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hound a deadly

coin
sharpshooter
crew and tracker
Weaver Slane "Half Moon" special abilities playbook xp insight xp

name alias ● sharpshooter: you can push yourself to do one of the ● ● hunt
following: make a ranged attack at extreme distance beyond ● study
what’s normal for the weapon — unleash a barrage of rapid
Scarred man, concealed. Hooded coat, mask covering half face. fire to suppress the enemy. ● ● survey
look focused: you may expend your special armor to resist a
tinker
consequence of surprise or mental harm (fear, confusion, losing
Akoros Military (Unity War vet, sniper) track of someone) or to push yourself for ranged combat or
tracking.
prowess xp

heritage: akoros - the dagger isles background: academic - labor - law finesse
iruvia - severos - skovlan - tycheros trade - military - noble - underworld ghost hunter: your hunting pet is imbued with spirit energy. ● ● prowl
it gains potency when tracking or fighting the supernatural,
and gains an arcane ability: ghost-form, mind-link, or arrow- skirmish
Dependent on a drug to escape from pain and trauma swift. take this ability again to choose an additional arcane wreck
vice: faith - gambling - luxury - obligation - pleasure - stupor - weird ability for your pet.
stress trauma cold - haunted - obsessed - paranoid scout: when you gather info to locate a target, you get +1 resolve xp
effect. when you hide in a prepared position or use camouflage,
reckless - soft - unstable - vicious you get +1d to rolls to avoid detection. attune
harm healing command
survivor: from hard won experience or occult ritual, you are
project clock: immune to the poisonous miasma of the deathlands and are able consort
need fill to drop to subsist on the strange flora and fauna there. you get +1 sway
3 help all harm by 0 1 2 3 4
one level stress box.
armor uses tough as nails: penalties from harm are one level less severe bonus die
2 -1d (though level 4 harm is still fatal).
armor vengeful: you gain an additional xp trigger: you got payback push yourself (take 2 stress)
-or-
less heavy armor against someone who harmed you or someone you care about. if accept a devil’s bargain
1 effect your crew helped you get payback, also mark crew xp.
special armor load
veteran: choose special abilities from other sources:
earning xp ◆ 3 light ◆ 5 normal 6+ heavy
every time you roll a desperate action, mark xp in that action's attribute.
at the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or
equipment
2 xp if that item occurred multiple times. ■ Fine pair of pistols
you addressed a challenge with tracking or violence. ■ ■ Fine long rifle
you expressed your beliefs, drives, heritage, or background. Electroplasmic ammunition
you struggled with issues from your vice or traumas during the session. ■ A fine trained hunting pet
■ Spyglass
planning teamwork ■ Spiritbane charm
choose a plan, then provide the missing detail assist a teammate: pay 1 stress to give +1d a blade or two
for the operation: throwing knives
assault: point of attack occult: arcane power lead a group action: everyone rolls a pistol a 2nd pistol
a large weapon
deception: method social: connection protect a teammate: take a consequence
an unusual weapon
stealth: point of entry transport: route set up a teammate: improve position armor +heavy
burglary gear
climbing gear
deadly friends note: these fields are editable if necessary gather information
arcane implements
steiner, an assassin what do they intend to do?
documents
how can i get them to [x]? subterfuge supplies
celene, a sentinel what are they really feeling? demolition tools
melvir, a physicker where are they vulnerable? tinkering tools
where did [x] go? lantern
veleris, a spy
how can i find [x]? load: 1111
casta, a bounty hunter what's really going on here?
long-term projects and notes
segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

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