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Maker education is an approach to project-based

learning that believes in hands-on, often collaborative,


learning experiences as a method for solving authentic
problems. People who participate in this often call
themselves "makers"[2] of the maker movement and develop
their projects in makerspaces (development studios) which
emphasize prototyping and the repurposing of found
objects in order to create new inventions or innovations.
In schools, maker education stresses the importance of
learner-driven experience, interdisciplinary learning, peer-
to-peer teaching, and the notion of "failing forward", or the
idea that mistake-based learning is crucial to the learning
process and eventual success of a project.

a. Hands-on:

b. Repurposing:

c. Peer-to peer

d. Collaborative:

e. Interdisciplinary

f. Project based learning:

g: approach

1. A teaching method in which students gain knowledge and skills by working for an extended
period of time to investigate and respond to an authentic problem or challenge.

2. Something that involves active participation

3. Something that involves working together

4. Recycling

5. Passing information in a reciprocal way

6. Combining different disciplines or fields

7. The method used in a task

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