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Pathfinder Landarin PDF
Pathfinder Landarin PDF
• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+4 Constitution +3 15 12 --
+4 +1 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
19
+1 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Darkvision 60 ft.
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Blood Hunter 3 LandarinZareli
CLASS & LEVEL PLAYER NAME
Garen Dara
Half-Elf Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BLOOD HUNTER FEATURES === You can reroll a 1 or 2 on damage dice with melee since your last turn (DC = higher of 10 or half the total
weapons wielded with two hands. damage taken). On fail, you must use the Attack action
* Hit Points • CR on the nearest creature.
* Blood Curses • CR
* Proficiencies • CR | 2 / Short Rest • 1 Action
| Blood Curse of the Marked • CR
* Hunter's Bane • CR As a bonus action, mark an enemy within 60 ft. and
You have imbibed Hunter's Bane. You have advantage deal double crimson rite damage to it until the end of === HALF-ELF RACIAL TRAITS ===
on Survival checks to track and INT check to recall your turn. Amplify to remove the marked target's
information about Fey, Fiends, and Undead. If you are resistance to your rite damage type until the beginning * Ability Score Increase • PHB 39
tracking one of these types (only one at a time), you of your next turn.
can't be surprised by them. * Darkvision • PHB 39
| 1 Bonus Action You can see in darkness (shades of gray) up to 60 ft.
By 11th level, you can choose to suffer damage equal
to your crimson rite damage die to gain advantage on * Blood Hunter Order • CR * Fey Ancestry • PHB 39
a single Insight or Intimidation check. You have advantage on saving throws against being
| Order of the Lycan charmed, and magic can’t put you to sleep.
* Crimson Rite • CR
As a bonus action, imbue a weapon with extra damage * Heightened Senses • CR * Skill Versatility • PHB 39
of your chosen type based on your level. You take You gain advantage on any Wisdom (Perception) You gain proficiency in two skills of your choice.
damage equal to and your max HP are reduced by -3 checks that rely on hearing or smell.
until the rite fades. Rite damage is magical and lasts * Languages • PHB 39
until you drop (or throw) the weapon or complete a * Hybrid Transformation • CR
rest. As an action, you can transform in your hybrid form for
10 minutes (or until you revert as an action or if you fall
| Rite of the Storm • CR unconscious or die), which grants you benefits:
Your rite damage is lightning.
- Advantage on STR check and saving throws, +1
| 1 Bonus Action bonus to melee damage
- Resistance to bludgeoning, piercing, slashing
* Blood Maledict • CR (nonmagical, non-silvered), +1 bonus to AC (while not
You can invoke a blood curse a number of times per wearing heavy armor)
short rest based on your level: [2nd] 1, [6th] 2, [11th] 3, - Your unarmed strikes are considered a single
[17th] 4. weapon for Crimson Rite, you can use DEX instead of
STR with them for attack and damage, and you can
| 1 / Short Rest • No Action make an additional unarmed strike as a bonus action
when using the Attack action with them. Unarmed
* Fighting Style • CR Strike damage: [3rd] 1d6, [11th] 1d8, [18th] 1d10
You adopt a fighting style specialty. - Vulnerability to silvered weapons
- At the start of each of your turns, make a WIS saving
| Great Weapon Fighting • CR throw to maintain control if you've taken any damage
Greatsword 1 6 lb.
Quarterstaff 1 4 lb.
EP 0 Crossbow Bolts 20 1.5 lb.
Backpack 1 5 lb.
GP 10 Bedroll 1 7 lb.
Torch 10 10 lb.
WEIGHT CARRIED
EQUIPMENT
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Male 29 Medium 6' 6" 260
GENDER AGE SIZE HEIGHT WEIGHT
Garen Dara Chaotic Good On the pale side Emerald Green (Yellow
CopperWhen Transformed
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.