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64 (IJCNS) International Journal of Computer and Network Security,

Vol. 1, No. 3, December 2009

Identifying, Measuring, and Implementing Cultural


Difference in Cross-Cultural User Interface Design
Jasem M. Alostath1, Laila R. Abdulhadi Abdullah 2
The Public Authority for Applied Education and Training (PAAET), College of Business studies,
PAAET, Kuwait, P.O.Box 23167, Safat, 13092, Kuwait
1
jm.alostad@paaet.edu.kw
2
lr.abdullah@paaet.edu.kw

to decide between the alternatives (further details about the


Abstract: This paper introduces the Cross-Use experiment,
CCD method see Alostath [9]).
which aims to evaluate the mapping between website design
elements and cultural attributes using a user-in-context
evaluation approach. This is done by developing three UI 2. Cross-cultural Design Claims
designs, and applying them to 63 local participants from the In our earlier studies [9], an HCI-oriented model was
case study cultures (UK, Egypt, and Kuwait). The developed based on the cultural four models of Hall [15],
experiment was conducted using the developed prototypes, Victor [16], Hofstede [17] and Trompenaars [18]. This
which was able to classify cultures differently, and model was used with many design evaluation approaches to
highlighted those design markers that affects cultural interpret the results of many of the existing designs, such
differences in the design of e-banking websites. This is those studies are conducted by Barber and Badre [5], which
based on user preferences and usability. Finally, the cross- uses Cultural Markers approach, or website audit approach
cultural usability tool in a form of Pattern Language was conducted by Smith et al. [8]. The results of both type of
developed to show how the various forms of evidence design evaluation and the interpretation using the HCI
relating to cultural usability can be made more accessible cultural model generates cultural design claims that was
to designers. scoped based on national culture [14][15]. These cultural
Keywords: Usability, Cross-cultural design, Pattern Language, design claims are presented in a matrix structure called
User-Centred Design. Culture-user Interface Design Matrix (CIDM) as shown in
Figure 1, and an example of the actual cultural design
1. Introduction claims are presented in Table 1.

Many cross-cultural design evaluations use existing websites


designs in identifying cultural design differences. However,
these design evaluations are not supported with a cultural
model, or adopts cultural models that are not design
oriented in interpreting design based on culture [5]-[8]. In
our research of Culture-Centred Design (CCD) we have
conducted design evaluations based on the identified
subjective cultural attributes (CA) that characterize
similarities and differences within and between user groups
of different nationality of the cultural model that were
developed based on HCI design [9][13]. The most important
advantage of this new approach is that the results of the
analysis provide the designer with sufficient information to
generate new websites that are more sensitive to culture and
genre variability. However, the designs generated are not
guaranteed to be optimal. This is because: (1) the existing
websites that form the basis of the analysis may not have
been well designed from the cultural point of view, (2) the
claims from the cultural-design mapping from which
designs are generated may be insufficient to determine a
unique design decision, and (3) the design analysis that is
undertaken does not provide any important information on
design aspects such as usability [9]. Our solution to this
problem is in the CCD methodology [9], which uses the
quantitative design analysis results to develop a number of Figure 1. The CIDM matrix: different levels
possible prototype websites that will be culturally adapted to
some degree. Then a rigorous user testing approach is used
(IJCNS) International Journal of Computer and Network Security, 65
Vol. 1, No. 3, December 2009

Figure 1 presents the four levels of the CIDM matrix. Level being tested is also included. This is done by exploiting the
1 presents culture using the HCI cultural model (HCICM), XML technology. XML usually used to display different
while level 4 shows the design level by presenting the data across different UI platforms (e.g. Computer UI, mobile
cultural design claims that show design variability across- interface and others). Here, it is used to display different
cultures. Any CA in level 1 will be linked to an abstract cultural data into HTML file, and this is based on users’
level of design in level 2 to show what UI aspect this CA is culture. For example, the website optimized for Kuwait
linked to. This can be achieved by the Cultural Profile (CP) contained a crescent moon image, which is a highly
results presented here when a new culture is introduced regarded religious symbol. In one of the alternative websites
[13]. The CP presents cultural differences based on CAs’ this crescent moon was replaced with a Christmas tree
values. These values help in predicting cultural design image, in this way we were able to produce a website
claims later in level 4. Then, the concrete mapping of optimized for Kuwaiti culture that could be meaningfully
culture and design is shown in level 3, at which level it shown to UK participants (see Figure 2, 3 and 4). This
shows the cultural design claims that are forming the links website differed from the website presented in design-C for
between culture and design. Each of these claims that the UK culture because in that design there were no
present the claim description, the associated CAs, and religious symbols. We thus generated a total of nine website
finally, the references and results that support the design prototypes, three of which are optimized for a given culture
rationale are presented in level four (see Table 1). The as shown in Table 2. The others were non-optimal culturally
references and design rationale column helps in keeping the but were meaningful to one of the cultures.
design dynamic by reporting all the evidence that was either
identified from the literature, obtained through design Table 2: The nine versions of UI designs
evaluation or user testing results. This makes the model Design
dynamic and not fixed to specific understanding with loose Design-A Design-B Design-C
Culture
connections to the context-of-use.
Kuwait AK BK CK
Table 1: Sample of the cultural design claims table UK AU BU CU
Claim Claim Description Associated References Egypt AE BE CE
Code Cultural (Rationale) Legend
Attributes K-Kuwait, U-UK, and E-Egypt
C1 Users from low [I1] Fogg, 2003;
verbal oriented1 Informatio Dormann
cultures need less n and
textual detail2 Amount*, Chisalita,
information than [I3] 2002;
high verbal Informatio Alexakis,
oriented1 cultures, n Speed 2001;
which are prone to Husmann,
presenting (or 2001; and
expected) higher Sasse, 1997.
need for textual2
detailed
information.
Legend
* Primary Cultural cause
1 Figure 2. Design AK, religious oriented model presented for
Cultural attribute variation
2 Kuwaiti participants
Related design change

3. Cross-Use Experiment: Method and Process


The experiment design involves three national cultures,
using three user interfaces for simple and complex tasks
(3*3*2 mixed design). The independent variables of the
cultural factors were manipulated using three designs and
are shown using the Latin Square design to counterbalance
order effects [1]. The prototype used in this experiment was
developed from scratch by the researchers based on the
results of the design analysis. The three websites developed
have one user interface design for each culture that
maximizes the cultural and genre attributes appropriate for
that culture (see Table 2 and Figure 2, 3, and 4). In addition,
for each of the interfaces developed design alternative with
content that is appropriate for each of the other cultures Figure 3. Design AU, religious oriented model presented for
UK participants
66 (IJCNS) International Journal of Computer and Network Security,
Vol. 1, No. 3, December 2009

The Cross-Use experiment procedure consists of seven


stages as shown in Figure 5. In the first stage, participants
were informed about the three experimental sessions,
objectives and procedure, and were required to sign the
consent form. This is followed by the second stage, where
each participant receives two 3-digit personal account codes
and a password that allows them to run the experiment
process and perform the online transactions required.

In the third stage, a questionnaire of 28 questions is


administered; each question included one or more images of
a DM relevant to one of the design claims being
investigated. The aim is to obtain an initial understanding of
Figure 4. Design CU , neutral oriented model presented for the participants’ expectations before interacting with the e-
UK participants banking prototype. In the fourth stage (Task performance
evaluation), the participant starts to perform six tasks,
The above three figures show design AK and AU, which are which are divided into two task groups (simple and complex
presented in Figure 2 and Figure 3 to show how religious tasks). Each group contains three tasks, the first three are
symbols, for example, vary across-cultures. Also design CU, for information inquiry and the other three are for
which is presented in Figure 4, shows how design-C is a performing transaction tasks. During tasks performance a
religiously neutral design. think a loud method is applied to determine user perceptions
and expectations, and these with user's actions are recorded
3.1 Variables and Participants using Morae™ recording tool. Upon completion of the three
tasks, a comparison questionnaire is administered to rank
84 user variables are measured in this experiment. Fourteen
the tasks. After each of the three tasks, participants answer
variables are required to collect participants’ demographic
the six design comparison questions, which compare the
information. Of the remaining 70 variables, 58 are the
users’ subjective valuations of interface properties (e.g. text, three designs in terms of usefulness, ease of use, frustration,
images, and others) that are thought to have a cultural satisfaction, culturally related issues and the most trustable
impact. The remaining 12 variables are used for evaluating design. The aim of this stage is to obtain the most usable
each group of tasks (simple and complex tasks). Each group design and what are the DMs that make a design usable for
has six variables, of which four measure usability and two a particular culture. In the fifth stage, the participants were
measure culture and trust compliance. These six variables presented with several design layouts, and transactions
are repeated for each task group. These 12 questions are processes necessary to explain the question, and were asked
aimed at building a usability factor that can be used to design-specific questions to rank several cultural design
determine: (1) at the high level, the most usable design for claims (30 questions presented in a forced-choice
each of the studied cultures, and (2) at the lower level, the comparisons as well as 5-point Likert scale questions). The
design markers (DMs) that improve usability from the 58 aim of this stage is to measure users’ experience after their
DMs. The experiments were conducted with 21 participants interaction with different interface designs and performing
from each culture (Kuwait, UK, and Egypt). Participants different types of tasks. The final stages are used to wrap-up
were selected based on their ability to use the computer, the experiment by collecting participants demographic data
internet, speak English and were given financial incentive.
and ending with a thank you message.

3.2 Procedure and Materials The experiment uses a Pentium Centrino 1.5 MHz laptop
with 15” TFT screen, and regular mouse. The experiment
was executed from the local web-server running on the same
computer. In addition, a reasonable resolution (320 x 240
pixels) webcam was connected to the computer to record the
participants’ facial expressions using Morae™ tasks
recording tool (see www.techsmith.com). The Morae™ tool
records all users’ actions similar to an actual usability lab.
This local and remote evaluation technique allows
evaluating designs for more cultures and genres in a wider
context with less cost and time. In addition, this tool is able
to capture qualitative and quantitative data (see Figure 5)
that will enrich the analysis with a concrete evidences that
Figure 5. The procedure of Cross-cultural experiment
supports cross-cultural design decisions.
(Cross-Use)
(IJCNS) International Journal of Computer and Network Security, 67
Vol. 1, No. 3, December 2009

3.3 Objectives and Hypotheses The results of this analysis confirmed hypothesis H1 (see
The objective of the Cross-Use experiment is to substantiate Figure 6 and Table 3). This indicates the ability of the
the cultural design claims [9][12][14], which have been website designs that adopted the cultural design claims to
substantiated earlier in design evaluations approaches [9]. design for different cultures to capture users’ different
This experiment further substantiates these claims based on preferences. The DMs that cause the cultural preference
user-in-context evaluation, and aims to provide two types of differences among specific national cultures resulting from
results. These are related to the user preferences, and the above DA test are shown in Table 3.
usability for the selected design, and design markers. User
preferences refer to the results based on a comparison made Table 3. Partial summary table for the user preferences
by the user between two or more UIs or on specific aspects DMs
of those designs. In contrast, usability is assessed by
K E U Related
performing real tasks, and then both objective (e.g. time to CA Claim Design markers U G K Question
perform a task) and subjective (e.g. satisfaction with task) Relationship
outcomes are measured. The results of users’ preferences Metaphors
and usability are also useful in deciding whether the design R6, C16 Religious M M L B2a (*)
R7 Metaphors
preferences are a good indicator for usability. In order to test (Design A)
these objectives, several analysis methods were conducted, National M H M B2b (*)
to examine the validity of the following hypotheses: Metaphors
(Design B)
H1: When given a choice between a website designed for a Neutral H H H B2c
Metaphors
different target culture and one designed for their own target design (Design C)
culture, users will prefer the website designed for their own Navigation
culture. tools
T4 C21 Drop-down H M H A1a (*)
H2: Websites that have been designed for a particular target Menu (complex
culture (e.g. Kuwait, or Egypt, or UK) using the developed navigation)
Tree-view L M L A1b
cultural design claims will produce better usability results (complex
when tested by members of that particular target culture. navigation)
Sense of
H3: Using Discriminant Analysis (DA), it is possible to security
identify specific or aggregated DMs that are the main Legend
CA is refer to the cultural attribute code identified in the HCI-cultural
contributors to the observed user preferences and usability model [see 10]
improvement. - Low (L): <2.49; Medium (M)=2.50..3.49; High (H): >3.49
- (*) DM identified to be significant (p<.001) based on both the DA with
In this study, the DA and Chi-Square statistical analysis Univariate ANOVA tests
methods were used to analyse the questionnaire data, which - No sign indicates the DM was significant based on DA (p<.001) but not
involves a 189 observations -- 63 observations for 3 designs. significant across cultures based on the Univariate ANOVA test (p<.001).
- Claim (C16): High racial tendency oriented cultures (relationship) are
The DA is used to show the most important or interpretive expected to show high use of religious and/or national symbols in the design
independent variables, which discriminate the dependent more than low racial tendency oriented cultures, which tend to show neutral
variable or affect it [11], while the Chi-square is used to symbols.
determine whether the groupings of cases on one variable
are related to the groupings of cases on another variable [2].
10
Participant nationality
Kuwaiti
Egyptian
Egyptian UK

4. The Cross-Use experiment findings Group Centroid

The aim of the Cross-Use experiment is to present the


important DMs that were identified by users’ preferences,
Function 2

and usability. This can be determined by two analyses, 0


UK

which are concerned with the ability of the developed user


interface designs to classify the cultures differently, and the
identification of those DMs that play a significant role in -5

causing these differences. The key factors in this analysis Kuwaiti

are usability and preferences.


-10

-40 -30 -20 -10 0 10 20


4.1 Cross-cultural design preferences Function 1

Study hypothesis (H1) predicted that when creating designs Figure 6. Canonical Discriminant Functions plot: visualizing
that are in accordance with cultural design claims [9], these how the two functions discriminate between cultural groups
designs are able to generate culturally sensitive designs. The by plotting the individual scores for the two functions.
data collected from the experiment were used in this
analysis to classify the three cultural groups of users 4.2 ross-cultural design usability
according to their preferences for the identified cultural In this section, an investigation of a good representative
designs. DA was performed with national culture as the score for the cultural usability factor is conducted. Then, two
dependent variable, and the DMs as independent variables.
68 (IJCNS) International Journal of Computer and Network Security,
Vol. 1, No. 3, December 2009

types of analysis are performed. The first analysis uses a predicted that websites that have been designed for a
Chi-square test, and the second uses DA. The first analysis particular target culture (e.g. Kuwait, or Egypt, or UK)
tells whether or not there is a relation between national using the cultural design claims will produce better usability
cultures and design usability. The second analysis helps in results when tested by members of that particular target
classifying designs according to cultural usability and DMs, culture. Figure 7 shows a clear tendency for high usability
and identifying the DMs that are used to improve usability by Kuwaiti participants in using their cultural design
for each culture. (design-A), but there is an exception to the hypothesis for
Egypt and UK. Egyptian participants show high usability in
using design-A, while UK participants have a usability score
4.2.1 Culture and usability relation
that is split between design-B and design-C. To further
The aim of this analysis is to identify the design differences investigate the cause of this unexpected result, in the
affecting usability among the three cultures, based on the following section, the DA is used to identify which specific
usability factor. Here, attempts are made to find if there are variables were affecting usability scores for each of the
any relationships between national cultures and design cultures.
usability. If there are any, then the DMs that are affecting
usability across these cultures are investigated. The study
hypothesis (H2) predicts that when creating designs for 4.2.2
The classification of the three designs using
cultures based on the cultural design claims and design DA test
investigation results (presented in [9]), such as design (A) DA was performed with usability factor as the dependent
for Kuwait, design (B) for Egypt, and design (C) for UK, variable, and the studied CMs (58 variables) as independent
such designs are expected to show better usability results by variables. This test provides two types of result. The first
members of those particular cultures in their own cultural result is the classification of the three designs (A, B, and C)
designs. Based on study hypothesis (H2), two issues need to based on the usability factor for each case study culture to
be verified: the first issue is in determining whether a determine the usability level on different designs (see Figure
relation exists between culture and usability, which was 8, Figure 9, and Figure 10).
verified using a Chi-Square test. Then, the second issue is
determining the usability improvement that occurs Participant nationality: Kuwaiti
Usability Factor
frequently within the targeted cultural design, which was 20
Design B
design A

verified using a DA test. Design B


Design C
Design C Group Centroid

As for the existence of a relation between the design 10


Function 2

usability (represented by the usability factor) and the


national cultures, the following hypothesis was defined:
0

Hypothesis: There is a relation between national cultures


and designs’ usability (dependent) design A
-10

80.0%
76.2%
Design-A
70.0% -100 -50 0 50 100
P a rti c ip a n t c h o i c e (u s a b i l i ty fa c to r)

Design-B
61.9% Function 1
Design-C
60.0%

47.6%
50.0% Figure 8. Visual graphs showing the two functions used
40.0% 38.1% to classify three designs based on usability factor for the
Kuwaiti culture
30.0%
Participant nationality: Egyptian
19.0% 19.0% 19.0%
20.0% 80 Design C
Usability Factor
design A
14.3%
Design B
Design C
10.0% Group Centroid
4.8% 60

0.0% Design B
Function 2

40
Kuwaiti Egyptian UK
Participant Nationality
20

Figure 7. The distribution graph for the usability scores 0

according to culture and design design A

-20

A Chi-squared analysis shows that there is a significant -200 -150 -100 -50 0 50 100

Function 1
relation between national culture and design usability
(χ2=19.08, df = 4, Sig. < 0.001). In Figure 7, certain website Figure 9. Visual graphs showing the two functions used
designs are found to be more usable by certain national to classify three designs based on usability factor for the
cultures is shown. In validating hypothesis (H2), which Egyptian culture
(IJCNS) International Journal of Computer and Network Security, 69
Vol. 1, No. 3, December 2009
Participant nationality: UK indicates that, based on usability, Kuwait and Egypt could
Usability Factor
60
design A
design A share design-A and that the UK site (design-C) should be
Design B
Design C redesigned to have cultural DMs from design-B, in addition
Group Centroid
to design-C DMs. Thus, study hypothesis (H2) is partially
40 confirmed for Kuwaiti culture. However, to be sure of this
conclusion we need to look at the DA results in more detail
in order to determine which particular design factors were
Function 2

20 causing these usability effects. This will enable us to


determine how to fine-tune the designs and modify the
identified cultural design. The specific details of the DMs
0
that affect these changes are identified and discussed in
Design B
Table 4.
Design C

-20
As can be seen from the summary DA results shown in
Table 4, there is a clear tendency to identify specific DMs
-50 -25 0 25 50 75

Function 1
that are the main contributors to the observed participants’
usability. Hence, H3 is confirmed for identifying the DMs
Figure 10. Visual graphs showing the two functions used to for usability. This indicates the ability of the DA to identify
classify three designs based on usability factor for the UK culture the DMs that affect usability. These DMs are used as user-
in-context based evidence in supporting or contradicting the
cultural design claims. Reviewing the complete list of the
Table 4: Partial summary table for cultural usability DMs usability DMs (see [9]) indicates that the shared DMs and
cultures based on the cultural usability factor shows that
KU E UK
there are more shared cultural usability DMs between
CA Claim Design marker G
Kuwait and Egypt, followed with Kuwait and UK. However,
Relationship between Egypt and UK, there are no shared DMs. Again
Metaphors this confirms the relation between Kuwaiti and Egyptian
R6, C16 National Metaphors H† cultures discussed earlier in sections 4.1 and 4.2.1. In
R7 (Design B) addition, the DMs related to preferences and usability levels,
Navigation tools the analysis shows that the identified DMs for preferences
T4 C21 Drop-down Menu H† H† are higher than usability (see [9]). Furthermore, some
(complex usability markers appear to be different from preferences
navigation) related DMs.
Tree-view (complex L†
navigation)
Drop-down field H† H†
(complex
5. Extending the Cross-Use evidence-based
navigation) guidelines with pattern language
Free-search H† The above sections provided evidence-based guidelines that
(complex are usable by cross-cultural users. However, there is clear
navigation) evidence that cross-cultural User-Interface designers are
Legend
† This symbol indicates that this DM affects usability for this particular
seeking more concrete design examples that capture the user
culture (presenting a cultural-usability design). The result of this indicator context to guide their work [19]. As a result, pattern
is determined by performing DA. language [20]-[24] is adopted in this research to model user
experiences and provide a common language between
multi-disciplinary design team members, to make available
The second result is in identifying the DMs, which cause more concrete and situation dependent solutions [25][26].
usability improvements among specific national cultures as This can be achieved by integrating pattern language into
shown in Table 4. The DA results shows that the total the Cross-Use tool to capture proven successful design
validity of the proposed model is 100% for observations, knowledge in terms of the problem context and situation
which indicates that all cases were adequately categorized in [27]. The Cross-Use tool can be used to support these
all cultures. In addition, the visual graphs produced by the patterns, and the patterns are delivered to designers, which
DA [9] show a divergence between the design type centroid guide them to design for cross-cultural user interfaces.
points (see Figure 8, Figure 9, and Figure 10), which
primarily discriminate between UK, Kuwaiti and Egyptian In the following section, the adopted Pattern Language
cultures. However, the design classification based on model is described and presents the way integrated with the
usability factor across cultures shows that design-A seems Cross-Use experiment results. In addition, the developed
not to discriminate between Kuwaiti and Egyptian cultures. tool to communicate pattern language to designers is
This confirms the results shown in Figure 7, which stresses described and a working example is shown.
that at the cultural usability level, Kuwaiti and Egyptian
participants show some similarities in usable DMs. This
70 (IJCNS) International Journal of Computer and Network Security,
Vol. 1, No. 3, December 2009

5.1 Cross-cultural User-Interface Design Pattern the tool). Compendium was developed to support the QOC
Template method [29]. Compendium is designed to help capture
The use of pattern design differs in different study fields actual design questions (Q) asked during design meetings.
[20]-[22] . However, in HCI, there is consensus on the three This design question is associated with options (O) of
main fields of a pattern template. These are: problem, alternative solutions to the design question. Finally, the
context and solution, without any one of which pattern Criteria (C) are generated, which represents the strengths
cannot be constructed [28][23]. The purpose of the pattern and weaknesses of each option based on a set of criteria (Dix
language use in HCI is deliver a usable example of user et al., 1998, 2003). The Compendium tool represents the
interface design and within this research scope is to deliver QOC concepts using a graphical representation of typed
usable solutions for multiple cultures design [24]. As a nodes and arcs [30][31]. In some cases, there are designs
result the developed pattern model described in the next that show different evidence. This leads to an argument
section have 11 fields on the top of the three main fields node, which extends the QOC concept.
adopted to meet the objectives of this research.
This QOC concept is adopted to link culture and design
Each of the developed patterns will have the following variables. This link is represented in the form of questions
fourteen fields and is described as follows: that show different design options arising from the cultural
design claims. These claims generate different design
Title: Meaningful, easy to remember, and unique name for options depending on the cultural differences described by
the pattern. the claim. For every culture, the CP study [9] provides the
Rank: Pattern design degree of confidence. the Evidence- initial evidence in support of the various design options.
based Theory ranking system was adopted. This ranking Then, several CM , Website Audit (WA) [9], and Cross-Use
system is based on six levels, where level five has the experiment (see section 3) provide additional evidence
strongest evidence level and zero has no evidence (see which is added to the visual representation (see Table A-1 in
http://www.usability.gov/guidelines/3 for more details). appendix A). The evidence can support (Pros) or oppose
Culture/Country: National culture or country the pattern (Cons) the initial design claim. Furthermore, on some
solution intended to develop or tested for. occasions, different results show contradictions, and in this
Genre: Application domain. case, the contradiction is represented using the argument
Problem: The problem statement of the pattern in a question node.
format that needs to be resolved.
Context: Description of the context of use, user, task being The outcome of the Cross-Use tool is presented in a map
performed and environment of pattern being applied. shown in Figure 10. This map shows the visual
Usability Principle: Usability principle used in the UID representation of the Culture-Centred Design (CCD)
solution considered by this pattern, to help designer to method [9][14] used to link the concepts of culture and
understand the usability concept used by this pattern design. This map presents an example that is used here to
[25][26]. illustrate the tool’s structure.
Forces: The conflicting interests as opposing.
Solutions: Captured design solution that balances the In Figure 10, the first level presents the culture attributes
various interests (or forces) in a useful way. concepts of this research. Each culture attribute has relations
Rationale: “This section describes how pattern actually with user interface design aspects of the UI language,
works, why it works, and why it is good” [25] based on Metaphors, Mental Models, Navigation, Interaction and
usability. (How and Why the usability is improved). Appearance as shown in level 2. This relation is presented
Diagram: Illustration of the solution using a diagram or any in the form of a design claim such as the C16 node. Each
illustration tools. design claim shows the design options for each of the case
Empirical result and test scenarios: The test scenario study cultures as shown in level 3, where the expected
process of the empirical study and its results are reported in culture design is indicated by the link supported by the CP
this field, which will provide with a rationale method results. For example, for Kuwait design option 1 is the
describing how the decision of the solution was made. predicted design as indicated from the CP, while design
Known uses (Examples): This section show the pattern has option 2 is the predicted design for UK. In level 4, the
been used successfully in an application. results of the studies conducted in this research are
Result Context: show pattern links with other patterns that represented by three types of evidence. These are: pros
will solve sub-problems related the one in the same pattern. indicated by ‘+’, cons indicated by ‘-‘, and argument
The design pattern framework is adopted to develop the tool indicated by ‘+/-‘. The pros indicator represents a response
that will help cross-cultural designers. This is presented in in favour of a design option, the cons indicator represents a
the following section, where the structure of the Cross-Use response against a design option, and finally argument
tool is shown and described. represents a general argument, usually in response to a
design option. These results represent the supporting or
opposing results to various design options provided.
5.2 The structure of the Cross-Use tool
The Cross-Use tool is based on the Compendium tool (See
www.compendiuminstitute.org for more information about
(IJCNS) International Journal of Computer and Network Security, 71
Vol. 1, No. 3, December 2009

Figure 10. The visual map showing the relation between culture and design concepts (This figure is for illustration only and
not based on real data)

As shown in Figure 10, the CA and UI design aspect, and evaluation of CM and WA and the user-in-context
how these two factors affect each national culture are evaluation are all supporting design option 3, these results
represented as question nodes as follows: are shown as opposing evidence presented by the cons sign
to the predicted design option. In this case, design option 3
Q1. CA node question: “How does the Religious is adopted to develop the guideline and redesign the original
Relationship Symbols (R6) CA affect the User-Artefact claim. The new claim becomes C16* as shown in Table A-1
relationship for the selected design or function?” by the redesign claim arrow. Figure 10 also shows that each
design claim as shown by C16 could be linked to many CAs.
Q2. Metaphor node question: “What is the effect of the The map presented in Figure 10 shows the basic structure of
Religious Relationship Symbols (R6) CA on the selection of the developed tool, which is presented here as one
the design metaphor (text or images)?” hierarchal structure level to help illustrate the example.
However, the actual structure of the map comprises many
Q3. Culture (KU) node question: “What is the effect of the maps that are hyper-linked. The following section shows a
religious metaphors on the Kuwaiti culture users?” real example of the developed tool.
5.2.1 The Cross-Use Tool Example
Then, the possible answer to Q3 will provide different
design options for design claim C16. For example, the The developed tool presented in the previous section
Kuwaiti (KU) culture in level 4 shows design option 1 presents the culture and design relation in a visual
representing the expected solution for claim C16 as representation using the Compendium tool. An example of
indicated by the CP results. In this example, the CM and the developed tool is presented diagrammatically in Figure
WA results show some argument in which some results 11, 12, 13 and 14, which shows the visual representations
appear to be in favour of the selected design, but some for the Cross-cultural design tool, with the results of the CP,
others are against the selected design. This argument needs CM, WA and Cross-Use data.
more robust evidence on which design should be chosen.
Here, the Cross-Use experiment (Exp.) results present this
robust evidence, which in this example supports the
expected design indicated by the CP. This support makes
this design claim become an evidence-based guideline for
the Kuwaiti culture based on the guideline process.
However, if the evidence contradicts the design claims, the
guidelines are compared with the existing websites to
identify their shortcomings. These are then represented as
design recommendations.

Figure 10 shows another scenario for the UK culture, where Figure 11. The high level visual representation of
design option 2 is the expected design. However, the design Authoritativeness (R12) CA for the case
72 (IJCNS) International Journal of Computer and Network Security,
Vol. 1, No. 3, December 2009

Figures 11, 12, and 13 present a worked example of claim


C35 that relates to the Authoritativeness (R12) CA
identified in CIDM, which demonstrates the relationship
between this CA and metaphor design aspect. Figure 1
represents the high level question for the CA (R14). This
question is applicable to all three cultures. In Figure 12 and
Figure 13, detailed levels of the cultural design relation are
presented, which shows how Authoritativeness affects
design based on claim C35 [9]. Claim C35 affects the
Mental Model (MM) design aspect, which suggested two
design options. The first option was applicable to Kuwait
culture (see the rectangle in Figure 12), which indicates
high adherence to traditional designs, and the second option
was applicable to UK culture (see the rectangle in Figure
13), which indicates high adherence to novel or innovative
designs. These two design options at this level are supported
with CP and literature references as shown by using a book
metaphor inside the rectangle in Figure 12 and Figure 13.
The development of the WADT (see Table 5) and the results
presented in the above example show the ability of the
CIDM when placed at the centre of the evaluation process to
identify cultural design differences, which confirms the
prediction of H1.

Table 5: Partial example of the Website Audit Design


Template (WADT)
Cultural Associated
Figure 12. Visual representation for cultural attribute R12
Attributes Design Design
and claim C35 detailed level for Kuwait culture Claim(s) Marker Testing Method
Authoritative C35 Adopted Compare design
ness (R12) design layout in artifacts
layout design with
different design
layout of different
genre types to
determine what
the adopted
design layout type
is
Genre Search for the
design consistency of
consisten studied culture
cy artifacts with the
genre design
markers
identified in
cultural markers
study [9]

Conducting the previous steps completes the design of the


Cross-Use tool, which at this level presents the concepts of
culture and design, the links between the concepts through
maps, the design claims with initial hypothesis, different
results to support or oppose claims, and the decision making
related to the context-of-use. Finally, using the publishing
technique of the Compendium tool, the developed Cross-Use
tool could be generated in the form of web-based design
guidelines presented as circles in Figure 14 .
Figure 13. Visual representation for cultural attribute R12
and claim C35 detailed level for UK culture
(IJCNS) International Journal of Computer and Network Security, 73
Vol. 1, No. 3, December 2009

tasks (see Section 2 and 3.1), where the usability factor was
developed to discriminate between the studied cultures.
Based on this model, several issues were identified. The first
issue shows that there is a high relation between culture and
design usability using the three designs. This indicates that
the three designs were able to identify a relation between
culture and usability, which shows that at the classification
level culture preferences are able to make usable designs.
However, based on the most usable design related to culture,
the results show that the Egyptian culture reflects design-A
as the most usable design compared to the earlier
expectation, which is design-B. In addition, the UK
participants shared both design-C and design-B as they are
the most usable designs (as shown in Figure 7). Therefore,
the cultural DMs based on usability are not the same as the
cultural design claims. These findings motivate the
investigation of cultural usability DM.

Earlier, design preferences and usability were discussed to


determine their differences. Then, during the experiment
evaluation, these two issues were tested using a process to
evaluate users. The question here is whether the websites
Figure 14. Snapshot of the Cross-Use tool in the form of
that have been designed based on user cultural preferences
maps (shows the design claim C16 for the Egyptian culture)
are necessarily presenting usable design. The answer to this
question helps in recognizing the sensitivity of the approach
The Cross-Use tool website is in process to be published.
in collecting data that provides results to help in delivering
This website presents the method, concepts, process and the
usable design. The study of Evers and Day [3] uses the
presentation of the Cross-Use tool. The final tool is currently
culturally extended Technology Acceptance Model (TAM),
finalized and will be given to Cross-cultural designers for
which uses the usability variables such as usefulness, ease of
evaluation. In the future research, the evaluation of the tool
use, and satisfaction to determine the UI acceptance. They
will be reported.
use questionnaires to collect users’ preferences. Their study
indicates that design preferences affect interface acceptance
across cultures. In the Cross-Use experiment, the general
6. Discussion and conclusion view of the design classification based on the usability factor
The Cross-Use data analysis was presented through two for each culture shows higher differences on cultural
models. The first model is the cultural preferences model, preferences than usability (see [9]). This proves that
which consists of the high level classification and DMs of participants prefer design differently, but when they use the
cultural preferences (as shown in Section 4.1), and the design, it shows more differences in usability than originally
second model is the cultural usability model, which consists expected. This highlights the complementary usage of the
of the high level classification and DMs of cultural usability user-in-context evaluation in determining the usable cultural
(as shown in Section 4.2). Both models have different DMs.
concepts that require various analysis techniques, which
produce diverse results and significance levels. The cultural Many website developers and evaluators use methods that
preferences model concept was to identify whether the assess user preferences aiming to create usable design. For
participants’ preferences for using the three designs are example, the Cultural Markers [5], Website Audit [8], and
different, where the experiment shows there are significant user evaluation [10] using questionnaire based tools only are
differences. This proves that the experiment designs were not sufficient in understanding and identifying the
able to classify cultures based on participants’ preferences appropriate usability requirements. According to the results
for the DMs, which at one level substantiates the experiment of Cross-Use experiment, as can be seen from Table 3,
design and on the other level shows that there are cultural which presents user preferences CMs, and Table 4, which
design differences. In addition, this model shows that a high presents usability CMs, the comparison between the two
number of the identified DMs are culturally preferred, markers indicates that the number of the identified markers
which indicates that most of the DMs can be differentiated in each type is different, and the identified markers based on
based on participants’ preferences. preferences are not necessarily identified based on usability
and vice-versa. The cultural usability model identifies fewer
The next challenge here was to see whether the usage of DMs than in the cultural preferences model. These prove
culturally preferred DMs in local designs improves local that not all of the preferred DMs are necessarily usable
design usability. This led to the development of the second DMs. Furthermore, the cultural usability DMs show that
model, which covers usability and was referred to as the there are some DMs that are not shown to be preferred by
cultural usability model. The cultural usability model was the participants but are statistically proven to improve
developed based on how the user performs the assigned six usability (e.g. Tree-view navigation DM in claim C21, as
74 (IJCNS) International Journal of Computer and Network Security,
Vol. 1, No. 3, December 2009

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Authors Profile

Jasem M. Alostad received the B.S.


degree in Computer Science from Western
Kentucky University in 1990, M.S. degree
in Software Engineering from Manmouth
University in 1996 and PhD degree in
Human-Computer Interaction (Computer
Science) from The University of York
(UK) in 2007. Currently, he is assistant
professor in the Computer Science
Department at the College of Business
Studies (PAAET). His research interest is in cross-cultural user
interface design and usability.

Laila R. Abduihadi Abdullah received


the B.S. degree in Computer Science from
Richmond College, London ,UK in 1991
and M.S. degree in Computer Information
Systems from Bradely University, US in
1995. Currently, she is lecturer in the
Computer Science Department at the
College of Business Studies (PAAET). Her
research interest is in Adaptive
Assessment Systems in Learner Centered
Education, and Human-Computer Interaction focusing on usability
issues.
76 (IJCNS) International Journal of Computer and Network Security,
Vol. 1, No. 3, December 2009

Appendix A
Table A-1. Claims and guidelines development process results for claim C16

1 Design Claim C16 CA R6, R7


2 Design Marker Artefact initial image Experiment Questions B2a, B2b, and B2c
Design (A) Show religious metaphors (B2a)
3 Design (B) Show national metaphors (B2b)
Design (C) Neutral design (do not present any religious or national metaphors) (B2c)
4 Cultural Hypothesis: High racial tendency cultures (e.g. Kuwait and Egypt) are expected to show higher
Profile (CP) use of relationship symbols than in lower racial tendency cultures (e.g. UK).
Expectations: Based on religious metaphors cultural attribute (R6) the Kuwaiti and Egyptian
participants are expected to show high preferences for religious metaphors (see design-A), and
UK participants are expected to show low preferences for religious metaphors (see design-C). In
the national metaphors related CA (R7), Egyptian participants are expected to show high
preferences for national metaphors (see design-B), and UK and Kuwaitis are expected to show
medium preferences for national symbols (see design-B).
5 Cultural The cultural markers study shows high use of religious and national metaphors in the Kuwaiti
Markers websites, low in Egyptian and rarely used in UK websites. Note that in this study the two items
(CM) of religious and national metaphors are treated as one design marker called religious and
national design marker.
6 Website KU: Frequent use of religious symbols and medium use of national symbols
Audit (WA) EG: Frequent use of national symbols with less use of religious symbols.
UK: Infrequent use of religious or national symbols.
7 Cross-Use Evaluating participants according to C16 scenario shows the following results:
Experiment
Design A* Design B* Design C
KU 3.14 3.28 (UK, EG) 4.04
EG 2.71 3.61 (KU) † 4.29
UK 1.23 2.47 (KU) 4.52
* identified to be significant (P<.001) based on a DA with Univariate ANOVA test based on user preferences
† indicates the use of the design marker in the associated culture and genre (e-banking) shows a usability
improvement (See Table 8-6).
8 Decision Comparing the experiment results with CP, CM and WA shows:
Making Religious symbols National symbols
CP CM WA Exp CP CM WA Exp
KU  (H)  (H)  (M) M .
 (H)  (L)  (N/A) M KU  (M) --  (M) M
EG
 (L)  (N/A)  (N/A) L EG  (H) --  (H) H
UK
 Conforms with experiment result UK  (M) --  (N/A) M
 Contradicts experiment result  Conforms with experiment result
 Contradicts experiment result

9 Redesign Claim - Change the use of Religious metaphors to medium for both KU and EG national
C16* cultures.
10 Design - UK websites should include a medium level of national symbols (or metaphors).
Recommendations - A design recommendation to KU and EG designers to medium use of religious
metaphors.
Local Design View Global Design View
11 Religious Metaphors: Design-C
KU: Medium focus on religious metaphors (design-A)
EG: Medium focus on religious metaphors (design-B)
UK: Low (or no use) avoid using religious metaphors as possible (design-C)
National Metaphors:
EG: High focus on national metaphors (Design-B†)
KU: Medium focus on national metaphors (Design-A)
UK: Low focus on national metaphors (Design-C)
Legend
† This symbol indicates the use of the related design marker in the associated culture and genre (e-banking) shows a usability
improvement (using DA based on the usability factor)
KU: Kuwait; EG: Egypt; UK: United Kingdom; CA: Cultural Attribute; CM: Cultural Markers; WA: Website Audit; Cross-Use:
Cross-cultural usability experiment

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