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Chapter 1 Online Games
Chapter 1 Online Games
stress during their academic career. (Saleh Alsulami, 2018) The body's response to academic
related demands that exceed adaptive capabilities of students is defined as academic stress. Most
of student’s cope up with their academic stress by eating sweets, playing different sports,
sleeping, reading their favorite book, or watching a movie. But there are some students who
Online Games are games that are played through the internet or computer network. Online
games can range from simple ones to complex virtual worlds populated by many players
simultaneously. (Khorasan University, n.d.) Since not every student does not prefer eating foods
and playing heavy sports, playing online games act as a coping mechanism towards academic
stress for some. And playing online games do not just help to cope up but also to relieve tension
Ever since these online games have been introduced, it became a subject for negative
stereotypes. And its negative effects are the only ones that are often being highlighted.
Therefore, the study aims to allow its positive effects to be seen in line with how the STEM
Online games became widely known in the early 1980s, people play games to pass time, beat
boredom, as escapism from life’s challenges, to set and meet new milestones and for
games, sociable and is easy to play and research have shown that online games can help relieve
stress. (Richard,2018)
The first online game is NIMROD (1951), were for one or two players sitting at a single
computer which was being used only to play this game but nowadays innovation and
technology improved the ways on how to play online games. The most popular kind of online
game in these times are mobile games or games that are played using the cellphones.
Nowadays online games are not just use to entertain but to compete with each other and to
entertain audiences while playing a game. This does not only relieve your stress but also to earn
money.
A research also found out that playing online games can get better academic results. "When
you play online games, you're solving puzzles to move to the next level and that involves using
some of the general knowledge and skills in math, reading, and science that you've been taught
during the day." says economist Albert Posso. Students who play online games almost everyday
score 15 points above the average in Math and 17 points above the average in Science.
(Dockrill, 2016) The researchers have observe that Grade 11-STEM students have their ways in
coping up with their academic stress, but some students cope up with academic stress through
Grade 11-STEM Students” aims to have a survey and concrete answer with the topic. With that,
the research would learn if they could suggest online gaming in coping up with academic stress.
The research sought to answer the following question at the end of the study:
Can online games be a coping mechanism to students?
How online gaming help students to cope up with their academic stress?
What made them choose to play online game?
Why they like to play online games?
Parents. This study will also help the parents to understand that students use online games to
Teachers. They will also know the benefits of online games with regards to students’
academic stress.
Future Researcher. This will serve as guideline in their studies and may help them throughout
their research.
Society. This study will end the stereotyping of the society nowadays, they will know that
cope up with their academic stress. The research is about how playing online games can be a
coping mechanism of student. This research will be conducted only for Grade-11 Science,
Technology, Engineering, and Mathematics (STEM) students of Sapang Palay National High
School – Senior High School (SPNHS-SHS) this study is illimitable by the age and gender of
Grade 11-STEM students. Plus, it will show the benefits of online games and if the research
Conceptual Framework
INPUT
PROCESS
- Survey Questionnaire
OUTPUT