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The Effects of Being Addicted On Mobile Legends
The Effects of Being Addicted On Mobile Legends
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A Research Study
Submitted By:
Submitted to:
Grade 11 – Justice
CHAPTER 1
Rationale
The Mobile Legends is an online mobile game that offers of playable heroes,
game modes, and intense, fast-paced gameplay. This game is very popular in
Technology Co. Ltd. and Shanghai Mulong Network & Technology Co.,Itd. July
11, 2016.
We know that this game is very popular and fun to play, it has also a better
graphics and exciting events that can get the attention of the people especially to
the beginners. Many famous celebrities who are playing Mobile Legends that
most of their fans and people who are watching them are being influenced. Most
of the people became interested because they can also earn money in playing
MPL.
Mobile Legends is time and money consuming because it has exciting events
and cool skins that will get your interest to buy it. It is time consuming because
when you’re playing in the long game you slowly forget the time when you’re
pretend to be other people seem to be those most at-risk for becoming part of a
vicious cycle. These gamers avoid their problems by playing games, which in
turn interferes with their lives because they’re so busy playing games (Peters 7 et
al, 2007). Internet addiction gives the gamer to the unique psychological
properties which is the users increase their use ofthese internet services, the
utility they gain from each usage does not diminish, leadingnot only to self-
destructive addiction but also to social ills. When a problem, playing video games
can interfere with real-life obligations such as work, and players can end uplying
about playing video games. The study found that “problematic” video game use
can have similar effects as other addictive activities, such as abusing alcohol
(InwonKang,2011).
Games addiction shows the bad effect among the people nowadays.
and has been shown tolead to consequences such as failing school, family and
relationship problem (Brian. D.NG, M.S & Peter. W. H, 2005). It can make the
people who has addicted will feel thatthe games can provide opportunities for
trumped a shallow sense of fun, which doesn’t keep gamers as interested (online
gamers anonymous, 2008). The role of media in advertising thegames also make
more cause why the games addicted will be more interested with thosegames. In
2005, advertiser spent $80 million to reach game players, this spending
Because of that, many people became addicted and they dont even have a
control and discipline to themselves and it almost reach to the point that they
forgot to live in the real world and they forgot to take good care of themselves
such as, forgetting to eat their meals, to socialize, and personal hygienes that
can lead them to sickness. Such as, malnourished, headache, ulcer, affecting
their eyesight, and to those gamers who are asmathic it may affect their health
To the other gamers who are currently working, some of them, their
productivity is getting slower because they lack of focus and they mostly give
their time in playing Mobile Legends rather working. They dont have time
management and their lack of productivity will affect their career. There are some
who lose their jobs and they becoming lazier each day and their mind set is to
stay all night long playing rather than looking for a job.
It is widely believed that game players who spend playing too many hours
(above 10hours a day) are at high risk of being addicted to video games (Anand,
aggression (Lemmens et al., 2009). Forexample, Peters and Malesky (2008) further
game and the time they spend playing online, therelationship that is also
(Gentile, 2009; Xu et al., 2012). However, due to the lack of research on thecausal
study on a large sample of adolescents (13-16 years olds) inthe Netherlands, van
Rooij et al. (2011) show that compared to non-addicts, video gameaddicts have
levels of self-esteem. In this study, the results of this comparison for social
through the internet or any other computer network available. Online games are
ubiquitous onmodern gaming platforms, including PCs, consoles, and mobile
devices, and span manygenres including first person shooters, strategy games,
The design of online games can range from simple text-based environments to
onlinecomponents within a game can range from being minor features, such as
against other players. Many online games create their own online communities,
while other games,especially social games, integrate the players' existing real-life
communities.
might promote cyber bullying, violence, and xenophobia. Some gamers are also
phenomena of everyday life. It has been argued that, since the players of an
online game are strangers to each other and have limited communication, the
playing with artificial intelligence players. Online games also have the problem of
not being permanently playable, unlike purchased retail games, as they require
Online games can ruined your life, if you’re addicted in playing online
games you might end up doing things that is different to the things that you’ve
done in your daily lives such as stealing, lying, sleeping late at night, gambling,
evolves together with the development and spread of the Internet. As adolescents
(12 – 17 years) and emerging adults (18 – 29 years) access the Internet more than
any other age groups and undertake a higher risk of over use of the Internet, the
(Jamaquio).
Upon the study the researcher’s understanding is playing online games are
very addictive and unavoidable it can cause mental and physical health. Playing
too much in online games like Mobile Legend is unhealthy lifestyle it can destroy
one’s future. It can also affect the way you communicate other people because
they’ve experience critisism in the game that will eventually apply to themselves.
In social interaction, they experience xenophobia who are having fear or hatred of
games developed anger issues that will cause conflicts to each gamers.
Gambling is also common in playing online games because of the prizes that they
can get when they win. Playing online games can’t avoid popularity fights it
This study aims to find out the effects of being addicted in playing mobile
legends. The researchers decided to study this kind of topic because it is relevant
to today’s generation and it is the mainly problem to those players who are
This study is also helpful to all the educators; they have the power to teach
the students about the effects of online games. They can also motivate their
students to play outdoor game instead of playing online games. They can use
their profession to make a briefing about what will happen if the child is addicted
in online games.
It is also helpful to all the parents who have a child that is addicted in online
games. The parents will know how to help their child in overcoming their
addiction inonline gaming. They can discipline them by teaching what will happen
if they stop in school and played online games instead. The best teacher is the
parent, so it’s better to them if they know the possible effects of playing online
games.
The researchers believed that this kind of study is very helpful to those
people who are addicted to Mobile Legends to let them know what are the effects
and to aware them about this kind of issue. Instead of consuming their time and
money in playing in mobile legends they must use it in their daily life to a better
The researches warns the other gamers to avoid gambling in order to get
away from grave conscequences. Like getting into conflicts and avoid being
This study also aims to prevent overused playing because it can cause
spend their time with their family, friends and love ones.