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Performance Task 2 Collection of Data
Performance Task 2 Collection of Data
Chapter 3
RESEARCH METHODOLOGY
The study explored the genre of online games that grade 10 students play,
the name of the specific games and the number of hours the students spend playing
online a day. The researchers use a quantitative type of research in conducting the
study. A total of 58 students in 2 sections was selected to answer the survey. The
data gathered was conducted using a simple random sampling design and
from the section A, 9 boys and 17 girls from the section B. Our study used a
entirely by chance and each member of the section has an equal chance,
Table 1
Table 2
Table 2 presents that 24 or 41% of the student respondents are male out of
the total number of respondents. It also shows that 34 or 59% of the total
Description of Respondents
Filipino and English Journalism students of Lagro High School with age ranging from
14 to 17. The students selected are top performing academically. Every student
participated in the survey plays online games that included in the given survey form
Data-Gathering Procedure
The researchers made a letter for the approval to conduct the study at Lagro
High School that was then conducted at two sections in grade 10. The permit was
signed by their Statistics adviser and checked by the class presidents of each
section. The researchers made the use of survey to gather the data needed in the
study. The researchers administered the tests and questionnaire to the students
during their break time and take about 3-5 minutes. The students were assured of
confidentiality and that the data collected in the study would only be used for
research purposes.
LAGRO HIGH SCHOOL 4
Chapter 4
This chapter presents, analyzes, and interprets the data gathered from
Table 3
6450
∑=
58
Variance= 3637.44
Table 3 shows that the average time students play online games was
111.20 minutes or 1.85 hours. It shows that they are not spending much time in
Table 4
TOTAL: 7 1 22
6% and 10 respondents in MOBA with an equivalent of 59%, all in all with a total of
100%. One the other hand, there is 1 male students that responded more drawn in
Table 5
in MOBA with an equivalent of 80%, all in all with a total of 100%. One the other side,
Table 6
CROSSFIRE 4 (13%)
MINECRAFT 1 (3%)
The data states that in Multiplayer Online Battle Arena (MOBA) games such as
3% and Heroes Arena gather 1 respondent with an equivalent of 3%, therefore MOBA
The other genre gathered of 19% of the respondents’ answers with 4 people
on Crossfire garnering 13%, Minecraft having 1 respondent making the 3% and Call
of Duty having 1 respondent garnering another 3 percent. Completing the 100% of the
respondents’ choices.
Table 7
As seen on the table above, 67% of the respondents from Section B plays
Multiplayer Online Battle Arena, wherein 9 of them plays League of Legends making
the 30% of the results, and another 9 respondents plays Mobile Legends for another
30%, and completing the table for Section B’s respondents are 2 or 7% of them that
There is a total of 6 players from Section B that plays First Person Shooting
making the 20% of their results. 7% or 2 of them plays Minecraft, while 13% or 4 plays
Another genre of game that they play is Multi Online Role Playing Games which
Table 8
TOTAL 4 7 17
It Is shown in the table above that 2 male and female respondents, 15%
and 16% respectively of the result plays for 30 mins to 1 hour a day while another
15% of the male respondents and 42% or 5 female play for 1-2 hours. Then 70%
or 10 male respondents and 5 female respondents with the equivalent of 42% play
Table 9
TOTAL 10 14 6
respondents or 40% of them plays for 30 mins to 1 hr. Another 23% male and 12
female respondents for 60% of the results play for 1-2 hours. On the other hand, 6
Chapter 5
SUMMARY
The study we’ve conducted shows that with 58 students with 24 male
playing Multiplayer Online Battle Arena or MOBA in both Section A and B, wherein
games such as Mobile Legends: Bang Bang! League of Legends, Arena of Valor,
Clash of Clans, Heroes Arena are categorized. It is also evident in this study that
when combined, the game most of the respondents plays Mobile Legends followed
by League of Legends.
The second type is the First Person Shooting or FPS with games like Rules
of Survival or Cross Fire. As for Massive Online Role Playing Games, there are still4
On the other hand, both section A and B, with 70% and 45% respectively on
playing for 3 hours or more, it can be seen that males play online games longer than
females.
To sum it up, we’ve found out that even performing students still play online
games and able to maintain their grades. Though there are different genre of games
DOCUMENTATION
LAGRO HIGH SCHOOL 14
Section A
LAGRO HIGH SCHOOL 15
Section B
LAGRO HIGH SCHOOL 16
APPENDICES
LAGRO HIGH SCHOOL 17
APPENDIX 1
APPENDIX 2
Table 1
Table 2
Table 3
Table 4
Table 5
TOTAL: 7 1 22
LAGRO HIGH SCHOOL 23
Table 6
CROSSFIRE 4 (13%)
MINECRAFT 1 (3%)
Table 7
Table 8
TOTAL 10 14 6
Table 9
TOTAL 4 7 17
LAGRO HIGH SCHOOL 26
APPENDIX 3
Statistics
Hours
N Valid 58
Missing 0
Mean 2.1552
Median 2.0000
Std. Deviation .76781
Variance .590
Statistics
Age
N Valid 58
Missing 0
Mean 16.0000
Median 16.0000
Std. Deviation .79472
Variance .632
Statistics
Genre
N Valid 58
Missing 0
Mean 2.2069
Median 2.0000
Std. Deviation .48697
Variance .237