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Permutations Combinations and Probability
Permutations Combinations and Probability
Permutations Combinations and Probability
Prior Knowledge:
Students should have covered the fundamental principle of counting before attempting
this activity.
Students do not require any prior knowledge of probability before beginning this
topic. The content has been designed as a general introduction to probability. Students
should have a general knowledge of Arithmetic before the lesson begins. The teacher
will also have to prepare for this class in advance by teaching general information
about a pack of cards, e.g. How many suits, names of suits, how many black cards,
red cards, Kings, Queens etc.
Learning Outcomes:
Arrange the letters and numbers in the code exercise to come up with a number of
possible permuations.
Count the number of cards in a certain suit/character to come up with the maximum
number of those cards that could be selected from a deck.
Arrange the letters and numbers in the code exercise to come up with a ALL possible
permuations.
Come up with the formula for discovering the number of permutations possible from
a given set of data.
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New Vocabulary:
Limitations Selections
Resources:
o Sets of Colour-coded letter and number cards for the code-breaking activity.
o (approximately 14 sets per group of 3 students)
Students may have the misconception that codes cannot begin with the number zero.
They may have difficulty in bringing a logical method to the code exercise.
The key strategies required to teach this topic are active, hands-on learning (students
dealing out cards, constructing codes, physically doing exercises during the lesson),
appealing to the students’ multiple intelligences (visual, kinaesthetic, logical),
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constructivism (building on any prior general knowledge the students have of pin-
codes, atm codes, chance, probability etc.).
This activity is very relevant to everyday life: Students selecting an atm code, mobile
phone pin code, security alarm code etc., and realising the number of permutations
available to them.
It also introduces them to new terminology in relation to the deck of cards, and
refreshes their knowledge of the make-up of the deck.
Syllabus context:
Task 3 - Junior Certificate (ordinary and higher level) / Tasks 1, 2 & 3 - Leaving
Certificate (foundation, ordinary and higher level):
Use the fundamental principle of counting to determine the total number of possible
outcomes in a given example.
List all the possible outcomes of practical experiments such as rolling a die, tossing a
coin, card drawing, selecting a coloured item from a mixture of coloured items.
Page 3 of 31
1. Detailed Teaching and Learning Plan
Student Learning Tasks: Student Activities: Teacher’s Support and Actions Checking Understanding
Teacher Input Possible and Expected
Responses
Task 1 – Code-breaker Pin code for mobile phone, Write all student responses on the board, The Students discussion about
ATM card, security alarm. in the form of a brain-storming activity. various places they use codes will
Ask students for examples of where get them thinking about the
they use codes in everyday life. relevance of this topic in everyday
life.
Explain the code-breaker activity to the During the activity, the teacher will move The teacher will note any
class, using a Digital Projector. Show among the students, answering any difficulties students may have as
students the set of colour coded cards; possible difficulties they may have, but they move around the classroom,
3 letters not prompting students who are working and rectify these as a class
together. announcement or in individual
Students must try to come up with the groups.
maximum number of codes possible, Students will record each A time limit will be set for this exercise to
using the 3 letters in each code. viable code they discover in ensure there is ample time set aside for
their copies. the activity sheet on completion of the
Teacher will show students an example code-breaking.
of the first 2 codes on the Digital
Projector to ensure they understand
the exercise.
A few minutes into the activity, the Some students may suggest
teacher may ask for the attention of the working the codes out in The teacher can ask the students
class in answering the following order, e.g. ABC After this suggestion, the teacher might why they think listing the codes in
question: BCA want to move to some of the weaker a logical order is a better method
‘Is there a LOGICAL way of coming up CBA etc. groups who may have been coming up than listing them randomly, to
with each code?’ with the codes in a random fashion, and check for full understanding.
Some groups will most likely explain the logical method to them
give different answers to individually.
Once the time limit has been reached, others. This gives any group who did not
the teacher will ask for suggestions for find all the codes an opportunity
the maximum number of codes to write them down.
possible. The teacher will show the students a list
of all the possible codes, via the Digital
Projector.
For this activity, the following resources Students will use the The teacher will then hand out the The purpose of the activity sheet
will be required: coloured cards throughout activity sheet along with the cards, and is to bring together the active
the activity. ask the class to complete it in their learning activity and a number of
Digital Projector groups. questions that will challenge the
Sets of colour-coded cards The activity sheet will be students.
Activity Sheet handed out at the beginning Teacher will specify that the answers will
of the task. be discussed as a class as soon as the Some of the better students may
sheet has been attempted by the even come up with the formula
individual groups. for this exercise.
Students are not expected to have any Students will learn that there may be Teacher will ask students what
real misconceptions in relation to this more permutations possible that they they learned at the end of the
task, other than the fact that they may originally thought by actively completing task.
not expect there to be as many this code-breaker activity, using the
permutations possible as there are, colour-coded cards.
with the set of letters and numbers
they have been given. The cards are colour-coded to make it
easier for students to arrange them, and
to try to help eliminate the possibility of
students missing a code.
Task 2 – ATM pin
Explain the activity to the class, using Students will record the During the activity, the teacher will move The teacher will note any
the interactive whiteboard. Show answers to the questions on among the students, answering any difficulties students may have as
students the set of four number cards the activity sheet. possible difficulties they may have, but they move around the classroom,
they will use. not prompting students who are working and rectify these as a class
together. announcement or in individual
Show students the accompanying groups.
activity sheet, and specify that when A time limit will be set for this exercise to
answering some of the questions they ensure students work quickly.
MAY use the formula that they
discovered in Task 1.
Explain the code-breaker activity to the During the activity, the teacher will move The teacher will note any
class, using the digital projector. Show among the students, answering any difficulties students may have as
students the set of colour coded cards; possible difficulties they may have, but they move around the classroom,
3 letters and 2 numbers. not prompting students who are working and rectify these as a class
together. announcement or in individual
groups.
Students must try to come up with the Students will record each A time limit will be set for this exercise to
maximum number of codes possible, viable code they discover in ensure there is ample time set aside for
using the 3 letters and 2 numbers in their copies. the activity sheet on completion of the
each code. code-breaking.
For this activity, the following resources Students will use the The teacher will then hand out the The purpose of the activity sheet
will be required: coloured cards throughout activity sheet, along with the coloured is to bring together the active
the activity. cards. learning activity and a number of
Digital Projector questions that will challenge the
Sets of colour-coded cards The activity sheet will be Teacher will specify that the answers will students.
Activity Sheet handed out at the beginning be discussed as a class as soon as the
of the task. sheet has been attempted by the Some of the better students may
individual groups. even come up with the formula
for this exercise.
A time limit will be set for this activity
also.
On completion of the activity sheet the
teacher will take answers from the class
and fill in correct solutions on an activity
sheet on the Digital Projector.
The teacher hands each group of 3 The students will answer the Flashcards showing the names & symbols The teacher can check for
students a shuffled deck of cards. teachers questions by of the suits and characters will be understanding by showing the
organising their deck of displayed on the blackboard so that class a card from the giant deck
Students are asked to find the following cards and counting how students can refer to them during the and asking them to name it or
4 cards in the pack, and lay them out on many suits/character cards activity. finds its equivalent in the deck
their desk: there are in the deck. that they possess.
10 of Diamonds
King of Spades
Queen of Hearts
Six of Clubs
Using flash cards, jumbo cards and This exercise is to ensure students are
questioning, the teacher introduces familiar with exactly how many cards are
students to the terminology associated in the deck, how many suits there are,
with a pack of cards. how many red cards, black cards, red
kings etc. etc. before the probability
questions are introduced.
Teacher poses the following question: Students use prior This activity acts as a bridge between the
‘How many ways are there of arranging knowledge (i.e. formula) to permutation exercises and the probability
these 4 cards?’ answer this question task to follow.
The teacher hands each group of Students will write the A time limit is set for this task. Teacher checks student
students an activity sheet. answers to Q1 directly on comprehension by taking answers
the activity sheet. Students are informed that they MUST to the questions as soon as the
Students are to attempt question 1 only give a reason for every answer that they time limit has been reached.
within their group. write.
Once Q1 has been completed, the Students can write the A time limit is set for this task. Learning is checked by asking a
teacher guides the students through answer to the question on The teacher can move through the class number of groups to read out
question 2. the activity sheet. to answer any questions/difficulties what they answered for the
which may arise during the exercise. sample question.
The students are introduced to the idea
of ‘chance’, and the class discuss the
meaning of the phrase ‘what are the
chances of…’
Students are told to complete the Students write all answers The teacher can check
remainder of the activity sheet in their directly on the activity sheet. comprehension by moving
groups. through individual groups and
checking their answers, and
importantly, the reasons that they
are giving to justify those answers.
For this activity, the following resources Students will use the deck of On completion of the activity sheet the The purpose of the activity sheet
will be required: cards as an aid throughout teacher will specify that it is to be placed is to introduce students to the
the activity. in each student’s maths folder, along with very basic concepts of ‘chance’
Flashcards the activity sheet from Task 1 and 2. and ‘probability’.
Decks of cards The activity sheet will be
Jumbo deck of cards for teacher handed out once the initial
Activity Sheet introduction to the
terminology has been
completed.
The new vocabulary for this exercise The teacher may ask students to identify See previous.
will only be introduced before the a number of cards from the giant deck to
worksheet is handed out through the check their understanding &
use of flashcards. pronunciation.
Students may have the misconception Students will learn that the chances of Teacher will ask students what
that certain cards are more difficult to choosing a certain card randomly from a they learned at the end of the
choose than others, even though the deck depends on the number of those task.
same number of them are present in cards present, and also on the total
the deck, e.g. a King being harder to number of cards.
choose than a Queen, an Ace being
harder than a Jack.
How the lesson will Students write How does the teacher help students to recall?
be rounded off? down /summarise key
learning points Questioning
Recap of new Teacher needs to stress what needs to be
terminology, & remembered.
setting of
homework. Formula
Reference can be made to what they will do next
class.
3. Homework
Followed on by a
number of questions
from Text & Tests 5.
After the lesson summarise the evaluation –act on it - make any necessary changes to the T&L plan
Activity Sheet 1 Code Breaker
List all the possible codes that can be made from the letters you have been given, in the box
below.
e.g. ABC
If A is picked, how many choices do you now have for the 2 nd letter?
If B is then picked, how many choices do you now have for the 3 rd letter?
Can you come up with an easier way of arriving at your answer for the above
question?
Activity Sheet 1 Code Breaker with Answers
List all the possible codes that can be made from the letters you have been given, in the box
below.
e.g. ABC
If A is picked, how many choices do you now have for the 2 nd letter?
If B is then picked, how many choices do you now have for the 3 rd letter?
1
Can you come up with an easier way of arriving at your answer for the above
question?
3 �2 �1 = 6
Activity Sheet 2. ATM
You must choose a new 4 digit ATM pin number from the numbers
5, 0, 3, 8.
List all the possible pin numbers in the space below.
Can you come up with an easier way of arriving at your answer for the above question?
24
12
Can you come up with an easier way of arriving at your answer for the above question?
2x3x2x1=12
12 1
=
24 2
e.g. ABC12
If A is picked, how many choices do you now have for the 2 nd letter?
If B is then picked, how many choices do you now have for the 3 rd letter?
How many choices do you have for the 1st digit?
If 1 is picked, how many choices do you now have for the 2nd digit?
Can you come up with an easier way of arriving at your answer for the above
question?
If the above letters & numbers could be arranged in any order, how many codes are
now possible?
List all the possible codes that can be made from the letters and numbers you have
been given, in the box below.
e.g. ABC12
If A is picked, how many choices do you now have for the 2 nd letter?
If B is then picked, how many choices do you now have for the 3 rd letter?
1
If 1 is picked, how many choices do you now have for the 2nd digit?
Can you come up with an easier way of arriving at your answer for the above
question?
3X2X1X2X1=12
If the above letters & numbers could be arranged in any order, how many codes are
now possible?
5X4X3X2X1=120
Activity Sheet 4: What are the chances?.......
NO
There are the same number of red cards in the deck as black
cards.
4 1
=
52 13
2 1
=
52 26
12 3
=
52 13