Solutia

You might also like

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 6

Entrance

Pick up the skull and the left key, use your sword on the roots and pick up right
after the root with the headset. Finally, use the key to open the door and go.

Antechamber

Take torches on either side, hit the lever, use the key and unveiled on the left on
the door and pass it.

Alcove

Open and read the book on the altar to learn the fate Invokan, get the two torches
and take the hallway to the right.

Open and go to the first door on the left in the hallway.

Cellar

Use the torch on the ice block right, open and read the scroll to learn the fate
Aggap, ignore the key trapped in the ice on the left, as well as frozen spider, and
through the door.

Dragon's Nest

Equip directly iron shield placed on the ground to withstand the dragon's breath,
pick up the hammer and skull with glasses, then beat a retreat before your shield
melts.

Back in the hallway, through the door at the bottom center.

Crypt

Hit the three torches successively starting from the left, open the two tombs from
the bottom, use your torch on the body embalmed, obtain and equip a shield as well
as the brand new engraved skull and down through the opening in the center.

Mirrors

Take the torches on the wall (be sure to use a new torch on your lit torch when it
begins to weaken), choose your hero and make him use the big rock in the middle to
reach an early passage. Finally, double-tap the second mirror from the left with
your hammer to reveal a door, yet locked.

Gears

Then return to the dungeon entrance, in the first box of the game, and place your
engraved in the first notch above the door head. Then use your Aggap on the hatch
in Antechamber to open out, then come to the door in question, and then
successively hit the first lever once, twice the third lever and the button on the
left.

Grotto

Then go back in the Alcove, use your torch on green candle flame, hit the far wall
friable, enter the cave, pick up the arrow bouncing off your light shield and
landed on the floor, then take the small passage To the left.

Passage
Cross the bridge on the left, use your torch on the green spectrum, pick up his
cloak and the two torches on the walls and through the door.

Sewer

Open and read the scroll to learn the fate Entraiz, open the hatch to the ceiling
to create a shortcut to the hall of mirrors, pick up the metal bar and use it on
the bars right to open a passage.

Wizard's den

Use the fate Invokan on the stele to trigger a scene, pick up the Silver Orb, which
you can use to capture and use elementary and return to Antechamber to throw again
a look at the levers.

Gears

Hit twice on the first lever once the second and once in the third before pressing
the switch, then made their way to the Cellar.

Again, use your Silver Orb on basic ice to capture, return to the corridor and go
through the last door still closed, the right one.

Cavern lake

Use your orb containing elemental ice on the lake to freeze, approach the skeleton
stuck in the rock, take the key around his neck, go back to the lake and use your
torch on your frozen orb for power take it back.

Move then straight ahead twice to reach Hideaway, pick up the skull carved close to
the body and return to the levers under the hatch.

Gears

Hit this time twice the middle lever once and the right one before you press the
button, use your metal bar on the gear at the bottom left to get it back, back to
the entrance, place your second skull in the second notch and get the first again
using your bar above.

Waterfall

Then go back into the room after the lake for the presence of a waterfall and a
water elemental, capture it in your orb and go at the two bridges.

Footbridges

Again, use your orb to the fire the fire in front of you to turn it off, hit it
with your hammer and get the grapple metal before turning back.

Waterfall

Capture again the water elemental and back near the lake, use your cloak in the
water to wet it: you'll see why later.

Mirrors

Back in the hall of mirrors, use the key obtained on the skeleton of the lake on
the door revealed earlier and go through it.
Furnace

Do not try to reach the back door and instead use your orb over the flames around
you: otherwise, a dragon would make his appearance and your Water Elemental would
be powerless against him. Open and then proceed anyway the door at the bottom.

Grate

Place the gear recovered earlier on the left, use the spell Entraiz on the grid for
the lift and use your metal bar on your gear to retrieve it. Then cross the room of
the circle to the entrance of the castle.

Courtyard

Go to the wells, equip gauntlets you find there, go back and take the rope that you
used to go down. Use it with the grapple previously obtained in order to have a
functional object and use it on the left window above the drawbridge.

Climb, simply hit the lever and back down to gain entry.

Grand hallway

Simply hit the goblin that will bar the road with your fist gantel�, finish him
with the sword, loot him to get a red crystal, pick up his cape and grab the
torches here and there before passing the third door from the left.

Banquet hall

Here, simply pick up the poker on the left before crossing the center door at the
bottom. You pass by this place several times to access the various towers.

In the following passage, again hit the new goblin gantel� your fist, grab his
helmet and through the door on the left down the stairs in stride.

Watch tower

Pick up the bow on the ground, open the bag to retrieve a key and a scroll learning
the fate Flumoris you then return to the banquet hall for using said key on the
left door at the bottom.

West tower

You are now faced with two goblins: use the spell obtained earlier to stun
Flumoris, hit them with your fist and finish them to the sword to smoothly conduct
the case. Retrieve the piece of armor, loot the bodies to get their hands on a red
crystal, take the torch on the wall and go up three times.

Open the door on the right once you reach the top to trigger a scene and find
yourself facing a werewolf, combine the bow and arrow recovered in the cave there
is a long time for this now, then use the bow and armed on the creature. Open the
right office to retrieve some useful items, including a key, open the bag and got
to get a second key and return to the banquet hall to use the first key obtained on
the nearest door to the left.

South tower

Mount two levels, open the door to find the music room, pick up the flute on the
desktop, open and read the scroll on the right to learn the fate Ascensur, go out
and get a level to get into an apparently empty room .

Then use the spell Flumoris to reveal the contents of the room, take the scroll and
the two torches, read the scroll to learn the fate Sparrx and return to the banquet
hall to spend the last door still closed.

North tower

Climb to the top of the tower, use the second key obtained against the werewolf on
the left door, start the Sparrx out of the sky to attract wyvern Use the steak on
the creature to bait, take him the Bladed Sun hanged about his neck and pull. Open
the right door, take the lightning rod on the right and retrace your steps back to
the bedroom of the circle.

Circle chamber

Use Ascensur out on the slab in the center, approach you, and then bring a sweet
way to climb to the top of the south tower.

South tower

At the top of the tower, hit the brambles that block the door to destroy them with
bare hands, type, approach light from the ceiling and grab the Golden Thorn, one of
the artifacts needed to finish the game. Go then into the opening at the back of
the room, open the chest to get their hands on the scroll containing the spell
Runy'tr and a key, then return to Grand hallway to get through the first door on
the left.

Library

Pick up the book right on the desktop, read the left, making sure to equip glasses
dislodged skull found in the nest of the dragon to be able to read and learn the
fate Placleer, then approach the shelves just right cards nailed to the wall.

Place the sealed into the notch at the top right book, then open the books shown on
the image below in the following order: 6th in the bottom row, third from the
bottom row, 17th from the top row 19th from the bottom row, 13th from the bottom
row and then 5th in the top row. Then activate the book sealed placed earlier and
you will open a secret passage.

Study

In this little secret lab, use your torch on one of the homes to start a fire,
throw a log burned in the fire in question to have a fire elemental and capture it
in your orb. Then use the spell rune Runy'tr on the ground to retrieve it, then use
your blank parchment on the globe to print a map on it. Then towards the first
floor of the west tower.

West tower

Enter the room filled with darkness on the 1st floor, cast the spell rune Runy'tr
on the top right, use your Fire Elemental at the center of the room for him to
fight with the basic shade, double-tap the wall with your fists gantel�s, hit the
crack at the horn with your hammer and get the Platinum Horn.

Get out, go up two floors, enter the prison and talk to the Djinn to you that
states puzzles. For the first, use your torch on poker to make him blush before
using the Djinn, the second show him the map printed on parchment, for the third
give him the root harvested at the beginning of the game and Finally add any object
to the fourth to return to the beginning of the dungeon.

Entrance

Give yourself a field day by drinking the contents of the vial violet to heal you
from the curse of the banshee, then place your engraved in the first notch above
the door before entering the skull. Look in the door, replace your gear, make a
left-left-middle-right sequence with the levers and go back to the first skull.

Hideaway

Back behind the waterfall after the lake, use the spell on rune Runy'tr left to
recover and go into the hall of mirrors while passing through the fifth from the
left to be transported elsewhere.

Inner keep

Open the bag close to the body to recover a scroll that will teach the fate
Crysalys, use the spell on rune Runy'tr near dilapidated stairs and exit the room.
Outside, turn the woodpile with your torch, climb to the top via the stairs around
the dungeon, and then use your knife three times on the flute recovered previously
before using it.

The tornado subsided, capture the air elemental with your orb, then return to the
hall of mirrors.

Grate

Make a small detour to the box just before the chamber of the circle, to use the
rune Runy'tr on the wall and turn back to the two bridges.

Footbridges

Use your air elemental hero to levitate, cross the dangerous bridge right in order
to reach a secret room, and place the runes in your possession as in the picture
below.

Then pull the string to the far left and use the Golden Thorn on the stick created
to save time. Then go back into the great hall of the castle.

Guardroom

Make sure to wear the three pieces of Goblin equipment and through the door on the
far right. You then have no time to lose if you do not want your disguise is
discovered: take the crossbow and the two tiles on the bench in front of you and
back out towards the Grotto at the beginning of the game.

Grotto

After clearing the arrow is for you, arm and shoot your crossbow twice in the
opening height: so you can eliminate both and goblins can go claim the black ax on
the head of the ancient creature. Then towards the banquet hall in the castle and
the esplanade.

Battlement

Place the lightning rod in the hand of the statue of the environment to attract
lightning, capture elemental lightning in your orb, return to the previous hallway
and open the right door adorned with a lion key.
Ornate chamber

Hit the left statue with your hammer twice in a row to create a safe passage to the
catacombs and take a look at the mural at the back of the room before you rush.

Catacombs

First go straight down the ladder, go straight and use your iron bar on two large
blue crystals to extract and recover. Turn back three times, go right, use
elementary lightning on enemies to send them back into their holes and can move,
open the bag to find another crystal and go left.

Go straight, turn up, collect a black crystal, enter the room right in front of a
white crystal to recover ground on the left and back six times back and this time
take the right lane.

Collect two red crystals before descending, reap in two more, then continue
straight before finally take the right fork to reach the chasm.

There have your crystals like the picture below after you have approached the
pillar, cross, turn left at the fork and continue until you reach the giant skull.
Use Invokan on the obelisk to trigger a scene (be sure to remove your equipment
Goblin if applicable), capture Lakmir in your orb, combine it with your stick,
place the Bladed Sun on the fourth finger from the left and use the Platinum Horn
to finish.

In the final room, then use the Rod of Ages on one of three flying entities and
enjoy the end of the Shadowgate, after already announced.

You might also like