By Bob Portnell Ω Edited from material written by William W. Connors in the Dragonlance Races & Roles Defined Fifth Age Dramatic Adventure Game and A SAGA Companion.
CONTENTS A Race is a description of a non-human species,
INTRODUCTION: Why Races & Roles? such as Elf, or Dwarf, or Centauran . . . usually any Notices & Disclaimers intelligent humanoid species can be identified as a Contents Race. Races bring important flavor to fantasy and RACES & ROLES DEFINED science fiction worlds. The Race description lists any CREATING RACES & ROLES Ability limits and special Advantages & Race Features Disadvantages that accompany being a non-human. Role Features A Role is a description of a character or hero Ability Scores & Codes archetype -- the fundamental characteristics of, say, Advantages & Disadvantages a noble knight, or a thief, or a policeman, or a Additional Requirements RACES & ROLES IN HERO BUILDING starship crewman. The Role ties into the Hero's FOR SAGA FANS background, giving more information on the Hero's AFTERWORD past, his activities before the current adventures, and the types of people which influenced him in his youth. The Role description lists any Ability limits INTRODUCTION: Why Races & Roles? and special Advantages or Disadvantages that are necessary to fulfill that role in the game world. Merely SAGA works very well for the humans on which the game is based. But many heroes of Creating Races & Roles literature are not human! Thus the need to address Heroes and Characters who are other than human. As the definitions above suggest, a Race Roles refer to the archetypes of Heroes found in Description and a Role Description look very much stories. By placing conditions on the Heroes we can alike, and so we will use a single set of guidelines better simulate these archetypes, making the Hero for creating both Races and Roles. and the game more vivid. This document presents The key principle for creating Races and Roles is these concepts in a simplified form for use in Merely balance. Every Race has its good points and bad; SAGA. every Role has its strengths and flaws.
Disclaimers and Notices
Race Features Dragonlance, Fifth Age and SAGA are registered Just as for Heroes, Races need to be physically trademarks owned by Wizards of the Coast and used described. Since humans are the baseline reference here without permission. No infringement of the in Merely SAGA, describe them in relationship to rights of Wizards of the Coast is intended or to be the average human: stronger but not as smart, or inferred. perhaps uncoordinated but mentally tough. Add the Copyright 2001 W. Robert Portnell. All Rights usual comments about height, weight, hair, eye or Reserved. Permission is granted to duplicate and skin color, and so on. distribute this document provided it remains Races might also have natural weapons or unchanged from the original distribution. armor; this should be noted. Finally, information about how the race is Contents played -- how a typical member of the race behaves Merely SAGA: Races & Roles consists of this -- is an essential part of the race description. Be brief rules document. but be clear and as complete as necessary. Role Features Advantages & Disadvantages Roles are described more in terms of how they In the Dragonlance game, most Races & Roles are played than how they appear. Give the Role a have a special Advantage (usually a condition name, provide a one- or two-sentence capsule under which the Hero receives the automatic trump description of the Role, a few more sentences on bonus -- see Merely SAGA: Skills) and a how such a Role should be played, and perhaps corresponding special Disadvantage (typically a some notes on Appearance features common to the condition under which the Hero can never receive a Role. (For example, some Acolytes might be Trump bonus). Just for demonstration, a Vulcan from required to shave their heads.) Star Trek might receive a Trump Bonus It is possible that some Roles may be open to automatically for any action involving a computer, some Races but not to Others. Restrictions of this but never be allowed a Trump Bonus in situations type should be recorded. where he might be required to act in an emotional manner. Ability Scores & Codes Recall that the human norm for Ability Scores Additional Requirements hovers around 4 or 5, with maximums of 9 and Finally, the Race might have special conditions minimums of 1. Races who are similar to human in for Wealth/Status or the requirements that certain this regard need have no special Ability Score Skills be taken. Or a Role might be restricted from comments. certain possessions or actions. These, like the However, if a Race (or Role) has a minimum Advantages and Disadvantages, should be chosen value for one Ability Score that is much higher than to make the Race or Role more interesting to play human-norm, then the maximum value for some but not more difficult. other score must be correspondingly reduced. Use the following table as a guide: Races & Roles In Hero Building This is where the character concept, the Race Minimum Maximum Score Score and the Role chosen all come together. The 9 3 Narrator should work with the Player to allocate his 8 4 Fate Cards in such a way as to meet the assorted 7 5 requirements of the Race and/or Role. Minimum Scores or Codes must be met with appropriate cards. So, if you decide the many-tentacled F'theem If a card is played which exceeds a Maximum value, have an Agility /minimum/ of 8, you should set a the Ability Score or Code is lowered to the maximum on Body, Mind or Will of 4. Maximum regardless of the card played. Likewise, if a certain minimum Ability Code is very high, you should offset it with a lowered Maximum elsewhere: For SAGA Fans This time, of course, we're purely in the material Minimum Maximum created for Dragonlance. On close inspection, Races Code Code and Roles are (for rule purposes) the same thing. A D And that's how I've approached them here. A SAGA B C Companion has much more extensive advice on created balanced Races & Roles for your game, and So, if the Role of Metalwright requires a Body it's a very worthwhile read. Code of A, you would be fair in setting a maximum Will code of D. Since Merely SAGA has so few Abilities, we Afterword And that's all, folks! I shan't be adding any more recommend that Ability Minimums and Maximums Merely SAGA material -- you should have plenty to be confined to one pair of Scores and one pair of spark your imagination and games. Thanks for taking Codes. Placing restrictions on all four Abilities the time to read (and hopefully play!) my Merely places unfair restrictions on the player. SAGA rules. The online home for Merely SAGA is http://members.home.net/bobportnell/saga.htm. Feel free to drop in! -- BP