Term Paper (Virtual Reality)

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VIRTUAL REALITY

Ishita Dey Haimanti Dutta Somkanya Bhowmik Anindita Bhattacharya

12100217030 12100217033 12100217008 12100217042

IT Department IT Department IT Department IT Department

ishitadey8101999@gmail.c haimanti.dutta55@gmail.c somkanya.kankanbhowmik aninditabhattacharya5164


om om @gmail.com @gmail.com

ABSTRACT
Virtual Reality(VR) literally makes it possible to experience anything,anywhere,anytime.It is the most
immersive type of reality technology and can convience the human brain that it is somewhere its is really
not.Head mounted displays are used with headphones and handcontrollers to provide a fully immersive
experience.The future of VR is said to be a pillar of our everyday lives.In this paper we are going to discuss
about the application and effects of virtual reality on our day-to-day lives such as in our social lives,in
educational and technical fields and in our medical treatments.We will also discuss some demerits of Virtual
Reality.

1. INTRODUCTION
Virtual Reality is an artificial environment that is created with software and presented to the
user in such a way that the user suspends belief and accepts it as a real environment. On a
computer, Virtual Reality is primarily experienced through two of the five senses: Sound and
Sight. The Virtual Reality Modelling language (VRML) allows the creator to specify images
and the rules for their display and interaction using textual language statements.
A reflective analysis on the experience of virtual environment design mainly focuses on the
human-computer interaction (HCI) challenges represented by Virtual Reality (VR). There are
two types of VR developed on basis of HCI guidelines, one on marine archaeology and other
is situation awareness stimulation experiments. Problems reconciling VE and standard
Graphical User Interface (GUI) design components are investigated. HCI-VR design and
proposal are aiming for further research towards human factor-related design in VE’s, criteria
for usability, efficient operation, realism and presence. [1]
The study of VR is considered as an effective and inclusive approach for students for
technical students who can acquire knowledge, develop skill and extend their strategies in
online learning environment. In this era the rapid increase in the development of technology
had provided us with vast educational resources that includes authentic scenarios and peer-to-
peer interaction. The learners and educators must be prepared to scientific and technological
innovation from past, present in future .VR literature has been published since 1960s and the
studies with immersive glasses were released in the end of 1990s.The study had found
immersive learning practice with cheaper immersive glasses and free VR resources for
mobile devices enables the people, who can’t be physically present in that place, learn and
experience as if they were present there. Example: the virtual classroom on which we can see
3D photos and videoclips. [2]
From infancy to adulthood, relationships are the colour of life the virtual reality and close
relationship are dependent for the development of both fields. Virtual reality is not only
present in research laboratories but also engaged in studying close relationship such as
romantic relationship, friendship, social interactions, etc. present in main stream society.it
provides a general overview of code attachment theory (e.g. adult attachment theory,
neuroscience) and virtual reality. [3]
According to Neuroscience, VR and brain works in a similar mechanism as brain controls
body stimulations, predicts action, concepts as an emotion, similarly VR tries to predict
through sensor components and individuals moments by sensing the scenes he/she will face
in real world. To achieve this, VR acts as in embodied technology, i.e., designed targeted VE
able to control both the external and internal world. So, VR is effective in treatment of
Mental health problems like anxiety disorders, eating and weight disorders, pain management
and addiction. [4]

2. Virtual Reality in Healthcare


Nowadays Virtual reality (VR) is found to be very beneficial in the field of medical science.
In the area of healthcare VR is used in the following sections [5]
a. VR in Medicine
b. Training Medical Practitioners
c. Reducing Stress and pain
d. Counselling
e. Cognitive Rehabilitation
f. Physical Therapy
g. Burn Treatment
h. VR in Dentistry
i. VR in Autism
j. VR in Mental Health
k. VR in Surgery

3. Virtual Reality in Gaming


A virtual reality video game offers a beautiful gaming experience for the player, and its
characteristics are deeply different from other traditional video games. It has the level of
immersion, what could be defined as a quantifiable description of a technology, which
includes the extent to which the computer displays are extensive, surrounding, inclusive,
vivid and matching. In virtual reality, the player’s body becomes the main interface for
interacting with the virtual world. The player can interact with virtual content through a
joypad or a keyboard, using head rotation, eye movements or specially designed controllers
that respond to the position and movements of the player in a defined space. These
characteristics lead to incomparable opportunities, combining engagement withamplified
emotions while optimally excluding distractions and stress elements coming from the outer
world. [6]
5. Virtual Reality in Education
Virtual Reality is making the classic studying process a really fascinating experience. The VR
field trips which provides the ability of virtual visits to distant and physically inaccessible
places through a VR headset is a great option to educate both abled and physically disabled students.
With VR distant learning has also become possible. In designing the VR technology allows the
creation of 3D models, displaying all details and features, editing, transformation, and testing in
virtual environments. VR education finds a big role in training medical students, nurses, doctors and
personnel. [7]

6. Virtual Reality in Society


Recently, researchers have begun to devise new andcreative ways of studying
closerelationships. As a result, VR technology is being used as a method for
studyinginterpersonal relationship behaviours and processes. It allows researchersto place
participants into a simulated virtual environment, created by theresearchers for the purpose of
the experiment. When paired with a head-mountedvisual display, the VR experience becomes
especially immersive, and the participantfeels as though they are surrounded by and almost
physically present in thevirtual environment. With the addition of other sensory features such
as spatializedaudio and haptic stimulation, the experience of immersion can be further
augmented. Thus, the virtual environment replaces and becomes the user’s new “real”world
in which they are present. [3]

7. CONCLUSION
Virtual reality finds its way in the field of healthcare, education, gaming, application
development, quantum chemistry, designing, close relationship among human beings,
tourism, virtual classroom. The implementation of Virtual Reality has taken technology into a
different level. Virtual reality provides its users with a fascinating and wonderful experience.
Initially VR found its application in the field of gaming where the gamers would get to live in
a virtual environment and play the game but gradually this technology found its application in
many other different fields. It has both entertainment and serious uses. Besides having
numerous useful application VR has some negative side effects too such as loss of spatial
awareness, dizziness, disorientation, seizures, nausea, eye soreness. Virtual reality is
developing day by day and hope this technology would bring a successful and drastic change
in the world of technology. This was all about the latest VR idea implemented in 2019.

REFERENCES
1. A. G. Sutcliffe, C. Poullis, A. Gregoriades, I. Katsouri, A. Tzanavari & K. Herakleous
(2018): Reflecting on the Design Process for Virtual Reality Applications,
International Journal of Human–Computer Interaction.
2. Formative Assessment of Inquiry skills for Responsible Research and innovation
using 3D Virtual Reality Glasses and Face Recognition :Okada,A.K. Rocha,
3. S.Fuchter , S.Zucchi, Wortley, D. ,11 December 2018. Close Relationships and Virtual
Reality: SA Huang, J Bailenson-Mind, Brain and Technology, 2019-Springer
4. Neuroscience of virtual reality: from virtual exposure to embodied medicine. G. Riva,
Brenda K Wiederhold, Fabrizia Mantovani. Cyberpsychology, Behaviour, and Social
networking Volume 22, Number 1, 2019
5. A S Pillai, P S Mathew: Virtual and Augmented Reality in Mental Health Treatment, 17-
31,2019
6. Gaming in Virtual Reality: What changes in terms of Usability, Emotional Response and
Sense of Presence Compared to Non-Immersive Video Games? F Pallavicini, A Pepe, ME
Minissi – Simulation & Gaming, 2019
7. Virtual Learning: A study of Virtual Reality for Distance Education. JL Penland, K
Laviers, E Bassham. 2019.

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