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Rogue 3 Hiroakii

CLASS & LEVEL PLAYER NAME


Ipomea
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +3 14 17 --
+0 • +3 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION E +7 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 +2

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

11 P +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Poisoner's Kit, Thieves' Tools
P +5 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Celestial, Common, Elvish
30 ft. (Walking)
+1 +3 Intimidation CHA
+1 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+3 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
+2 E +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, disadvantage on the attack roll.
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Cunning Action
+2 Survival WIS
You can take a bonus action on each of your turns

+3 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


Sneak Attack
17 Once per turn, you can deal an extra 2d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


14 PASSIVE WISDOM (INSIGHT)

Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Shortsword +5 1d6+3 Piercing Martial, Finesse, Light

Darkvision 60 ft. Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 3 Hiroakii
CLASS & LEVEL PLAYER NAME
Ipomea
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === You can see in darkness (shades of gray) up to 60 ft.

* Hit Points • PHB 95 * Fey Ancestry • PHB 39


You have advantage on saving throws against being
* Proficiencies • PHB 95 charmed, and magic can’t put you to sleep.

* Expertise • PHB 96 * Skill Versatility • PHB 39


Your proficiency bonus is doubled for any ability check You gain proficiency in two skills of your choice.
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies.
=== FEATS ===
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 2d6 damage to * Rapid Drinker •
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

* Cunning Action • PHB 96


You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

* Roguish Archetype • PHB 96

=== HALF-ELF RACIAL TRAITS ===

* Darkvision • PHB 39

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Waterskin 1 5 lb.

Dagger 1 1 lb. Thieves' Tools 1 1 lb.

SP 8 Dagger 1 1 lb.

Shortbow 1 2 lb.
EP 0 Shortsword 1 2 lb.

Arrows 13 0.65 lb.


GP 14 Backpack 2 10 lb.

Clothes, Common 2 6 lb.


PP 0 Crowbar 2 10 lb.

Hammer 1 3 lb.
WEIGHT CARRIED

95.15 lb. Piton 10 2.5 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

300 lb. Torch 10 10 lb.

EQUIPMENT

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Male 22 Medium 5'8" 145
GENDER AGE SIZE HEIGHT WEIGHT
Ipomea Chaotic Neutral Atheist Pale Red Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I always have a plan for what to do when things go wrong.


I would rather make a new friend than a new enemy.
I am incredibly slow to trust. Those who seem the fairest often have the
most to hide.
I am always calm, no matter what the situation. I never raise my voice or
let my emotions control me.
I always have a plan for what to do when things go wrong.

PERSONALITY TRAITS

Freedom. Chains are meant to be broken, as are those who would forge them.
(Chaotic)
Greed. I will do whatever it takes to become wealthy. (Evil)
Redemption. There’s a spark of good in everyone. (Good)
Freedom. Chains are meant to be broken, as are those who would forge them.
(Chaotic)

IDEALS

I will do anything to keep my


brothers safe. Liberated from the
noble life and other responsibilities.
BONDS

An innocent person is in prison for a


crime that I committed. I’m okay with
that.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Ipomea is the second son born to the human


Durothil and to the elf Achatina. Having been
neglected by his human father, as Durothil ruled
over the kingdom of Arkadia whilst grooming
Ipomea’s older brother Aeden, his care was mostly
given to Durothil’s concubine, Alvida. Though
Alvida’s attention would often be more focused on
her son and Ipomea’s half-brother, Alvis. Ipomea
found comfort in the company of simple folks and
children outside of the kingdom, rabble from the
peasantry, as well as his bonds with his brothers,
Alvis and Aiden. When Ipomea was only 13 years
old, Arkadia waged war with the free cities of the
Sword Coast, then dominated by a massive
population of elven. During this time, prejudice of
elven folk Achatina's brother took him in as half
elves were not easily accepted by the elves.
Achatina's brother, Mesnili, raised Ipomea as his
own in a small fishing town of the Waterhoof
Wharf, south of the free cities of Sword coast, far
north of Waterdeep. Ipomea suffered a rare
condition causing his skin to be pale white and to
have reddish eyes. Through different ointments,
Ipomea was able to walk under the sun. Prior to
moving to the town, Mesnili did not have much
resources and did not have a means of livelihood,
this pushed him to resort to thievery from
travellers. Ipomea was raised as a thief from a
young age and due to his natural affinity to
acrobatics and athleticism, he excelled in his
trade. Despite being raised in a lot of crime,
Ipomea was shown love by his uncle and because
of this he knows how to show compassion
especially to the people in the small town he was
raised. However, due to the political and economic
struggles in the surrounding land of the Waterhoof
Wharf, raider attacks became more common.
Being a small town quite far from the capital, the
town in which Ipomea was raised in was
susceptible to raider attacks and this became the
cause of the death of Mesnili. Being left all alone
and seeing as to his town ravaged by multiple
raids, Ipomea decided to embrace the life of crime.
He lived on his own for about three years after

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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