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HOW TO CREATE

DIGITAL LEARNING
THAT WORKS
leolearning.com
Part of Learning Technologies Group plc
HOW TO CREATE DIGITAL LEARNING THAT WORKS 01

Introduction It’s very easy to get distracted by the latest trends and buzzwords in the
digital learning world. But that can be pretty risky if your goal is to create
effective, engaging learning. How can you cut through the hype to
ensure you create digital learning that works? Read on to find out.

Contents:
1. Introduction: Cutting Through the Hype

2. Our Design Imperatives: Your Guide to Digital Learning That Works

3. Give People Their Own Learning Journey

4. Connect Learners so They Can Learn Together

5. Captivate and Challenge Learners

6. Realize Value and Use Measurement to Improve Outcomes

7. Conclusion

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 02

Cutting Through the Hype


At LEO Learning, our vision is to The learning revolution brings along with professionals, we need to remember that our
it a whole host of new trends, tools, and goal is to create learning that works. The end
lead your learning revolution. technologies—and at LEO Learning we’re result and the impact of our learning has to be
used to talking about the latest ‘big thing’ at our priority.
What revolution?
conferences all around the world.
We see it as the rise of revolutionary new So how do you make sense of all the new
technologies and approaches that we But what we often see is that these new trends trends and tools at your disposal? How can
can harness to help our clients deliver and tools can become over-hyped; they you ensure you use them for the right reasons
transformational learning. become buzzwords. The latest trends can and to get the best results?
become the main focus or priority, and some
We understand that the learning revolution is L&D professionals may even feel pressure to
different for everyone. For some organizations, adopt them in their learning programs. It’s all about going back to
it might be moving to more technology-
We know that people generally have good the foundations of good
enabled learning, while for others it may be a
large-scale transformation program. This is why intentions when wanting to latch on to the instructional design...
we refer to it as your learning revolution. latest big thing. But ultimately, as learning

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 03

Our Design Imperatives:


Your Guide to Digital Learning That Works

Successful digital learning This is how we cut through the hype at LEO ƒƒ Deliver learning that is personalized, that
Learning, with a set of design imperatives that gives learners what they need right now
comes down to sound guide the development of our solutions. to do their jobs effectively and achieve
instructional design principles. Here are the four imperatives we focus on to
positive change.

These principles will help you drive digital learning that works: ƒƒ Design effective blended learning
understand what’s really going 1) Give people their own learning journeys
journeys that give learners the flexibility to
create their own learning paths.
to work for your particular This has two facets:
eLearning project.

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 04

2) Connect learners with each other so they 4) Realize value and use measurement to Essentially, they help us use the right things for
can learn together improve the journey and the outcomes the right reasons. The latest tools and trends
will always be valuable to learning teams; it’s
Learning together is one of the foundations This is all about learning measurement that
just a case of understanding the best way to
of how we learn. We all learn from others in matters. Our goal is to measure the business
harness them.
everyday life, so learning programs should impact and effectiveness of learning programs
leverage this tendency wherever possible. The to give organizations valuable insights that
way people connect digitally makes this a will shape their future learning and create a Each of these imperatives has its own
strategy we can use with real effect. culture of continuous improvement. associated tools, trends, buzzwords and
3) Captivate and challenge learners We use these imperatives to interrogate our myths. In the rest of this ebook, we’ll
design work. The decision to use a hype-worthy look at each one and show you how to
We all know that learning can’t happen if
approach or new tool always comes back to
we can’t engage learners and command
whether it will deliver on these imperatives and
cut through the hype to find out what
their attention, so our designers must
will result in successful learning outcomes. will really work.
continue to consider effective ways to
increase learner engagement.

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 05

Give People Their Own


Learning Journey

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 06

Give People Their


Own Learning
Journey

As mentioned above, this “Personalized learning means my team will only


create the minimum required”
imperative is all about delivering
Some also think that delivering personalized
personalized learning that is learning is enabled by another big buzzword,
tailored to a learner’s needs, microlearning.
but also about empowering self- Microlearning has long been touted as a solution
directed learning. to today’s attention-depleted learners:

“Let’s make everything smaller, then our learners


will like it more”
WHAT’S THE HYPE? “Let’s condense a 90-minute course into 15
Here’s what we tend to hear about personalized minutes. That will make it more engaging”
learning:
Personalized learning can often be misconstrued
“Personalized learning isn’t even possible yet!” as delivering the bare minimum that learners
need in as short a time as possible. But this is likely
“Personalized learning is adding a role filter so
to deliver less than ideal results.
learners only get what they need”

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 07

Give People Their HOW TO MAKE IT WORK So what should you be thinking about to deliver
truly personalized learning journeys?
Own Learning To deliver personalized learning that really works,
go back to the original intention. Personalized First, reframe the idea of personalization

Journey learning has to be about giving learners their


own learning journey in a meaningful, thoughtful
away from being purely role-based. True
personalization could consider a learner’s:
way. It’s not about squeezing learning time down
or increasing efficiency (although that may be a ƒƒ Competencies
bonus side-effect!).
ƒƒ Needs

ƒƒ Confidence levels

ƒƒ Attitude

This is possible, but it takes a thoughtful approach


to design upfront, and potentially a little smart use
of data.

Second, think about microlearning as discrete


components. Learning that is meaningful, not just
small. Microlearning is effective when it delivers
the right type of learning for the right context.
That might be an array of different components
packaged in a way that empowers your learners
to choose what they need.

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 08

Give People Their


Own Learning
Journey

EXAMPLES 2) Microlearning components

Here are three short examples that demonstrate The diagram on the next page shows the vast
a considered approach to giving learners their array of different learning components we
own learning journeys. created for one learning program. This was a
large-scale, long-running program, so don’t
1) Diagnostics be put off by the sheer volume and variety
Use a simple diagnostic to deliver a tailored outlined here.
learning program by asking learners to complete a Some of these components formed a core
series of Likert scale questions on their confidence element of the program, while others supported
levels, attitudes and working practices. it. Part of the design of the program was to ‘pull’
Based on the answers they submit, learners then learners in and empower them to learn in their
receive a tailored ‘menu’ of learning made up of own way, asynchronously. The sheer variety
a variety of different components. This can display of different formats and channels made this
learning by subject area, or even by priority, possible, with learners given access to what they
depending on how a learner has answered the required in any given moment.
diagnostic.

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 09

This is a good example of how to empower learners to define their own learning journeys by delivering an
array of discrete components, designed to support self-directed learning.

E-LEARNING FORMATS MEDIA ACCESSIBLE CONTENT PLATFORM DELIVERED RESOURCES

ƒƒ Teasers ƒƒ Video interviews ƒƒ Transcripts & downloads ƒƒ Topic summaries ƒƒ Links to diagnostic tools
ƒƒ Micro eLearning ƒƒ Drama ƒƒ Accessible versions of ƒƒ Synopses ƒƒ How-to guides
eLearning and media
ƒƒ eLearning courses ƒƒ Recorded tutorials ƒƒ Memory joggers ƒƒ Surveys
ƒƒ E-books
ƒƒ Psychometric assessments ƒƒ Documentary formats ƒƒ Assignments ƒƒ Workbooks
ƒƒ E-journals
ƒƒ Quizzes ƒƒ Audio ƒƒ Set Books ƒƒ E-library links
ƒƒ Academic E-libraries
ƒƒ Scenarios ƒƒ Broadcast program links ƒƒ Reference documents ƒƒ Learner Handbooks
ƒƒ Simulations ƒƒ Webcasts ƒƒ PDFs ƒƒ Facilitator Handbooks
ƒƒ Bibliographies ƒƒ News – expert blogs ƒƒ Web links
ƒƒ Glossaries

COLLABORATIVE USER-GENERATED LIVE LEARNING APPS REFRESHER


ONLINE LEARNING CONTENT & FEEDBACK & SUPPORT
ƒƒ Live workshops ƒƒ News RESOURCES
ƒƒ Action learning sets ƒƒ Learner journals ƒƒ Welcome/Induction events ƒƒ Updates
ƒƒ Discussion forums ƒƒ E-portfolios Mobile support resources:
ƒƒ Residential events ƒƒ Culture building
ƒƒ Tutorial discussion forums ƒƒ Portfolio assignments ƒƒ Action learning sets ƒƒ Stories ƒƒ Checklists
ƒƒ Seminar discussion forums ƒƒ Work-based evidence ƒƒ Group tutorials ƒƒ Processes
ƒƒ Cohort discussion forums ƒƒ Learner-generated media ƒƒ Group seminars ƒƒ Flowcharts
ƒƒ Online live tutorials ƒƒ Research proposals ƒƒ Graduation events ƒƒ Infographics
ƒƒ Webinars ƒƒ Dissertations ƒƒ Articles
ƒƒ One-to-one tutorials

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 10

Give People Their 3) Information design This includes understanding what learning is
already out there in the business that can be
Underpinning the example above is strong
Own Learning information design. When you’re considering
leveraged and then supplementing that material
with pieces of new content. Then think about how
giving learners the freedom to define their own
Journey learning journeys, conduct a discovery phase
to present and curate that information in a way
that makes it easy for learners to search and find
that enables you to understand what it is that
that content.
people need and the best way to deliver that
content to them.

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 11

Connect Learners so They


Can Learn Together
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HOW TO CREATE DIGITAL LEARNING THAT WORKS 12

Connect Learners As humans, we’re pretty much


programmed to connect
so They Can
with each other. And at work,
Learn Together often without realizing it, we’re
constantly collaborating and
sharing information. Great
learning programs help bring
learners together to share insights
and expertise.
Connecting learners can increase the
effectiveness of your learning program by:

ƒƒ Encouraging a sense of ownership in and


engagement with the learning story

ƒƒ Increasing comprehension through shared


sense-making

ƒƒ Providing valuable support, especially for


dispersed learners

ƒƒ Aiding understanding of the real-life context


of learning and its practical application

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 13

Connect Learners WHAT’S THE HYPE? Hangouts. It’s email or that quick chat over a
coffee. As long as they’re connecting, it’s social
so They Can The buzzword on everyone’s lips is social learning.
It’s seen as something new (despite the fact it’s
learning.

Learn Together something that’s happened since the dawn of


time!). But what we hear about most often is how
In practice, we’ve seen that generally learners
can and do self-moderate, especially in smaller
the latest tools are necessary to enable social cohorts where learners are going through a
learning to happen: program together. But even if something is said
that is potentially critical or disruptive, it’s better
“Our organization needs to buy a platform it’s said in a forum where there’s potential to
dedicated to social learning, otherwise it won’t explore and solve the problem, rather than it
happen” going unheard and unaddressed.
The other myth we often hear about social
If moderators are in place, they need to steer,
learning is the need for moderation. There’s often
not stifle conversation. Learners can often feel a
a real fear about what might happen if people
sense of group paralysis when it comes to starting
are allowed to share their views with freedom.
those initial conversations, so a moderator’s role
“We have to moderate. Who knows what our should be to encourage and instigate discussion.
learners might say!”
It’s this scaffolding and support of social learning
that is critical to success. Regardless of whether
you’re bringing your learners together online or
HOW TO MAKE IT WORK face-to-face, careful consideration of how to
In reality, you don’t need a dedicated platform foster discussion is vital to building up a strong
to bring your learners together. It’s a thing people community.
already do: it’s WhatsApp, Skype chat or Google

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 14

Connect Learners
so They Can
Learn Together

EXAMPLES For example, we’ve enabled learners to run


their own webinars. While these kinds of semi-
One way we instigated discussion in a large-scale structured meetings could also happen face
learning program for a healthcare organization to face, the webinar medium is more flexible
was to post really thought-provoking content and can accommodate a varied and global
learners could react to. workforce. The other benefits are that comments
We submitted a poem, describing a patient’s do not interrupt the discussion (but can be seen
experience of treatment. What happened next by all in the discussion panel) and that they
was something we didn’t anticipate. A learner can be recorded and still accessed, even if the
found and posted a poem in response, from the learner didn’t attend.
perspective of a physician. This then triggered a If you’re thinking about empowering your learners
whole stream of discussion. to try something like this, create guidelines and
In other projects, we’ve adopted a wide range ‘how-to’s’ to ensure your learners feel confident.
of ways to bring learners together. While it’s easy Providing opportunities to practice are also
to think that online forums are the main tool for invaluable.
social learning, we’ve found that other methods
can be really effective at fostering discussion too.

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 15

Captivate and
Challenge Learners
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HOW TO CREATE DIGITAL LEARNING THAT WORKS 16

Captivate and We all know that good digital Scenarios


learning must challenge “If we add stories then our training will be more
Challenge and captivate learners to be
effective”

Learners successful, but it’s how to do that We love scenarios at LEO Learning and truly
feel they’re a powerful way of achieving real
effectively that’s important. behavior change. But they’re not a panacea.
Inappropriately used, they can actually have the
The problem is that with so many shiny new and opposite effect, frustrating and disengaging your
innovative tools and innovations at our disposal, audience.
it’s very easy to get seduced into using something
that might not deliver the results we’re after. Virtual Reality (VR) and Augmented
Reality (AR)
“Our learners will think it’s cool, so let’s use it”
WHAT’S THE HYPE?
“Let’s ‘VR’ our health and safety training”
There are three trends that tend to immediately
get mentioned when targeting learner These ground-breaking technologies continue to
engagement: be used in a range of innovative ways outside the
learning sphere, particularly in the medical and
Gamification gaming industries. And while there are valid use
“Adding points will make the learning fun” cases for using VR and AR in learning, we do see
them being touted as a shortcut to engagement,
Gamification has been a massive trend in recent simply because they’re new.
years, but the issue is that it’s often applied to
a course as a blanket solution to engagement,
while missing opportunities for genuinely effective
learning through gaming.

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 17

Captivate and HOW TO MAKE IT WORK Scenarios


With all of these trends, the key, once again, Scenarios work when they’re truly challenging
Challenge is to take your thinking back the principles of and compelling experiences. Storytelling is an
good design. Think about the imperative here: immensely powerful way to tap into emotion and
Learners ‘Captivate and challenge learners’—that has to help learners derive meaning from learning.
be your guiding thought when evaluating each
But scenarios where the decisions are obvious,
of these approaches.
or where the story itself just doesn’t land with the
To understand whether something is truly going audience, will only serve to disengage learners.
to engage consider your audience, your learning
To do scenario-based learning well, invest
objectives and the context in which your learning
the effort into really delving into the ‘wicked
will take place.
problems’, the grey areas where it’s difficult to
make the right decision. It’s these types of issues
Gamification
that make scenarios a genuinely challenging and
Rather than adding points, scoreboards and engaging experience for learners.
badges as an arbitrary layer on top of your
Think also about what you can demonstrate
eLearning course, think about ways to make
through a story or scenario. Your goal should
them truly meaningful.
be to present the real-life impact of decisions
The result would be a more fully-gamified to drive behavior change. Stories and scenarios
experience, which bears more resemblance provide you with the opportunity to show different
to a game than an eLearning course. This perspectives and contexts your learners may
approach, where the gaming mechanics are have never considered, and it’s seeing the
tied to the learning objectives, will make applying impact of their decisions from these new angles
gamification techniques far more engaging (and that really drives effective learning.
meaningful) for your learners.

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 18

We created an award-winning learning game focused on customer service and experience in the life
insurance business.

CASE STUDY: LOMA’s Blended Learning Game


The key to the success of this solution was a combination of powerful branching scenarios supported with careful application of gamification techniques.

In the game, learners must use sound judgment skills and empathy to respond to customer needs and make decisions that ensure the best possible
customer experience (CX) across the entire customer journey.

Instead of being awarded points for progress, learners are awarded points based on the accuracy of their decision-making. Poor decisions have
consequences and learners see the impact of those consequences both within the scenarios and on their score. Alongside this, badges are awarded for
performance and achievement in key areas.

This type of approach is how we see gamification and scenarios working effectively. The decisions learners face are genuinely difficult to tackle and the
gamification serves to enhance the learning experience in a meaningful way, instead of being tacked on as an afterthought.

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 19

Captivate and AR
At LEO Learning, our prediction is that AR will one
Challenge day become more widely adopted in learning
than VR.
Learners Why? Because AR can enable a new way for
learners to process and explore information.
In traditional eLearning, we’re used to thinking
about how best to logically chunk and present
VR information in a 2D space. But AR gives us the
potential to take the presentation of learning
For VR to be effective in learning, it has to be
into a 3D space that can be interacted with and
used for the right reasons. VR is immensely
explored.
powerful for recreating experiences, situations
or tasks that can’t easily be accessed in real life.
For example, situations that are potentially highly
hazardous can be recreated in VR to provide a
safe way to practice (flight simulators are a good
example of this). Access to expensive equipment
is also often limited, so providing learners with a
virtual way to access and interact with them is
another valid use for VR.

VR also has massive potential to aid group


collaboration in cases where bringing learners
together in one place would normally be difficult.
Imagine, for example, a group of learners meeting
in a VR environment to tackle a series of tasks. This
brings a whole new dimension to social learning.

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 20

Realize Value and


Use Measurement to
Improve Outcomes
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HOW TO CREATE DIGITAL LEARNING THAT WORKS 21

Realize Value WHAT’S THE HYPE?


Perhaps it’s less about hype in this particular
and Use instance, but more about a slightly negative
perception of what measurement really involves
Measurement and what it can achieve.

to Improve “Measurement is too hard. There are too many


factors at play to make it meaningful.”
Outcomes “Measurement is too expensive!”

“Passing a test means learning happened”

HOW TO MAKE IT WORK


To make measurement a really effective and
Learning doesn’t ‘work’ if it’s valuable part of your learning strategy, approach
not delivering value to your it with three goals in mind:

organization, if it’s not effective, ƒƒ Build your chain of evidence


and if it’s not creating change.
ƒƒ Link learning design to measurement
Implementing a learning measurement program
will enable you not only to understand the ƒƒ Aspire to use the data for evidenced-based
impact your learning is really having on your design and personalization strategies
organization, but will also provide valuable data-
based evidence that can inform the delivery and
design of future learning programs. Let’s look at each of these in more detail.

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 22

Captivate and Build Your Chain of Evidence


This is the LEO Learning Chain of Evidence model.
Challenge
Knowledge, skills Performance
Learners Engagement
& attitudes Behaviors
Business Change

Has business
Has the Has learning Have the performance
performance
learning landed? taken place? behaviors changed?
improved?

1 2 3
LEARNING DELIVERY LEARNER CHANGE & PERFORMANCE BUSINESS IMPACT

It summarizes our approach to learning Effective measurement is an honest look at


measurement. Based on Kirkpatrick’s model, it whether you are actually achieving your goals
looks at measuring the impact of learning across and outcomes across all four of these levels.
four levels:
The point of the chain of evidence model is that
ƒƒ Engagement: has the learning landed? by measuring across these levels, you’ll naturally
move back and forwards to build the ‘story’ of
ƒƒ Learning: has the learning taken place? effectiveness. It’s often the linkages between
these levels that help you form a compelling story
ƒƒ Behaviors: have the required behaviors of what’s working (and what’s not).
been adopted?

ƒƒ Results: has business performance


improved? Has change taken place?

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Captivate and Link Learning Design to Measurement

Challenge
LEARNING DESIGN

Learners Business goal


What do people
need to do?
What do people
need to learn?
What training
is required?

Was the Are people Have they Did they


goal achieved? doing that? learned it? complete it?

MEASURMENT

You can use the principles behind measurement Once you’ve built up that picture, then you can
and the chain of evidence to define a learning decide what training is required and what the
strategy or to check the design strategy and solution will look like.
learning design you have put in place.
To measure the impact of the resulting solution,
At the outset of a project, identify what that ask yourself:
particular piece of learning needs to achieve
in terms of business change or to support ƒƒ Did learners complete the training?
overarching business goals.
ƒƒ Have they learned from it?
Then understand what learners need to be doing
to achieve that goal (their behaviors). Finally, ƒƒ Are people ‘doing’ the behaviors we targeted?
map out what learners need to know in order to
ƒƒ Have we impacted or achieved the
achieve those behaviors (skills, knowledge, etc.).
business goal?

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Captivate and ASPIRE TO ZERO-WASTE LEARNING


Another goal of getting to grips with data and
Challenge measurement is ‘zero-waste learning’.

Learners By that, we mean the development and delivery


of learning that is truly personalized to the needs
of your learners and your organization.

With data-fuelled insights, you’ll be able to


understand how your learners are interacting with
your content at a highly-detailed level, as well
as which design approaches are proving most
effective at driving behavior change.

When you can build that complete story of


impact and change, you’ll be able to use those
insights to hone and refine your approach. This
continuous cycle of review and improvement will
lead to increased impact and efficiency across
all of your learning programs.

At LEO Learning, we believe all learning teams


should be aspiring to this way of working, where
evidence-based practice creates a culture of
continuous improvement.

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Conclusion

We hope you’re now feeling Above all else, designing great learning ƒƒ Captivate and challenge learners
always comes back to sound design principles. Find meaningful (not just cool!) ways to
confident about how to It’s why we developed our design imperatives: engage your learners.
evaluate the latest tools and
ƒƒ Give people their own learning journey ƒƒ Realize value and use measurement to
trends to ensure you create Empower your learners and give them improve outcomes
digital learning that really works what they need. Measure impact and effectiveness to
help you make better learning in the
for your organization and your ƒƒ Connect learners so they can learn future.
learners. together
Keep it simple and find the best tools and Keep these principles in mind and you can be
activities for your particular organization. confident you’re cutting through the hype—
whatever ‘next big thing’ lands in your inbox.

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HOW TO CREATE DIGITAL LEARNING THAT WORKS 26

MEET THE EXPERTS

Andrew Joly Rose Benedicks


Director of Strategic Design Strategic Consulting Lead

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About LEO Learning
LEO Learning believes that technology-enabled learning innovation has the power to deliver
truly transformational results. Our purpose is to help clients deploy learning technology to
deliver outcomes precisely aligned to their business goals. Backed by more than 30 years of
experience, we design engaging learning architectures that fit seamlessly into businesses and
improve performance throughout the entire organization.

As 2017 Learning Technologies UK Company of the Year (Gold), LEO Learning has the deep
understanding of learning design and technology, and pioneering creative approach,
necessary to drive the learning revolution.

LEO Learning’s expanding global customer base includes organizations such as the NHS,
Jaguar Land Rover, Volvo, Virgin Atlantic, Suncorp, Novartis, Godiva, Volkswagen, Roche
and Mars.

LEO Learning is part of Learning Technologies Group plc’s award-winning group of specialist
learning technology businesses.

Need help with your next digital learning project? Contact us today:

talktous@leolearning.com

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