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ANA Interactive Video Benchmark Report
ANA Interactive Video Benchmark Report
ANA Interactive Video Benchmark Report
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INTRODUCTION
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EXECUTIVE SUMMARY
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EXECUTIVE SUMMARY
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USAGE STATUS
Figure 1: Approximately 1 in 5 study participants are already using interactive video.
Don't know 3%
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USAGE STATUS
Figure 2: No one reason dominates this list of what prevents interactive video usage.
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USAGE STATUS
Figure 4: Over one-third of the video being produced is interactive.
Linear 36%
Interactive 64%
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DEFINITION & APPLICATIONS
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DEFINITION & APPLICATIONS
Figure 4: Study participants choose to define interactive video broadly.
Paths/branching 14%
Clickable buttons 8%
Other definition 3%
0% 20% 40% 60%
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DEFINITION & APPLICATIONS
Figure 5: Two applications – engagement & eLearning – lead all others by a wide margin.
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DEFINITION & APPLICATIONS
Figure 6: Over a third of the study participants don’t know if their competitors use interactive video.
Yes 28%
38%
No
I don't know
34%
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BENEFITS & CHALLENGES
Figure 7: Almost half of the study’s participants report that creating and deploying interactive video
is easy or very easy.
35%
30%
25%
20% 22%
10%
11%
3%
4%
0%
I don't know Very difficult Difficult Neutral Easy Very easy
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BENEFITS & CHALLENGES
Figure 8: More engagement is by far the top benefit of interactive video.
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BENEFITS & CHALLENGES
Figure 9: Greater usage of interactive video in marketing campaigns and initiatives leads to higher incidence of experiencing all of the benefits in the study.
Benefit Very Light to Light Use Moderate to Very Extensive Use Delta
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BUDGET & OWNERSHIP
Figure 11: 40% of study participants have no budget or don’t know their spending plans.
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BUDGET & OWNERSHIP
Figure 12: Across organizations that use interactive video, there is little consistency with who owns it.
Marketing
manager/exec 22%
Creative director 15%
Content
manager/exec 12%
Video editor 11%
Corporate
communications… 8%
Sales
manager/exec 5%
IT person 5%
Ad manager/exec 2%
Other person 20%
0% 10% 20% 30%
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PERFORMANCE & IMPORTANCE
Figure 13: Engagement’s performance is in line w/ its perception as the top interactive video benefit.
50%
52%
40%
30%
20%
18%
10% 15%
13%
1% 1%
0%
I don't know Very poorly Poorly Neutral Well Very well
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PERFORMANCE & IMPORTANCE
Figure 14: Conversion performance skews toward the positive end of the rating scale.
30% 33%
30%
20% 23%
10%
2% 6% 6%
0%
I don't know Very poorly Poorly Neutral Well Very well
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PERFORMANCE & IMPORTANCE
Figure 15: ROI performance skews toward the positive end of the rating scale.
34%
30%
30%
20% 22%
10%
6%
4% 4%
0%
I don't know Very poorly Poorly Neutral Well Very well
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PERFORMANCE & IMPORTANCE
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PERFORMANCE & IMPORTANCE
Figure 16: The future importance of interactive video as a content type is predicted to grow.
50%
52%
40%
30%
30%
20%
16%
10%
1% 1%
0%
Much less Less important Unchanged More important Much more
important important
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ANALYST BOTTOM LINE
Figure 17: Nearly two-thirds of study participants reported positive overall satisfaction with their
results from interactive video.
50%
52%
40%
30%
30%
20%
10%
10%
1% 7%
0%
Very dissatisfied Dissatisfied Neutral Satisfied Very satisfied
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ANALYST BOTTOM LINE
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ANALYST BOTTOM LINE
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ACKNOWLEDGEMENTS
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ABOUT BRIGHTCOVE
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ABOUT DEMAND METRIC
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APPENDIX – SURVEY BACKGROUND
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