Random Character Generation For Fantasy Age-TitansGrave

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Random Character Generation for Fantasy

Age/TitansGrave
Step 1: Race:
2D6 Roll Race
2 Orc
3-4 Dwarf
5 Human
6 Roll twice for half-breed
7-8 Gnome
9 Elf
10-11 Halfling
12 Reroll or Saurian

RACE Roll Even (2, 4, or 6) Roll Odd (1, 3, or 5)


Orc Constitution (Stamina) Strength (Might)
Dwarf Constitution (Drinking) Intelligence (Evaluation)
Human Dexterity (Riding) Constitution (Swimming)
Gnome Constitution (Stamina) Dexterity (Legerdemain)
Elf Intelligence (Natural Lore) Perception (Seeing)
Halfling Communication (Bargaining) Dexterity (Stealth)
Saurian Intelligence (Scientific Lore) Willpower (Self-Discipline)

Follow Racial Bonus chart for further rolls

Step 2: Background:
1D6 Roll Social Class
1 Outsider
2-3 Lower
4-5 Middle
6 Upper

Roll 1D6 on the following based on above roll


OUTSIDER Roll Even (2, 4, or 6) Roll Odd (1, 3, or 5)
1 Criminal Communication (Deception) Dexterity (lock Picking)
2 Exile Communication (Bargaining) Intelligence (Cultural Lore)
3 Hermit Constitution (Stamina) Willpower (self-Discipline)
4 Pirate Dexterity (Sailing) Strength (Intimidation)
5 Radical Communication (Persuasion) Communication (Leadership)
6 Wanderer Constitution (Stamina) Intelligence (Navigation)
LOWER Roll Even (2, 4, or 6) Roll Odd (1, 3, or 5)
1 Artist Intelligence (Cultural Lore) Intelligence (Evaluation)
2 Laborer Constitution (Stamina) Strength (Might)
3 Performer Communication (Performance) Intelligence (Musical Lore)
4 Sailor Constitution (Drinking) Dexterity (Sailing)
5 Soldier Accuracy (Brawling) Communication (Gambling)
6 Tradesperson Communication (Bargaining) Intelligence (Evaluation)
MIDDLE Roll Even (2, 4, or 6) Roll Odd (1, 3, or 5)
1 Guilder Communication (Etiquette) Dexterity (Crafting)
2 Initiate Intelligence (Religious Lore) Willpower (Faith)
3 Innkeeper Communication (Bargaining) Perception (empathy)
4 Merchant Communication (Bargaining) Communication (Deception)
5 Scribe Dexterity (Calligraphy) Intelligence (Writing)
6 Student Intelligence (Historical Lore) Intelligence (Research)
UPPER Roll Even (2, 4, or 6) Roll Odd (1, 3, or 5)
1 Apprentice Intelligence (Arcane Lore) Intelligence (research)
2 Dilettante Communication (Gambling) Constitution (Drinking)
3 Noble Communication (Etiquette) Intelligence (Heraldry)
4 Official Communication (Leadership) Communication (Persuasion)
5 Scholar Intelligence (Historical Lore) Intelligence (Religious Lore)
6 Squire Intelligence (Heraldry) Intelligence (Military Lore)

Step 3: Class:
1D6 Roll Class
1 Mage
2 Rogue
3 Warrior
4 Mage
5 Rogue
6 Warrior

MAGE: 8-9 Bows


1D6 Roll Talent 10-11 Heavy Blades
1-2 Chirurgy 12-14 Light Blades
3-4 Linguistics 15-16 Spears
5-6 Lore 17-18 Staves

ROGUE: 2D6 Roll Talents


1D6 Roll Weapon Group Roll 2 times; reroll if you get the same result
Even Black Powder 2-3 Archery Style
Odd Bows 4-5 Dual Weapon Style
6-7 Pole Weapon style
1D6 Roll Talent 8-9 Single Weapon Style
1-2 Contacts 10-11 Two-Hander Style
3-4 Scouting 12-14 Throwing Weapon Style
5-6 Thievery 15-16 Unarmed Style
17-18 Weapon/Shield Style
WARRIOR:
2D6 Roll Weapon Groups
Roll 3 times; reroll if you get the same result
2-3 Axes
4-5 Black Powder
6-7 Bludgeons

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