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EPIC SOLITAIRE Now, pick a race: Dwarf, Elf, Hobbit, or Human.

Each
race has different bonuses and penalties.
NOTEPAD Dwarf
ADVENTURES!! Max HP / HP: 80
The Lord of the Rings Edition Version 1.1 Gold: 10
(April 22) Bonus: +5 BS
Penalty: -1 Level vs. Flying monsters
By Eli Silver
Elf
ESNA By Scott Slomiany and the ESNA-NW version Max HP / HP: 60
by Jeff Hammans Gold: 0
Bonus: Start with a +2 magic item
An Official campaign setting for ESNA-NW. Penalty: All ways add an unhappy face if you move into
a Dwarf kingdom.
ESNA is a solitaire game, played with very minimal
components while attempting to capture the essence of Hobbit
a large-scale fantasy world. It does this by using a Max HP / HP: 50
system where the player creates elements as needed Gold: 10
(instead of providing large tomes of data, Bonus: +1 Level in the Farms and Forest
creatures,weapons,etc, at the start of the game, like Penalty: -1 Level vs. Armored monsters
most other fantasy games). Since a lot of “the blanks”
will be filled in by you as you play, each game will be Human
as different and creative as you allow yourself to be. Max HP / HP: 70
Gold: 5
ESNA-LotR is an official campaign setting for ESNA- Bonus: +1 Level vs. Ferocious and Typical monsters
NW. Use this in conjunction with the rules for Penalty: It costs 20 x your level to level up
ESNA-NW. In case of rule contradictions, use the rules
in here. Your Map:
The entirety of the map is called the World. Your World
CONTENTS will be made of various Kingdoms that are created as
What You Need you need them. You can have up to 20 Kingdoms, each
New Rules starting with a unique letter of the alphabet, A through
T.
WHAT YOU NEED The first thing you will need to do is draw your starting
A pencil kingdom.
A notepad
This rule book Depending on your race, you can pick one of two
The ESNA-NW rule book Kingdoms to start in. Place the corresponding name,
The deck of ESNA cards terrain, and settlement in your starting kingdom. They
Some token to track your character all have four paths leading out of the Kingdom. All
settlements start at level 6.
NEW RULES
Dwarf
Your Character: Lonely Mountain / Mountain, Mountain / Castle
A new additon is the inclusion of RACES. This the type Moria / Mountain, Farm / Castle
of guy you are. An Elf, a Dwarf, and so on. In addition
to all the other character stuff, you will need: Elf
Rivendell / Forest, Mountain / Temple
• A place to keep track of your race Lothlorien / Forest, Forest / Temple

Maximum HP and HP vary depending on Race.


Gold varies depending on Race.
Hobbit Create a new Kingdom if necessary. From now on,
Shire / Farm, Farm / Village every time you draw a dungeon, move the monster on
Buckland / Farm, Forest / Village Kingdom closer to the nearest village. If the monster is
in a village or castle, reduce the level by 1 for each turn
it is in there. If the settlements level is reduced to 0, it is
Human destroyed. If you are ever in a Kingdom with the
Rohan / Desert, Farm / Castle monster, you must fight it at least once, then you can
Gondor / Desert, Mountain / Castle run away, whether you have Run Away! or not If you
draw a card that says to fight him, instead fight the
Creating New Kingdoms monster above it on the chart.
When you create a new Kingdom, look at the first Once you kill it the first time, it retreats to its
symbol you draw for the terrain. This will tell you dungeon. Draw a card to see where its dungeon is. It is
whose Kingdom it is. a level 5 dungeon, with the last levels last monster
being the boss. He has another five life.
Desert = Human Once you kill him again, you win! Go back to your
Farm = Hobbit homeland.
Forest = Elf
Mountain = Dwarf Escort:
You must escort a princess to her wedding. Follow the
ONLY the VERY FIRST symbol you draw tells you normal rules for this quest, until you are at the
what it is. If you draw a Forest and a Mountain, in that destination.
order, it is an Elf Kingdom. Once you are there, the Princess is captured, and
taken to a dungeon! Draw a card to see where this
Quests dungeon is. It is a level 8 Dungeon.
The only quest that is changed is Assault. Instead of it Once you clear the dungeon, you find the princess,
being just another Kingdom, that Kingdom has been and must fight your way back out. Treat the dungeon as
over taken by Orcs. If no settlement exists, create a new if it has been repopulated, but you start at the bottom of
one at the same level as you. the dungeon, and must get out, instead of in.
After you take the Princess back to the destination
Epic Quests kingdom, go back to your homeland. You win!
Whenever you are ready, even at the start of the game,
if you are in your 'homeland' or starting kingdom, you Defend:
may ask for an epic quest. This are different than Your homeland is under attack! You must defend
normal quests, and completing them will end the game. against an onslaught of monsters. Draw your settlement
You may only have one epic quest. You cannot change similar to how you would draw a dungeon, except draw
or discard it, and you may only get it in your starting it all at once (no exploring), and there are ten total
Kingdom. rooms. No levels deeper down. Ever time you enter a
If you draw a card that is not an Epic Quest, you did room, check for an event, even if it has already been
not receive an Epic Quest. If you draw a quest like Slay, cleared. Unlike dungeons, add to the creatures horde
it is not an Epic Quest unless you asked for one. size after each combat. There are ten waves, where each
wave has five monsters.
Slay: Once you beat all the waves, you must travel to
There is a monstrous beast terrorizing a local village. If another Kingdom, which is also under attack. You have
you do not destroy it soon, the village will be destroyed. 20 turns to get there, or else you lose. Draw cards to
Create a new creature, even if your list is full. Just erase determine where it is, whose Kingdom it is, and such.
one and make it new. This creature will be generated in Create this Kingdoms settlement like you did earlier,
the same way, except it will start with a horde size of 5. making it like a dungeon. Follow the same rules, except
This does not mean that there are five of it. This is an now, there are only 8 waves of five each.
HP reference, so you must hit it five times to kill it. It Once you have beaten all the monsters, go back to
starts at level 6, with no loot value. As you move your homeland. You win!
around, and you check for events, look at the card. If a
dungeon would spawn, do that, but now draw the next
card. The letter will tell you where the monster is now.
Assault:
You have been asked to go and destroy another
kingdom. No one that belongs to the free peoples, mind
you. It belongs to the Uruk-hia.
Determine where it is, and all. It starts at level 8.
Follow the normal rules for assaulting, except each time
you draw for an event, look at the letter. If that letter
borders the same Kingdom as the Uruk-hia, it becomes
an Uruk-his stronghold. Erase any settlements there
might be, and draw a level 4 castle in there.
Once you defeat all Uruk-hia castles, go back to
your home land. You win!

Other
Just to kind of stick to the theme, name all the
Kingdoms you can after a LotR name, like Amon-hen,
or Dunharrow, or Mordor.
Try and name all the monsters on of these:
• Orc
• Goblin
• Troll
• Ring Wraith
• Nazgul
• Warg
• Uruk-hia
• Berserker
• Oliphant
• Easterling
• Haradrim
It does not matter what TYPE they are. You could have
Ferocious Trolls, Ferocious Berserkers, Burrowing
Wargs, I don't care. Just try to stick to the theme. But
remember, this completely optional.

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