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BautistaJ07 CritiquePaper
BautistaJ07 CritiquePaper
BautistaJ07 CritiquePaper
of the game. It was easy for a child to control rather than complex games in an iPhone.
The con was its dimensions the it needed to be played at. Although it was a lot better
than needing a costly computer or phone. Next was wearable interface, Austin suggested
having a controller by the gesture of looking where you want to turn the snake by means
of a glass wear. A pro is that people who have glasses will be a lot faster to cope up but
a con was based on a user’s judgement if the glasses might be too annoying. Lastly,
shareable interface, Austin tackled about having game interactions between others, as
Snakes is a one-player game.
As an overall evaluation of the game that made an industry worth $100 billion
dollars, it is one of the greatest achievements of human creativity. Sparking a 4-controlled
movement game to give birth to millions of other gaming genres was a big spot for
history. The game exhibited simplicity and it is beauty yet unique at its time. The game
proved its worth to be played, worth to become a time-killer, and worth to be loved by
many young children who was just introduced to the gaming industry. The snakes
showcased how innovation can remold the past for a better future in the industry.
To recommend a possible improvement for the game, retaining its iconic 4-
controlled movement is nostalgic however young generations of today finds fun along
challenges. Tweaking its mode of movement is one way to spice things a little. Also,
rather than single cycle of gameplay, including missions and levels would be a way to
keep a player in using the game. Retaining its purpose to entertain children and make
memories is a must keep recommendation for its next versions.
BIBLIOGRAPHY
Austin, William (February 5, 2018). The Snake Game: Comparing interfaces. Retrieved
from https://medium.com/@austinwd/the-snake-game-comparing-interfaces-
ae8e85cce0a2
Banerjee, Prasid (February 27, 2017). A brief history of snake. Retrieved from
https://www.digit.in/features/mobile-phones/a-brief-history-of-snake-33913.html
Myers, Quinn (October 2018). An oral history of “snake” on nokia. Retrieved from
https://melmagazine.com/en-us/story/snake-nokia-6110-oral-history-taneli-
armanto
Wright, Chris (March 14, 2016). A brief history of mobile games: In the beginning, there
was snake. Retrieved from https://www.pocketgamer.biz/feature/10619/a-brief-
history-of-mobile-games-in-the-beginning-there-was-snake/