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LEO Learning - How To Create Digital Learning That Works
LEO Learning - How To Create Digital Learning That Works
DIGITAL LEARNING
THAT WORKS
leolearning.com
Part of Learning Technologies Group plc
HOW TO CREATE DIGITAL LEARNING THAT WORKS 01
Introduction It’s very easy to get distracted by the latest trends and buzzwords in the
digital learning world. But that can be pretty risky if your goal is to create
effective, engaging learning. How can you cut through the hype to
ensure you create digital learning that works? Read on to find out.
Contents:
1. Introduction: Cutting Through the Hype
7. Conclusion
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Successful digital learning This is how we cut through the hype at LEO Deliver learning that is personalized, that
Learning, with a set of design imperatives that gives learners what they need right now
comes down to sound guide the development of our solutions. to do their jobs effectively and achieve
instructional design principles. Here are the four imperatives we focus on to
positive change.
These principles will help you drive digital learning that works: Design effective blended learning
understand what’s really going 1) Give people their own learning journeys
journeys that give learners the flexibility to
create their own learning paths.
to work for your particular This has two facets:
eLearning project.
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2) Connect learners with each other so they 4) Realize value and use measurement to Essentially, they help us use the right things for
can learn together improve the journey and the outcomes the right reasons. The latest tools and trends
will always be valuable to learning teams; it’s
Learning together is one of the foundations This is all about learning measurement that
just a case of understanding the best way to
of how we learn. We all learn from others in matters. Our goal is to measure the business
harness them.
everyday life, so learning programs should impact and effectiveness of learning programs
leverage this tendency wherever possible. The to give organizations valuable insights that
way people connect digitally makes this a will shape their future learning and create a Each of these imperatives has its own
strategy we can use with real effect. culture of continuous improvement. associated tools, trends, buzzwords and
3) Captivate and challenge learners We use these imperatives to interrogate our myths. In the rest of this ebook, we’ll
design work. The decision to use a hype-worthy look at each one and show you how to
We all know that learning can’t happen if
approach or new tool always comes back to
we can’t engage learners and command
whether it will deliver on these imperatives and
cut through the hype to find out what
their attention, so our designers must
will result in successful learning outcomes. will really work.
continue to consider effective ways to
increase learner engagement.
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Give People Their HOW TO MAKE IT WORK So what should you be thinking about to deliver
truly personalized learning journeys?
Own Learning To deliver personalized learning that really works,
go back to the original intention. Personalized First, reframe the idea of personalization
Confidence levels
Attitude
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Here are three short examples that demonstrate The diagram on the next page shows the vast
a considered approach to giving learners their array of different learning components we
own learning journeys. created for one learning program. This was a
large-scale, long-running program, so don’t
1) Diagnostics be put off by the sheer volume and variety
Use a simple diagnostic to deliver a tailored outlined here.
learning program by asking learners to complete a Some of these components formed a core
series of Likert scale questions on their confidence element of the program, while others supported
levels, attitudes and working practices. it. Part of the design of the program was to ‘pull’
Based on the answers they submit, learners then learners in and empower them to learn in their
receive a tailored ‘menu’ of learning made up of own way, asynchronously. The sheer variety
a variety of different components. This can display of different formats and channels made this
learning by subject area, or even by priority, possible, with learners given access to what they
depending on how a learner has answered the required in any given moment.
diagnostic.
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This is a good example of how to empower learners to define their own learning journeys by delivering an
array of discrete components, designed to support self-directed learning.
Teasers Video interviews Transcripts & downloads Topic summaries Links to diagnostic tools
Micro eLearning Drama Accessible versions of Synopses How-to guides
eLearning and media
eLearning courses Recorded tutorials Memory joggers Surveys
E-books
Psychometric assessments Documentary formats Assignments Workbooks
E-journals
Quizzes Audio Set Books E-library links
Academic E-libraries
Scenarios Broadcast program links Reference documents Learner Handbooks
Simulations Webcasts PDFs Facilitator Handbooks
Bibliographies News – expert blogs Web links
Glossaries
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Give People Their 3) Information design This includes understanding what learning is
already out there in the business that can be
Underpinning the example above is strong
Own Learning information design. When you’re considering
leveraged and then supplementing that material
with pieces of new content. Then think about how
giving learners the freedom to define their own
Journey learning journeys, conduct a discovery phase
to present and curate that information in a way
that makes it easy for learners to search and find
that enables you to understand what it is that
that content.
people need and the best way to deliver that
content to them.
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Connect Learners WHAT’S THE HYPE? Hangouts. It’s email or that quick chat over a
coffee. As long as they’re connecting, it’s social
so They Can The buzzword on everyone’s lips is social learning.
It’s seen as something new (despite the fact it’s
learning.
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Connect Learners
so They Can
Learn Together
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Captivate and
Challenge Learners
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Learners successful, but it’s how to do that We love scenarios at LEO Learning and truly
feel they’re a powerful way of achieving real
effectively that’s important. behavior change. But they’re not a panacea.
Inappropriately used, they can actually have the
The problem is that with so many shiny new and opposite effect, frustrating and disengaging your
innovative tools and innovations at our disposal, audience.
it’s very easy to get seduced into using something
that might not deliver the results we’re after. Virtual Reality (VR) and Augmented
Reality (AR)
“Our learners will think it’s cool, so let’s use it”
WHAT’S THE HYPE?
“Let’s ‘VR’ our health and safety training”
There are three trends that tend to immediately
get mentioned when targeting learner These ground-breaking technologies continue to
engagement: be used in a range of innovative ways outside the
learning sphere, particularly in the medical and
Gamification gaming industries. And while there are valid use
“Adding points will make the learning fun” cases for using VR and AR in learning, we do see
them being touted as a shortcut to engagement,
Gamification has been a massive trend in recent simply because they’re new.
years, but the issue is that it’s often applied to
a course as a blanket solution to engagement,
while missing opportunities for genuinely effective
learning through gaming.
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We created an award-winning learning game focused on customer service and experience in the life
insurance business.
In the game, learners must use sound judgment skills and empathy to respond to customer needs and make decisions that ensure the best possible
customer experience (CX) across the entire customer journey.
Instead of being awarded points for progress, learners are awarded points based on the accuracy of their decision-making. Poor decisions have
consequences and learners see the impact of those consequences both within the scenarios and on their score. Alongside this, badges are awarded for
performance and achievement in key areas.
This type of approach is how we see gamification and scenarios working effectively. The decisions learners face are genuinely difficult to tackle and the
gamification serves to enhance the learning experience in a meaningful way, instead of being tacked on as an afterthought.
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Captivate and AR
At LEO Learning, our prediction is that AR will one
Challenge day become more widely adopted in learning
than VR.
Learners Why? Because AR can enable a new way for
learners to process and explore information.
In traditional eLearning, we’re used to thinking
about how best to logically chunk and present
VR information in a 2D space. But AR gives us the
potential to take the presentation of learning
For VR to be effective in learning, it has to be
into a 3D space that can be interacted with and
used for the right reasons. VR is immensely
explored.
powerful for recreating experiences, situations
or tasks that can’t easily be accessed in real life.
For example, situations that are potentially highly
hazardous can be recreated in VR to provide a
safe way to practice (flight simulators are a good
example of this). Access to expensive equipment
is also often limited, so providing learners with a
virtual way to access and interact with them is
another valid use for VR.
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Has business
Has the Has learning Have the performance
performance
learning landed? taken place? behaviors changed?
improved?
1 2 3
LEARNING DELIVERY LEARNER CHANGE & PERFORMANCE BUSINESS IMPACT
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Challenge
LEARNING DESIGN
MEASURMENT
You can use the principles behind measurement Once you’ve built up that picture, then you can
and the chain of evidence to define a learning decide what training is required and what the
strategy or to check the design strategy and solution will look like.
learning design you have put in place.
To measure the impact of the resulting solution,
At the outset of a project, identify what that ask yourself:
particular piece of learning needs to achieve
in terms of business change or to support Did learners complete the training?
overarching business goals.
Have they learned from it?
Then understand what learners need to be doing
to achieve that goal (their behaviors). Finally, Are people ‘doing’ the behaviors we targeted?
map out what learners need to know in order to
Have we impacted or achieved the
achieve those behaviors (skills, knowledge, etc.).
business goal?
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Conclusion
We hope you’re now feeling Above all else, designing great learning Captivate and challenge learners
always comes back to sound design principles. Find meaningful (not just cool!) ways to
confident about how to It’s why we developed our design imperatives: engage your learners.
evaluate the latest tools and
Give people their own learning journey Realize value and use measurement to
trends to ensure you create Empower your learners and give them improve outcomes
digital learning that really works what they need. Measure impact and effectiveness to
help you make better learning in the
for your organization and your Connect learners so they can learn future.
learners. together
Keep it simple and find the best tools and Keep these principles in mind and you can be
activities for your particular organization. confident you’re cutting through the hype—
whatever ‘next big thing’ lands in your inbox.
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About LEO Learning
LEO Learning believes that technology-enabled learning innovation has the power to deliver
truly transformational results. Our purpose is to help clients deploy learning technology to
deliver outcomes precisely aligned to their business goals. Backed by more than 30 years of
experience, we design engaging learning architectures that fit seamlessly into businesses and
improve performance throughout the entire organization.
As 2017 Learning Technologies UK Company of the Year (Gold), LEO Learning has the deep
understanding of learning design and technology, and pioneering creative approach,
necessary to drive the learning revolution.
LEO Learning’s expanding global customer base includes organizations such as the NHS,
Jaguar Land Rover, Volvo, Virgin Atlantic, Suncorp, Novartis, Godiva, Volkswagen, Roche
and Mars.
LEO Learning is part of Learning Technologies Group plc’s award-winning group of specialist
learning technology businesses.
Need help with your next digital learning project? Contact us today:
talktous@leolearning.com
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