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Educational Technology - A Summary
Educational Technology - A Summary
Educational Technology - A Summary
CORPUZ
LESSON 1:
It is a field involved in
applying a complex, It is a field study which is
integrated processs to concerned with the practice of
analyze and solve problems using educational methods and
in human learning. resources for ultimate goal of
(Jonassen et. al 1999) facilitating learning process.
(Lucido and Borabo, 1997)
TECHNOLOGY
Boon Bane
LESSON 3:
Define Objective
SYSTEMATIC
APPROACH TO
INSTRUCTION
planning for
instruction
implementation of
the instructional
plan itself
LESSON 5: THE CONE OF EXPERIENCE
It is highly
recommended that a Visual The farther you
Every area of move away from
learner proceeds representation of
knowledge can be learning resources the base of the
from the
presented and arranged according cone, the more
ENACTIVE to the
learned in three to degree of abstract the
ICONIC and only learning resource
distinct steps abstraction.
after to the becomes.
SYMBOLIC
Verbal
Symbol
Through a
Third series of SYMBOLIC Visual
SYMBOLIC Symbols
Abstraction
Abstraction
Increasing
Symbols
Through a Recordings,
ICONIC Radio, Still
Second series of ICONIC Pictures
Illustrations Motion
ENACTIVE
Through a Pictures
First Sequence of ENACTIVE Educational
Actions Television
Exhibits
Study Trips
Demonstrations
Contrived Experience
Direct Purposeful
Experience
SYMBOLIC Verbal Symbols
Visual Symbols
Recordings, Radio, Still Pictures
ICONIC Educational Television
Exhibits
Study Trips
Demonstrations
ENACTIVE Dramatized Experiences
Contrived Experiences
Direct Purposeful Experiences
LESSON 6: USING AND EVALUATING INSTRUCTIONAL MATERIALS
.
"To select a good
instructional material is
one thing, to use it well
is another thing"
1. gain attention
2.inform learner of objectives
3. stimulate recall of prior
learning
PREPARE
YOURSELF. PRESENT YOUR 4. present stimulus material
MATERIALS 5. provide learner guidance
6. elicit performance
7. provide feedback
PREPARE YOUR
STUDENT 8. assess performance
FOLLOW-UP 9. enhance retention transfer
DIRECT PURPOSEFUL
EXPERIENCES
These experiences
Direct experiences undergone in relation to
purpose such as
learning
LESSON 8:
CONTRIVED
EXPERIENCES
DRAMATIZED
EXPERIENCES
Role-playing- unprepared,
spontaneous dramatization of a
Shadow Puppet- flat-back Rod Puppets- flat cut out figures “let’s pretend” situation where
silhouette made form light- tacked to a stick, with one or
weight cardboard and shown assigned participants are
more movable parts and opreated
behind a screen from below stage level by wire absorbed by their own roles in
rods or slender sticks. the situation described by the
teachers.
Glove-and-finger
puppet- make use of Hand Puppets- puppet's head is
old gloves to which operated by the orefinger of the
small costued figur puppeteer, the little finger and
are attached thumb being used to aniimate the
puppet hands.
Demonstration
Field Trip
- offers an Excellent bridge between the work of school and the work of the
world outside
Educational
Planning: Benefits/Advantages:
a. preliminary planning a. opportunities for rich Disadvantages:
by the teacher and memorable
a. costly
b. preplanning with experiences
b. involves logistics
others going on the trip b. bring us to the world
beyond classroom c. extravagant with time
c. taking the field trip
itself c. has a wide range of d. contains an element
application of uncertainty
d. post-field tip follow
up activities d. can bring about a lot
of realizations
LESSON 12:
POWER OF FILM, VIDEO AND TV IN THE CLASSROOM
Benefits Limitations
Bring models of excellence to the viewer The small screen size puts television at a
disadvantage when compared with the
Bring the world of reality to the home and possible size of projected motion picture
to the classroom through a live broadcast for example
or as mediated through film or videotape
Excessive TV viewing works against the
Makes us see and hear for ourselves world development of child’s ability to visualize,
events as they happen be creative, and imaginative, skills that are
needed in problem solving.
Be the most believable news source
There is much violence in TV. “Viewing
Make some programs understandable and violence increases violence”
appealing to a wide variety of age and
educational levels
Visual Symbols
Diagrams- any line drawing that • Affinity Diagram- clusters complex apparently related data into
shows arrangement and relations natural and meaningful groups.
as of parts tp the whole, relative • Tree Diagram- charts out increasing detail, the various tasks that
must be accomplished to complete a project, achieve a specific
values, origins, development, objective.
etc. • Fishbone Diagram- also called cause-and-effect diagram.
EFFECTIVE USE OF
EFFECTIVE USE OF
OVERHEAD
CHALKBOARDS
PROJECTOR
Core Curriculum
Real-World
Connection
Collaboration
Assessment
Project-Based
Learning &
Multimedia Multimedia
Phases Of The
Initial Planning
Project
Setting up forms of
Learning the technology
collaboration
Concluding activities
LESSON 17:
ASSESSMENT IN A CONSTRUCTIVIST
TECHNOLOGY-SUPPORTED LEARNING
renders various
kinds of services
a unit in the scholl that functions as a vital
cooperates with other instrument as well as
units or departmenits a basic requirement
vision by living up to the for quality education
scholl's philosophy and Educational
aimst that helps the Media
school fulfill its mission Center
and realize