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Potions
Potions
and
deposited
in
a
random
location
on
the
Astral
Potion of Gaseous Form
Plane.
The
gate
then
closes.
The
gate
is
one-‐‑way
only
Potion,
rare
and
can’t
be
reopened.
When
you
drink
this
potion,
you
gain
the
effect
of
the
Potion of Animal Friendship gaseous
form
spell
for
1
hour
(no
concentration
Potion,
uncommon
required)
or
until
you
end
the
effect
as
a
bonus
action.
This
potion’s
container
seems
to
hold
fog
that
When
you
drink
this
potion,
you
can
cast
the
animal
moves
and
pours
like
water.
friendship
spell
(save
DC
13)
for
1
hour
at
will.
Agitating
this
muddy
liquid
brings
little
bits
into
Potion of Giant Strength
view:
a
fish
scale,
a
hummingbird
tongue,
a
cat
claw,
Potion,
rarity
varies
or
a
squirrel
hair.
When
you
drink
this
potion,
your
Strength
score
Potion of Clairvoyance changes
for
1
hour.
The
type
of
giant
determines
the
Potion,
rare
score
(see
the
table
below).
The
potion
has
no
effect
on
you
if
your
Strength
is
equal
to
or
greater
than
When
you
drink
this
potion,
you
gain
the
effect
of
the
that
score.
clairvoyance
spell.
An
eyeball
bobs
in
this
yellowish
This
potion’s
transparent
liquid
has
floating
in
it
a
liquid
but
vanishes
when
the
potion
is
opened.
sliver
of
fingernail
from
a
giant
of
the
appropriate
type.
The
potion
of
frost
giant
strength
and
the
potion
Potion of Climbing of
stone
giant
strength
have
the
same
effect.
Potion,
common
Type
of
Giant
Strength
Rarity
When
you
drink
this
potion,
you
gain
a
climbing
Hill
giant
21
Uncommon
speed
equal
to
your
walking
speed
for
1
hour.
Frost/stone
giant
23
Rare
During
this
time,
you
have
advantage
on
Strength
Fire
giant
25
Rare
(Athletics)
checks
you
make
to
climb.
The
potion
is
Cloud
giant
27
Very
rare
separated
into
brown,
silver,
and
gray
layers
Storm
giant
29
Legendary
resembling
bands
of
stone.
Shaking
the
bottle
fails
to
mix
the
colors.
Potion of Growth
Potion,
uncommon
Potion of Diminution When
you
drink
this
potion,
you
gain
the
“enlarge”
Potion,
rare
effect
of
the
enlarge/reduce
spell
for
1d4
hours
(no
When
you
drink
this
potion,
you
gain
the
“reduce”
concentration
required).
The
red
in
the
potion’s
effect
of
the
enlarge/reduce
spell
for
1d4
hours
(no
liquid
continuously
expands
from
a
tiny
bead
to
concentration
required).
The
red
in
the
potion’s
color
the
clear
liquid
around
it
and
then
contracts.
liquid
continuously
contracts
to
a
tiny
bead
and
then
Shaking
the
bottle
fails
to
interrupt
this
process.
expands
to
color
the
clear
liquid
around
it.
Shaking
the
bottle
fails
to
interrupt
this
process.
Potion of Healing
Potion,
rarity
varies
Potion of Flying You
regain
hit
points
when
you
drink
this
potion.
Potion,
very
rare
The
number
of
hit
points
depends
on
the
potion’s
When
you
drink
this
potion,
you
gain
a
flying
speed
rarity,
as
shown
in
the
Potions
of
Healing
table.
equal
to
your
walking
speed
for
1
hour
and
can
Whatever
its
potency,
the
potion’s
red
liquid
hover.
If
you’re
in
the
air
when
the
potion
wears
off,
glimmers
when
agitated.
you
fall
unless
you
have
some
other
means
of
staying
aloft.
This
potion’s
clear
liquid
floats
at
the
top
of
its
Potions
of
Healing
container
and
has
cloudy
white
impurities
drifting
in
Potion
of
…
Rarity
HP
Regained
it.
Healing
Common
2d4
+
2
Greater
healing
Uncommon
4d4
+
4
Superior
healing
Rare
8d4
+
8
Supreme
healing
Very
rare
10d4
+
20
Not
for
resale.
Permission
granted
to
print
or
photocopy
this
document
for
personal
use
only.
System
Reference
Document
5.0
237
Potion of Heroism 5
Lightning
10
Thunder
Potion,
rare
Potion of Speed
For
1
hour
after
drinking
it,
you
gain
10
temporary
Potion,
very
rare
hit
points
that
last
for
1
hour.
For
the
same
duration,
you
are
under
the
effect
of
the
bless
spell
(no
When
you
drink
this
potion,
you
gain
the
effect
of
the
concentration
required).
This
blue
potion
bubbles
haste
spell
for
1
minute
(no
concentration
required).
and
steams
as
if
boiling.
The
potion’s
yellow
fluid
is
streaked
with
black
and
swirls
on
its
own.
Potion of Invisibility
Potion,
very
rare
Potion of Water Breathing
Potion,
uncommon
This
potion’s
container
looks
empty
but
feels
as
though
it
holds
liquid.
When
you
drink
it,
you
You
can
breathe
underwater
for
1
hour
after
become
invisible
for
1
hour.
Anything
you
wear
or
drinking
this
potion.
Its
cloudy
green
fluid
smells
of
carry
is
invisible
with
you.
The
effect
ends
early
if
the
sea
and
has
a
jellyfish-‐‑like
bubble
floating
in
it.
you
attack
or
cast
a
spell.
Restorative Ointment
Potion of Mind Reading Wondrous
item,
uncommon
Potion,
rare
This
glass
jar,
3
inches
in
diameter,
contains
1d4
+
1
When
you
drink
this
potion,
you
gain
the
effect
of
the
doses
of
a
thick
mixture
that
smells
faintly
of
aloe.
detect
thoughts
spell
(save
DC
13).
The
potion’s
The
jar
and
its
contents
weigh
1/2
pound.
dense,
purple
liquid
has
an
ovoid
cloud
of
pink
As
an
action,
one
dose
of
the
ointment
can
be
floating
in
it.
swallowed
or
applied
to
the
skin.
The
creature
that
receives
it
regains
2d8
+
2
hit
points,
ceases
to
be
Potion of Poison poisoned,
and
is
cured
of
any
disease.
Potion,
uncommon
Ring of Animal Influence
This
concoction
looks,
smells,
and
tastes
like
a
potion
Ring,
rare
of
healing
or
other
beneficial
potion.
However,
it
is
actually
poison
masked
by
illusion
magic.
An
identify
This
ring
has
3
charges,
and
it
regains
1d3
expended
spell
reveals
its
true
nature.
charges
daily
at
dawn.
While
wearing
the
ring,
you
If
you
drink
it,
you
take
3d6
poison
damage,
and
can
use
an
action
to
expend
1
of
its
charges
to
cast
you
must
succeed
on
a
DC
13
Constitution
saving
one
of
the
following
spells:
throw
or
be
poisoned.
At
the
start
of
each
of
your
• Animal
friendship
(save
DC
13)
turns
while
you
are
poisoned
in
this
way,
you
take
• Fear
(save
DC
13),
targeting
only
beasts
that
have
3d6
poison
damage.
At
the
end
of
each
of
your
turns,
an
Intelligence
of
3
or
lower
you
can
repeat
the
saving
throw.
On
a
successful
• Speak
with
animals
save,
the
poison
damage
you
take
on
your
subsequent
turns
decreases
by
1d6.
The
poison
ends
Ring of Djinni Summoning
when
the
damage
decreases
to
0.
Ring,
legendary
(requires
attunement)
Potion of Resistance While
wearing
this
ring,
you
can
speak
its
command
Potion,
uncommon
word
as
an
action
to
summon
a
particular
djinni
from
the
Elemental
Plane
of
Air.
The
djinni
appears
When
you
drink
this
potion,
you
gain
resistance
to
in
an
unoccupied
space
you
choose
within
120
feet
one
type
of
damage
for
1
hour.
The
GM
chooses
the
of
you.
It
remains
as
long
as
you
concentrate
(as
if
type
or
determines
it
randomly
from
the
options
concentrating
on
a
spell),
to
a
maximum
of
1
hour,
or
below.
until
it
drops
to
0
hit
points.
It
then
returns
to
its
d10
Damage
Type
d10
Damage
Type
home
plane.
1
Acid
6
Necrotic
While
summoned,
the
djinni
is
friendly
to
you
and
2
Cold
7
Poison
your
companions.
It
obeys
any
commands
you
give
it,
3
Fire
8
Psychic
no
matter
what
language
you
use.
If
you
fail
to
4
Force
9
Radiant
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.0 238