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Downloading Unreal Engineand Installing Datasmith
Downloading Unreal Engineand Installing Datasmith
Downloading Unreal Engineand Installing Datasmith
Dat asm it h
In tnis guide, you will learn now to get set up and start working Witn Datasmith for u nreal Engine 4 (UE4). This guide covers tne following
topics:
• Checking that Datasmitn entitlements are active and the plugin is installed
You may nave already completed some of these steps previously. If so, skip to tne section that you have not previously done.
the following:
i. Create an Epic Games account (if you don't already nave one)
ii. Download and Run tne Installer (Epic Games Launcner Setup Program)
2. When you're ready to install Unreal Engine 4, click tne Add Versions button in tne Epic Games Launcner.
UN REAL EN GINE
3. Under En gine Version s in tne Epic Games Launcner, a new version slot is shOwn with tne latest major release version of u nreal
Engine 4.
The Datasmith Beta is not always limite<l to the latest Major release of u nreal Engine 4 and may use the Unreal Engine
Preview releases. You can install tllese by clicking the arrow next to tile Engine Version number to select the latest Preview
Release.
UN REAL EN GINE
Engine Versions + ~
Library
My Projects
If storage space is a concern, when choosing an installation location, you can select Options and deselect parts of the
Engine that you will not need. For instance, you can disable any content under Target Platforms if you do not intend to
Clevelop for them inel ivielually to save some aelelitional space.
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Checki ng that Datas mith Entitl em ents Are Active
Starting with the release of Unreal Engine version 4.1 9, the Clelivery process for the Oatasmith plug in has changeel. If you have an
•Active" u nreal Stuelio entiuement (see below). Oatasmith can anel will be installect alongsiele the Engine.
In the left panel of the Epic Games Launcher, you shoulel see the subscription status listeel for Unreal Stuelio:
If you Clon't see a status listeel, be sure you are loggeel in with an Unreal Stuelio-enableel account. If you neeel aelel itional information about
entitlements for Oatasmith, see the Oatasmith for Unreal Engine 4 page.
2. If the Unreal Oatasmith plugin is not listeel, see the section below. If everything is there, proceeel to the Creating or Converting a
1. From the Epic Games Launcner, select the library tab, if it is not already selected.
UN REAL EN GINE
Engine Versions +A
4.19 .0
D
Library
My Projects
2. Locate the section in the main Window called unreal Studio Plugins and locate tne u nreal Datasmith (Beta) plugin:
UN REAL EN GINE
4.19 .0
Library
My Projects
Launch
Unreal Engine Preview
Install Plugin
Slot to add plug in t9 4.19..-1
4. Once the Plugin finishes installing, under tile Unreal Engine 4 version, select Installed Plug ins to verify that it nas been installed:
projects. BelOw are two patlls you can follOw to either create a new Unreal Studio project or convert an existing project to an Unreal
Studio project.
running:
1. Click Ille Launch button to start tile Engine Version tnat Datasmitn is installed with. Ideally, this would t>e tile latest release version
of Unreal Engine 4.
..
Click image tor full size.
Tne Lau nch button in tne left panel can t>e used to start tne Engine. but it may not defaun to tne latest version of tne Engine if you
nave multiple installed. You can cnange tnat by cliel<ing the arrow next to Launch to cnange wnicn Engine version to use.
Launch
Unreal Engine 4 .18.3
3. Click tne New Project tab and select tne Unreal Studio tab.
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Click image tor full siZe.
i. Select a Template.
Stu<lio project is a set of unique templates that enable the use of Unreal Studio plugins, and these ca nnot be use<! with any project that is
not associa te<! as one. If you participate<! in the Unreal Datasmith beta With an Engine version earlier than 4.19 or created a project using
the Blueprint or C++ templates, then your Datasmith project is not identifie<l as an Unreal Stu<lio project.
Use the steps below to convert your existing project to an Unreal Studio project:
1. If your Datasmith project uses a version of Unreal Engine older than version 4.19, be su re to up<late this before procee<ling. You
can follow the steps in Installing Unreal Engine 4 to install the latest Engine version.
i. If vou're uodatina the oroiect from an earlier version of Unreal Enaine than 4.19. use the Launch button for the Enaine an<l
then select your Project through the Unreal Project Browser.
This proiect was made with a different version of the Unreal Engine.
Opening it with this version of the ed itor may prevent it opening with the original editor. and
may lose data We recommend you open a copy to avoid damaging the original.
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ii. If you have an Unreal Engine 4 .1 9 or later project that was created using the Blueprint or C++ project templates. You can
open the project as you normally would from the Epic Games Launcner or the Unreal Project Browser.
3. When your project opens. navigate to the file menu in the Editor and select Edit > Plugins to open the Plugins window.
1( Uniilled
Fi le ~ Windo w Help
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"> Undo Cl1 ck1ng on Actors
~ Undo History
, _I, Cut
-..' , Copy
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~ Duphca:e
Ciner :<1 Delete
Visu;
et'itt Editor Preferen ces
,,,....'6- Project Sening s
,,;J Plugins
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All Classes
4. In tne Plugins Window, use tne left panel to select Un real Stud io.
You'll notice tnat tne Datasmitn CAD Importer and Datasmitn Importer are botn grayed out meaning that tney are disabled for tnis
5. At tne bottom of tne Plug in Window, click tne Convert Project & Restart button to identify tne project as an Unreal Studio project
a custom exporter plugin is provided to output an unreal Datasmitn (".UDATASMITH) file type tnat is recognized by tne Datasmitn
Tile EULA allows you to share tile Exporter plugin with others that are in your organization or tnose that are contractors of your
organization.
installed for a previous version of Unreal Engine, as well as a matching version of the 30S Max Exporter plugin.
Datasmith is only being develope<l for the latest release of the Unreal Engine. This means that bug fixes will not be integrate<! into older
versions of tile plugin for Unreal or the exporters. For this reason, we encourage anyone using Datasmith to up<late to the latest release
and <liscontinue tile use of any ol<ler versions. A<lditionally, the exporter Will not handle cases Where it can write to specific versions of the
plugin, such as choosing tile version of tile plugin to write files for (for example, current or previous versions).
If you've up<lated Datasmith for Unreal, you should also up<late tile Datasmith Exporter for 3DS Max so that both versions match.
3. If you get a security warning, tnis is because the prugin installer has not yet been registered with Microsoft. Click More Info.
4. Tne versions of A utodesk 30S Max installed on your system will oe detected. Place a cneckoox by the 30S Max version(s) you
want to install tne Datasmith Exporter plugin for.
The Datasmith Export Options window will appear. It also indicates tne current version of tne Datasmitn export plug in tnat is installed.
Removing t he Oatasmith 3 0S Max Exporter Plugin
To uninstall the exporter plugin, you can use Windows installed applications anel programs list to do so. Search for Unreal Oatasmith
Apps R. fpatures
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f-•--r,.., Alld~
The installer for the Autodesk 30S Max Export plugin stores registry entries that can sometime s interfere with the installation of an
upgrade. This can sometimes cause the installer to quit unexpectedly. You can open the Registry Editor in Windows and search
for · oatasmith." Delete the corresponding Keys and rerun the installer.
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