Professional Documents
Culture Documents
Skills Saves Health: Blair Aethelflaed
Skills Saves Health: Blair Aethelflaed
Help
Blair Aethelflaed 5 Jen Female
Character Name Char. Lvl. Player Gender
Knight 5
Character Character Class 1 LVL. Character Class 2 Lvl. Character Class 3 Lvl.
v3.0a19
Portrait/Sketch
Health PHB
145-146 Saves PHB
136 Skills PHB / XPH
Ch. 4 / 35-39
Class Skill
Max. Ranks
Max. Temp. 8 / 4.0
Fortitude
(Class/Cross-Class)
Max
Untrained
Reflex *
HP
Ability
Ability
63
Ranks
Temp.
Mod.
Misc.
Hit Points
Will
Skill
Key
(Con)
Abilities
(Dex)
(Wis)
PHB Total
Ch. 1
Current Appraise • Int 2 2
Total 5 3 5
35 Autohypnosis ³ Wis
Ability
Ability
n/a 1
Score
Score
Temp.
Temp.
Mod.
Mod.
Ability
Mod. 4 2 1 Balance ¹ • Dex 1 2 3
Str 17 3
Nonlethal
Damage *
Base Save
Bonus 1 1 4 Bluff • Cha 4 4
Strength
Flat-
Deflect.
Load
Bonus *
Armor
Dodge
Bonus
Bonus
LIGHT
Mod.
Mod.
Size
Dex
Combat PHB
Ch. 8
Knowledge
Knowledge
Local Int
Int
4 2 2
History 4 2 2
Knowledge Int
Ability
Mod.
Misc.
Attack Bonus
Size
Ranged
Modified
Weight
Attack
Psicraft ³ Int
Finesse
n/a
Bonus
2
or 2H
Type *
Attacks
(Lbs.)
(Ft.)
Weapon 1st 2nd 3rd 4th 5th Damage Critical Ride • Dex 7 2 5
Sword, Bastard 10 / / / / 2 1d10+3/5 17-20/x2 S 1/2 6.0 Search • Int 3 2 1
Greataxe 8 / / / / 1d12+5 x3 S 2H 12.0 Sense Motive • Wis 2 1 1
Warhammer 8 / / / / 1d8+3 x3 B 1H 5.0 Sleight of Hand ¹ Dex n/a 2
Longbow, Composite 7 / / / / 1d8+3 x3 P 110 3.0 Spellcraft Int n/a 2
8 / Spot • Wis 1 1
Dagger / / / 1d4+3 19-20/x2 S/P 1H 10 1.0
Survival • Wis 2 1 1
/ / / /
Swim ² • Str -3 3 2
/ / / /
Tumble ¹ Dex n/a 2
Deals Lethal
Unarmed Strike / / / / Damage Use Magic Device Cha n/a 4
Equipped
20
* If a weapon is of two types; all damage it deals is of both types. ¹ Armor Check Penalty – if any – applies ( ² double penalty for Swim.)
³ These skills are detailed in the Expanded Psionics Handbook.
Created by: Shawn S. Altorio (pasus@ssa-x2.com) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. Page 1 of 6
www.ssa-x2.com This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License. 40.&3*()543&4&37&%
(Primary Stats)
Data Settings Tools ? Help
Movement PHB
162-164 Carrying Capacity PHB
161-162 Carried Load
Modified Quadruped Total Carried Load 85.1
Penalty
(Ft./Rd.)
(Current) Total Base Class
Check
Speed Speed Speed Mod. Misc. Temp. Carried
Speed
Max.
Max.
Dex.
Run
Weight Range
(Lbs.) Weight of Weapons & Ammunition
30 30 30 (see page 1) 27.00
Dwarven
Light 0 - 86 Normal 30 ×4 Weight of Worn Clothing and Equipment
(See page 3) 37.50
Movement
Multiplier Medium 87 - 173 -3 3 20 ×4 Weight of Carried Equipment
1 Minute
1 Round
16.00
1 Hour
(see Page 3)
(Miles)
(Miles)
(Feet)
(Feet)
1 Day
Heavy 174 - 260 -6 1 20 ×3 Weight of Carried Wealth
(see page 3) 4.58
Walk ×1 30 300 3 24
(Ft./Rd.)
(Normal)
All Weight values are in Pounds (lbs.)
Speed
Max.
Run
Weight
Hustle * ×2 60 600 6 Capacity (Lbs.)
Combat Expertise: Trade atk bonus for AC. 5 limit, cannot exceed BA
Weapon Proficiency (Bastard Sword): Self explanatory.
Weapon Focus (Bastard Sword): +1 on attack rolls with weapon.
Mounted Combat: Once per round if mount is hit make a ride check. If
check exceeds atk roll, atk fails. Proficiencies PHB
Ch. 5
Knight's Challenge: Uses 1/2 class level + Cha modifier
Fighting Challenge +1: Int > 4; CR > level - 3. +1 on Will saves, atk, Armor (Light)
and dmg against target. Uses 5 + Cha modifier. Armor (Medium)
Test of Mettle: All enemies within 100 feet with CR > class level - 3
make a Will save (DC 10 + 1/2 class level + Cha modifier). Those who Armor (Heavy)
fail are forced to attack you. Shield
Shield Block: During your action designate a target. Shield bonus +1
against that target. Tower Shield
Bulwark of Defense: Opponents beginning in threatened area treats all Simple Weapons
threatened squares as difficult terrain.
Armor Mastery: Ignore speed reduction for medium armor. Martial Weapons
Bastard Sword
Feats PHB
Ch. 5
Page
Source
Feat Book
Make note of the Source Book and Page for easy reference. You may also wish to record Traits & Flaws here.
Created by: Shawn S. Altorio (pasus@ssa-x2.com) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. Page 2 of 6
www.ssa-x2.com This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License. 40.&3*()543&4&37&%
(Secondary Stats)
Data Settings Tools ? Help
Worn Clothing and Equipment PHB / DMG
134 - 136 / 214 Carried Equipment PHB
Ch. 7
Quantity
Head Face / Eyes
Weight
Each
(Circlets, crowns, hats, headbands, (Goggles, lenses, masks, spectacles, Carried
helmets, phylacteries) Weight third eyes) Weight Item Location
Whistle Backpack
Mirror Backpack 0.50
Shoulders Neck
(Capes, cloaks, mantles, shawls) Weight (Amulets, badges, brooches, collars, Compass Backpack
medals, medallions, pendants, periapts,
scarabs, scarfs, torcs) Weight Fishing Equipment Backpack
Penalty
Spell
Dex
Check
AC
Bonus
Failure
(%)
Speed
(Ft.)
Equipped
Waist Grappling Hook Backpack 4.00
(Belts, girdles, sashes) Weight
Bracers of Armor +1
Shield Weight
Penalty
Spell
Dex
Check
AC
Bonus
Failure
(%)
(Rings) – Right
Equipped
Feet
(Boots, sandals, shoes, slippers) Weight
Wealth PHB
112
Weight
Total
Carried Banked
CP (Copper) 93 1.86
SP (Silver) 86 1.72
GP (Gold) 50 1.00 539
Stored Equipment PP (Platinum)
Quantity
Quantity
Weight
Weight
Weight
Estimated
Each
Each
Each
Place of Place of
Item Storage Item Storage Valuables Quantity
Value Each
(GP)
Created by: Shawn S. Altorio (pasus@ssa-x2.com) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. Page 3 of 6
www.ssa-x2.com This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License. 40.&3*()543&4&37&%
(Equipment & Wealth)
Data Settings Tools ? Help
Calculate Bonus Spells/Day
(Class A) ✔ Magic Calculate Bonus Spells/Day
(Class B) ✔ PHB
Ch. 10
Enable Turn Undead PHB
159-160
Temp. Temp.
Domains / Schools Domains / Schools
Ability
13 – 15 Cleric Level + 1
Temp.
Temp.
Mod.
Mod.
Mod.
Mod.
Misc.
Misc.
Spell
Spell
Spell DC Spell DC
DC
DC
Key Ability Key Ability 16 – 18 Cleric Level + 2
Spell Spell 19 – 21 Cleric Level + 3
Save DC 10+ Save DC 10+
22 or Higher Cleric Level + 4
Temp.
Mod.
Misc.
Total Hit Dice of
Spells/Day
Spells/Day
Spells/Day
Spells/Day
Spells/Day
Spells/Day
Spells/Day
Spells/Day
Spells/Day
Spells/Day
Cha
Quantity
Quantity
Domain/
Domain/
Known *
Known *
School
School
Undead Affected
Save DC
Save DC
Bonus
Bonus
Total
Total
Cast *
Cast *
Spells
Spells
Spells
Class
Class
Spell Spell
Misc.
Misc.
Spell
1st 1st
2nd 2nd Rich * Notes
3rd 3rd
4th 4th
5th 5th
6th 6th
7th 7th
8th 8th
9th 9th
10th 10th
* Only applies to classes which aren’t required to prepare spells ahead of time.
Psionics XPH
Ch. 4
Current
Max.
Power Points
Per Day * Temp.
Max.
Discipline Discipline
Ability
Ability
Power
Power
Temp.
Temp.
Mod.
Mod.
Mod.
Mod.
Misc.
Misc.
Power DC Power DC
DC
DC
Save DC
Save DC
Save DC
Known
Known
Known
Known
Powers
Powers
Powers
Powers
Power
Power
Power
Power
Power
Power
Power
Power
Point
Point
Point
Point
Cost
Cost
Cost
5th 9 5th 9
* The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the power’s class.
Created by: Shawn S. Altorio (pasus@ssa-x2.com) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. Page 4 of 6
www.ssa-x2.com This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License. 40.&3*()543&4&37&%
(Magic & Psionics)
Data Settings Tools ? Help
Calculate
Power Points ✔ Known Powers XPH
Ch. 4 & 5
Power Level
Resistance
Augment
Psionic
Points
Power
Power
Class
Manifest. Aim
Power Discipline Display Time Range ¹ (Target/Area/Effect) Duration Save Description
¹ CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Caster Level, LONG = 400 ft. + 40 ft./Caster Level * Effect is centered on you.
† Concentration Duration is Limited. ‡ Lasts Duration or until Discharged/Triggered, whichever comes first. ~ Effect lingers after Concentration is released.
Created by: Shawn S. Altorio (pasus@ssa-x2.com) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. Page 5 of 6
www.ssa-x2.com This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License. 40.&3*()543&4&37&%
(Known Powers)
Data Settings Tools ? Help
10 pt. Character Description & Personality PHB
110
All the members of the Aethelflaed clan are blessed with the exotic
good looks of their ancestors, and Blair is no exception. Though
she is not as beautiful as some of her other sisters, she still catches
the eye of many suitors. Her black hair is thick and glossy, kept at
shoulder length though often tied at the back of her head with a
few freed locks tucked behind her ears. She has a pretty face that is
almost misleadingly feminine for such an able warrior, with fair
skin, a slightly upturned nose, a strong sloping jaw and a charming
curve of her lips. It is only in battle that her features twist to reveal
the true soldier within. Her eyes, a sharp cerulean color, reflect her
confidence and never fail to look a person straight in the eye. They
are accented by arched eyebrows which are tear shaped close to
her nose, but thin out as they travel outward towards her ears,
which are adorned with several tight piercings.
Her body is lithe and hardened from exercise and combat, not as
curvy or soft as the plump noble women whom men fawn over, but
possessing undeniably feminine hips and a larger than average
bosom that looked deceptively small when bound against her chest.
When armored, Blair wears a chainmail coat that covers her arms 5'8" 160 Fair Blue Black
Height Weight (Lbs.) Skin Color Eye Color Hair Color
and falls to her lower thighs. Above that is a durable breastplate
and domed, layered pauldrons which follow the length of her arms Right 21 Lithe 14, 293 L.F. Knechtsburg
Pref. Hand Age Birthdate Hometown
and protect them to just above her elbows. Her gauntlets are leather
with metal plates sewn into the backs, and above those are metal
10 pt. with rivets of metal lining the blue borders. Her legs
bracers Background
are
PHB
110
Her first true test of combat was at the age of 14 when a Knight of Saint Ardathair, Elwyn, insulted Eckhard and their Order. Eckhard
Total Experience 15,500
simply let the insult go, apparently not bothered by it in the least. But Blair’s blood was boiling and she simply refused to let the matter
Multiclass Penalty %
lie, despite Eckhard’s order for her not to take action. She snuck away when she got the chance and challenged the other knight with
only a stout wooden pole in place of a sword, which Elwyn laughingly accepted. The duel lasted a Required matter of Forseconds,
Next Levelwith Blair dodging 16,000
the first swing and driving her pole mercilessly into the knight’s gut, followed by a vicious blow to the head. Had Elwyn notExperience
Calculate
Required for Next Level
underestimated her the duel might have gone very differently, but in the end Blair was victorious, and she returned to Eckhard with her
You cannot spend so much Experience on a Spell or Power
head held high, even more certain that she was capable of anything. that you lose a level.
Over the years she took part in more battles and never lost one. The day finally came when she needed only one more test to prove herself
and become a knight. Sent out alone, she travelled around the bordering villages and towns of Knechtsburg in search of a way to
Campaign
accomplish her task. Though she had expected to come across bandits or Dark Elves or any of the other various threats to their kingdom,
it came as a surprise when her journey took her to a small hamlet near the forest who was constantly plagued by attacks November
from a28, 2010
rampaging
Date Character Created
dire boar who had succumbed to madness and sought nothing but to destroy, and many had already fallen while trying Date to Last Updated
defend their
home. Blair waited patiently for another attack, and when it came she fought it with all of the skill and strength she possessed, laying
Created by: Shawn S. Altorio (pasus@ssa-x2.com) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. Page 6 of 6
traps and landing wound after
www.ssa-x2.com This wound upon
document is theunder
licensed giant beastCommons
a Creative that simply refused to fall to
Attribution-Noncommercial-No her. Though
Derivative she had
Works 2.5 Canada been badly gored(Character
License. 40.&3*()543&4&37&%
in the Details)
shoulder and leg, Blair struck the final blow and drove her sword through the creature’s neck, finally ending its life and putting it out of
its misery.
Blair was knighted at the age of 19, joining the ranks of the Order of Saint Kathryn.