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Application Design of Mobile Smart Schoo PDF
Application Design of Mobile Smart Schoo PDF
Application Design of Mobile Smart Schoo PDF
54 https://sites.google.com/site/ijcsis/
ISSN 1947-5500
International Journal of Computer Science and Information Security (IJCSIS),
Vol. 18, No. 1, January 2020
matter. Most junior high school students in Papua use mobile IV. RESULT OF RESEARCH
phones only to access social media, play games, read The education system in the learning process includes teachers,
messages, watch videos, etc. which are not useful for students, the media, and the learning environment. The use of
improving the quality of education. This needs a smart varied media in the learning process can increase motivation
solution to change the mindset and culture of students in using and independence in learning mathematics for junior high
a mobile phone so that it can be useful to improve the quality school in Papua. The development of smart school mobile
of education. Various problems of learning mathematics and applications includes the preparation of mathematics subject
the use of mobile phones that are not beneficial to students, matter, the use case diagram design, activity diagram design,
require innovative mobile phone based learning products as and the creation of an Android-based smart smart school
blended learning for learning mathematics in junior high application. Preparation of 9th grade junior high school
schools in Papua. The innovation of developing mobile phone mathematics teaching material applied in Indonesia, in
applications as a learning media is expected to be a model of accordance with the 2013 curriculum (Indonesia, 2015) which
future learning in junior high schools in Papua towards the era includes six chapters. The first chapter discusses the
of the digital industry 4.0. appointment and form of roots. The second chapter discusses
patterns, series, and sequences. The third chapter discusses
II. OBJECTIVE OF THE RESEARCH
multilevel comparisons. The fourth chapter discusses
To design Android-based smart school mobile concordance and congruence. The fifth chapter discusses the
applications as blended learning learning in junior high construction of curved side spaces. The sixth chapter
schools in Papua-Indonesia. The smart school mobile discusses statistics. The design of a smart school mobile
application will provide interactive and interesting application is based on a system analysis that illustrates the
mathematics learning material which includes text tutorials, processes carried out in learning. The design of a smart school
audio / video, animation, and practice questions. This can mobile application is determined by three main elements
change the culture of mobile phone use for junior high school namely the modeling notation, the process, and the tools used.
students in Papua so that it can be useful and efficient for The design of smart school mobile applications uses UML
students to learn mathematics. which aims to describe the realization of applications in the
form of use case diagrams, activity diagrams, and user
III. RESEARCH METHOD interfaces of smart school mobile applications. Use cases of
The development of the smart school mobile application uses smart school mobile applications are representing interactions
the waterfall method (Sommerville, 2011) which includes five between application users and the system. Use cases for smart
stages namely identification of user needs, analysis, design, school mobile applications include registration, login,
implementation, and testing. Identify user needs. The first step discussion forums, subject matter, evaluations, learning videos,
of research is to observe and interview junior high schools in and about. The diagram design for the use case of the smart
Papua. The aim is to collect data and information about the school mobile application can be seen in Figure 1.
mathematics learning system, assignments, the
implementation of the 2013 curriculum, and various other
information needed to create an Android-based smart school
mobile application design. Analysis. At this stage an analysis
of data and information is carried out based on the results of
identifying the needs of users, to get a complete understanding
of the mathematics learning processes and the implementation
of learning evaluations. At this stage, the smart school mobile
application system requirements have been determined. The
design. At this stage a mobile smart school application design Figure 1. Use Case diagram of mobile smart school
is carried out using UML (Unified Modeling Language).
Design mobile smart school applications including use case The design activity diagram of the mobile smart school
diagrams, activity diagrams, and user interfaces. application includes an activity diagram for the material menu,
Implementation. Implementation is the transformation of and an activity diagram for the evaluation menu as shown in
design into the form of mobile smart school application Figure 2.
program code and application in junior high schools in Papua
Testing. At this stage the mobile smart school application
operational testing is carried out to determine the
appropriateness of using the application, correcting errors, and
making changes to the application according to user needs.
55 https://sites.google.com/site/ijcsis/
ISSN 1947-5500
International Journal of Computer Science and Information Security (IJCSIS),
Vol. 18, No. 1, January 2020
V. CONCLUSIONS
Mathematics learning using the smart school mobile
application is a student centered learning model. The
development of digital technology has an effect on improving
the quality of learning and achieving competence. The
Android-based smart school mobile application provides
interactive and interesting mathematics learning material that
Figure 3. Interface of main menu includes text, audio / video, and evaluation. Android-based
smart school mobile applications as blended learning
mathematics learning can increase creativity, effectiveness,
student-centered learning motivation, build student
independence in learning, and the distribution of subject
matter quickly. With the smart school mobile application it is
hoped that it can change the mindset and culture of student
learning that can be done anywhere and anytime. The use of
mobile phones for junior high school students in Papua can be
utilized properly and efficiently for learning mathematics.
56 https://sites.google.com/site/ijcsis/
ISSN 1947-5500
International Journal of Computer Science and Information Security (IJCSIS),
Vol. 18, No. 1, January 2020
57 https://sites.google.com/site/ijcsis/
ISSN 1947-5500