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UI:UX Design Career Track - IXC - Syllabus
UI:UX Design Career Track - IXC - Syllabus
Introduction
Does a career that combines creativity with impact appeal to you? If so, then UI/UX would be
perfect for you. As a UI/UX designer, you’ll be focused on building products that users love - both
aesthetically and functionally - to achieve user, business and product goals.
The demand for UI/UX designers is at an all-time high. Companies are constantly seeking out
digital opportunities to improve their product experience. As a result, competition is growing
amongst employers for designers who can build products that are both beautiful and easy to use.
Today, UI and UX designers enjoy high job satisfaction, varied creative challenges, a chance to
work with ever evolving technologies, and great pay.
Springboard’s UI/UX Design Career Track is designed to train you on job ready UI/UX skills,
including core design principles, tools and best practices. You’ll work on 4
portfolio projects
covering different types of design techniques that you’ll use as a UI/UX designer. By the end of
the course, you’ll have a complete UI/UX skill set to succeed in any design role.
We’re so confident in our program that we’ll refund your tuition if you don’t find a job within 6
months of graduating! G et a job in the UI/UX design industry or your money back.
Who’s It For?
The UI/UX Career Track is for people who demonstrate strong visual, creativity and
communication skills. All backgrounds are welcome.
How It Works
1. Cost and schedule: The course costs $ 1,099 per month. It is fully online and
flexibly paced, so that you can study anytime, anywhere, even if you have a
full-time job. Most students complete the course in 9 months if they dedicate 15 to
20 hours of work per week. You’re welcome to complete in less or more time —
you pay only for the months you’re enrolled.
2. Enrollment: W e have monthly cohorts — enrollments open a few weeks before
each class is set to begin. If enrollments are closed, you can sign up for a future
cohort.
3. Mentor-matching process: Once you enroll, you’ll be asked to fill out a profile,
which includes questions about your background, your availability during the week,
and the skills you want to develop. Your student advisor will use this information
to match you with a mentor who suits your specific needs.
4. A curriculum curated by experts: We believe that diverse perspectives lead to
better learning outcomes. Our online curriculum is packed with quality UI/UX
design resources, some are handpicked from around the web by industry experts
and others created by Springboard. Our instructional designers then build these
resources into a curriculum that includes projects and quizzes.
5. A Springboard support team that includes a student advisor, mentor, community
manager, and career coach.
a. Your s tudent advisor will match you with a mentor, help you prepare for the
course, and answer your general questions.
b. You’ll have 1-on-1 calls with your mentor each week. They’ll provide
feedback on projects, answer questions about the curriculum, and give you
career advice and industry insight.
c. Your community manager can answer questions about the curriculum and
UI/UX industry.
d. Your c areer coach will help you during your job hunt and can give you tips
about how to network, create a strong UI/UX resume, and more.
6. The Springboard community: While online learning may sound isolating, it’s
important to remember that you have a whole community learning alongside you.
You’ll get access to this community so you can share triumphs and trials, get
feedback, and attend weekly live Office Hours.
7. Career services: In addition to learning about UI/UX, you’ll also work through
sections of the curriculum that cover career material that will guide you through
your job search.
8. Certification: O nce you finish the course material and submit your capstone
project, you’ll get a certificate of completion.
9. Job guarantee: We guarantee that you’ll have a job offer within 6 months of
graduating, or you can get 100% of your tuition refunded. Eligibility criteria and
terms here.
How is it different from the UX Design Career Track?
The UI/UX Design Career Track will prepare you to succeed in both UI and UX roles while
the UX Career Track focuses solely on preparing you for UX roles.
UX Career Track UI/UX Design Career Track
Curriculum
Projects
Capstone 2 Yes
Job Guarantee
UI roles Yes
Syllabus
Each module of this 700+ hour course covers key aspects of user experience and user
interface design. Each module features a combination of materials, including resources
that teach crucial theory, design exercises, and career-related coursework. The
recommended time allocation is based on a total of 700 hours of work and can be scaled
according to your needs.
Modules Include:
Foundations of Design
Grounded in empathy and a hands-on, iterative approach to problem-solving, design
thinking is the mindset designers like you will use to create effective user experiences.
This section of the course will introduce you to the core stages of design thinking. You’ll
also learn about UI/UX design roles and the skills every designer needs to be successful.
Topics Covered:
1. UI and UX Design Roles and the Skills You Need to Land Them
2. UI vs. UX Design
3. Design Tools: Sketch, Figma, and Adobe XD
4. The Core Stages of Design Thinking
a. Empathy
b. Define
c. Ideate
d. Prototype
e. Test
5. Divergent and Convergent Thinking
6. Brainstorming and Gamestorming
7. Observational Empathy
Conducting Research
At its core, design is about solving problems, so identifying the problem and the user
you’re solving it for will help you to create an exceptional solution. When you begin a new
design project, you’ll frequently need to conduct research to understand the problem
space you’re working in and form a hypothesis. You’ll also need to conduct user research
by talking with users and synthesizing their feedback to understand why the problem
exists and what users want to see resolved. Of course, once you’ve collected all this
information, it’ll be time to synthesize your findings through the use of tools like empathy
maps and personas before presenting your findings to stakeholders.
Topics Covered:
1. UX Research Methods and How to Choose the Right One for Your Work
a. Generative Research
b. Secondary Research
c. Competitive Research
d. Quantitative Research
e. Qualitative Research
2. Competitive Usability Testing
3. Usability Heuristics
4. Research Plans
5. Recruiting Users with Screener Surveys
6. Conducting Interviews
7. Synthesizing Your Research
8. Empathy Mapping
9. Creating Personas
10. Writing Problem Statements
11. Creating Journey Maps
12. Presenting Your Synthesized Research to Stakeholders
Designing, Ideating, & Information Architecture
In this section of the course, you’ll learn how to make design decisions and ideate a
variety of solutions to the problem you’ve identified through your synthesized research.
One tool you’ll use to do this is user stories, which will help you identify the functional
needs of your product. Once you’ve identified a solution, you’ll use information
architecture best practices to figure out how your user will move through and interact
with your product.
Topics Covered:
1. Solution Ideation
2. Creating User Stories
3. Information Architecture
a. Navigation
b. Sitemaps
c. User Flows
d. Content through Card Sorting
Foundations of UI Design
From the beginning of the course, you’ll build out your UI design toolbox with the help of
UI exercises woven throughout the course. In this section, you’ll begin to apply these skills
to your designs, digging deep into the fundamental and advanced UI design techniques
every UI designer should know.
User Interface (UI) design is what makes a design engaging and delightful to use; it
inspires a user to feel a particular way when engaging with a product. Using typography,
colors, and layouts, you can inspire feelings of trust and delight as users navigate your
site or app. You’ll develop style guides that define the visual language of your projects.
Topics Covered:
1. Visual Principles
a. Balance
b. Scale and Proximity
c. Alignment
d. Visual Hierarchy
e. Repetition
f. Contrast
g. Negative and Implied Space
h. Color Theory
2. UI Principles
a. Usability Heuristics
b. Ease-of-Use
c. Consistency
d. Progressive Disclosure
e. Reducing Cognitive Load
f. Information Hierarchy
g. Space Distribution
h. Discoverability
i. Feedback — Error and Success Responses
3. UI Elements
4. UI Patterns
5. Material and iOS Guidelines
6. Interaction Behaviors and Principles
7. Designing for the Different States
8. Understanding Brand Platforms
9. Using Brand Platforms to Define a Product’s Visual Style
10. Developing Design Systems
11. Style Guides
a. Logo
b. Color Palettes
c. Fonts
d. Grids
e. Iconography
f. Photography and Imagery
Sketching & Wireframing
Creating low fidelity design sketches is the first step in the march towards high fidelity
designs. Sketching is an easy, affordable way to get your ideas out of your head and onto
paper, where you’ll more easily be able to see the changes or adjustments that you’ll need
to make. Once you’ve created sketches of your product, the next step is to create
wireframes. Wireframes are often digitized versions of your sketches. Creating a low
fidelity digital version of your product will enable you to identify critical design decisions
that you need to make, while still offering enough flexibility that you don’t need to fixate
on perfecting your designs yet.
Topics Covered:
1. Sketching Principles
2. Sketching Red Routes
3. Guerilla Usability Testing
4. Responsive Design
5. Wireframing
6. Creating Wireflows
High-Fidelity Design
Once you have your style guide sorted out and a series of wireframes to work with, it’s
time to create high-fidelity mockups of your design. However, this doesn’t just mean
making your designs look beautiful (which you’ll do — don’t worry!); it also means making
your designs accessible and inclusive so that everyone can use your product. You’ll refine
your style guide as you work on your screens and you’ll also learn how to create
animations that align with your style guide and brand platform.
Topics Covered:
1. Inclusive Design and Designing for Accessibility
2. Building High-Fidelity Mockups
3. Designing Efficiently with Tools
4. Interaction Patterns
5. Animation tools
6. Designing animations and interactions
Prototyping & Testing
As any designer will tell you, prototyping and testing are essential tools used to identify
problems and validate design decisions. In this section of the course, you’ll build a
clickable prototype, learn how to set up and facilitate usability test sessions, and
synthesize your findings to determine if you need to redesign your prototype.
Topics Covered:
1. Building a Prototype
2. Conducting Usability Tests
a. Remote Usability Testing
b. Moderated Usability Testing
3. Other Evaluative User Research Methods
4. Synthesizing Test Findings
5. Prototype Iteration
Communication Best Practices
As a UI/UX designer, you’ll be in frequent communication with developers, team
members, clients, and other project stakeholders so being able to collaborate and be a
team player is essential. It’s also important to be able to share information about the
work you’ve done and tell a compelling story about your designs. This section of the
course will teach you how to effectively communicate with different audiences.
Topics Covered:
1. Collaborating and Communicating with Developers
2. How to Prepare for Handing Off Designs
3. Handoff Tools like Zeplin
4. Presenting Your Work to Different Stakeholders
5. The Components of an Effective Presentation
6. Creating a Case Study
7. Receiving and Giving Feedback
8. Email and In-Person Communication
9. Prioritization and Time Management
Special Topics
This course will go beyond the basics of UI/UX design to take on some of the specialized
skills that hiring managers find highly valuable. You’ll use these specialized skills to show
off your knowledge and experience with the latest trends in UX and UI design.
Topics Covered:
1. Product Types: Best practices and solutions
a. Ecommerce & Browsing
b. Social Media & Messaging
c. Dashboards & Data Design
d. Music & Media
e. Business-to-Business and Business-to-Consumer Products
2. The Psychology of Design
a. Persuasive Design
b. Anticipatory Design
c. Gamification and Behavior Change
d. Dark Patterns
3. The Business of UX
a. The Product Life Cycle
b. Working with Constraints
c. Competitors and Success Criteria
d. Competitive Research
Career Components (35+ hours)
Our career material is designed to help you create a tailored job search strategy based on
your background and goals. You’ll learn how to craft a resume that stands out from the
pack, evaluate companies and roles, ace interviews, and negotiate the best possible
salary. Your career coach will be with you every step of the way, offering feedback and
providing personalized tips based on your goals.
Topics Covered:
1. Types of UI/UX Roles
2. Job Search Strategies for the UI/UX Industry
3. Building a Network and Using It to Land
Interviews
4. Creating a High-Quality Resume, LinkedIn
Profile, and Cover Letter
5. Preparing for Technical and Nontechnical
Interviews
6. Successful Negotiation
7. Building Your Portfolio
Building a Portfolio (20+ hours)
Your portfolio is the key to landing a role in the UI industry. A good portfolio will allow you
to showcase your skills and demonstrate your expertise to potential employers. We will
teach you how to create a portfolio that incorporates all the projects you will work on as a
part of this course, including your Industry Design Project.
You’ll work through the process of what to include and what to leave out to create a
cohesive, in-depth, and engaging collection of work. You’ll also tailor your portfolio to
show off your unique skills and interests. While working on your portfolio, you’ll learn how
to:
● Refine your case studies and get your work portfolio-ready
● Write an engaging bio and create a personal logo
● Build your portfolio site
● Critique and review your portfolio
UI Practice
Visual skill takes time to develop and requires a lot of practice! To that end, you’ll be
introduced to industry-standard design tools early on in order to complete UI exercises
that have been woven throughout the course. These UI exercises are designed to help
you build your visual skills, including how to evaluate designs as well as improve designs
based on visual principles (such as balance, scale, alignment, hierarchy, and others).
End-to-End Projects
While working through this course, you will
complete four projects that you can showcase in
your design portfolio: three end-to-end projects
(two Capstone projects and a Design Sprint
project) and an Industry Design Project.
These projects are an integral part of the
curriculum that will allow you to apply all of the
skills you develop while working through the
course. While working on the portfolio projects, you’ll gain hands-on experience with each
stage of the design process, from identifying a problem and building high-fidelity
mockups, to testing your prototype and communicating your findings.
Design Sprint Project
While working on the Design Sprint, you’ll use agile design processes to answer key
business questions by quickly designing, prototyping, and testing your ideas.
Industry Design Project (40 hours)
We know how crucial real-world experience is for an aspiring UI/UX designer. Yo help you
gain that experience and build a job-ready portfolio, we’ve partnered with a number of
companies and accelerator programs that will ask for your insights and support to
develop new products and improve their existing solutions. The work you create while
working on the Industry Design Project will be a fantastic addition to your portfolio,
especially if you have limited real-world UI/UX design experience.
Other benefits include:
● Exposure to the industry by working with a company
● An opportunity to dive deeper into an aspect of the UI/UX design process
● Experience working in collaboration with design teams and/or directly with clients
● Experience that will distinguish you from other bootcamp graduates
Email us at hello@springboard.com with any questions.