Com 100 Final Project

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Running head: GOOD MOBILE, BAD EA

Good Mobile, Bad EA: A Study of Ethics Within Corporate Social Media Accounts

Liam Martinez

COM 100 – Dr. Sahm


Running head: GOOD MOBILE, BAD EA

Introduction

The topic of this essay is social media for public relations. More specifically, I will be

examining the social media accounts, specifically the Twitter accounts, of two companies, EA

and T-Mobile, and seeing how well they are utilized for public relations purposes, along with the

ethics of the accounts. My main question guiding this study is, “How do companies use social

media for public relations in positive and negative ways?” This study was done by looking at a

company known to have a positive social media presence, T-Mobile, and a company with an

overall negative public perception, EA. Another goal for this study is to explore and explain

some of the most basic aspects of public relations. By looking at what these companies do on

their social media accounts, I can use them to explain some basic public relations accounts and

rules. According to my research, these companies’ social media accounts do good and bad

things, but they ultimately fail on an ethical standpoint.

Overview/History of Project

EA is a game development and publishing company. EA is widely considered to be one

of the worst companies in America, even receiving the title of “Worst Company in America” by

Consumerist two years in a row.1 The company is hated for such actions as forcing employees to

work overtime without pay and purchasing smaller game companies only to shut them down and

take over game franchises they created.2 Despite this, EA still made $5.1 billion USD in 2018,

likely due to the many franchises it owns and microtransactions.3 It’s notable that EA is one of

the few companies in gaming to use automatic quality assurance in an attempt to save money. 4

1
(Goldfarb, “EA Named ‘Worst Company in America’ Again”, 2013)
2
(Burner, Duarte, & Gaines, "Top Ten Worst EA FAILS", 2018)
3
(Macy, "EA Made $5.1 Billion In Revenue for 2018, Anthem Still on Track for 2019 Release", 2018)
4
(Coatta, “Automated QA Testing at Electronic Arts”, 2014)
Running head: GOOD MOBILE, BAD EA

T-Mobile is a phone company that created a network for phones and internet for houses. People

like T-Mobile because it often gives people better deals than other phone companies, despite

offering no loyalty rewards.5 As of April 2019, T-Mobile has 77.25 million users.6 T-Mobile’s,

social media account is considered to have some exceptional customer service, answering 86%

of all questions asked by consumers.7

Evaluation Criteria

Before I really start analyzing the social media accounts, I am going to look at posts,

images, and replies from these accounts from the point of view of an average consumer. This

section will show how an average person will see these social media accounts before going

deeper in analysis. When I begin evaluating these companies’ social media accounts from a

professional, ethical standpoint, I will follow a certain set of criteria. Most importantly, these

accounts must be truthful, maintain ethical conduct, give unique information, and remain

unbiased in their statements.8 These include doing actions such as correcting anything false the

company states, not defending the companies, or their associates if they do improper things, and

putting personal interests aside and avoiding any conflicts of interest for the good of the

companies.9 These are the basics of the Public Relations Society of America code of ethics. At

the same time, the accounts must not reveal any hidden information, unless it would help prevent

unethical conduct.10 The accounts must also correct any comments from the employees, or even

the accounts themselves, that could be considered irresponsible, instead of doubling down and

5
(Newman & Mediratta, “T-Mobile Treat Van”, 2013)
6
(Holst, “T-Mobile US - Statistics & Facts”, 2019)
7
(Pozin, “20 Companies You Should Be Following On Social Media”, 2014)
8
(“PRSA Member Code of Ethics 2000 Preamble”, 2007)
9
(“PRSA Member Code of Ethics 2000 Preamble”, 2007)
10
(“PRSA Member Code of Ethics 2000 Preamble”, 2007)
Running head: GOOD MOBILE, BAD EA

agreeing with or defending them.11 There are more ways to judge social media than with the

Public Relations Society of America code of ethics, though. Doing simple things, such as using

the accounts to share stories or involving the companies’ target audiences, can make the accounts

have a more positive perception overall.12 However, generalized messages that effectively reach

a wide group of people will also be valid.13 The accounts should also address people’s questions

and concerns and not just post when the companies are about to debut a new product.14 Finally,

the accounts must focus solely on the companies and their views and not in any way reflect the

life or opinions of the employee(s) running the account.15

Organization #1: EA

Looking at EA’s Twitter account, @EA, it is surprisingly less reflective of the company’s

poor business practices than one would expect. On the surface, the company seems nice and

friendly, with interactions similar to an average Twitter user. One example of this kind of

behavior comes from their reply to a tweet they’d previously sent out. They stated that, despite

most major game consoles giving different names to the start button on their controllers, they

will still call it the start button, and a fan, @johnjenningsbro, replied that he agreed. Since his

reply included the word “forever”, @EA replied with a GIF from the Sandlot of a police officer

saying “Forever”, which received 61 likes and 1 retweet.16 This GIF is the sort of thing an

average Twitter would post. Another example comes from a reply to a reply. @Feelys posted

that the second @ of whoever sees the tweet needs to post a “booty pic”. @DefineHorrible

11
(“PRSA Member Code of Ethics 2000 Preamble”, 2007)
12
(Allagui & Breslow, "Social media for public relations: Lessons from four effective cases", 2016)
13
(Fathi, “Should old trends be forgotten: 2013 predictions for PR and social media”, 2013)
14
(Momoc, “Social Media-PR Tools for Romanian Politicians?”, 2013)
15
(Myers, “An analysis of social media ownership litigation between organizations and PR practitioners”, 2015)
16
(account, “Electronic Arts (@EA)”, 2019)
Running head: GOOD MOBILE, BAD EA

replied that his second @ was @EA. So, @EA replied with a picture of a character from one of

their games turned away from the camera so their butt was sticking out, a post that received 45

likes.17 This post shows that @EA has a sense of humor, even regarding their own creations.

Doing stuff like this arguably involves EA’s target audience, since these are the kinds of things

they do on social media. Another series of tweets shows how @EA responds to questions from

consumers. @mimisac1 stated she needed help with her EA account, so @EA replied with an

account that could help her with her account, @EAHelp. So, while they aren’t directly

answering questions from consumers, they at least direct consumers to someone who can. It can

be argued that this is not good either, since @EAHelp was not able to solve @mimisac1’s

problem, but that will not be held against @EA, since they are likely run by different people.18

@EA does occasionally directly answer consumer questions, such as concerns regarding the

online pass, showing they do care about their customers.19 A recent post from @EA that

received a significant number of retweets, 7,338 to be exact, was a post revealing that EA would

start working with an online game store, Steam.20 This works because it is simple. It shows a

picture of the EA and Steam logos, it states that they have some news, and it provides a link to a

longer article. It shows as much as it needs to get its message across, and people get the overall

idea without any unnecessary words. This all makes it clear that whomever runs @EA has some

idea of what they’re doing.

However, digging a bit deeper into the account shows that @EA is also doing several

things wrong. The main problem comes from their occasional poor and inappropriate

17
(account, “Electronic Arts (@EA)”, 2019)
18
(account, “Electronic Arts (@EA)”, 2019)
19
(account, “Electronic Arts (@EA)”, 2019)
20
(account, “Electronic Arts (@EA)”, 2019)
Running head: GOOD MOBILE, BAD EA

interactions with consumers. One example of this comes from a reply to a tweet @EA made

about one of their Madden games. @GhostTechGaming replied to this tweet saying that EA

should stop messing around on social media and “fix the game”. Most companies would simply

ignore a tweet like this or say something simple like, “On it.” Instead, @EA replied, chastising

@GhostTechGaming for not knowing that the people who make the Madden games don’t run the

social media account. This resulted in several people chastising @EA for talking to their

customers in this way, stating that they are getting rid of their EA games and not buying any

more.21 Another example comes from the previously discussed “start button” tweet. Replying to

a reply from @MrProWestie, @EA posted a GIF with the subtitle, “Why would you say

something so controversial, yet so brave,” referring to themselves.22 Whether they were joking

or being serious, calling your own statements “brave” makes you seem pretentious. Another

problem with @EA is that they rarely ever address controversies related to the company. This

includes making any comments and addressing any concerns from consumers. Most companies

would use their social media accounts for damage control, but @EA neglects to do this. When

bringing up controversial games, such as SimCity, @EA only tries to sell people the games.23

Even when people started criticizing the company for their excessive use of microtransactions

and it came out that the company neglected to pay their employees overtime when they worked

overtime, @EA said nothing.24 The only controversy @EA addressed was the online pass.

People were getting upset that EA was making people pay to play their games online if they were

21
(account, “Electronic Arts (@EA)”, 2019)
22
(account, “Electronic Arts (@EA)”, 2019)
23
(account, “Electronic Arts (@EA)”, 2019)
24
(account, “Electronic Arts (@EA)”, 2019)
Running head: GOOD MOBILE, BAD EA

used. Eventually, @EA addressed the controversy by stating that the online pass would soon be

eliminated.25

One more thing off about @EA is that many people who don’t like the company leave

negative replies on their tweets. @EA never tries to respond to these comments or address their

concerns, thus just leaving many negative comments throughout their account.26 There are many

examples of this. When @EA replied to @A_kamara6’s tweet of, “Don’t ever think…..we don’t

know,” with a statement regarding a roommate eating your food, @ThisIsCOB replied with a

statement about how many of EA’s games are bad and that their stock is falling.27 When @EA

made a tweet building hype for Battlefield V, @SwurzeGamez replied stating that nobody

wanted to play this game.28 Even a reply to the previously discussed “forever” tweet by

@JustJohnny asked for how long EA would keep using microtransactions, implying that the

answer is “forever”.29 So, while @EA does some things right, it also has several issues that need

to be fixed.

Organization #2: T-Mobile

Looking at the Twitter account for T-Mobile, @TMobile, it can be seen that whoever runs

this account has a very good idea of how to run a social media account. In terms of engagement,

@TMobile is able to interact with both individual users and multiple users rather well. The

account has interacted with multiple users by making a post that asked people to share their

scariest “robocall” stories for a chance to win a phone. A majority of the responses are friendly,

25
(account, “Electronic Arts (@EA)”, 2019)
26
(account, “Electronic Arts (@EA)”, 2019)
27
(account, “Electronic Arts (@EA)”, 2019)
28
(account, “Electronic Arts (@EA)”, 2019)
29
(account, “Electronic Arts (@EA)”, 2019)
Running head: GOOD MOBILE, BAD EA

people simply sharing their stories and discussing their shared experiences.30 This post

encourages community interaction, both by giving an opportunity to share and an opportunity to

win something of value. This is an easy way to spread the word of their company, since any

followers of users who respond will see this account and learn more about T-Mobile. This post

also shows that the account isn’t afraid to speak to more tech savvy users, using words some

people won’t know like “robocall”. @TMobile even made a post asking what people’s favorite

old piece of tech is, including #NationalGetToKnowYourCustomersDay.31 This shows how

dedicated @TMobile is to interact with their customers. The account has interacted with

individual users by responding to some of these “robocall” stories. One example was a response

to a post by @shannongsims. She stated that many individuals living in Brazil get almost

constant calls from telemarketers before explaining that this could be avoided with a T-Mobile

international plan. @TMobile then responded by stating, “We got your back.” While this reply

got zero likes, it still shows the account trying to show a friendly connection with consumers.32

A different example of individual interaction comes from a reply to @eastofeden127. They

posted that they were part of a Diwali celebration at T-Mobile and were proud to be a part of it.

@TMobile replied with, “A truly spectacular celebration,” a reply that received five likes.33 This

not only showed the account trying to connect with @eastofeden127, but also showed the

account embracing other cultures than American. One more post that shows individual

interaction is a reply to @pony_loco. He posted a picture of himself standing in front of a T-

Mobile billboard, asking the company for a sponsorship. @TMobile responded with a link to a

sponsorship application. While this post also received no likes, even if it was uploaded as a joke,

30
(account, “T-Mobile (@TMobile)”, 2019)
31
(account, “T-Mobile (@TMobile)”, 2019)
32
(account, “T-Mobile (@TMobile)”, 2019)
33
(account, “T-Mobile (@TMobile)”, 2019)
Running head: GOOD MOBILE, BAD EA

this still promotes good communication between the company and consumers and could work

out for the company if @pony_loco continues advertising for them.34 This also shows

@TMobile helping out average users where they can. Even though @TMobile doesn’t always

respond to users’ questions, T-Mobile does have a specific account for asking questions, so this

is understandable.35 A recent @TMobile post that got a high number of retweets, 25,400 to be

specific, stated that retweeting the post gave a chance to win tickets to the World Series.36 While

this is a bit cheap, since it’s just using the chance of a prize for publicity, it’s still effective, since

anybody following somebody who retweets the post will learn about T-Mobile and they are still

giving somebody a good prize.

Similar to @EA, @TMobile also sometimes responds with memes to make themselves

seem more like an average user. One example of this comes from a reply to @gofooji. They

replied to the “robocall” post with a joke about receiving a call from the police. @TMobile

replied with a GIF of a man nervously stuttering, a post that received twenty four likes.37 While

the account does sometimes post advertisements, some of them show unique things only T-

Mobile offers. One post, for example, advertises reserved tickets for a Post Malone concert only

T-Mobile customers can get.38 Showing things your company exclusively offers is a good way to

advertise why you are special. Another post has previously live streamed the reveal of a new

phone from one of their own stores.39 This is a good way to use exclusive features of social

media to advertise products. One more post showed a nine second version of one of the

34
(account, “T-Mobile (@TMobile)”, 2019)
35
(account, “T-Mobile (@TMobile)”, 2019)
36
(account, “T-Mobile (@TMobile)”, 2019)
37
(account, “T-Mobile (@TMobile)”, 2019)
38
(account, “T-Mobile (@TMobile)”, 2019)
39
(account, “T-Mobile (@TMobile)”, 2019)
Running head: GOOD MOBILE, BAD EA

company’s commercials.40 This is an effective way to show a commercial on social media, since

somebody scrolling through Twitter would be more inclined to watch a nine second video than a

thirty second one, so more people will become more aware of T-Mobile. As you can see,

@TMobile does many things that show they know how to do well on social media.

Unfortunately, @TMobile still makes some mistakes. Sometimes, they simply make

some bad decisions. One example of this is when the account called out Verizon for only giving

their customers free Netflix for a year, while T-Mobile has been giving its customers free Netflix

since 2017. This alone isn’t necessarily a bad thing, since they are simply advertising a feature

their competitors don’t have, similar to the Post Malone post. But, replies to this post have

angrily pointed out that only those with a family plan get free Netflix.41 So, this post not only

attracted negative attention with the replies, but also essentially lies to get more sales. This post

does show another example of replying like a regular person, though. @PipsqueakesRock

replied to the Netflix post, stating that Disney+ was a better streaming service. @TMobile

replied with a GIF of a man gasping.42 Despite the consequences of the original Netflix post,

this reply at least shows that T-Mobile is capable of portraying themselves in a comedic light.

Despite their mistakes, T-Mobile still has done more right than wrong on social media.

Analysis of Ethics

The PRSA guidelines for ethics is a set of rules established by the Public Relations

Society of America that says how individuals working in public relations should act.43 Studying

this truly shows the essence of EA and T-Mobile. Both companies have done things that comply

40
(account, “T-Mobile (@TMobile)”, 2019)
41
(account, “T-Mobile (@TMobile)”, 2019)
42
(account, “T-Mobile (@TMobile)”, 2019)
43
(“PRSA Member Code of Ethics 2000 Preamble”, 2007)
Running head: GOOD MOBILE, BAD EA

with the PRSA guidelines. @EA and @TMobile seem to follow the rule of maintaining distance

between personal and professional needs.44 On the other hand, EA makes some basic PRSA

violations with its social media account. As previously stated, @EA neglects to perform damage

control, neglecting to defend the company they represent.45 This goes against the PRSA rule that

members should defend the company they represent.46 EA is not the only company that makes

errors, though. @EA and @TMobile have both posted things that are not ethical, honest, or

unbiased, including the snapback regarding game developers and the false Netflix advertisement,

and the accounts never correct this irresponsible behavior, instead continuously doing them.47,48

This goes against the PRSA rule that members should never be unethical, false, or biased, as well

as the rule to correct this behavior, with @TMobile also violating the rule regarding “lying by

omission”.49 @TMobile is able to follow the PRSA guidelines when it comes to gifts, though.

Gifts they give are infrequent and legal, since they are rare giveaways, and there is no ethical

violation, since winners are not asked to say positive things about the company or products in

exchange for the prize.50 This follows the PRSA rules regarding gifts.51 The PRSA guidelines

are not the only things violated, and obeyed, by these companies. @TMobile not only

encourages people to share stories, but they also share stories, such as the Diwali celebration.52,53

The memes that these companies post could be seen as a problem to some, though, since they

44
(“PRSA Member Code of Ethics 2000 Preamble”, 2007)
45
(account, “Electronic Arts (@EA)”, 2019)
46
(“PRSA Member Code of Ethics 2000 Preamble”, 2007)
47
(account, “Electronic Arts (@EA)”, 2019)
48
(account, “T-Mobile (@TMobile)”, 2019)
49
(“PRSA Member Code of Ethics 2000 Preamble”, 2007)
50
(account, “T-Mobile (@TMobile)”, 2019)
51
(“PRSA Member Code of Ethics 2000 Preamble”, 2007)
52
(account, “T-Mobile (@TMobile)”, 2019)
53
(Allagui & Breslow, "Social media for public relations: Lessons from four effective cases", 2016)
Running head: GOOD MOBILE, BAD EA

don’t have much to do with the companies.54 There is also the mixed bag of neither account

really answering questions from consumers.55

Conclusion

In conclusion, despite T-Mobile seeming to make better social media decisions than EA,

looking at the PRSA and other guidelines reveal that both companies make many mistakes on

social media, so they both may actually be incompetent when it comes to social media.

Companies’ social media accounts can do good and bad things, no matter what the opinion of the

companies is, but it all goes out the window if the PRSA guidelines are ignored. Hopefully,

more companies will give the PRSA attention so they can truly use social media to its fullest

potential.

54
(Myers, “An analysis of social media ownership litigation between organizations and PR practitioners”, 2015)
55
(Momoc, “Social Media-PR Tools for Romanian Politicians?”, 2013)
Running head: GOOD MOBILE, BAD EA

Works Cited

account, E. A. V. (2019, October 25). Electronic Arts (@EA). Retrieved October 15,

2019, from https://twitter.com/ea.

account, T.-M. V. (2019, October 25). T-Mobile (@TMobile). Retrieved October 26,

2019, from https://twitter.com/tmobile.

Allagui, I., & Breslow, H. (2016). Social media for public relations: Lessons from four

effective cases. Public Relations Review, 42(1), 20–30. doi:

10.1016/j.pubrev.2015.12.001

Coatta, T. (2014). Automated QA testing at electronic arts. Communications of the ACM,

57(7), 50–57. doi: 10.1145/2617754

Fathi, S. (2013, January). Should old trends be forgotten: 2013 predictions for PR and

social media. Public Relations Tactics, 20(1), 15.

Goldfarb, A. (2013, April 9). EA Named 'Worst Company in America' Again. Retrieved

October 8, 2019, from https://www.ign.com/articles/2013/04/09/ea-named-worst-

company-in-america-again.

Holst, A. (2019, April 1). T-Mobile US - Statistics & Facts. Retrieved October 9, 2019,

from https://www.statista.com/topics/996/t-mobile-us/.

Macy, S. (2018, May 8). EA Made $5.1 Billion In Revenue for 2018, Anthem Still on

Track for 2019 Release. Retrieved October 8, 2019, from

https://www.ign.com/articles/2018/05/08/ea-made-51-billion-in-revenue-for-

2018-anthem-still-on-track-for-2019-release.

Momoc, A. (2013). Social Media-PR Tools for Romanian Politicians? Procedia - Social

and Behavioral Sciences, 81, 116–121. doi: 10.1016/j.sbspro.2013.06.398


Running head: GOOD MOBILE, BAD EA

Myers, C. (2015). An analysis of social media ownership litigation between organizations

and PR practitioners. Public Relations Review, 41(4), 515–522. doi:

10.1016/j.pubrev.2015.05.003

Newman, A., & Mediratta, N. (2013). T-Mobile Treat Van. Journal of Direct, Data and

Digital Marketing Practice, 14(4), 329–333. doi: 10.1057/dddmp.2013.22

Pozin, I. (2014, March 6). 20 Companies You Should Be Following On Social Media.

Retrieved September 30, 2019, from

https://www.forbes.com/sites/ilyapozin/2014/03/06/20-companies-you-should-be-

following-on-social-media/#77a486d264f2.

PRSA Member Code of Ethics 2000 Preamble. (2007). An Introduction to Writing for

Electronic Media, 305–307. doi: 10.1016/b978-0-240-80852-9.50017-0

Top Ten Worst Ea Fails. (2018). Retrieved from

https://www.youtube.com/watch?v=zylMgw9_RXc

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