Professional Documents
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PART I-Principles of T&L (I)
PART I-Principles of T&L (I)
Goal:
Need / outcome
Motivation: Stimuli:
Desire to achieve the goal Environmental conditions
/ instruction to reach goal
Perception:
Individual interprets stimuli Response:
and derives meaning Reaction to the stimuli
Reinforcement:
Activities to strengthen
Integration:
new response
Assimilate the new response with those previously
made
Basic Framework
Learning Paradigm
Neutral stimulus
1. Facilitate emotional, behavioral, and cognitive response to neural stimuli through positive
association with stimuli.
2. Build positive associations between teaching and learning activities.
3. Relate learning activities with pleasant events.
4. Assist every student to experience success.
5. Maintain a positive learning environment.
6. Develop skills in recognizing differences and similarities among situations to enable
them to discriminate and generalize situations.
2. B.F. Skinner: Operant Conditioning Theory
An individual learns the desire desired responses because he/she is rewarded for doing so and
learns to avoid undesired responses because he/she is punished for doing so.
Learning Paradigm
Situation # 1
Situation # 2
Situation # 3
Principle of Consequences
Behavior changes according to its immediate consequences: pleasurable
consequences strengthen behavior; unpleasant consequences weaken it.
Principle of Reinforcement
Any action taken following a response that increases the likelihood that the
response will occur again.
Premack Principle or “Grandma Rule”
Less desired activities can be increased by linking them to more desired
activities.
Principle of Extinction
When reinforcement for a previously learned behavior is withdrawn, the behavior
fades away.
Model
(attractive, popular, competent, Learner
Successful, interesting)
The individual learns when the human kind takes in information (encoding), performs operation
on it, stores the information (storage), and retrieves it when needed (retrieval).
Learning Paradigm
Sensory
Register
Working Active
Memory retrieve
Memories
1. Sensory registers – receive the large amounts of information from the senses and holds
it for a very short time for initial processing for transfer to the short-term memory. If
nothing happens, it is lost and forgotten.
Long term memory – keeps information for long period of time and integrates it through
rehearsal, elaboration, and organization with information that is already known. Executive
control monitors and guides the whole process.
2. Short term or working memory – holds the limited amount of information paid attention
to, organizes it for storage or for discarding and connecting to other information. Rehearsal
or repetition facilities holding the information in the short-term memory for transfer to the
long-term memory.
Basic Concepts
Perception – a person’s interpretation of stimuli.
Storage – putting information in memory.Encoding – changing the format of new
information as it is being stored in memory.
Rehearsal – mental repetition in information.
Retrieval – finding information previously stored in memory.
Dual-coding – holds the complex networks of verbal representations and images to
promote long term retention.
Episodic memory – a part of long term memory that stores images of personal
experiences (Slavin).
Semantic memory – a part of long term memory that stores facts and general
knowledge (Slavin).
Procedural memory – a part of long term memory that stores information about how
to do things (Slavin).
Problem Solving
Concept Learning
Multiple Descrimination
Stimulus Response
Signal learning
Basic Concepts
Signal Learning
Occurs when two stimuli are nearly simultaneously presented and the
response previously elicited only by the unconditioned stimulus is also
elicited by the newly conditioned stimulus.
Stimulus-Response learning
Response to specific stimuli that has been discriminated from other
stimuli.
Discrimination learning
Discriminating a specific stimulus from other stimuli
Concept learning
Making a common response to stimuli that are different or dissimilar in
various ways.
Problem Solving
Learn to recall and apply rules.
Reception learning
In final form Relates to existing Meaningful
knowledge = reception learning
Discovery learning
Learner identifies Relates to existing Meaningful
and arrives at the knowledge = discovery learning
information himself
Basic Concepts
Fact – something that has happened, an event or an actual state of
affairs.
Factual Information – information discriminated by many individuals
who share the same cultural background and accepted as correct or
appropriate.
Information – anything that is discriminated by an individual.
Knowledge – factual information that is learned initially and then
remembered.
Types of Knowledge
General – knowledge that applies to many different situations.
Domain-specific – knowledge that pertains to a particular task or
subject.
Declarative – knowledge of verbal information: facts, beliefs, opinions.
Procedural – knowledge of how a task is performed.
Conditional – knowing when and why the need to use declarative and
procedural knowledge.
Instances of Concepts
Positive – specific example of a concept
Negative – non-example of a concept
Attributes of Concept
Learnability – some concepts are readily learned than others
Usability – some concepts can be used more than others
Validity – the extent to which experts agree on its attributes
Generality – the higher the concepts, the more general it is
Power – the extent to which concept facilitates learning of other concepts
Structure – internally consistent organization
Instance perceptibility – the extent to which concepts can be sensed
Instance numerousness – number ranging from one to infinite number
Principles for Developing Problem Solving Abilities and Their Applications in Classroom
Situations
Principles Applications in Classroom Situations
1. Recognizing difficulties Assist students to:
in a situation facilitates - identify solvable significant problems
problem solving - state problems themselves
2. Delimiting the problem Guide students in
facilitates problem solving - analyzing the situation related to the problem
- determining problems of immediate concern
- delimiting the problem
- stating problems with opportunity for securing
progress towards a solution
- deciding the form in which the solutions might
appear
- using information processing skill of selective
attention
3. Using new methods for Help students in
arriving at a conclusion - locating needed information
facilitates problem solving - acquiring the necessary background information,
concepts, principles for dealing with the problem
- developing their minimum reference list
- identify various sources of information
- drawing information from their own experiences
- deciding on a uniform system for writing
bibliography
4. Generalizing possible Lead students to generate solutions through
solutions through applying - brainstorming session
knowledge and methods to - processing information in terms of the larger
the problem situation problem
facilitates problem solving - incorporating diverse information
- eliminating overlapping and discrepancies
4. 5. Problem solutions Develop the skills of the students in
through inferring and - drawing hypothesis
testing hypothesis - stating hypothesis
facilitates problem solving - testing hypothesis
Developing Creativity
A. Motivation
Basic Concepts of Motivation
A number of ideas that direct n individual to act or do something.
The desire to approach something or avoid others.
Statement of desires, goals, likes, dislikes, wants, and fears.
Something that energizes, directs, and sustains behavior
Theories of Motivation
Instinct Theory / Genetic Pattern – Motivation is built into everyone
through heredity. It is the result of inherited and innate instincts.
Association Theory (Thorndike) – Deprivation of need will cause the
individual to act to satisfy the need.
Psycho-Analytic or Drive Theory (Frued) – Individuals behave as they do
because their early experiences drive them instinctively to do so.
Humanistic or need gratification theory (Maslow) – An individual does
something to satisfy deficiency needs.
Cognitive Theory (Hunt) – Man is rational and consciously decides what
he will and will not do. Motives, curiosity, intention, motive to achieve
success and goals activate and direct the individual to action.
Attribution theory (Heidereck) – People seek to understand why they
success or fail.
Self-efficacy Theory (Bandura) – The key to individual achievement lies
with the learner’s own belief in his ability to organize and execute actions
required for successful performance (T. Borich).
Self-determination Theory (Deci) – An attitude of determination is the
foundation for motivated behavior.
Kinds of Motivation
Intrinsic – an individual’s internal desire to perform a particular task
Extrinsic – promoted by factors external to the individual and unrelated to
the task being performed such as recognition or a high grade.
Application of Principles of Motivation to Classroom Teaching
C. Transfer
Basic Concept
Transfer of Learning – application of knowledge learned in one
situation to a new different situation.
Types of Transfer
Lateral transfer occurs when the individual is able to perform a new
task of about the same level. e.g. Solving word problems given in the
textbook and later solving the same (not identical) given on the
board.
Vertical transfer occurs when the individual is able to learn more
advanced/complex skills, e.g. being able to add and multiply; being
able to read and write.
Theories of Transfer
Formal –discipline-theory – faculties of the mind such as memory,
reason, will, and imagination could be strengthened through practice.
Identical-elements –elements such as facts, skills and methods
present in the original learning situation must be present in the new
learning.
Generalization theory – use of principles in new situations
Transposition theory – understanding of the relationships among
facts, processes, and principles become the bases of transfer.
e.g. Recognizing “Lupang Hinirang” in the key of G after learning it
in the key of C although no individual notes are the same.