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1000 Mordian (Warhammer 40,000 8th Edition) [64 PL, 3CP, 998pts]

Battalion Detachment +5CP (Imperium - Astra Militarum) [64 PL, 3CP, 998pts]
Rules: Defenders of Humanity

No Force Org Slot [3CP]

Battle-forged CP [3CP]
Categories: No Force Org Slot

Regimental Doctrine
Selections: Regiment: Mordian
Categories: No Force Org Slot
Abilities: Parade Drill

HQ [6 PL, 90pts]

Company Commander [2 PL, 30pts]


Selections: Chainsword, Laspistol
Categories: Officer, Faction: Astra Militarum, Faction: Imperium, (REGIMENT), Character, Infantry, Company Commander,
HQ
Abilities: Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Chainsword, Frag
grenade, Laspistol

Company Commander [2 PL, 30pts]


Selections: Chainsword, Laspistol, Relic: The Laurels of Command
Categories: Officer, Faction: Astra Militarum, Faction: Imperium, (REGIMENT), Character, Infantry, Company Commander,
HQ
Abilities: Refractor Field, Senior Officer, The Laurels of Command, Voice of Command, Unit: Company Commander,
Weapon: Chainsword, Frag grenade, Laspistol

Company Commander [2 PL, 30pts]


Selections: Chainsword, Grand Strategist, Laspistol, Warlord
Categories: Officer, Faction: Astra Militarum, Faction: Imperium, (REGIMENT), Character, Infantry, Company Commander,
HQ, Warlord
Abilities: Grand Strategist, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon:
Chainsword, Frag grenade, Laspistol

Troops [18 PL, 333pts]

Infantry Squad [3 PL, 61pts]


Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops
Weapon: Frag grenade

7x Guardsman [28pts]
Unit: Guardsman, Weapon: Lasgun

Heavy Weapon Team [28pts]


Selections: Lascannon [20pts]
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun

Sergeant [5pts]
Selections: Boltgun [1pts]
Unit: Sergeant, Weapon: Boltgun
Infantry Squad [3 PL, 61pts]
Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops
Weapon: Frag grenade

7x Guardsman [28pts]
Unit: Guardsman, Weapon: Lasgun

Heavy Weapon Team [28pts]


Selections: Lascannon [20pts]
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun

Sergeant [5pts]
Selections: Boltgun [1pts]
Unit: Sergeant, Weapon: Boltgun

Infantry Squad [3 PL, 61pts]


Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops
Weapon: Frag grenade

7x Guardsman [28pts]
Unit: Guardsman, Weapon: Lasgun

Heavy Weapon Team [28pts]


Selections: Lascannon [20pts]
Unit: Heavy Weapons Team, Weapon: Lascannon, Lasgun

Sergeant [5pts]
Selections: Boltgun [1pts]
Unit: Sergeant, Weapon: Boltgun

Infantry Squad [3 PL, 51pts]


Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops
Weapon: Frag grenade

8x Guardsman [32pts]
Unit: Guardsman, Weapon: Lasgun

Guardsman W/ Special Weapon [14pts]


Selections: Meltagun [10pts]
Unit: Guardsman, Weapon: Meltagun

Sergeant [5pts]
Selections: Boltgun [1pts]
Unit: Sergeant, Weapon: Boltgun

Infantry Squad [3 PL, 51pts]


Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops
Weapon: Frag grenade

8x Guardsman [32pts]
Unit: Guardsman, Weapon: Lasgun

Guardsman W/ Special Weapon [14pts]


Selections: Meltagun [10pts]
Unit: Guardsman, Weapon: Meltagun

Sergeant [5pts]
Selections: Boltgun [1pts]
Unit: Sergeant, Weapon: Boltgun

Infantry Squad [3 PL, 48pts]


Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops
Weapon: Frag grenade

8x Guardsman [32pts]
Unit: Guardsman, Weapon: Lasgun

Guardsman W/ Special Weapon [11pts]


Selections: Plasma gun [7pts]
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Sergeant [5pts]
Selections: Boltgun [1pts]
Unit: Sergeant, Weapon: Boltgun

Elites [12 PL, 205pts]

Command Squad [2 PL, 29pts]


Categories: (REGIMENT), Faction: Astra Militarum, Command Squad, Elites, Faction: Imperium, Infantry, Veterans

Veteran [6pts]
Selections: Lasgun
Unit: Veteran, Weapon: Frag grenade, Lasgun

Veteran [6pts]
Selections: Lasgun
Unit: Veteran, Weapon: Frag grenade, Lasgun

Veteran [6pts]
Selections: Lasgun
Unit: Veteran, Weapon: Frag grenade, Lasgun

Veteran w/ Regimental Standard [11pts]


Selections: Lasgun, Regimental Standard [5pts]
Abilities: Regimental Standard, Unit: Veteran, Weapon: Frag grenade, Lasgun

Veterans [5 PL, 93pts]


Categories: (REGIMENT), Faction: Astra Militarum, Elites, Faction: Imperium, Infantry, Veterans
Weapon: Frag grenade

Veteran Sergeant [6pts]


Selections: Boltgun [1pts], Chainsword
Unit: Veteran Sergeant, Weapon: Boltgun, Chainsword

6x Veteran w/ Lasgun [30pts]


Unit: Veteran, Weapon: Lasgun

Veteran w/ Special Weapon [19pts]


Selections: Meltagun [14pts]
Unit: Veteran, Weapon: Meltagun

Veteran w/ Special Weapon [19pts]


Selections: Meltagun [14pts]
Unit: Veteran, Weapon: Meltagun

Veteran w/ Special Weapon [19pts]


Selections: Meltagun [14pts]
Unit: Veteran, Weapon: Meltagun

Veterans [5 PL, 83pts]


Categories: (REGIMENT), Faction: Astra Militarum, Elites, Faction: Imperium, Infantry, Veterans
Weapon: Frag grenade

Veteran Sergeant [5pts]


Selections: Chainsword, Laspistol
Unit: Veteran Sergeant, Weapon: Chainsword, Laspistol

6x Veteran w/ Lasgun [30pts]


Unit: Veteran, Weapon: Lasgun

Veteran w/ Special Weapon [16pts]


Selections: Plasma gun [11pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Veteran w/ Special Weapon [16pts]


Selections: Plasma gun [11pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Veteran w/ Special Weapon [16pts]


Selections: Plasma gun [11pts]
Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

Heavy Support [16 PL, 218pts]

Heavy Weapons Squad [3 PL, 33pts]


Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Heavy Support, Heavy Weapons Squad
Weapon: Frag grenade

Heavy Weapon Team [11pts]


Selections: Mortar [5pts]
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar

Heavy Weapon Team [11pts]


Selections: Mortar [5pts]
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar

Heavy Weapon Team [11pts]


Selections: Mortar [5pts]
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar

Heavy Weapons Squad [3 PL, 33pts]


Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Infantry, Heavy Support, Heavy Weapons Squad
Weapon: Frag grenade

Heavy Weapon Team [11pts]


Selections: Mortar [5pts]
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar

Heavy Weapon Team [11pts]


Selections: Mortar [5pts]
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar

Heavy Weapon Team [11pts]


Selections: Mortar [5pts]
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Leman Russ Battle Tanks [10 PL, 152pts]
Categories: (REGIMENT), Faction: Astra Militarum, Heavy Support, Faction: Imperium, Leman Russ, Leman Russ Battle
Tank, Vehicle

Leman Russ Battle Tank [10 PL, 152pts]


Selections: Battle Cannon [22pts], Heavy Bolter [8pts]
Abilities: Emergency Plasma Vents, Explodes (6+/6"/D3), Grinding Advance, Smoke Launchers, Vehicle Squadron,
Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Battle Cannon,
Heavy bolter

Dedicated Transport [12 PL, 152pts]

Chimera [6 PL, 76pts]


Selections: Heavy Bolter [8pts], Heavy Bolter [8pts]
Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Transport, Vehicle, Dedicated Transport, Chimera
Abilities: Explodes (6+/6"/D3), Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport:
Transport: Chimera, Unit: Chimera, Weapon: Heavy bolter, Lasgun Array

Chimera [6 PL, 76pts]


Selections: Heavy Bolter [8pts], Heavy Bolter [8pts]
Categories: (REGIMENT), Faction: Astra Militarum, Faction: Imperium, Transport, Vehicle, Dedicated Transport, Chimera
Abilities: Explodes (6+/6"/D3), Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport:
Transport: Chimera, Unit: Chimera, Weapon: Heavy bolter, Lasgun Array

Profile Summary

Abilities Description Ref

Emergency If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not
Codex: Astra
Plasma automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this
Militarum p114
Vents weapon's shots have been resolved.

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
(6+/6"/D3) embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Whilst your Warlord is alive, you can re-roll a single hit roll, wound roll or saving throw per battle. In
Grand
addition, if your army is Battle-forged and this Warlord is on the battlefield, roll a D6 for each Command
Strategist
Point you spend to use a Stratagem; on a 5+ that Command Point is immediately refunded.

If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance
in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the
following Shooting phase (the turret weapon must target the same unit both times). Furthermore, hit rolls
Grinding
for this model’s turret weapon do not suffer the penalty for moving and shooting a Heavy weapon. The
Advance
following weapons are turret weapons: battle cannon, Conqueror battle cannon, Demolisher cannon,
Eradicator nova cannon, Executioner plasma cannon, Exterminator autocannon, Punisher gatling cannon,
Stygies Vanquisher battle cannon, twin lascannon and Vanquisher battle cannon.

If the base of every model in an INFANTRY unit with this doctrine is touching the base of at least one other
model from the same unit, the unit has +1 Leadership and you can add 1 to hit rolls made for models in
that unit when firing Overwatch. You can add 1 to hit rolls made for VEHICLES with this doctrine when
Parade Drill
firing Overwatch if they are within 3" of one or more other friendly MORDIAN VEHICLES. These modifers
to hit rolls are an exception to the normal rules which do not allow modifers when making Overwatch shots
– in such cases a result of 7 is also a successful hit.

Refractor
This model has a 5+ invulnerable save.
Field

Regimental All friendly <b><REGIMENT> units add 1 to their Leadership whilst they are within 6" of any Codex: Astra
Standard <b><REGIMENT> Veteran with a regimental standard. Militarum

Senior This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the
Officer first order before issuing the second order.
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Warhammer
Smoke
Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged 40,000
Launchers
weapons that target this vehicle. Rulebook

OFFICER with Voice of Command ability only. Roll a dice each time the bearer issues an order to a
The Laurels friendly <REGIMENT>unit within 6" of them. On a 4+ the bearer can immediately issue another order to
of Command the same unit. This does not count towards the maximum number of orders this model may issue each
turn.

Vehicle The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that
Squadron point onwards, each operates independently and is treated as a separate unit for all rules purposes.

This unit may issue one order per turn to the soldiers under their command at the start of their Shooting
Voice of phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same
Command <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish
to issue from the table below. A unit may only be affected by one order per turn.

Stat Damage -
Remaining W Movement BS Attacks Ref
M/BS/A

Chimera 1 6-10+ 12" 4+ 3

Chimera 2 3-5 8" 5+ D3

Chimera 3 1-2 4" 6+ 1

Leman Russ 1 7-12+ 10" 4+ 3

Leman Russ 2 4-6 7" 5+ D3

Leman Russ 3 1-3 4" 6+ 1

Transport Capacity Ref

Transport: This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran
Chimera Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models.

Unit M WS BS S T W A Ld Save Ref

Chimera * 6+ * 6 7 10 * 7 3+ Codex: Astra Militarum p40

Company
6" 3+ 3+ 3 3 4 3 8 5+/5++ Codex: Astra Militarum p30
Commander

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36

Heavy Weapons Team 6" 4+ 4+ 3 3 2 2 6 5+ Codex: Astra Militarum p36

Leman Russ * 6+ * 7 8 12 * 7 3+ Codex: Astra Militarum p46

Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36

Veteran 6" 4+ 3+ 3 3 1 1 6 5+ Codex: Astra Militarum p30

Veteran Sergeant 6" 4+ 3+ 3 3 1 2 7 5+ Codex: Astra Militarum p38

Weapon Range Type S AP D Abilities Ref

Battle Cannon 72" Heavy D6 8 -2 D3 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Heavy bolter 36" Heavy 3 5 -1 1 -


Lascannon 48" Heavy 1 9 -3 D6 -

Rapid
Lasgun 24 3 0 1 -
Fire 1

Rapid This weapon can only be fired if a unit is embarked upon the vehicle
Lasgun Array 24" 3 0 1
Fire 3 equipped with it.

Laspistol 12" Pistol 1 3 0 1 -

If the target is within half range of this weapon, roll two dice when
Meltagun 12" Assault 1 8 -4 D6
inflicting damage with it and discard the lowest result.

Mortar 48" Heavy D6 4 0 1 This weapon can target units that are not visible to the firer.

Plasma gun, Rapid


24" 7 -3 1 -
Standard Fire 1

Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this weapon's shots have
24" 8 -3 2
Supercharge Fire 1 been resolved.

Force Rules
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in
Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the
objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a
similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()

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