Professional Documents
Culture Documents
Dropzone Commander V2 Units
Dropzone Commander V2 Units
Dropzone Commander V2 Units
UCM
Table 1
Scourge
Table 1
PHR
Table 1
Shaltari
Table 1
Resistance
Table 1
Grav Cannon Chart
Table 1
converted to an Excel worksheet. All other
ksheets. Please be aware that formula
UCM
Scourge
PHR
Shaltari
Resistance
Support
Exotic
Hazard Suit Team A Mv CM DP Pts Type Category CQB F S+C T Special
4 1” N/A 3 35 Infantry Exotic 1 3+ 2 B2B c1 DF, Hazard Suit*
Heavy
Standard
Scout
Praetorian Sniper Team A Mv CM DP Pts Type Category CQB F S+C T Special
2 3” E+2 3 35 Infantry Scout 2 3 2-3 B2B c1 Dodge 4+, Infilitrate- 18, DF
Troops
Legionnaire Mortar Team A Mv CM DP Pts Type Category CQB F S+C T Special
2 2” N/A 6 35 Infantry Troops 0.5 5+ 2 B2B c1.5 DF
** Special Rule - Concussi on Barrag e: If a Feat ure is hit by this munition AL L inf antry are pus hed back inside, and no Infantry c an go t o t he walls or edge of that Feat ure for t he remainder of the t urn.
*** Special Rule - Mortar: This weapon count s as A rc - Front when firing from t he windows of a building.
Transports
0000003
Twin UM-5 Gatling 3 4 4+ 24” 12” 9” F N/A
*Missile Pods 8 1 3+ 36” 9” 9” F SC
* May take missile pods for +5
Airstrike
0000004
Table 1
Command
Support
** Special Rule - Abhorrent: If the Screamer is within 6” of enemy infantry (or within 6” of a building or Forest containing enemy infantry); they suffer a +1 modifier when searching for objectives (to a maximum of 6+); they suffer +1AC to all their weapons; they reduce their CQB value by half rounded up to the nearest 0.5; and they halve any points they would contribute to focal points or ground control (rounded up). This rule only applies if the Screamer is not embarked in a transport.
Exotic
** Special Rule - Reckless Abandon: Eviscerators add +1 when rolling to search for objectives (to a maximum of 6+) and -1 when searching for Intel.
* Special Rule - Blast their way in!: Destroyers may enter a structure through any wall, whether it has an entrance or not and may enter even if enemy troops are manning the wall. They may also fire weapons when entering, either at troops on the wall of the building they are entering or against the structure itself. They may do so if not normally allowed to and even when disembarking directly into the structure from a transport (measure line of sight from the transport when doing so - not that that’s likely to be a problem!). If the building is destroyed in the process, then the Destroyers are all killed instantly.
Heavy
Standard
Scout
Troops
A Mv CM DP Pts Type Category CQB F S+C T Special
Warriors 2 2” N/A 5 25 Infantry Troops 1 4+ 2-3 B2B c1
Aged Ones 2 2” N/A 5 35 Infantry Troops 2 2+ 2-3 B2B c1 Bloodthirsty
Transports
Airstrike
Other
** If there are multiple razor worm bases in a Structure or Forest then they form a single Squad and therefore make a single roll for objectives.
0000005
Table 1
Command
A Mv CM DP Pts Type Category S+C LZ Special NB: Uses Aurellia Felix mini
TIAMAT
6 16” A 6 190 Aircraf Command 1 L
* S pecial Ru le - Guardian: If taken in a squad of 2, the s ec ond Hera costs 66pts. Commanders may not be mount ed in a Guardian U nit.
** Special Rule - Air Drop : When Disembarking, its parent dropship may use it s full Mv value and does not have t o land ( the usual rules apply when Embarking). Note that this does not count as using Flight Mode, since it is a Disembark plac ement.
*** Special Rule - Sho rt H op: The Hera’s jump jet s can only be run intermittently and c annot be used in sustained flight. As such, it MUST end its move in Ground Mode and may not use Flight Mode on turn 1 of t he game or in t he same t urn as Embarking or Disembarking.
Support
RX- 1 Manslayer - Slug (B) 7 3 2+ 48” 12” 12” F/S Through Cover, Strafe, Alt- 1
RX- 1 Manslayer - Airbursting (B) 7 3 6+ 48” 12” 12” F/S Flame, Alt- 1
* S pecial Ru le - Short Hop : The Apollo’s jump jet s can only be run intermittently and c annot be used in sustained flight. As such, and Apollo MUST end it s move in Ground Mode and may not use Flight Mode on t urn-1 of t he game or in t he same t urn and Embarking or Disembarking.
** Special Rule - Air Drop : Apollo Strike Walkers routinely use their jump jet s to aff ec t a rapid deployment from t heir parent dropship. When Disembarking, their parent drop ship MAY use it s full Mv value and does not have to land, however in doing so the Apollo forfeits its abilit y t o drop and shoot. Not e t his does not count as using Flight Mode, s ince it is a Dis embark placement.
Constellation Missile (Daisy Cutter) 5 1 2+ ∞ 18” 0” F Alt-1, IF, Area-L, Defoliator D3+2
Exotic
** Special Rule - Drone Command : Once per turn, when the Medusa is within 6” of a building and not embarked in a t ransport or structure, one friendly infantry squad in t hat building may gain an addit ional 5 dic e t o their CQB pool.
*** Special Rule - Wh ite Nanoma chin es: This abilit y c ounts as a weapon shot and follows all t he normal rules for weapons ( Line of sight et c). It normally hits on a 1+ (i.e. automat ic ally) and may only be fired against damaged friendly units. Its acc uracy may be modified by such things as command cards and indirect fire in the usual way. A s uc cessful hit replaces 1 lost Dp from the target Vehic le Unit.
Heavy
* A Type-2 Squad mat contain any combination of Odin, Enyo, or Hyperion, or Zeus. Any Type-2 Squad that contains one or more Zeus counts as a Command Choice.
** Special Rule - Rep air Nanom achin es: This abilit y c ounts as a weapon shot and follows all the normal rules for weapons (line of sight etc) . It normally hits on a 1+ ( i.e. automatically) and may only be fired against damaged friendly unit s. It s ac curacy may be modified by s uc h t hings as c ommand cards and indirec t fire in the usual way. A successful hit replaces 1 DP f rom t he target unit . The Hades may t arget itself with this weapon.
Standard
* A Type-1 Squad mat contain any combination of Ares, Phobos, Menchit, or Menchit A2.
Scout
* S pecial Ru le - Jump In, Jump Out: This unit may move it s full dis tanc e when entering/abandoning structures. Eac h entry or exit c ounts as one embark/dis embark movement . The rule may not be used in a turn where the unit interact s wit h its t ransport in any way.
Troops
Transports
Airstrike
Athena A Mv CM DP Pts Type Category S+C LZ Special
6 - A 2 40(300) Aircraf Airstrike 1 S Supercruise
0000006
wit h t ransports, and/or Occupiers Advantage to a minimum of 2+ ( e.g. if you are searching for an objective with a Merc ury Drone within 6”, a Transport wit hin 1”, and Occupiers Advant age your roll t o find the object ive in a Large Feature would be 3+).
0000007
Table 1
Command
Support
Exotic
Heavy
Standard
** Special Rule - Gravity Cannon: This weapon has no energy value - when rolling to damage use the table on the right. Shots against Skimmers gain a -1 modifier to this roll.
Scout
Troops
** Special Rule - Horde: While this squad has at least 3 units remaining, it may roll an additional die when searching for objectives and receives a +1 modifier when searching for intel. Once this squad is reduce to 2 units or less, this bonus is lost.
Gates
Airstrike
0000008
Table 1
Command
220MM Equaliser Cannon 12 1 2+ ∞ 18” 2” F/S Demolisher-3, Devastator-2, Toughened Shells*, CA-1
Maelstrom Grendade Launcher 10 1 2+ 12” 12” 2” F/S CA-1, L-1, Defoliator-4
Chaingun 7 3 2+ 36” 18” 2” F/S N/A
Chaingun 7 3 2+ 36” 18” 2” F/S N/A
* S pecial Ru le - Toug hened Shells: These are so resilient that Active Countermeasures take some t ime to dest roy them. This weapon may choos e to reduce it s E value by 1 and inc rease its R(c ) by 6”. This may be done multiple times .
** Special Rule - Comm and Transport: The Thunders torm may be upgraded tp carry 12 Warlords Ret inue Technic als for +168pts. Their st at s are shown Below:
Support
** Special Rule - Goliath: If t his weapon hits a structure when fired at it direct ly, do not roll for damage. Instead, t his weapon automatically inflic ts 7+2D6 Dp t o t he building ignoring all modifiers.
Exotic
* S pecial Ru le - Reckless Aband on: Berserkers suffer a + 1 modifier when rolling to find objectives ( to a maximum of a 6+) and a -1 modifier when rolling to find int el (t hey are more likely to stumble over a booby t rap and will never find an object ive).
Marine Force Recon Team A Mv CM DP Pts Type Category CQB F S+C T Special
2 2” N/A 5 60 Infantry Exotic 3 2+ 2 B2B c1 Dodge 3+, Fast Roping 4”, Allied
Heavy
A Mv CM DP Pts Type Category S+C Special NB: Uses Rakkon Krell mini
T
Pizarro Class Walker
9 8” A 5 95 Walker Heavy 1 b6 Rare, infiltrate-12
Standard
Scout
Troops
Transports
Airstrike
Drills
0000009
Model 209 “Bertha” Breaching Drill A Mv CM DP Pts Type Category S+C T Special
10 0” A 8 100 Vehicle XL Drill** 1 Subterranean Rare NB: Uses Jesse Adams mini
**The XL Breaching Drill follows the same rules as the normal drill except it allows three squads to deploy per t urn rather than t he usual one
00000010
Table 1
Target Damage TARGET ARMOR
Points (original)
1-4 5-6 7-8 9-10
1 6+ 6+ 5+ 4+
2 6+ 5+ 4+ 3+
3 5+ 4+ 3+ 2+
4-9 4+ 3+ 2+ 2+
10+ 3+ 2+ 2+ 2+
00000011