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User (computing)

Within a computer program or website, a user is often


represented by an abstract icon of a person
A user is a person who utilizes a computer
or network service. Users of computer
systems and software products generally
lack the technical expertise required to
fully understand how they work.[1] Power
users use advanced features of programs,
though they are not necessarily capable of
computer programming and system
administration.[2][3]

A user often has a user account and is


identified to the system by a username (or
user name). Other terms for username
include login name, screenname (or
screen name), account name, nickname
(or nick) and handle, which is derived from
the identical Citizen's Band radio term.

Some software products provide services


to other systems and have no direct end
users.

End user
End users are the ultimate human users
(also referred to as operators) of a
software product. The term is used to
abstract and distinguish those who only
use the software from the developers of
the system, who enhance the software for
end users.[4] In user-centered design, it
also distinguishes the software operator
from the client who pays for its
development and other stakeholders who
may not directly use the software, but help
establish its requirements.[5][6] This
abstraction is primarily useful in designing
the user interface, and refers to a relevant
subset of characteristics that most
expected users would have in common.

In user-centered design, personas are


created to represent the types of users. It
is sometimes specified for each persona
which types of user interfaces it is
comfortable with (due to previous
experience or the interface's inherent
simplicity), and what technical expertise
and degree of knowledge it has in specific
fields or disciplines. When few constraints
are imposed on the end-user category,
especially when designing programs for
use by the general public, it is common
practice to expect minimal technical
expertise or previous training in end
users.[7]

The end-user development discipline blurs


the typical distinction between users and
developers. It designates activities or
techniques in which people who are not
professional developers create automated
behavior and complex data objects
without significant knowledge of a
programming language.

Systems whose actor is another system or


a software agent have no direct end users.

User account
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A user's account allows a user to


authenticate to a system and potentially to
receive authorization to access resources
provided by or connected to that system;
however, authentication does not imply
authorization. To log into an account, a
user is typically required to authenticate
oneself with a password or other
credentials for the purposes of
accounting, security, logging, and resource
management.

Once the user has logged on, the operating


system will often use an identifier such as
an integer to refer to them, rather than
their username, through a process known
as identity correlation. In Unix systems, the
username is correlated with a user
identifier or user id.

Computer systems operate in one of two


types based on what kind of users they
have:

Single-user systems do not have a


concept of several user accounts.
Multi-user systems have such a
concept, and require users to identify
themselves before using the system.

Each user account on a multi-user system


typically has a home directory, in which to
store files pertaining exclusively to that
user's activities, which is protected from
access by other users (though a system
administrator may have access). User
accounts often contain a public user
profile, which contains basic information
provided by the account's owner. The files
stored in the home directory (and all other
directories in the system) have file system
permissions which are inspected by the
operating system to determine which
users are granted access to read or
execute a file, or to store a new file in that
directory.

While systems expect most user accounts


to be used by only a single person, many
systems have a special account intended
to allow anyone to use the system, such as
the username "anonymous" for
anonymous FTP and the username "guest"
for a guest account.
Username format …

Various computer operating-systems and


applications expect/enforce different rules
for the format.

In Microsoft Windows environments, for


example, note the potential use of:[8]

User Principal Name (UPN) format – for


example: UserName@Example.com
Down-Level Logon Name format – for
example: DOMAIN\UserName
Terminology
Some usability professionals have
expressed their dislike of the term "user"
and have proposed changing it.[9] Don
Norman stated that "One of the horrible
words we use is 'users'. I am on a crusade
to get rid of the word 'users'. I would prefer
to call them 'people'."[10]

See also
1% rule (Internet culture)
Anonymous post
Prosumer
Pseudonym
End-user computing, systems in which
non-programmers can create working
applications.
End-user database, a collection of data
developed by individual end-users.
End-user development, a technique that
allows people who are not professional
developers to perform programming
tasks, i.e. to create or modify software.
End-user license agreement (EULA), a
contract between a supplier of software
and its purchaser, granting the right to
use it.
Luser
Registered user
User error
User agent
User experience
User space

References
1. Jargon File entry for "User" . Retrieved
November 7, 2010.
2. "Power Users' Guide" . sap.com.
Retrieved 2015-01-14.
3. "Windows Confidential: Power to the
Power User" . microsoft.com. 2012.
Retrieved 2015-01-14.
4. "The State of the Art in End-User
Software Engineering" (PDF).
media.mit.edu. 2011-10-12. Retrieved
2015-01-11.
5. "Understanding Organizational
Stakeholders for Design Success" .
2004-05-06. Retrieved 2016-08-31.
6. Rigsbee, Sarah, and William B.
Fitzpatrick. "User-Centered Design: A
Case Study on Its Application to the
Tactical Tomahawk Weapons Control
System. "Johns Hopkins APL
Technical Digest 31.1 (2012): 76–82.
7. "What is end user?" . Retrieved
November 7, 2010.
8. "User Name Formats" . MSDN.
Developer technologies. Microsoft.
Retrieved 2016-01-11. "The down-level
logon name format is used to specify
a domain and a user account in that
domain [...]."
9. Don Norman. "Words Matter. Talk
About People: Not Customers, Not
Consumers, Not Users" .
10. "Don Norman at UX Week 2008 ©
Adaptive Path" . Retrieved 8 November
2010.

This article is based on material taken


from the Free On-line Dictionary of
Computing prior to 1 November 2008 and
incorporated under the "relicensing" terms
of the GFDL, version 1.3 or later.

Retrieved from
"https://en.wikipedia.org/w/index.php?
title=User_(computing)&oldid=932288269"

Last edited 20 hours ago by Certes

Content is available under CC BY-SA 3.0 unless


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