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Player's Handout

T
his handout is intended to give you an idea of they drink, they sing, and they don't fight. Sometimes, though,
the world you are entering. I will try to keep it a Halfling develops a thirst for adventure and sets out to see
brief so that it's not a slog, and it is not the world around them. Wherever they go, they are met with
compulsary reading, but I'd appreciate it if you open arms and friendly smiles by all.
could give it a glance before character
creation. If you want any more information Uncommon Races
about anything, just let me know. Half-Elves are the offspring of Human and Elf. They can be
found among Humans, and less commonly around Elves.
Acros Whilst they are said to be the best parts of Human and Elf,
most feel like they never truly fit in with either.
The Backstory
After centuries of peace, tension is beginning to mount in the Gnomes are a reclusive people who live in the hills of Yrrosa
continent of Acros. and rarely venture out. They are smaller than Halflings, and
Some months ago, an Orcish army attacked Praelith, the much the opposite in nature, normally timid and avoiding
southern barony of Yrrosa, entirely unprovoked. A bloody attention.
battle raged at Southhold Keep, and eventually the Orcs were Half-Orcs descended from the offspring of Human and Orc
driven back to Nakh Agon. This was a pyrrhic victory in the distant past. Most live in Nakh Agon, but they can also
however, as the baron and his family were slain, the keep left be seen in Ajoiran armies, and in labour jobs in Yrrosa. Since
in ruin, and the nation tense, waiting for the other shoe to the recent Orcish attack on Praelith, some Yrrosians have
drop. begun acting hostile towards Half-Orcs.
Now, word spreads that the Orcish armies in Nakh Agon
are uniting under one banner whilst the King's Council of Tieflings, believed to originate in the Nine Hells, were
Yrrosa debates how to act. Meanwhile taxes in Praelith are natives of the Starspire Mountains. Many centuries ago they
being continually raised to aid the rebuilding of Southhold, were captured and sold as slaves under order of the Pharaoh
but the Keep still sits crumbling to this day, whilst the new of Kam Akamet. Though now free, due to their heritage they
Baron's manor grows ever larger, as does his army. A Red are treated with animosity outside of Cravos.
Dragon has made his home deep in the Pahara Mountains, Goliaths are found in the snow-covered northern land of
driving the Dwarves to seek refuge in Praelith. To the north, Pravonis. What they lack in intelligence, they make up for in
The Royal Wood is said to be cursed as the wildlife grows sheer scale. It is rare for them to venture south as the cities of
scarce and a blight spreads through the plants, leaving much other races are not designed for them. They are believed to
the populace of the northern barony Derragan hungry and be related to giants.
poor. Word from the frozen northern land of Pravonis tells
that The Burned Men tribe is growing more ferocious by the Dragonborn are rare in Acros, and are met with fear and
day. The King of Great Ajoira has announced that when his aversion by many. They are mostly seen in Jo-Yoi, but even
daughter comes of age, she is to wed the son of the High there they are uncommon. Their origins lie in an unknown
Priest of The Theocracy of Ajoira to finally reunite the land east of Jo-Yoi, suppousedly created by dragons to fight in
historically warring nations, a plan that many fear will have human wars. Most Dragonborn abhor their origins.
the opposite effect.
Most notably, King Rand of Yrrosa has not been seen in The Lands of Acros
weeks, his eldest son having taken on his responsibilities, Ajoira is a nation whose history is a bloody tapestry of civil
whilst many are growing anxious to know what is happening war which has split the country into two - The Theocracy of
within the castle walls. Ajoira, and Great Ajoira. Both are dominated by shrubland.
Common Races The culture of Ajoira places great value on vigor; the
armies of Ajoira are known to be the best in Acros. Many who
Humans are the dominant race in Acros. They can be found are not soldiers become fighters, sailors, assassins, spies.
everywhere from the hard shrubland of Ajoira in the west to The people of The Theocracy are religious, traditional, and
the distant beautiful cities of Jo-Yoi in the east. not overly trusting of outsiders. They are as cold and hard as
Dwarves are a reticent people who call the mountain ranges the land. Great Ajoira, by contrast, has a somewhat warmer
of Ajoira and Yrrosa their home, though many live among climate and somewhat friendlier people. Worship of all
civilisation. The Dwarves of the Pahara Mountains have been religions is allowed in Great Ajoira, but any gods outside of
forced to find refuge in Praelith. the Acrosian Pantheon are banned in The Theocracy.
As an Ajoiran you are naturally agile. You may trade one of
Elves have a reputation for arrogance, though this is largely your racial ability score bonus points for a bonus point in
an outdated stereotype. There are Wood Elf communities in Dexterity.
the forests of Yrrosa, with High Elves found in the cities, and Cravos is a bustling mercantile city-state on a peninsula
in the more affluent areas of Cravos and Jo-Yoi. south of Ajoira. It enjoys a level of freedom from the rule of
Halflings enjoy the peace and safety of home. They farm, Ajoira, though is still technically a part of the country.
Cravosi are a friendly, vibrant people. They are known for When two Orcish warbands meet, their battles are fierce,
their colourful clothing, and it is common for them to dye chaotic, and over within minutes. The winning side leaves no
their hair and facial hair unusual colours. Due to the natural survivors, and are said to leave the battleground as gory as
land bridge separating Cravos from Ajoira, they have never possible as a warning to others. This mainly, however, serves
been brought into war and, due to their history as a city as an easy meal to the wild beasts who prowl the land. The
founded by slaves, it is a core belief of the land that all people few who have left Nakh Agon do not speak of it fondly.
are equal. Cravosi are highly skilled in art, music, or theatre. As a Nakh Agonian, you have had to fight to survive your
The city itself is bright, warm and colourful. It is known not whole life. You may trade one racial ability score bonus point
only for its large markets, but also for its pleasure houses, for a bonus point in Strength.
cantinas and temples. They hold many festivals, sometimes Jo-Yoi, The Emerald Empire, remins a land shrouded in
for no reason at all. mystery to many from Western Acros. It is not part of the
As a Cravosi, you have a natural charm. You may trade one continent of Acros, but is a very close neighbour. An
racial ability score bonus point for a bonus point in Charisma archipelago separates Jo-Yoi from Nakh Agon. These myriad
Pravonis is a bitter tundra north of Yrrosa. The people very small islands make for treacherous sailing, due to both the
rarely travel south. The population is sparse, and split up into difficult navigation between them, and the pirate coves
five tribes: hidden within. Legends say that there was once a land bridge
The Fanged Men live far north and are known to attack connecting Nakh Agon and Jo-Yoi, but it was shattered by the
outsiders on sight. They paint their faces blue, file their teeth Immortal Empress to protect her people from the Orcs. Most
and wear nothing on their feet, turning them black and hard. of what we know of the country comes from the mouths of
The Burned Men have no home and enter the territory of sailors, so is generally taken with a pinch of salt.
other tribes knowingly, fighting for the land if met with Beneath Jo-Yoi lies many massive deposits of green stone,
hostility. They cover their faces in ash and subject themselves which is sold to Acrosian merchants for a high profit. After
to ritualistic burning, leaving them covered in burn scars. centuries of mining, the country is dotted with entrances to a
The Waterborne live in fishing villages along Snowshore, vast, interlinking cave system within which one could very
and other settlements along the rivers and lakes. They are quickly become lost. The people (also called Jo-Yoi) practice
welcoming and trade with sailors. The people worship the meditation, and the armies are trained in martial arts rather
sea and the tides, and in worship they drink salt water. than blades, and fight unarmoured, allowing them to move
The Wind Whisperers live in a eastern valley. It is said that quickly. The land is ruled by The Immortal Empress, a High
they can speak with the wind. They will trade and socialise Elf who was been in power longer than anybody can
with Waterborne and travellers. They worship the wind and remember, and yet is said to be extremely beautiful and not
weather, and whistle and hum odd melodies in worship. touched by time. It is said that the land was once home to
Zvevdjana Stjern are a nomadic, nocturnal tribe. Little many dragons, and their residual magic lingers to this day,
contact has been established, even by other Pravoni. Cave art giving Jo-Yoi a disproportionately large amount of Sorcerers.
of theirs has been found, which seems to be advanced As a Jo-Yoi, you are attuned to the world around you, taking
mathematical charts and maps of unknown lands. the time to notice things others do not. You may trade one
As a Pravoni (Waterborne, Wind Whisperer or Burned racial ability score bonus point for a bonus point in Wisdom.
Man only), you are naturally physically resilient. You may
trade one racial ability score bonus point for a bonus point in The Outer Lands
Constitution. Kam Akamet, The Forsaken Desert lies west of Ajoira.
Yrrosa is a land as geographically diverse as it's people. From Legend says that a power-hungry Pharaoh made a foolish
rolling hills and sparkling rivers to churning volcanoes and deal with a devil, and now all that remains of the once great
misty mires, populated by everything from Elves and country is the towering pyramids and the undead population
Halflings to Kobolds and Drow. The country is divided into that wander the land.
three baronies (Derragan, Acylia, and Praelith), with some Džun, The Endless Jungle is a neighbouring continent to
smaller communities in the wildlands between. Whilst each the south. The population do not speak the common tongue
barony has its own rule, the head of state is King Rand. and are not welcoming to outsiders. Any traveller not killed
Each barony has its own army, and each army is in service by them will soon find themselves food to a giant lizard, or
to the king. This has allowed the country to live harmoniously dying slowly from one of the many tropical plagues.
for centuries, giving the population the freedom to focus on
education and fun. Where Ajoira values vigor and might, The Far North, The Sunless Realms lie past the Ivory
Yrrosa values intellect. The esteemed Cerberus Academy has Fangs of Pravonis. Only one expedition has gone far enough
a college in each barony. Yrrosians are generally a friendly north to find an icy wasteland devoid of life, where the sun
people, however after recent events this may change. did not rise for days. Pravoni folklore tells of an ancient
As an Yrrosian, you have grown up in a land of learned hidden city far north where forgotten gods sleep.
people. You may trade one racial ability bonus point for a
bonus point in Intelligence. The Far East, The Unknown is rumoured to be an evil land
of wild magic, ruled over by Liches, Dragons, and mad
Nakh Agon is a vast waste, occupied almost entirely by Sorcerer-Kings all locked in endless war where humanoids
Orcish warbands, with some small pockets of Tiefling, are expendable pawns. None who have travelled far east of Jo-
brigands, and those whose unholy acts would see them Yoi have returned to say whether the rumours are true.
imprisoned in a more civilised land. Nakh Agon is largely
unexplored by outsiders, as to wander too far inland is to
walk directly to your death, if you are lucky, or a life of torture
and slavery if not.

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