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Divinity Within
Divinity Within
DIVINITY WITHIN
matter much to the cultists, as it’s all they have.
Lower Dura is a crime-ridden, filthy cesspit avoided
by the city watch and largely treated as a dumping
AN EBERRON EXCURSION FOR 3RD LEVEL ground for all the waste the city has to offer.
Adventurers routinely pillage and trash the place.
Steady food and work are difficult to maintain, and
We are all Divine. We all carry a spark of Creation money is hard to hold onto. The people attracted
within us, and noone can take this from you. If you to the Blood of Vol take solace in the idea that
are poor, if you are hungry, if you have nowhere else there might be something special inside them it’s
to go...the blood of Vol will be there for you, as it al- impossible for someone to steal from them. This is
ways has been. the spark of divinity the Blood of Vol believe resides
— She Who Knows Our Worth in everyone - taking it by force would be blasphemy,
but to give it willingly? This is the action of a
THE PREMISE martyr.
The characters are called upon by a contact to MORAL QUESTIONS
investigate a new cult gaining traction in Lower
Dura. An elderly priestess linked to the Blood of Vol The cult members are ordinary people driven
has been gathering followers at an alarming rate, to extraordinary actions by madness, pain or
but rumours of disappearances relating to the cult circumstance. Whether that absolves them of
are worrisome. The adventurers pay the location killing fellow humanoids and eating them is
a call, and find the place awash in blood. The new another question, one your player characters are
devotees have been won over by the Priestess, and best placed to decide. Is the priestess responsible
her offers of community and safety. Unfortunately, for her crimes, and need she die to pay for her
the priestess has encouraged some rather transgressions? Are the people of the cult equally
unsavoury habits in her insistence on...sharing. culpable? How does cannibalism compare to
The adventurers must put an end to the Priestess murder when the victims volunteered themselves?
before the entire district falls to cannibalism - or Will the characters take prisoners, and how will
dies of blood transmitted diseases. they effect this when the amount of them begins to
add up?
SHE WHO KNOWS OUR WORTH
HOOKS
An elderly elf, She Who Knows Our Worth is
a priestess of the Blood of Vol, who until very You can use any of these hooks to drag most char-
recently served her faith with honesty, integrity acters into the adventure. Once the characters are
and diligence. In her dotage, however, she has inside, it should become evident to any character
begun to slip into delirium and madness. The that the problem needs solving. Unless they’re
old priestess means well, she’s just too addled to 100% okay with people murdering and eating each
make sense. The close bonds she forged with the other, in which case maybe they’ve found a new
community over the many years she has been alive family.
have rendered them insensible to her faults, and Missing Persons. Someone hasn’t seen a missing
when her sermons began to take a darker tone the friend or relative in weeks, but knows they often
people listened eagerly. Given free reign to ramble, attended this church
She Who Knows Their Worth eventually advocated
Acquisitions. A business is looking into buying the
cannibalism as the only true way to reach divinity.
crumbling building and wants you to ask the priest-
If we are all divine, as the Blood of Vol decrees,
ess if she’ll consider relocating
what could be holier than eating and drinking of
each other? This was met with suspicion at first, Bounty Hunting. There’s rumours of an escaped
but as time went on, the tide began to turn in criminal with an aberrant Dragonmark in the area.
favour of the mad plan. Dissenters were exiled, and He may have sought sanctuary there
the cult began to volunteer to be eaten. A week has Plot Dump. Perhaps the PCs are looking for some-
passed since this decision, and many have already one (eg. the Priestess) who has information they
given themselves so that others may live.) need.
THE CRIMSON TABERNACLE
The temple to Vol known as the beating heart was
once a space for quiet and meditation on the self.
In recent days, this purpose has been eschewed
for space to conduct sacrificial rituals and feast on
the remains. There are no cages - all who give here,
give freely. The shrine is buried out of sight and
out of mind, the entrance hard to access, and the
building is in a shoddy state of repair. This doesn’t
I
C
The dirty cobbles fall away to reveal a small - Yell “Divinity is within” very frequently, sometimes in
passage set into one of the many crumbling tower unison
bases that make up the majority of Lower Dura’s - Weep and beg for mercy if seriously hurt
- Fight like desperate commoners, not trained soldiers
infrastructure. The stone here has scrawled on with
chalk in many places, depicting humanoid hearts. The Red Ones are a little more dangerous. These are
A thick double stone door lies at the end of the the few souls who have given everything they know to
passage. the cult, including some family members.
CONCLUSIONS
This largely depends on how the characters
approach the cult, and how fine they are with people
eating each other. Either way, it’s bound to be messy.
How the characters approach the cult, and how
fine they are with people eating each other. Either
way, it’s bound to be messy. What these poor people
really need is something else to hope for. A brighter
future, perhaps.
CRIMSON CULTISTS
The Red Ones are chosen cultists of the Crimson
Tabernacle. They usually have a distinctive
mutilation, such as a missing limb or a grisly scar.
They have given of themselves (literally), and in
return are imbued with the divine magic of their
zealotry. Despite their sinister hobbies, Red Ones
care a great deal about their congregation, like a
shepherd to their flock. Their presence inspires
lesser cultists to boldness.
The Flesh Will Endure (Recharges after a Short Any ranged weapon attack that enters the wall’s
or Long Rest). If this creature is reduced to 0 hit space has disadvantage on the attack roll, and fire
points, it immediately makes a DC 10 Constitution
damage is halved if the fire effect passes through
saving throw. If it succeeds, it is instead reduced to
1 hit point. the wall to reach its target. When a creature
enters the area of the wall for the first time in a
Spellcasting. She Who Knows is a 5th-level spell- turn, it gains 1d4 temporary hit points.
caster. Its spellcasting ability is Wisdom (spell save
DC 13, +5 to hit with spell attacks). She has the
following cleric spells prepared:
SHE WHO KNOWS OUR WORTH
Cantrips (at will): sacred flame, thaumaturgy
She Who Knows Our Worth is an elderly elf,
1st level (4 slots): cure wounds, false life, sanctuary having survived some eight hundred years of
daily, humble dedication to her faith. In recent
2nd level (3 slots): blindness/deafness, aid years, she has descended into endless reveries
and frequent trances in which she has lost
3rd level (2 slots): aura of vitality, wall of blood her mind to old age. She had the misfortune
to enter this phase of her life whilst converting
Actions. an abandoned shrine to the worship of Vol.
Hungry Jaws. Melee Weapon Attack: +4 to hit, reach Her message became corrupted, and she soon
5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. began to openly advocate the consumption of the
congregation’s flesh.
Reactions.
Redirect Attack. When a creature She Who Knows
Our Worth can see targets it with an attack, she
chooses another cultist within 5 feet of her. She
and the cultist swap places, and the cultist becomes
the target instead.