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01 5443975 PDF
01 5443975 PDF
Lawrence J. Kamm
+ ®
IEEE
PRESS
Copyright © 1991 by
THE INSI'ITUfE OF ELECTRICAL AND ELECTRONICS ENGINEERS, INC.
345 East 47th Street, New York, NY 10017-2394
All rights reserved. No part of this book may be reproduced in any form,
nor may it be stored in a retrieval system or transmitted in any form,
without written permission from the publisher.
ISBN 0-87942-279-3
IEEE Order Number: PP0273-3
10 9 8 7 6 5 4 3 2 1
This is the IEEE PRESS edition of a book previously published by McGraw-Hili Book Company
under the title Successful Engineering.
Chapter 2 Inventing 9
Patents 9
Kinds of Inventions 11
Inventiveness 12
References 33
v
vi Contents
Chapter 10 Consultants 95
Sources of Consulting Help 95
How Do You Find a Consultant? 97
How Do You Qualify a Consultant? 98
What Are the Business Terms? 99
Lawyers as Consultants 101
Vendors as Free Consultants 102
Trade Show Consulting 103
Government Technology Transfer 103
References 104
In dex 2 27
Abou t the Author 235
Preface
xl
xII Preface
LARRY KAMM
San Diego, California
Introduction
When you design a product you must do a great deal more than solve
the technical problems taught in engineering school. You must deal
with a great range of problems from broad concepts to minute details
together with problems which are not technical engineering at all.
You must suit the design to the peculiarities of your own company
(12) and to the peculiarities of your customers (13). (Parentheses give
the chapter numbers which discuss the subjects in detail.) You must
make your design superior to the present and future designs of your
competitors (14). You must learn all applicable general specifications
and help to develop the specific specification for your product (19). You
must research technical knowledge you do not yet have (9, 11) and call
in consultants for aid when you decide that it would cost too much time
for you to acquire certain knowledge and skills, including artistic
design skills (10). You must choose design options suitable for the
quantities in which your product will be made (21). You must at all
phases of the design consider the costs of the product and of the design
effort (20). You must design the product to be appropriate for the
maintenance and reliability ground rules which will apply (22). You
must decide when to transfer your efforts from paper design to models
and experiments and back to paper (23). You must consider all design
objectives, not just those written in the specifications (25). You must
design quantity products to be suitable for mechanized and automatic
manufacturing (27). You must design your product to be suitable to the
humans who will deal with it (29). And you must engineer the
packaging so that it can be shipped to your customers (32).
Your design may be of a substantially standard structure or device
which is better than its predecessors because of better materials
and components and better mathematical analysis, or it may be
better because it incorporates new concepts, ideas, or inventions, or
both (1, 2).
You must produce documentation to tell your factory how to make
the product, your customers how to use and to maintain the product,
xIII
xiv Introduction
and your lawyers how to patent it and defend it from patent and
product liability lawsuits.
You may have to help design some of the manufacturing and test
equipment to produce the product and special maintenance tools and
equipment for your customer to use.
After the product has been shipped, you may have to help your
customer with problems associated with it and, unless you have done a
phenomenally good job, you will have to make design changes in the
product after the first units have been delivered.
As the product is produced, you will be called upon to make a
seemingly endless series of design changes, usually in details, to
correct design errors and to accommodate manufacturing, customer,
and vendor problems. You must face the exasperating question, "These
parts were made out of spec, but it will be expensive and time-con
suming to reject them, so can we use them anyway?"
Finally you must accomplish all of this in an environment of people
who supervise, cooperate with, or help you (3, 4), you hope, and in
which you are furthering your career (5, 6).
The chapters in this book discuss these aspects of the real world of
design engineering and will help you to cope with them better and
sooner.