Professional Documents
Culture Documents
RCY CAMP 2019 Hinugpong and Hinampang Official Guidelines
RCY CAMP 2019 Hinugpong and Hinampang Official Guidelines
RCY CAMP 2019 Hinugpong and Hinampang Official Guidelines
“RCY GRIT: Greatness, Resiliency, Inclusivity and Tenacity for Humanitarian Action”
November 15-17, 2019
VMA Global College and Training Centers Inc., Brgy. Sum-ag, Bacolod City
OFFICIAL GUIDELINES
Literary Competitions
Tinikalay (Binalaybay)
Tula ng RCY (Spoken Poetry)
Impersonasyon ng Karakter (Character Impersonation)
Musical Competitions
Boses ng RCY (Vocal Solo)
MTV Parody
Hataw Sayaw (Hiphop Dance)
Kabandataan (Acoustic Band)
Multimedia Contests
Council Vlog
Pinoy Commercial Spoof
SECTION V: SCORE SYSTEM
a. The point system is modified in order to equalize the weight of every performance.
Tinikalay 100 80 60 30 0
Impersonasyon 100 80 60 30 0
ng Karakter
Kabandataan 100 80 60 30 0
b. The ranking system shall be used to determine the winners. In case of a tie in the
ranking system, it shall be broken by:
Adding the points reflected in the individual judge’s score sheets.
In case of further tie, the Chairman of the Board of Judges will break the
tie after meeting the other members.
SECTION VI: GROUNDS FOR DISQUALIFICATION
a. Any violations in the rules set forth in this guideline shall be deemed ground for
disqualification.
b. The organizing committee reserves the right to disqualify contestants upon
deliberation.
LITERARY COMPETITIONS
A. TINIKALAY (BINALAYBAY)
1. The piece may only be presented by one individual.
2. The piece must be in Hiligaynon, in poetry form.
3. The piece must be original and the content must be about how they can
introduce their council/s and its achievements.
4. The speech should not violate the use of refined, decent, and civilized
language. The intentional use of indecent and vulgar gestures will mean
disqualification.
5. The delivery time must not be less than three (3) minutes and more than five
(5) minutes. The performance shall commence with the contestant’s first word
or his/her first dramatic action; whichever comes first. A green flag will be raised
one (1) minute before the end of the time limit. Furthermore, a red flag will be
raised at the end of the given delivery or performance time.
6. Five points deduction is given for every ten (10) seconds exceeding or less
than the time limit. A fraction of at least five (5) seconds will be considered as
ten (10) seconds.
7. Presenter must be in a Classic/Modern Filipino Attire. Revealing outfits and/or
clothing that will expose the sensitive parts of the body are not allowed.
8. Four (4) copies of the piece must be submitted on or before October 16, 2019.
Dates to Remember:
October 16, 2019 – Deadline of Submission of Piece
November 16, 2019 – Contest Proper
Criteria:
Dates to Remember:
October 16, 2019 – Deadline of Submission of Piece
November 16, 2019 – Contest Proper
Criteria:
Criteria:
MUSICAL COMPETITIONS
Dates to Remember:
October 18, 2019 – Deadline of Minus One music
November 16, 2019 – Contest Proper
Criteria:
C. MTV PARODY
1. The group must be composed of five (5) to eight (8) members only. The group
can either be all male, all female or a combination of both.
2. Contestants must have one MTV parody. The music video is of the council’s
choice. However, it should be an Original Pinoy Music (OPM) Music Video (e.g.
Chambe by Alex Gonzaga).
3. Vulgar or indecent music videos are not allowed. A copy of the music video
shall be submitted in a flashdrive or through email
on or before October 16, 2019.
4. Vulgar and indecent parodies are not allowed. Language and actions must not
include vulgarity, indecency, violence or anything that would endanger the
name of the organization.
5. The group is given three (3) to six (6) minutes to perform. A green flag will be
raised, one (1) minute before the end of the time limit. Furthermore, a red flag
will be raised at the end of the given delivery or performance time.
6. Five points deduction is given for every ten (10) seconds exceeding or less
than the time limit. A fraction of at least five (5) seconds will be considered as
ten (10) seconds.
7. Use of props is allowed except for sharps, flammables, pyrotechnics, and real
or improvised deadly weapons.
8. Costume and make up is allowed and it should be based on the selected music
video that has been chosen. However, revealing outfits and/or clothing that will
expose the sensitive parts of the body are not allowed.
9. Use of backdrop is allowed.
10. Changing of costumes is allowed.
Dates to Remember:
October 16, 2019 – Deadline of Music Video
November 16, 2019 – Contest Proper
Criteria:
1. The group must be composed of eight (8) to fifteen (15) members only. The
group can either be all male, all female or a combination of both.
2. Only one group per council/school is allowed.
3. Over-all choreography and presentation should be dominantly hip-hop.
4. The music must be an Original Pinoy Music (OPM) regardless if it is a remix or
not. For remix, provide a list with the title of the songs and its singers included.
This shall then be submitted in a standard CD or flashdrive on or before
October 18, 2019.
5. The routine must be performed entirely to the music selected and prepared.
6. The group is given three (3) to six (6) minutes to perform. A green flag will be
raised one (1) minute before the end of the time limit. Furthermore, a red flag
will be raised at the end of the given delivery or performance time.
7. Five points deduction is given for every ten (10) seconds exceeding or less
than the time limit. A fraction of at least five (5) seconds will be considered as
ten (10) seconds.
8. Indecent, inappropriate and vulgar choreography and costumes are strictly
prohibited.
9. Use of firecrackers, pyrotechnics and other props that may initiate harm to the
audience and to the performers themselves are strictly prohibited.
Dates to Remember:
October 18, 2019 – Deadline of Music
November 16, 2019 – Contest Proper
Criteria:
Choreography/Execution 40%
Mastery 30%
Originality Style 10%
Music/Costume/Props 10%
Judge’s Impression 5%
Audience Impact 5%
Total 100%
E. KABANDATAAN (ACOUSTIC BAND)
1. The group must be composed of four (4) to eight (8) members only. The band
shall have its name depending on the council/school as long as no vulgar or
malicious words are involved.
2. A screening will be held on October 12, 2019. The band shall perform two (2)
songs of the band’s choice provided it must be Original Pinoy Music (OPM) and
does not include vulgar and indecent words in its lyrics.
3. Only five (5) bands will get to compete during the competition proper.
4. For the finalists, each group should perform three (3) songs. All songs must be
Original Pinoy Music (OPM). One of the songs is given by the Organizing
Committee: Kanlungan by Noel Cabangon. The remaining two (2) songs will be
of council/school’s choice as long as it is OPM and does not include vulgar and
indecent words in its lyrics.
5. The choice of the songs must be submitted on or before October 16, 2019.
6. A maximum of three (3) minutes is given for the tuning of the instruments on the
night of the competition.
7. Screaming and indecent or malicious actions are not allowed.
8. Revealing outfits and/or clothing that expose sensitive parts of the body are not
allowed.
9. The performance shall only range from five (5) to eight (8) minutes only. A green
flag will be raised one (1) minute before the end of the time limit. Furthermore, a
red flag will be raised at the end of the given delivery or performance time.
10. The council/school must provide their own instruments and equipment during the
screening and contest proper. Borrowing from another council/school is not
allowed.
11. Instruments allowed for the contest are the following: acoustic guitar, beatbox,
keyboard, violin, flute, lyre and maracas.
Dates to Remember:
October 12, 2019 – Screening for Kabandataan
October 16, 2019 – Deadline of Song Choices
November 16, 2019 – Contest Proper
Criteria:
MULTIMEDIA CONTESTS
1. The council/s must submit a vlog (video log) presenting the best practices of
their council/s.
2. The council/s can use any background music as long there is no vulgar or
indecent words included in the lyrics.
3. Filipino - English must be used as the official medium for the video.
4. The video shall not contain vulgar or indecent words and acts. Revealing outfits
and/or clothing that will expose the sensitive parts of the body are not allowed.
5. The council vlog should not be less than four (4) minutes and not more than five
(5) minutes.
6. Five points deduction is given for every ten (10) seconds exceeding or less than
the time limit. A fraction of at least five (5) seconds will be considered as ten
(10) seconds.
7. Video shall be submitted in a flashdrive or sent via email
@cyc.negrosoccidental@gmail.com. The deadline of submission of the entry
video is on October 25, 2019.
8. Entries will be presented during the Hinugpong proper.
Dates to Remember:
October 25, 2019 – Deadline of Submission of the Video
November 16, 2019– Hinugpong Proper
Criteria:
Originality 25%
Content 25%
Creativity 20%
Visual Graphics and Choice of Music 20%
Council Introduction 5%
Audience Impact 5%
Total 100%
Dates to Remember:
October 25, 2019 – Deadline of Submission of the Video
November 16, 2019– Hinugpong Proper
Criteria:
Content 40%
Creativity 20%
Visual Graphics 20%
Video Quality 10%
Audience Impact 10%
Total 100%
B. HINAMPANG (SPORTSFEST)
a. The HINAMPANG or the Sportsfest of the Red Cross Youth Camp 2019 is
open to all schools with Red Cross Youth Councils in Negros Occidental - Bacolod
Ciy Chapter. Schools with multiple council categories (JRC, SRCY, SPRCY,
CRCY) can merge to represent the whole school.
b. All participants must be a member of a school council and must represent his/her
indicated school only. He/She must have an Unexpired Membership and
Accident Assistance Benefit (MAAB) Identification Card.
c. There is no limit in the number of events a student can join in the Hinampang
events.
d. Councils/Schools can choose to participate in all events or in selected events only.
e. Chapter Youth Council officers and organizing committee members are not
allowed to join the events.
f. Participating councils/schools must accomplish the RCY Camp 2019 Official
Council/School Entry Form (to be provided in a separate file) in order to validate
their participation in the competitions and to verify participating members. Inability
to comply means disqualification. Deadline of Submission is on October 14, 2019.
Council Games
3 vs 3 Basketball (Boys)
3 vs 3 Basketball (Girls)
Dodge Ball
Egg Catch
Snake Run
Tug of Peace
Volley Blind
Larong Pinoy
Chinese Garter
Kik
Luksong Lubid
Luksong Sako
SECTION IV: SCORE SYSTEM
a. The point system is modified in order to equalize the weight of every performance.
3 vs 3 Basketball 100 80 60 30 0
(Boys)
3 vs 3 Basketball 100 80 60 30 0
(Girls)
Snake Run
Kik 100 80 60 30 0
a. Any violations in the rules set forth in this guideline shall be deemed ground
for disqualification.
b. The organizing committee reserves the right to disqualify participants upon
deliberation.
COUNCIL/SCHOOL GAMES
Mechanics:
1. Each council should have five (5) players. There should be three (3) players
which are on the court at any given time, plus one (1) coach.
2. Substitutions may be made after a basket or an out of bounds play.
3. On defensive rebounds or steals, players must return the ball by dribble or
pass across the three point line before a basket maybe attempted. Once
across the line, they do not have to pass the ball before shooting.
4. There are no timeouts.
5. The game has a three-foul rule; which means a free-throw will be given as
a penalty on the third foul, and will then reset.
6. The first team who can raise the score to fifteen (15) points will win the
game.
B. DODGE BALL
Guidelines:
1. Team must be composed of twelve (12) members.
2. Players must wear yellow-colored shirts (any shade). Printed shirts are
allowed.
Mechanics:
1. A representative of each team shall go to the game facilitator, who will toss
a coin and the representative should choose between “head” or “tail”.
2. The team that wins the toss coin will have the chance to choose if they will
be the “throw team” or “dodge team”.
3. The six members of the throw team shall go to the outside line provided and
the other six on the opposite outside line.
4. The dodge team shall gather between the throw team.
5. The throw team should eliminate all opponents by hitting them with a ball.
On the other hand, the dodge team should dodge the ball, provided that
they should not pass over the line on both sides. Passing over the lines will
be considered as eliminated.
6. The throw team will be given five (5) minutes to eliminate all opponents.
7. After 5 minutes, the facilitator will count the members of the dodge team
that has been eliminated. 1 person = 1 point.
8. The dodge team will have the turn to throw.
9. The team with the highest score will be the winner.
C. EGG CATCH
Guidelines:
1. Each council will have two (2) participants.
2. Only one (1) egg will be used per team (to be provided by the
school/council).
3. Players must wear black-colored shirts. Printed shirts are allowed.
Mechanics:
1. All teams will form a horizontal line facing their teammate with an equal
distance apart.
2. The person holding the egg will wait for the facilitator’s go-signal before
they are allowed to throw the egg to their teammate.
3. If the teammate catches the egg successfully, they both take a step back.
4. If the egg is dropped, but not broken, the teammate may pick it up and can
continue the game.
5. If the egg breaks on the ground or in someone’s hands or body, the team is
now out of the game.
6. The game continues until there is one team left, which will be the winner.
D. SNAKE RUN
Guidelines:
1. Team must be composed of ten (10) members.
2. Players must wear the following: jogging pants or loose pants, red-colored
shirt (any shade – printed or not printed), and closed rubber shoes.
Mechanics:
1. Each team should make a straight line facing the opposing team.
2. Each team member should tightly hold the waist of the person in front of
him or her.
3. The last person in the line should have a handkerchief hanging at his or her
back pocket.
4. The game is composed of four (4) rounds including the trial (1 trial), and will
be given 15 minutes each.
5. To get a score, the person in front of the line should grab the handkerchief
at the back of the opposing team. If the line breaks, the score will go to the
opposing team.
6. The first team to get a score of two (2) points will be the winner.
E. TUG OF PEACE
Guidelines:
1. The team must be composed of ten (10) members.
2. Players must wear white-colored shirts. Printed shirts are allowed.
Mechanics:
1. There will two (2) teams competing.
2. Each team will stand on an equal distance from the center marked by the
facilitator.
3. There will be a rope with a handkerchief signifying that it is the middle of the
rope.
4. One team will hold one end of the rope, and the other team will also hold
the other end.
5. To win the game, the team shall pull the rope until the handkerchief reaches
a certain distance marked by the facilitator.
F. VOLLEY BLIND
Guidelines:
1. Team must be composed of six (6) members.
2. Players must wear blue-colored shirts (any shade). Printed shirts are
allowed.
3. Short shorts are not allowed. No plunging neckline.
Mechanics:
1. Teams will play with a ball and not with water balloons.
2. Each team will have a privilege to position their members per strategy.
3. Ball should only be thrown in upward direction.
4. During throw, if team hits the opposite team, throwing team earns point
(depends on the number of hits: max of 5) deducting the victim team’s stable
points (max of 5).
5. Attempted throw: if team drops the ball before it could pass the opponent,
team’s stable point will be deducted to the number of ball throws left.
6. No ball: if targeted team stuns/ catches or if ball hits the ground, opposing
team will earn the point and attacker’s stable point will be deducted.
7. Highest scorer wins.
8. Violation from guidelines and mechanics terminates the team from the
game which will render no point for their council for this game.
LARONG PINOY
A. CHINESE GARTER
a. Bilang ng Maglalaro: isang (1) kalahok mula sa bawat konseho/paaralan.
b. Ang mga manlalaro ay dapat magsuot ng kulay orange na damit.
Patakaran:
1. Ang layunin ng larong ito ay matagumpay na makatalon sa ibabaw ng
garter upang makalipat sa kabilang parte ng field o playing area.
2. Sa panahon ng laro, may dalawang opisyales mula sa Organizing
Committee na magsisilbing “post ng laro” na nakatayo at hahawak sa
magkabilang dulo ng garter.
3. Magkakaroon ng sampung levels ang larong ito. Sa pag-angat ng bawat
level, unti-unting itinataas ng mga poste ng laro ang garter hanggang sa
maabot ang taas na pantay sa kamay na nakataas sa ibabaw ng ulo ng
poste. Ito ang pagkakasunod-sunod ng bawat level:
a. Una: kasintaas ng bukung-bukong
b. Pangalawa: kasintaas ng tuhod
c. Pangatlo: kasintaas ng balakang
d. Pang-apat: kasintaas ng baywang
e. Panglima: kasintaas ng dibdib
f. Pang-anim: kasintaas ng balikat
g. Pampito: kasintaas ng noo
h. Pangwalo: kasintaas ng dulo ng ulo
i. Pangsiyam: dalawang pulgadang taas
j. Panghuli: kasintaas ng pinakamataas na daliri sa dulo ng brasong
nakataas sa ibabaw ng ulo
4. Tanging paglundag o pagtalon lamang ang maaaring gawin ng manlalaro
upang makapunta siya sa kabilang parte ng field o playing area. Bawal ang
pagsirko (tumbling) o anumang ibang paraan maliban sa paglundag.
5. Matatanggal sa laro ang bawat kalahok na hindi matagumpay na
nakalagpas sa kabilang parte ng field o ng playing area.
6. Bawal masagi o mahawakan ang garter sa unang tatlong level ng laro.
Tatanggalin ang sinumang makakasagi ng garter sa mga panahong ito.
7. Ang huling kalahok na hindi pa natatanggal ay ang tatanghaling panalo.
B. KIK
a. Bilang ng Maglalaro: isang (1) lalaki o isang (1) babaeng kalahok mula sa
bawat konseho/paaralan.
b. Ang mga manlalaro ay dapat magsuot ng kulay gray na damit.
Patakaran:
1. Ang layunin ng larong ito ay magpataasan ng bilang ng pagkakataong
matagumpay na nasisipa ang tingga at napapanatili ito sa taas ng ere.
2. Bibigyan ng apatnapu’t limang segundo (45 seconds) ang bawat kalahok
upang subukan ang laro. Kapag naubos na ang ibinigay na oras para sa
trial, opisyal nang sisimulan ang laro.
3. Magsisimula ang laro sa oras na inihagis ng manlalaro ang tingga sa ere at
kailangan niyang maisipa ito pataas pabalik sa ere upang makapuntos.
4. Bibigyan ng isang puntos ang kalahok sa bawat matagumpay na sipa na
nagagawa niya.
5. Magtatalaga ng isang opisyales mula sa Organizing Committee sa bawat
manlalaro upang bantayan at bilangin ang naiipong puntos ng kalahok.
6. Matitigil ang laro kapag hindi nasalo o nasipa ng manlalaro ang tingga at
nahulog ito sa lupa. May tatlong pagkakataon siya upang gawin ang larong
ito.
7. Ang pinakamataas na puntos na nakuha ng manlalaro sa tatlong
pagkakataon ang siyang magiging puntos ng kalahok para sa larong ito.
8. Ang sinumang kalahok na makakakuha ng pinakaraming puntos ang
tatanghaling panalo.
C. LUKSONG LUBID
a. Bilang ng Maglalaro: isang (1) koponan mula sa bawat konseho/paaralan
na binubuo ng tatlong (3) kalahok na maaring puro lalaki, puro babae o
kombinasyon ng dalawang kasarian.
b. Ang mga manlalaro ay dapat magsuot ng kulay violet na damit.
Patakaran:
1. Ang layunin ng larong ito ay magpataasan ng bilang ng matagumpay na
lundag sa ibabaw ng pinaiikot na lubid na hindi ito nasasagi o
nahahawakan.
2. Magkakaroon ng tatlong pagkakataon ang bawat koponan upang
lumundag sa lubid, at sa bawat pagkakataon ay magsasalitan sila ng
pwesto. Sa unang pagkakataon, ang unang manlalaro ang siyang unang
tatalon at paiikutin ng pangalawa at pangatlong manlalaro ang lubid na
nakahawak sa magkabilang dulo ng lubid. Sa pangalawa, magpapalit ng
pwesto ang una at ang pangalawang kalahok. Sina pangalawa at pangatlo
naman ang magpapalit sa huling pagkakataon.
3. Bibigyan ng apatnapu’t limang segundo (45 seconds) ang bawat kalahok
upang subukan ang laro. Kapag naubos na ang ibinigay na oras para sa
trial, opisyal nang sisimulan ang laro.
4. Ipupwesto ang lubid sa sahig sa harapan ng unang tagalundag. Dadaan
ito sa ilalim ng manlalaro at tatalunan niya ito (magkakaroon na siya ng
isang puntos). Paiikutin ang lubid mula sa sahig, papuntang likod ng
manlalaro, pataas sa kaniyang ulo, dadaan sa kaniyang harapan, at
babalik muli sa sahig.
5. Ang bawat kuponan ay bibigyan lamang ng dalawang (2) minuto upang
magpataasan ng matagumpay na talon sa lubid.
6. Bibigyan ng isang puntos ang kalahok sa bawat matagumpay na lundag
na hindi niya nasasagi o nahahawakan ang umiikot na lubid. Magtatalaga
ng isang opisyales mula sa Organizing Committee sa bawat manlalaro
upang bantayan at bilangin ang naiipong puntos ng kalahok.
7. Matitigil ang laro sa panahong hihinto ang manlalaro sa paglundag o di
kaya ay nasagi niya ang lubid. Magpapalit ng pwesto ang mga kalahok
matapos ang laro ng unang tagalundag. Kung natapos na ang tatlo pero
may oras pang natitira, maaari itong ipagpatuloy hanggang maubos ang
naitalagang dalawang minuto.
8. Ang puntos na naiipon ng bawat kalahok ay pagsasamahin upang
malaman ang kabuuang puntos nga grupo.
9. Ang grupong may pinakamataas na kabuuang puntos ang siyang
tatanghaling panalo para sa larong ito.
D. LUKSONG SAKO
a. Bilang ng Maglalaro: isang (1) koponan mula sa bawat konseho/paaralan
na binubuo ng anim (6) na lalaki at anim (6) na babae.
b. Ang mga manlalaro ay dapat magsuot ng kulay green na damit.
Patakaran:
1. Ang layunin ng larong ito ay magpaunahan sa pag-ikot sa “posts” sa
pamamagitan ng paglundag habang nasa loob ng isang sako ang katawan
ng manlalaro.
2. Magsisimula ang laro na nakaayos ang grupo sa iisang linya at nakalapag
ang isang malaking sako sa sahig, kalahating metro ang layo mula sa
unahan ng linya.
3. Sa hudyat, ipapasok ng unang manlalaro ang kaniyang sa sarili sa loob ng
sako.
4. Suot ang sako, mag-uunahan ang kalahok sa paglundag papunta sa
minarkahang punto, iikot dito, babalik sa linya, at ilalabas ang sarili mula
sa sako. Bago makapagsimula ang susunod na kalahok, dapat munang
tapikin ng unang manlalaro ang kamay ng ikalawang kalahok. Uulitin ito
hanggang sa makaikot na sa minarkahang punto at makabalik na sa linya
ang panghuling kasapi sa grupo na may nakataling tela o panyo sa ulo.
5. Sa lahat ng oras, dapat mapanatili ng manlalaro na nakahawak ang kahit
isa niyang kamay sa dulo ng sako at ang dalawa niyang paa sa loob nito.
6. Ang sako ay dapat manatili malapit sa baywang ng manlalaro pataas at
hindi dapat mahulog sa ilalim ng tuhod. Sa pagkakataong bumaba ang
sako sa ilalim ng tuhod ng manlalaro, pababalikin siya sa linya at dapat
niyang ulitin ang karera.
7. Makakapagpatuloy pa sa karera ang mga kalahok kapag sila ay natumba
sa kalagitnaan ng laro hangga’t wala silang nilalabag sa mga ibinigay na
patakaran.
8. Ang unang grupo na makakatapos ng karera ay siyang tatanghaling panalo
sa larong ito.
Should you have any queries and clarifications, you may contact the following persons:
• 13TH CHAPTER YOUTH COUNCIL FB: Red Cross Youth Negros Occidental
nobcc10.prc@gmail.com
cyc.negrosoccidental@gmail.com