Professional Documents
Culture Documents
Second Life Report
Second Life Report
Brandy Milson
Dr. Rice
October 7, 2010
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Alexi Riverstone when she first entered The new and improved Alexi Riverstone
There are many methods an avatar can choose to use to interact with the Virtual Learning
Environment (VLE) called Second Life. You can explore Second Life by running, walking,
flying, or teleporting (using SLurls, the map, or objects such as the phone booth). You can also
get around by objects unique to the virtual environment such as a pirate ship, race car, space
ship, flying carpet or almost anything you can imagine (if you can figure out how to build it).
There are many ways that you can interact with others using a virtual program such as Second
Life. You can interact with others through virtual chats, lectures, taking tours, joining groups
such as the ISTE educators group, participating in group discussions, participating in scavenger
hunts, going to rock concerts, attending poetry slams, or joining historic re-enactments. You can
interact with other avatars through text chat or the preferred method of voice chat. What is
You can also interact with objects such as text boards by selecting them as you explore the
environment. Some of the boards are informational and contains schedules such as what you
will find on ISTE island, and some are artwork that can teleport you or give you objects for your
inventory. As you progress through each environment it is important to look at and touch
There are an abundance of resources available to educators wishing to learn Second Life and
use it as a teaching tool. There are many professional development resources such as private
learning communities, workshops, ongoing educational cohorts, list servs, and blogs that
describe educational virtual sources. You can use the destination guide contained within Second
Life to find educational resources through the search box or you can use a web browser search
ISTE island has a lot of educator resources that help develop a community of technology
educators. There are many people assigned as greeters or docents that are there to help those
new to the world learn basic concepts and help members and non-members become accustomed
to the virtual environment. The docents operate on a volunteer basis and often serve in rotating
shifts. If you choose you can become a member of the community such as I did, which will
allow you to receive insider information and gain access to schedules of upcoming events. ISTE
also holds many social events such as beach parties which are a great networking opportunity.
ISTE island is a centralized location for technology educators to gather and share knowledge
with each other. Many people know each other and communicate on a regular basis. When I
began telling my group about what my interests were, there were several suggestions of people I
While exploring Second Life, I met many people that helped me along my journey. I first met
Cyndyl Enyo a faculty development specialist for 20 years who works with all level students and
faculty at integrating technology for her school in Virginia. We spoke for about an hour and a
half and I learned a lot of useful information from her. She took me on a tour of ISTE Island and
she told me about her organization VSTE based on the Virginia division of ISTE. I explored
their site which allowed me to obtain some free clothes and helpful tips. Then, my classmate
Kim and I found a virtual conference being held by SLEEC which stands for Second Life
Educators Escambia County. We saw several workshops that were designed for Escambia
County School District’s (Florida) virtual campus. The workshop was entitled Virtual
Innovative Teaching and Technology Summit. Throughout the day there were many sessions
including iPods & iPads, Google Apps and Google Earth, Teaching in Virtual Environments, No
Avatar Left Behind and Project Based Learning. Kim and I really had a good time although it
took all day Saturday. We met twenty to twenty five people that were welcoming although we
were not from their school district. The presenters were outstanding and we were grateful they
were welcoming although we were not their district colleagues. We met so many people that it is
hard to give a detailed description since we were trying to take it all in but some of the more
notable guests that we spoke with included Chris O’Neil who presented iPods and iPads, Peggy
Sheehy who presented an outstanding presentation on virtual environments called no Avatar Left
Behind, and Sue Stevens who had an excellent presentation on Project based learning. Kim and I
learned so much that we would have never had the opportunity to experience if we had not been
Second Life can be used to expand knowledge through participation in conferences like
Kim and I had the opportunity to participate in today. It also allows you to see what other
educators with similar content areas are creating for their classroom. It also allows expansion of
knowledge through the creation of private learning communities and visual interactions. The
technology and issues and concerns in the field. Many participants were instructional designers
and educators that are currently using Second Life with their students. They always seemed
excited to direct new people towards content resources that can help serve their needs.
Participation in Second Life communities is the best way to expand content and best practice
knowledge.
Second Life allows you to engage with other educators through a variety of methods.
Educators can participate in private learning communities or join educational groups, they can
also have informal discussions with other educators or join formal lectures being offered through
organizations such as ISTE or the many educational institutions represented in Second Life.
Besides the academic reasons to explore, you can network in ways like never before, even if it is
This unusual world called Second Life helps your students with their educational
development by providing a free simulation environment where skilled teachers can create
almost any learning scenario. Second Life also encourages students to work together on
collaborative synchronous projects through the ability to participate in text based or interactive
voice discussions. There are some real world authentic problems solving activities that can be
set up to enhance understanding of material. For example, if I were doing a unit on space with
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my students, we can actually visit space. We can also explore the setting of a novel that we are
There are some important strengths of being a part of a Virtual Learning Environment (VLE)
like Second Life such as practice with real world communication and presentation skills. A VLE
can enable normally shy students to step up and often take charge of projects or interact in ways
that they do not feel comfortable to do in face to face scenarios. Even if they are working with
classmates in a classroom setting, some students may feel more comfortable with the mediated
technology. Second Life can also be helpful for students that face learning challenges. Lessons
developed for VLE’s often include a combination of text, images, and voice which can aid in
retention. For distance education students, Second Life can help create the community
environment which so many current web enhanced or internet only students may be missing out
on. Students can meet in a synchronous environment while still being able to meet the needs of
flexibility and overcome obstacles like physical distance. The final strength that I see is the pure
visual impact of Second Life. Some of the worlds are stunning and creative which can help
Just as there are strengths there are some important weaknesses. Second Life is not
appropriate for some educational environments. Without strict monitoring secondary students
should not be allowed to participate in Second Life as a requirement. Parental and district
concerns will prevent much use in public school environments. Next, your hardware must be
fairly new and all Flash and QuickTime applications up to date. Educators must keep in mind
that not everyone’s home computer will run the Virtual Learning Environment (VLE) and there
should be some basic trouble shooting FAQ’s included in classroom assignment instructions.
Also, the educational designer (usually the teacher) must know a lot about Second Life. They
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must be more than familiar with the environment in order to design effective activities and
manipulate the interface, which can take a good deal of time to learn.
Overall, I think if used appropriately Second Life can be an effective educational tool. There
are so many benefits to using the program that teachers should take time to explore and consider
the possibilities that it offers. While you may not be able to use it all the time, it does not hurt to
add it to a teacher’s bag of tricks. Keep in mind that you may have to educate your
administrators and school boards if you are employed with a public education institution,
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1. Facilitate and Inspire Student Learning and Creativity. Teachers use their
Knowledge of subject matter, teaching and learning, and technology to facilitate
experiences that advance student learning, creativity, and innovation in both face-
to-face and virtual environments. Teachers: (a) promote, support, and model
Technology Standards Addressed (NETS for Teachers)
Learning
Learners will be able to explore and interact using the Virtual Learning
Goal
Environment (VLE) Second Life and explain the benefits and concerns
surrounding the use in education.
Strategies
Learning
Theory
Component Detail
Orientation to Learning
http://www.youtube.com/watch?v=SqR3fSGGKoQ
Teachers will be shown how they can use Second Life for
Relevance of educational purposes and how they can use it to build private
Instruction learning communities that allow them to interact with other
professionals in their field.
Tell a story about how long conferences take time from family and
Assist learner
learners. Ask them to recall a memory of when they were sitting in
recall of prior
a workshop that could have been done online at their convenience.
knowledge,
Remind them of the first time they used a computer. Discuss
skills, and
student disinterest and changing teaching strategies for digital
experiences
natives.
Provide 1. Learners will watch the videos provided and explore the
directions for additional resources.
how to start, 2. Learners will locate at least 2 articles about the use of
Second Life in education.
navigate, and
3. Learners will download and register for a Second Life
proceed account.
through the 4. Learners will create an avatar (Spend some time
unit of customizing your avatar since this will set you apart from
instruction your classmates)
5. Learners will explore Welcome Island.
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Here are two videos that demonstrate the political life in Second
Life. This could be used in conjunction with a civics discussion or
when studying elections history or the impact of virtual world on
Present political communication.
Instructional http://www.youtube.com/watch?v=kKnzxBFpoY8&feature=related
Content http://www.youtube.com/watch?v=NES-dTcqnRk&feature=related
Educator
E
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s
Locate at least 2 articles about the use of Second 5 pts
Life in education.
Download and register for a Second Life 5 pts
Create an avatar (Spend some time customizing 5 pts
your avatar since this will set you apart from your
classmates)
Explore Welcome Island (include snapshots) 5 pts
Explore Educational Sites with a partner (include 20 pts
snapshots)
Second Life group discussion (include snapshots) 10 pts
Learners will prepare a short reflective journal detailing their Second Life experience which will
include their favorite snapshots of the experience.
What do you like most/least about this area?
Questions to consider for EACH What do you wish you could do here?
What did you learn most about this area?
area you visit
Did you meet an interesting people in this area?
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References