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Agricola 2p Rules PDF
Agricola 2p Rules PDF
cardboard pieces
1 game board
2 farm boards (one for each player)
4 farm expansions
4 “stall” tiles (with “stables” on the reverse sides)
4 special buildings (“Half-Timbered House”, “Storage Building”,
“Shelter” and “Open Stables”)
by Uwe Rosenberg, for 2 players 13 and up 9 different goods tiles (3x “4 sheep”; 1x “4 stone”, ”4 reed”,
“4 wood”, “4 pigs”, “4 cows” and “4 horses”)
Game Object 1 start player tile
You are farmers raising sheep, pigs, cows and horses. Three wooden pieces
workers help you keep the animals on your farm. They build 2 x 3 workers in the player colors (blue, red)
stalls, enclose pastures and upgrade your farm. Stalls get 26 borders (yellow)
expanded into stables and your cottage becomes a Half- 22 sheep, 16 pigs, 13 cows and 14 horses
Timbered House. 17 wood, 15 stones and 5 reeds
10 yellow feeding troughs
Each round, your workers carry out one action each. All of the additionally
possible actions are clearly summarized on the game board. The 1 score pad
catch is that each action can only be used once per round. Since 2 large plastic bags
you take turns placing your workers, you need the right timing
these rules
to be able to carry the actions most important to you at the right
moment.
Game Setup
The winner is the player who has raised the most animals and
built the most valuable buildings at the end of the game. Place the game board in the middle of the playing area.
Give each player a farm board and place them such that
Credits the forest is at the top and the path is at the bottom.
“Agricola - All Creatures Big and Small” was invented in October 2011. Uwe Lay out the 4 special buildings “Half-Timbered House”,
Rosenberg and Hanno Girke edited the game. Production was by Hanno Girke. “Open Stables”, “Shelter” and “Storage Building” next
For rules editing, the author thanks Andreas Odendahl, Gabriele Goldschmidt,
Thalke Hilgen and Bernd Lautenschlager. Graphics and illustrations are by Klemens to each other.
Franz. English translation by Patrick Korner. The author thanks all playtesters, in Place the 4 farm expansions, 10 feeding troughs and
chronological order, without whom the game would not exist in this form: Marei
Zylka, Susanne Rosenberg, Verena Wall, Hagen Dorgathen, Hanno Girke, Andrea 4 stall tiles off to the side. Sort the building materials
Kattnig, Klemens Franz, Janina Kranicz, Ingrid Kranicz, Marcel Jacobsmeier, Marcus and the animals. These form the general supply.
Wenzel, Andreas Höhne, Andreas Odendahl, Claudia Odendahl, Thalke Hilgen,
Yvonne Möller, Martin Bouchard, Jean-François Gagné, Sophie Gravel, Christophe
Give both players 9 borders. Place the remaining
Tremblay, Louis-Philippe Gravel, Agnes Mannherz, Franz Heidbüchel, Birgit 8 borders next to the game board near the “Expand”
Winkelhaus, Bastian Winkelhaus, Holger Janssen, Sabine Weiand, Ulli Weiand, action space.
Thomas Naumann, Bernd Lautenschlager, Felix Girke, Judith Girke, Nadja Beller,
Arne Topp, Thomas Bingeser, Lea Topp, Sarah Bingeser, Gabriele Goldschmidt,
Nicole Weinberger, Mick Kapik, Nils Miehe, Lasse Goldschmidt, Thalea Westkämper,
Ingo Kasprzak, Insa Zylka Thomas Balcerek, Michael Dormann, Monika Harke, © 2012 Lookout Games
Janine Dorschu, Rosemarie Vahland, Brunhilde Kapik, Sigrun Möllemann, Andrea Made in Germany
Rickert, Arne Hoffmann, Thorsten Ebner, Tobias Recker, Sebastian Schock, Lorenz
Merdian, Agnieszka Kobiela, Grzegorz Kobiela, Kai Poggenklas, Stefanie Löns, Diana
English language publisher:
Overbeck Christian Scheibner and André Emkes. Z-Man Games, Inc. © 2012
3250, F.X. Tessier, Vaudreuil-Dorion
“Can I eat the sheep at least?” – Janina Kranicz Québec, Canada, J7V 5V5
www.zmangames.com
1
1 Special Building
1. Separate your farm into 2. You can keep additional 3. Building walls
Half-Timbered House material
own building
and
animals in buildings: this also act as borders Storage Building
Stables
10. Fully utilized
farm expansions Cottage
Stables Stall
4. Feeding
Stables
bring additional Stables Stall troughs double
points.
unlimited
the number of
also
unlimited
and animals that
Stallcan be kept.
nd Expand
Stables
Stables Stall
9. You can
also
Storage Building
expansions.
immediately
immediately
Storage Building A pasture can hold
unlimited
1
Open Stables
Special Building
Cottage
2 animals or 4 with
a feeding trough.
Shelter
Stall Stables
Stall
immediately
immediately
1 Special Building Open Stables
Stall
Stall
8. These are special buildings.
Stall
7. Buildings are worth points: 6. You can have no more than
Half-Timbered House
Upgrading your cottage to
Half-Timbered House
1 animal standing next to an
Stall
Half-Timbered House
a Half-Timbered House is
material material material
Stall own building
per your
own building
per your unenclosed feeding trough. own building
per your
2 Stall
Shelter Shelter Shelter
immediately immediately immediately
immediately
unlimited
unlimited immediately
Open Stables
also
also
and
and
unlimited
unlimited
Gameplay Expand
Expand
Stall
Players take turns choosing actions from those indicated
on the
once
game
once per
per action
action
board. A detailed explanation of the action Stall
K e e p i n g An imal s in Pa s tu r es
You use the borders to enclose your pastures. Each fully
Stall
Stall Stables
Stables
enclosed pasture
11 Special
Special hold up to 2 animals per space.
canBuilding
Building
As the player had already built a stall, he needed only 4 borders
Each pasture can only hold a single animal type. for his pasture instead of 5. (Keep in mind that you do not have
all that many borders available to you over the course of the
entire game.)
Cottage
Cottage When a building gets built adjacent to pre-existing Half-Timbered
Half-Timbered House
House material
material
borders,
building
own building
own
your
per your
per
Building
Storage Building
Storage
… the borders illustrated on the building do not provide
any additional benefit.
Cottage
Cottage
however. Half-Timbered
Half-Timbered House
House material
material You have one building at the start of the game: Stall
Stall
your cottage.
building
own building
own
1 Special Building
Stall
Stall
player’s three workers) lives
animals. in this cottage.
Stall
Stall 3
immediately
unlimited
unlimited immediately
Open Stables
also
also
and
and
unlimited
unlimited
Stalls and Stables unlimited
Expand
Expand
Stall
Stall
Cottage Stall
When upgrading to a regular stable, simply turn the This size three pasture is being split by a stall. Previously,
Cottage
Cottage
unlimited
1 it could hold 6 animals of the same type. After building
“stall” tile over.
Special Building Stall
Special Buildings Feeding troughs double the animal number that can be
own building
In addition to stalls and stables, there are also special kept both in pastures as well as in buildings.
Cottage
The feeding
immediately
Shelter and Open Stables. The number of animals you can trough provides
3x2 room for
Half-Timbered
Half-Timbered House
House material
material
Stall
6 animals in
your
per your
per
Stall
Stall
Stall
Stall
(2+2) x 2 in a size two
once per action
pasture. The Shelter
immediately
immediately
Shelter
also doubles
Stall
unlimited unlimited
1 Special Building
1x2 the number of
animals that
Stall
Stall
also can be kept in
unlimited
Stall Stables
Building
and
“points for
immediately
buildings” immediately Building function A feeding trough on a farm space that does not belong to
scoring
Shelter once per action a fully enclosed pasture can keep exactly 1 animal. Half-Timbered House
Stall
Stall
material
own building
category
per your
Storage Building
Cottage
Stall
be kept in this
immediately
building Cottage
be happily fed by
Stall
this free-standing
unlimited
Storage Building 1 Special Building Stall
feeding trough.
Buildings may be built in fully enclosed pastures.
per your Stall
own building
Stall Stables
material
Stall
Half-Timbered House
1 Special Building
4
You are allowed to build a maximum of one feeding 1. R e f il l P h as e
trough on each (occupied or unoccupied) farm space.
At the start of each round, refill some of
Although you can build only one feeding trough on each
the action spaces on the game board with
farm space, you are allowed to have multiple feeding
the goods printed on them (even if there
troughs in pastures made up of multiple spaces.
are goods left on them from the previous
round). You can recognize these spaces by
nd
the refill arrow on them. Refill arrow
Thanks to the 2 feeding unlimited
troughs on this two space Do not place any goods on action spaces
pasture, there is room for without the refill arrow. also and
unlimited unlimited
up to 16 animals of the The “good 1 (good 2)” graphic on the game board Expan
same type. The capacity also
indicates that you add good 1 andto the action space if it is
Cottage
unlimited
of the pasture is doubled Expand
and then doubled again
empty but add good 2 to it if the space is still occupied.
(4x2=8; 8x2=16). once per action
Stall
Stall
Gameplay Hint for parents playing with a child: One parent teams
up with the kid and plays against the other parent. In the
Determine a start player. The game is played over team, the parent always gives the child 2 actions to choose
8 rounds. Each round is made up of 4 phases. from. They decide together how to build the farmyard.
5
If you choose an action space with goods on it, take all T h e Ac t i o n S p a c e s ( g a m e b o a r d )
of those goods.
You are not allowed to choose an action space without
carrying out the associated action. Start player and 1 wood
Take the start player marker.
Building materials you receive get added to your supply.
Also take all the wood from this space
Animals must be kept on your farm board. Animals and add it to your supply.
you do not have room for immediately run away and
get returned to the general supply. Pastures, stalls and
feeding troughs help you prevent this from happening
(see the rules about keeping animals). unlimited
3 wood
Remember: You can always move your animals around Take also
all the wood from this space and
an
on your farm. add it to your supply.
unlimited
Exp
3. H o m e Ph ase
At the end of the work phase, all workers return to theirunlimited
1 stone
farms. once per action
1 Add asBuilding
many borders to your farm as you
unlimited
Special
Newborn animals that you do not have room for on
once per action
want. also
You can only use borders from your
your farm immediately run away also and are returned to
unlimited and
unlimited
supply. Pay 1 wood for each border. Ex
unlimited 1 Special Building
the general supply. also
unlimited
Expand
unlimited Walls
Start Player
Stall
Stall
once per action
Cottage
Stall Stables
also
T h e Ac t i o n S p a c e s ( G a m e B o a r d ) unlimited
and
Expand
unlimited
Expand
1 Special Building Stables
unlimited
Take a farm expansion and add it to the 1Pay either
Special 5 wood or 5 stone (but not a
Building
unlimited
Special Building ding
once per action unlimited There are two of these action spaces,
Stalls also 1 Special Building
Cottage
unlimited meaning
and
Expand that up to 2 workers – including
ted Build exactly
also 1 stall. This costs 3 stone 2 from the same player – can build a special
andunlimited
1 reed. You can add it to any farm building each round. Whenever you use this
immediately
immed
also
yet (soand it can be
Open Stables
Stall
unlimited
space without a buildingCottage Stall Stables
space, build no more than 1 of the special
once per action
built on a space with a feedingExpand trough). 1 Special Building buildings available by paying the building
Cottage
unlimited
also
unlimited
costs shown on the building and then Stall
Stall adding it to your farm.
also
and
unlimited unlimited
Cottage
1 Special Building Expand
action
Feeding Trough unlimited
Cows and Pigs
1 Special Building
imited
and Cottage
Expand Cottage Cottage
ted unlimited
1 Special Building Horses and Sheep Shelter
1 Special Building
Millpond
Take all of the animals from thisimmediately
space and
immediately
Half-Timbered House material
also
Take the reed from this space and add
Stall Stables
either keep them on your farm or let some
own building
Open Stables
it to your supply. Also take all the sheep
per your
imited
1 Special Building (or all) run away. Storage Building
Stables
from this space and either keep them on Cottage
1 Special Building your farm or let some (or all) run away.
Cottage
Cottage
Stall
l Building Cottage
Shelter Half-Timbered House
Stall
7 ing
immediately
Buildings are worth the points indicated on them.
If The Components Run Out
(Buildings are stalls, stables and special buildings.)
It can happen in some games that animals and building
The Storage Building points depend on how many
materials become scarce. For this reason, the game
building materials you have in your supply.
includes cardboard tiles representing larger quantities
of individual goods. They can of course be exchanged for
individual goods again at any time. Winning the Game
It is a different story with feeding troughs (of which The player with the most points is the winner.
there are 10), stall tiles (of which there are 4) and farm In the case of a tie, the player who was not the start
expansions (of which there are 4). Once these have all player in round 1 is the winner.
been claimed by the players, no more are available.
Notes On The Special Buildings
G a m e E n d a n d Sc o r i n g
Half-Timbered House
The game ends after 8 rounds. (You can tell what round
(Cost: 3 wood, 2 stone, 1 reed, Points: 5)
you are in by the number of yellow borders left in the
The Half-Timbered House is built over the cottage. You
general supply, since one is added to the game each
may not build the Half-Timbered House on a different
round.) Total your points at the end of the game.
farm space. You can keep up to 2 animals of the same
Count how many animals you have in total. Each animal is type in the Half-Timbered House.
worth 1 point. This is your basic “animal” score.
Storage Building
You then score bonus points according to the table on the
sides of the box. (Cost: 2 wood, 1 reed, Points: ½ per your own building
material)
Note that you lose 3 points for each animal type you
Only the building materials in your own supply count when
have 3 or fewer of.
scoring points. Do not round up or down. Half points are
After the 13th sheep, the 11th pig, the 10th cow or the possible. The Storage Building cannot keep any animals.
9th horse, you score 1 extra point for each additional
animal. Shelter
(Cost: 2 wood, 1 stone, Points: 0)
The total of all of your bonus points is your “bonus points”
When you build the Shelter, immediately take 1 animal of
score.
your choice from the supply and place it in your Shelter
Each farm expansion where all 3 farm spaces have been or elsewhere on your farm. You can keep 1 animal in the
used is worth 4 points. Shelter.
A farm space is used if it has a building on it, a feeding
Open Stables
trough on it or is part of a fully enclosed pasture.
(Cost: either 3 wood or 3 stone, Points: 2)
A farm space is unused if it is part of a pasture with
The Open Stables are stables but are built with the Special
unfinished or no borders.
Building action space. When you build the Open Stables,
Farm expansions that have not been fully used are return the stall tile it replaces to the general supply. That
worth no points. tile is again available to either player. When you build the
Scoring farm expansions is independent of whether Open Stables, immediately take either 1 horse or 1 cow
your starting farm board was fully used or not. from the supply and add it to your farm. You can keep up
8 to 5 animals of the same type in the Open Stables.