK 48 MOHAWK
SLANG
PINK 49 MOHAWK
SLANG
PINK 50 MOHAWK
LINGO
PINK 51 MOHAWK
LINGO
Nilotic: Bagirmi, Dinka, Fur, Kanembu, Semitic: Amharic, Arabic, Harari, Hebrew,
Kanuri, Koman, Luo, Maban, Masai, Nuer, Neo-Aramaic, Tigré, Tigrinya.
Sango, Shilluk, Songhai, Wadai. Sino-Tibetan: Burmese, Cantonese, Hakka,
Oto-Manguan: Mixtec, Otomi, Zapotec. Kashmiri, Lao, Mandarin, Min, Nepali, Shan,
Papuan: Dayak, Negrito, Papu. Thai, Tibetan, Wu, Yueh.
Perkins-Athabaskan: A sign language often Siouan: Catawba, Crow, Dakota, Hidatsa,
used by Sasquatches. Omaha, Osage.
Romance: Amazonian Portuguese, Catalan, Slavic: Belorussian, Bulgarian, Czech,
Fr ench, Galician, Italian, Portuguese, Georgian, Macedonian, Polish, Russian,
Provençal, Romanian, Spanish. Serbo-Croatian, Slovak, Slovene, Ukrainian.
Salish: Chehalis, Okanagon, Salish. South Amerindian: Arowakan, Aymara’,
Cariban, Cuna, Epera,
M a p u d u n g u n
(Araucanian), Matar o,
Ngäbere (Guaymi), Páez,
Quechua, Tupi-Guarani,
Waica, Yanomani.
Sperethiel: Elvish
Tlingit
Tsimshianic: Gitxsan
(Nisga’a), Tsimshian.
Tungusic: Evenki
(Tungus), Nanai, Xibe
(Manchu).
Turkic: Azerbaijani,
B a s h k i r, C h u v a s h ,
Gagauz, Kazakh, Kirghiz,
Tatar,Turkish, Turkmen,
Uzbek, Yakut.
Ugrian: Magyar
(Hungarian), Ostyak,
Vogul.
Uto-Aztecan: Aztec,
Comanche, Hopi,
Nahuatl, Paiute, Papago,
Pima, Shoshoni,
Tarahumara, Ute.
Zuni
Cao Erikson, physical adept
PINK 52 MOHAWK
TABLES
55 Schraderbräu 55 Annagramma
56 Screaming Viking 56 The Clean Genes
61 Otter's Crest 61 Dead Letters
62 Old Monk's Bell 62 Crackroach
63 Orbital 63 Mosh Potato
64 Tandoor 64 Mold and Magic
65 Riland's Dark Water 65 The Good Nothin's
66 Allison's Amber 66 Bugdance
PINK 53 MOHAWK
TABLES
BARS CHEMICALS
d66 Bar Name d66 Chemical Name
11 Bapoon 11 tridiamofic salene
12 Club Plastika Café 12 berate magdate
13 Tildé Restaurant 13 oxyfuretium estium
14 King Chard Steakhouse 14 gallene perveride
15 Futura Grill 15 oxy-dimeramoid cerium
16 Ahui 16 hypo-triferonide estyl
21 Django Restaurante 21 lanide chlorurium
22 Café Fish, Fat and the Otter 22 tocic pentacerite
23 Shoots & Spears 23 di-polyecetium tocide
PINK 54 MOHAWK
TABLES
CIGARETTES COCKTAILS
d66 Cigarette Name d66 Cocktail Name
11 Red Apple 11 Winter Death Lime Tropical
12 Morley 12 One Fizz Splash
13 Wilmington 13 Death Punch
14 Capitol W Lights 14 Apple Pink
15 Llama 15 Tropical Shot
16 Chal 16 Breeze Lemonade
21 Manitoba 21 Precious Thunder
22 Nature American Sprite 22 Cherry Blossom Vodka
23 Cancer Sticks 23 Innocent Tremor
PINK 55 MOHAWK
TABLES
COMPANIES DEMONS
d66 Company Name d66 Demon Name
11 Integral Technologies 11 Zamalahr
12 Porphyria 12 Bitoxach
13 Blade 13 Sabnuhn
14 Arcady 14 Wuorach
15 Inspire 15 Demach
16 Inclusive 16 Feabuhr
21 NAEC 21 Staedun
22 Panafrican 22 Gruonohna
23 Goldmund-Teller 23 Culruiran
24 Universal 24 Marweaxon
25 Global 25 Shaxsur
26 Tonkatsu 26 My'ma
31 Gengrove 31 Gasbirius
32 Mirai 32 Ne'yes
33 Featherstone 33 Marroalan
34 Lucid Dreams 34 Za'res
35 Fountainhead 35 Rosmalas
36 Mars 36 Romadras
41 Gellar-Cuzin 41 Gaaplusci
42 Kenshiro 42 Ose-cus
43 Omni Consumer Products 43 Zu-de
44 Matsundai 44 Rasbale
45 Everleaf 45 Za-croha
46 Interglobal 46 Buer'rax
51 YoYoDyne 51 Phisgos
52 MegaCorp. 52 Lutzavelial
53 CyberDyne 53 Licormo
54 UMA SaG 54 Rielaar
55 Polyhedral 55 Metcuhlesra
56 Sparktec 56 Tyasbadgor
61 Flipcatch 61 Ralesh’odo
62 Fever 3 62 Ler-ara
63 Gravity Blue 63 Huldrid
64 Zing Bros. 64 Ghar’i
65 ElectrOrb 65 Mahish’el
66 Matush Manhunt 66 Impai
PINK 56 MOHAWK
TABLES
PINK 57 MOHAWK
TABLES
MOBSTERS HERBS
d66 Name d66 Herb Name
11 Caden 'Poison' Salce 11 Aggacress
12 Esuperio 'Pink Panther' Sinatra 12 Ichiamric
13 Eligio 'Action Jackson' Bonato 13 Sloyogon
14 Javon 'The Horse' D'Ovidio 14 Pijeonder
15 Nestor 'The Rat' Rosini 15 Noseafron
16 Koby 'The Suit' Madson 16 Sea Barberry
21 Demetrio 'The Referee' Burtt 21 Sapphire Dill
22 Draven 'Action Jackson' Stocks 22 Pygmy Sumac
23 Tullio 'Merciless' Carrow 23 Winter Savory
PINK 58 MOHAWK
TABLES
PINK 59 MOHAWK
TABLES
24 Milladore 24 Wizards
25 Boiling Springs 25 Growlies
26 Perdido Beach 26 Barbarians
31 Spillertown 31 Snowflakes
32 Bodega 32 Jingles
33 Concorde Hills 33 Barbarians
34 Mahanoy City 34 Smoots
35 Orrin 35 Milkies
36 Jellico 36 Whippersnappers
41 Weirton 41 Rifrafs
42 Deseret 42 Grumbles
43 Kailua 43 Rebels
44 Ellisburg 44 Mumbles
45 Murraysville 45 Drivers
46 Rozel 46 Lasers
51 Mendota 51 Puds
52 Cottonwood 52 Sugies
53 Port Sulphur 53 Pasties
54 Adairville 54 Smoots
PINK 60 MOHAWK
TABLES
VIDEO GAMES
d66 Game Name d66
11 Blood Rage 11
12 Solitary Haven 12
13 Invade of Immunity 13
14 Protect of Privilige 14
15 World and Embers 15
16 Prototypes and Heroes 16
21 Fireflight 21
22 Farsite 22
23 Deadblast 23
24 Farmind 24
25 War Enigma 25
26 Evil Death 26
31 Mysteries of Lies 31
32 Orcs of Blasphemy 32
33 Oracle and Monsters 33
34 Death and Sin 34
35 Firepiece 35
36 Embermore 36
41 Evocraft 41
42 Anticast 42
43 Boxing Revolution 43
44 Olympic Super Stars 44
45 Underdogs of Premier League 45
46 Coaches of Playoffs 46
51 Managers and Medals 51
52 Golf and Whitewater 52
53 DodgeballX 53
54 Karatelife 54
55 Freestyleace 55
56 Speedstyle 56
61 Honorbound Commander 61
62 Mutant Twilight 62
63 Tales of Supremacy 63
64 Fields of Peace 64
65 Magic and Bombs 65
66 Liberation and Death 66
PINK 61 MOHAWK
CREDITS
PINK 62 MOHAWK
Name:________________ Street Name:__________________ Sex:____
Race:___________ Karma:____ Archetype:_________ Money:_________
ABILITIES
ALLERGIES
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Severity: ______
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EQUIPMENT WEAPONS
Type Damage
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CONTACTS SPELLS
Name
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Persona:
Notes
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VEHICLE
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