Windows 95 includes wizards and icons that help simplify complex tasks according to cognitive theories of artifacts. Wizards break tasks into discrete steps guided by questions, making setup easier for inexperienced users. Icons serve as surface representations of applications, allowing direct access without complex commands. The recycle bin prompts for confirmation when deleting to prevent accidental actions by checking the intended task matches the system function. Windows 95 designs follow principles of cognitive artifacts to make the interface adaptable for all experience levels.
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Windows 95 includes wizards and icons that help simplify complex tasks according to cognitive theories of artifacts. Wizards break tasks into discrete steps guided by questions, making setup easier for inexperienced users. Icons serve as surface representations of applications, allowing direct access without complex commands. The recycle bin prompts for confirmation when deleting to prevent accidental actions by checking the intended task matches the system function. Windows 95 designs follow principles of cognitive artifacts to make the interface adaptable for all experience levels.
Windows 95 includes wizards and icons that help simplify complex tasks according to cognitive theories of artifacts. Wizards break tasks into discrete steps guided by questions, making setup easier for inexperienced users. Icons serve as surface representations of applications, allowing direct access without complex commands. The recycle bin prompts for confirmation when deleting to prevent accidental actions by checking the intended task matches the system function. Windows 95 designs follow principles of cognitive artifacts to make the interface adaptable for all experience levels.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online from Scribd
Windows 95 includes wizards and icons that help simplify complex tasks according to cognitive theories of artifacts. Wizards break tasks into discrete steps guided by questions, making setup easier for inexperienced users. Icons serve as surface representations of applications, allowing direct access without complex commands. The recycle bin prompts for confirmation when deleting to prevent accidental actions by checking the intended task matches the system function. Windows 95 designs follow principles of cognitive artifacts to make the interface adaptable for all experience levels.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online from Scribd
ories and principles of artifacts as they relate to the user during execution an d completion of tasks. These principles and theories that Norman speaks about ma y be applied to any graphical user interface, however I have chosen to relate th e article to the interface known as Windows 95. Within Windows 95, Microsoft has included a little tool called the wizard that g uides us through the steps involved in setting up certain applications. This wi zard is a very helpful tool to the non experienced computer user, in the way tha t it acts like a to-do list. The wizard takes a complex task and breaks it into discrete pieces by asking questions and responding to those questions based on the answers. Using Norman's theories on system view and the personal view of ar tifacts, we see that the system views the wizard as an enhancement. For example , we wanted to set up the Internet explorer, you click on the icon answer the wi zard's questions and the computer performs the work. Making sure everything is setup properly without the errors that could occur in configuring the task yours elf. The wizard performs all the functions on its little to-do list without hav ing the user worrying about whether he/she remembered to include all the comman ds. On the side of personal views the user may see the wizard as a new task to learn but in general it is simpler than having to configure the application your self and making an error, that could cause disaster to your system. The wizard also prevents the user from having to deal with all the internal representation of the application like typing in command lines in the system editor. Within Windows 95 most of the representation is internal therefore we ne ed a way to transform it to surface representation so it is accessible to the us er. According to Norman's article there are "three essential ingredients in rep resentational systems. These being the world which is to be represented, the se t of symbols representing the world, and an interpreter." This is done in Wind ows by icons on the desktop and on the start menu. The world we are trying to r epresent to the user is the application, which can be represented by a symbol wh ich is the icon. These icons on the desktop and on the start menu are the surfa ce representations the user sees when he goes to access the application not all the files used to create it or used in conjunction with the applications operati on. With the icons a user can retrieve applications and their files by a click of a button. The icons lead the user directly into the application without sho wing all the commands the computer goes through to open the application. The ic ons make the user more efficient in accomplishing tasks because it cuts done on the time of trying to find an item when the user can relate what he/she wants to do by the symbol on the icon. Another example of an artifact within Windows 95 that exhibits Norman's theories is the recycle bin. This requires the user to have a direct engagement with th e windows explorer and knowing the right item to delete. As a user decides that he no longer desires a certain program and chooses to delete the item, he is ex ecuting a command that will change the perception of the system. By selecting t he item to delete the user has started an activity flow which involves the gulf of evaluation and the gulf of execution. Either of these gulfs could be perceiv ed differently by the user then by the system so Windows 95 prompts the user wit h a dialog box asking if the user is sure he/she wants to remove this item from the system and it prompts again when emptying the recycle bin. What the user in tends to do and what the system plans to do might not be the same so by promptin g the user for action we are double checking that this is what the user has in m ind. However when windows prompts us with the confirmation message, we are brea king the scheduled activity flow. The main problem with halting the activity fl ow is that it breaks the user's attention, however when deleting an item you cou ld have selected the wrong item by mistake and without the break in activity flo w the outcome could be dangerous. Norman calls these breaks "forcing functions which prevent critical or dangerous actions from happening without conscious att ention." The artifacts discussed above using Windows 95 graphical user interface are very similar to the theories and principles that Norman suggests in his article. No rman has stressed that cognitive artifact should follow three aspects which I fe el Windows has dealt with. Windows 95 in itself has been made so that it is ada ptable to the user whether he/she be an experienced user or not, by creating art ifacts like icons and menu bars that are all related to one another. This makes it easier for the user to adapt to its environment and continue computing happi ly.