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Effects of Using Gadgets To The Level of Performance in Mathematics
Effects of Using Gadgets To The Level of Performance in Mathematics
ACHIEVEMENT IN MATH
By:
December 2019
Background of the Study
According to Masud Rana (2019) it is absolutely true that, nowadays, technology has
been an integral part of our daily lives. People all around the globe rely on gadgets for
the world is developing, more gadgets are getting introduced, and more dependent people
have become on them. On one side technology has a remarkable positive role in our life,
but on the other side it has negative impacts as well. Though technology has brought a lot
of ease and advancement to humankind, the student section of the society has been
adversely affected due to it. The young population that is in its growing age gets easily
manipulated with the advanced trending gadgets. Our dissertation team has enlisted a few
consequences that affect the lives of students due to excessive use of electronic devices.
Society has always been worrying about the term „Drug critical area of concern in
the present era and can be Smart Phones, Tablets, Laptops and other electronic
craving, adverse effects like physiological, psychological, social and emotional. There is
relationship between excessive internet use and loneliness, antisocial values and lower
emotional intelligence and depression games, video-sharing sites and gadgets, such as
iPods and smart-phone phones are now fixtures of youth culture (UNICEF, 2011).
these has reached at such a level that, without these, they are unable to think a step
is 231 million and so provides a large market for gadget companies. The main concerns
are about emissions of radio frequency (RF) radiation from smart-phone phones and
base stations that receive and transmit signals. There are two direct ways by which
effects caused mainly by holding smart-phone phones close to the body, and
on human’s upper extremities, back and neck. Studies in this area show a significant
association between the total times spent using smart-phone device each day and
relative health problems. Using internet through gadget has always been favorably
as well as social benefits. However, criticisms encircling its negative effects are
rapidly arising. Evidences from studies conducted revealed that excessive and
occupational impairment. The present study was done to assess gadget addiction among
Statement of Hypothesis
Theoretical Framework
its participants (Bell & Winn, 2000). This theory promotes learning in a
cognitive activity among the parts and participants of this system, which can be
distribute their cognition among other learners and physical or digital tools by
externally representing their knowledge. At times, by using these tools, a little bit
of the information might stick with the user, this is known as cognitive residue. It
is through interaction with other members and tools that progresses learning.
system in which the learners are interacting. This interaction can either help to
the cognitive load less and or help to scaffold new capabilities (Bell & Winn,
2000). For example, using camera to take a photo allows more time to learn
be used to help extend human capabilities. For example, calculator can be used
to solve math problem quickly instead of solving it manually. These gadgets help
students to make their learning more efficient. Another example of this is taken
from a case study that was conducted using robotics to produce solving problem
skills. In this case study, students were placed into small collaborative groups
and were asked to construct a robot, using Lego Mindstorm for schools kits,
which would perform various tasks. The groups were introduced to a tool known
as a flowchart. They used these flowcharts to map the programming instructions
they would give the robot to complete the given task. This allowed them to off-
load some of the cognitive work to the flowchart and then through its use, they
This learning theory supports the very skills needed by the 21st century.
Learners who are placed into a learning environment based on this theory would
2003).
provide educators with information that could most efficiently ensure learners
academic achievement in Math of the learners. Likewise, the findings of the study
will give insights to direct their instruction in a way that is systematically and
study will guide teachers plan to improve the mathematical instruction in their
schools. Lastly, the results of this study also hoped to prove the need to
curriculum.
about the mathematics software applications that can serve as a reference for
Definition of Terms
For purposes of clarity and understanding, the following terms are hereby
Software Applications.
learning.
Grade 8 learners of Bo. Obrero National High School for the S.Y. 2019-2020. The
participants of this investigation were the selected Grade 8 students which were