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THE GAMIFICATION OF ISLAM EDUCATION INSTRUCTIONAL MEDIA

TO THRIVE STUDENTS’ LEARNING MOTIVATION


Wawan Pristiawan
0849319027
dakwahmujahid@ymail.com

Abstract

There are lots of viewpoints acknowledging the need and urgency that
the field of education – schools, in this case, must adapt to the current
development of digital technology that should radically change the way of
thinking and pedagogical practices.
The development of digital technology is now entering the 4.0
industrial revolution era. Games as media have now been implemented in
several fields, including education. In line with this phenomenon, this paper
describes games through the gamification mechanism with the manipulation
process. These terms are undoubtedly familiar to the ears of gamers. The
mechanism of gamification is described to show the current existence of
online games which becomes more addictive and can attract the enthusiasm of
its users which in this case is Islam Education learners. The elements of
gamification are how to motivate students in learning Islam Education through
collecting points, badges, levels, and leaderboards within the online game
itself.
This paper aims to (1) develop games into interesting instructional
media (2) thrive motivation in Islam Education learning (3) test the
gamification as an instructional media to thrive learners’ motivation in
learning Islam Education.
This study used the Research and Development (R&D) approach, from
which can be concluded that (1) games in education are able to offer
innovative and effective learning methods and can provide motivation in
learning. Supported with the appropriate and interesting content and delivery,
it is very likely that games for education (edugame) become a main learning
methods in the future (2) thriving students’ learning motivation through an
instructional media in the form of online games can provide overall motivation
in the learning process (3) the gamification of Islam Education instructional
media will be made as attractive as possible, so it can thrive students’
motivation to actively play a role in the learning process.
Through this paper, the writer tries to change common negative
thoughts about games in the field of education, and manipulate the ‘game’ in a
useful form somewhere closer towards learning by bringing innovation and
development in the learning process.

Keywords: gamification, media, learning motivation

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