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Question Bank for Diploma in Animation and Game Design

___________________________________________________________________________________

Choose the correct Answer: 1 Mark Each

1) Autodesk Maya is which software?

A) 3D

B) 2D

C) 4D

D) 2.5D

Answer: A) 3D

2) Maya is solid modelling software

A) True

B) False

Answer: B) False

3) Maya is good for organic modelling

A) True

B) False

Answer: A) True

4) Fullform of NURBS is

A) No Unity Rational Bezier Splines

B) Non Uniform Rational Bezier Segments

C) Non Uniform Ratio Big Splines

D) Non Uniform Rational Bezier Splines

Answer: D) Non Uniform Rational Bezier Splines

5) In the EP Curve Tool, EP stands for

A) End Point

B) Edit Point

C) End Pivot

D) Edit Pivot

Answer: B) Edit Point


6) In the CV Curve Tool, CV stands for

A) Count Vertex

B) Count Vertices

C) Control Vertex

D) Cusp Vertex

Answer: C) Control Vertex

7) In NURBS modelling, isoparm component stands for Isometric Parameter

A) True

B) False

Answer: A) True

8) At a time only two objects can be grouped

A) True

B) False

Answer: B) False

9) At a time only two objects can be parented

A) True

B) False

Answer: A) True

10) Default types of lights in Maya are

A) Point, Ambient, Skylight

B) Sunlight, Spotlight, Area

C) Ambient, Sunlight, Volume

D) Point, Directional, Spotlight

Answer: D) Point, Directional, Spotlight


11) The two types of Joints Animation are

A) IK/CK

B) JK/FK

C) CK/JK

D) IK/FK

Answer: D) IK/FK

12) The two types of keyframes in Maya are Set Key and Breakdown Key

A) True

B) False

Answer: A) True

13) The types of Boolean Operation are

A) Union/ Addition/ Subtraction

B) Addition/ Union/ Difference

C) Union/ Difference/ Intersection

D) Union/ Division/ Intersection

Answer: C) Union/ Difference/ Intersection

14) DIfferent Duplicate tools in Maya are

A) Duplicate/ Duplicate Special/ Duplicate Transform

B) Duplicate/ Instance/ Copy

C) Copy/ Duplicate Special/ Duplicate

D) Duplicate/ Dupliate Transform/ Instance

Answer: A) Duplicate/ Duplicate Special/ Duplicate Transform


15) Revolve tool is used to create a cyclic 3D surface using more than one curve

A) True

B) False

Answer: B) False

16) Polygon components which can be extruded are

A) Vertex/ UV/ Face

B) Vertex/ Vertex-Face/ UV

C) Edge/ UV/ Face

D) Vertex/ Edge/ Face

Answer: D) Vertex/ Edge/ Face

17) The lowest level of component editing in Polygon is

A) Edge

B) UV

C) Face

D) Vertex

Answer: D) Vertex

18) The highest level of component editing in Polygon is

A) Edge

B) UV

C) Face

D) Vertex

Answer: C) Face
19) UVs can be moved in view ports

A) True

B) False

Answer: B) False

20) Polygonal components that an be extruded along the path of a curve are

A) Vertex/ Edge

B) Face/ UV

C) Edge/ UV

D) Edge/ Face

Answer: D) Edge/ Face

21) The two types of solvers supported by IK Handles are

A) Single Chain/ Double Chain

B) Rotation Plane/ Scale Plane

C) Single Chain/ Rotation Plane

D) Rotation Plane/ Double Chain

Answer: C) Single Chain/ Rotation Plane

22) To focus one object onto another moving object the constrain used is

A) Point

B) Aim

C) Scale

D) Parent

Answer: B) Aim
23) To control the movement and rotation of an object when another object is moved or rotated the
constrain used is

A) Point

B) Scale

C) Orient

D) Parent

Answer: D) Parent

24) To create facial rigging the tool used is

A) Blend Shapes

B) Cluster

C) Lattice

D) Wire

Answer: A) Blend Shapes

25) The two types of skinning tools in Maya are

A) Bind Skin/ Smooth Bind

B) Smooth Bind/ Interactive Bind

C) Bind Skin/ Interactive Bind

D) Rigid Bind/ Smooth Bind

Answer: C) Bind Skin/ Interactive Bind

26) After binding skin the polygon object to skeleton the polygon object cannot be moved

A) True

B) False

Answer: A) True
27) Adjust the skin weights of the character after binding can be done using

A) Paint Weights/ Relationship Editor

B) Paint Weights/ Character Set

C) Component Editor/ Paint Weights

D) Graph Editor/ Component Editor

Answer: C) Component Editor/ Paint Weights

28) To transfer the skin weights from one character mesh to another the tool used is

A) Copy Skin Weights

B) Import Weight Maps

C) Export Weight Maps

D) Transfer Weights

Answer: B) Import Weight Maps

29) To preview animation video Playblast is used

A) True

B) False

Answer: A) True

30) In Maya fcheck stands for

A) First check

B) Frames check

C) Full check

D) Fast check

Answer: B) Frames check


31) FPS in animation stands for

A) Frames per second

B) First per second

C) First person shooter

D) Frames per shot

Answer: A) Frames per second

32) In set driven, the parent object is called Driver

A) True

B) False

Answer: A) True

33) The frame rate of NTSC is

A) 24

B) 30

C) 29.97

D) 25

Answer: C) 29.97

34) The frame rate of PAL is

A) 24

B) 30

C) 29.97

D) 25

Answer: D) 25
35) The other name for 2D viewport is Orthographic Viewport

A) True

B) False

Answer: A) True

36) The keyboard shortcut for snap to grid in Maya is

A) C

B) V

C) X

D) P

Answer: C) X

37) The keyboard shortcut for snap to curve in Maya is

A) C

B) V

C) X

D) P

Answer: A) C

38) The keyboard shortcut for snap to point in Maya is

A) C

B) P

C) X

D) V

Answer: D) V
39) To change the pivot position of the object in Maya the shortcut is

A) C

B) D

C) X

D) Y

Answer: B) D

40) To toggle between Object and Component mode in Maya is

A) F6

B) F7

C) F8

D) F9

Answer: C) F8

41) The two types of shadows supported by most of the lights in Maya are

A) Depth Map/ Height Map

B) Depth Map/ Raytrace

C) Raytrace/ Height Map

D) Height Map/ Depth Map

Answer: Depth Map/ Raytrace

42) Scripts supported by Maya are

A) MEL/ C

B) Python/ C++

C) MEL/ Python

D) MEL/ C++

Answer: C) MEL/ Python


43) Point light is uni directional light

A) True

B) False

Answer: A) True

44) To get 2D material effect the shader used is

A) Maya Materials

B) Mental Ray Shaders

C) Toon Shaders

D) Arnold Shaders

Answer: C) Toon Shaders

45) In Arnold lights to increase the brightness of the light the parameter to set is

A) Intensity

B) Exposure

C) Samples

D) Volume

Answer: B) Exposure

46) To break an object using dynamics the effect used is

A) Fire

B) Smoke

C) Shatter

D) Lightning

Answer: C) Shatter
47) Two tyes of fluid containers in Maya are

A) 2D/ 3D

B) 3D/ 1D

C) 2D/ 4D

D) None of these

Answer: A) 2D/ 3D

48) The material assigned to ocean fluid is

A) Blinn

B) Phong

C) Ocean

D) Fluid

Answer: C) Ocean

49) The material used to get metal effect is

A) Lambert

B) Phong

C) Anisotropic

D) Blinn

Answer: D) Blinn

50) Lambert material is glossy surface

A) True

B) False

Answer: B) False
51) The material used to get skin effect is

A) BLinn

B) Phong

C) Phong E

D) Anisotropic

Answer: C) Phong E

52) To edit the animation curve in Maya the window used is

A) Hypershade

B) Hypergraph

C) Graph Editor

D) Expression Editor

Answer: C) Graph Editor

53) To edit a node in Maya the window used is

A) Hypershade

B) Connection Editor

C) Outliner

D) Hypergraph

Answer: D) Hypergraph

54) To create hurricane effect using dynamics in Maya the field to be used is

A) Gravity

B) Air

C) Vortex

D) Turbulence

Answer: C) Vortex
55) To drop the particles downwards the field to be used is

A) Gravity

B) Vortex

C) Air

D) Radial

Answer: A) Gravity

56) To edit the UVs, the window to be used is

A) Hypershade

B) Hypergragh

C) UV Editor

D) Shape Editor

Answer: C) UV Editor

57) In photometric lights the light file to be connected is

A) IGS

B) IES

C) PBR

D) PBS

Answer: B) IES

58) To divide the vertex into the number of edges attached to it the tool use is

A) Separate

B) Multi cut

C) Extract

D) Detach

Answer: D) Detach
59) Texture projection types in Maya are

A) Planar/ Cylindrical/ Automatic

B) Triplanar/ Planar/ Cubic

C) Automatic/ Spherical/ Conical

D) Planar/ Conical/ Triplanar

Answer: A) Planar/ Cylindrical/ Automatic

60) To draw a curve on a surface the surface has to be made live object

A) True

B) False

Answer: A) True

61) To create curtain simulation in Maya the tool used is

A) Rigid Bodies

B) nHair

C) Fluids

D) nCloth

Answer: D) nCloth

62) The shortcut for move tool is

A) Q

B) W

C) E

D) R

Answer: B) W
63) The shortcut for rotate tool is

A) Q

B) W

C) E

D) R

Answer: C) E

64) The shortcut for scale tool is

A) Q

B) W

C) E

D) R

Answer: D) R

65) The shortcut key to hide selected objects is

A) Ctrl A

B) Ctrl S

C) Ctrl H

D) Ctrl Q

Answer: C) Ctrl H

66) To hide unselected objects the shortcut key is

A) Alt A

B) Alt X

C) Alt Q

D) Alt H

Answer: D) Alt H
67) The shortcut to toggle between viewport colors is

A) Alt B

B) Alt C

C) Alt X

D) Alt V

Answer: A) Alt B

68) The default unit of grid measurement in Maya is

A) Millimeters

B) Centimeters

C) Inches

D) Feet

Answer: B) Centimeters

69) In Maya trees and plants can be easily created using

A) Polygons

B) NURBS

C) Paint Effects

D) All of these

Answer: C) Paint Effects

70) Xgen is a default feature in Maya used for creating

A) Water

B) Smoke

C) Grass

D) Land

Answer: C) Grass
71) To create long hair simulation in Maya, we use

A) Xgen

B) nHair

C) Sprites

D) All of these

Ansrwe: B) nHair

72) Procedural animation for creating 3D Motion Graphics in Maya can be created using

A) BOSS

B) Arnold

C) Bifrost

D) MASH

Answer: D) Mas

73) For high quality liquid and fluid simulation in Maya, the feature used is

A) Bifrost

B) 3D Fluid

C) 2D Fluid

D) All of these

Answer: A) Bifrost

74) In Arnold Lighting to get soft shadows, the material to be used is

A) aiStandardSurface

B) aiShadowMatte

C) aiAmbientOcclusion

D) None of these

Answer: C) aiAmbientOcclussion
75) To get wireframe shaded render the material to be used in Maya is

A) Blinn

B) aiWireframe

C) Phong

D) Anisotropic

Answer: B) aiWireframe

76) To get 2D shading effect the material to be used is

A) Maya Shaders

B) Toon Shaders

C) Arnold Materials

D) All of these

Answer: B) Toon Shader

77) The best approach for face unwrapping in Maya is

A) Cylindrical Mapping

B) Automatic Mapping

C) Planar Mapping

D) Spherical Mapping

Answer: C) Planar Mapping

78) To make the material glossy or matte finish in Maya the attribute used is

A) Color

B) Ambience

C) Incandescence

D) Specular

Answer: D) Specular
79) To generate height maps in Maya the attribute node to be used is

A) Bump

B) Displacement

C) Normal

D) All of these

Answer: D) All of these

80) To maintain texture layers in Maya the texture format to be used is

A) Jpeg

B) PSD

C) PDF

D) Tx

Answer: B) PSD

81) GUI stands for graphical underlying interaction.

A) True

B) False

Answer: B) False

82) The first video game consoles were sold in the late 1970s.

A) True

B) False

Answer: A) True

83) Super Mario Brothers was the first computer game.

A) True

B) False

Answer: B) False
84) A game storyboard is an outline showing how a game will develop or play out.

A) True

B) False

Answer: A) True

85) Testing is not an important step in creating new electronic games.

A) True

B) False

Answer: B) False

86) Simulation programs can be used for entertainment and training purposes.

A) True

B) False

Answer: A) True

87) Computer and video games may be adapted from an existing game, activity, or event.

A) True

B) False

Answer: A) True

88) New game consoles will only be used for game play using cartridges.

A) True

False

Answer: B) False

89) Computer and video gaming is an industry worth billions of dollars.

A) True

B) False

Answer: A) True
90) Computer games are meant to be played by one person working alone at a computer.

A) True

B) False

Answer: B) False

91) A complete screen, or the set of all the lements representing it.

A) MIDI

B) Storyboard

C) GUI

D) Frame

Answer: D) Frame

92) The use of more than one medium for conveying information. Combined music and sound make
a multimedia presentation.

A) GUI

B) MIDI

C) Frame

D) Multimedia

Answer: D) Multimedia

93) A previsualization tool used to outline and organize the sequence of events in a game.

A) Storyboard

B) Simulator

C) Multimedia

D) Frame

Answer: A) Storyboard

94) A person who develops and tests computer programs.

A) Programmer

B) Simulator

C) Licensing

D) Framer

Answer: A) Programmer
95) A program or device that enables a user to reproduce under test conditions events that could
occur in reality.

A) Simulator

B) Programmer

C) Framer

D) Licensor

Answer: A) Simulator

96) Unity is _ ?

A) Game engine

B) Photo Editor

C) Gimp

D) ProBuilder

Answer: A) Game Engine

97) Scenes are included in _ folder.

A) Build

B) Assert

C) Library

D) Project Settings

Answer: A) Build

98) The Transform component determines the

A) Position

B) Rotation

C) Scale

D) All of the above

Answer: D) All of the above


99) What is the most important component of unity?

A. Toolbar

B. Scene View

C. Hierarchy

D. Transform

Answer: D) Transform

100) Inspector in unity is a -------------------panel

A) Context-sensitive

B) Content-sensitive

C) Context-complex

D) None

Answer: A) Context-sensitive

101) Autodesk Maya is which software?

A) 3D

B) 2D

C)4D

D)2.5D

Answer: A) 3D

102) Maya is solid modelling software

A)True

B)False

Answer: B) False
103) Maya is good for organic modelling

A)True

B)False

Answer: A) True

104) Fullform of NURBS is

A) No Unity Rational Bezier Splines

B)Non Uniform Rational Bezier Segments

C)Non Uniform Ratio Big Splines

D)Non Uniform Rational Bezier Splines

Answer: D) Non Uniform Rational Bezier Splines

105) In the EP Curve Tool, EP stands for

A) End Point

B) Edit Point

C) End Pivot

D) Edit Pivot

Answer: B) Edit Point

106) In the CV Curve Tool, CV stands for

A) Count Vertex

B) Count Vertices

C) Control Vertex

D) Cusp Vertex

Answer: C) Control Vertex


107) In NURBS modelling, isoparm component stands for Isometric Parameter

A) True

B) False

Answer: A) True

108) At a time only two objects can be grouped

A) True

B) False

Answer: B) False

109) At a time only two objects can be parented

A) True

B) False

Answer: A) True

110) Default types of lights in Maya are

A) Point, Ambient, Skylight

B)Sunlight, Spotlight, Area

C)Ambient, Sunlight, Volume

D)Point, Directional, Spotlight

Answer: D) Point, Directional, Spotlight


111) The two types of Joints Animation are

A) IK/CK

B) JK/FK

C) CK/JK

D) IK/FK

Answer: D) IK/FK

112) The two types of keyframes in Maya are Set Key and Breakdown Key

A) True

B) False

Answer: A) True

113) The types of Boolean Operation are

A) Union/ Addition/ Subtraction

B) Addition/ Union/ Difference

C) Union/ Difference/ Intersection

D) Union/ Division/ Intersection

Answer: C) Union/ Difference/ Intersection

114) DIfferent Duplicate tools in Maya are

A) Duplicate/ Duplicate Special/ Duplicate Transform

B) Duplicate/ Instance/ Copy

C) Copy/ Duplicate Special/ Duplicate

D) Duplicate/ Dupliate Transform/ Instance

Answer: A) Duplicate/ Duplicate Special/ Duplicate Transform


115) Revolve tool is used to create a cyclic 3D surface using more than one curve

A) True

B) False

Answer: B) False

116) Polygon components which can be extruded are

A) Vertex/ UV/ Face

B) Vertex/ Vertex-Face/ UV

C) Edge/ UV/ Face

D) Vertex/ Edge/ Face

Answer: D) Vertex/ Edge/ Face

117) The lowest level of component editing in Polygon is

A) Edge

B) UV

C) Face

D) Vertex

Answer: D) Vertex

118) The highest level of component editing in Polygon is

A) Edge

B) UV

C) Face

D) Vertex

Answer: C) Face
119) UVs can be moved in view ports

A) True

B) False

Answer: B) False

120) Polygonal components that an be extruded along the path of a curve are

A) Vertex/ Edge

B) Face/ UV

C) Edge/ UV

D) Edge/ Face

Answer: D) Edge/ Face

121) The two types of solvers supported by IK Handles are

A)Single Chain/ Double Chain

B) Rotation Plane/ Scale Plane

C) Single Chain/ Rotation Plane

D) Rotation Plane/ Double Chain

Answer: C) Single Chain/ Rotation Plane

122) To focus one object onto another moving object the constrain used is

A) Point

B) Aim

C) Scale

D) Parent

Answer: B) Aim
123) To control the movement and rotation of an object when another object is moved or rotated the
constrain used is

A) Point

B) Scale

C) Orient

D) Parent

Answer: D) Parent

124) To create facial rigging the tool used is

A) Blend Shapes

B) Cluster

C) Lattice

D) Wire

Answer: A) Blend Shapes

125) The two types of skinning tools in Maya are

A) Bind Skin/ Smooth Bind

B) Smooth Bind/ Interactive Bind

C) Bind Skin/ Interactive Bind

D) Rigid Bind/ Smooth Bind

Answer: C) Bind Skin/ Interactive Bind

126) After binding skin the polygon object to skeleton the polygon object cannot be moved

A) True

B) False

Answer: A) True
127) Adjust the skin weights of the character after binding can be done using

A) Paint Weights/ Relationship Editor

B) Paint Weights/ Character Set

C) Component Editor/ Paint Weights

D) Graph Editor/ Component Editor

Answer: C) Component Editor/ Paint Weights

128) To transfer the skin weights from one character mesh to another the tool used is

a)Copy Skin Weights

B)Import Weight Maps

C)Export Weight Maps

D)Transfer Weights

Answer: B) Import Weight Maps

129) To preview animation video Playblast is used

A) True

B) False

Answer: A) True

130) In Maya fcheck stands for

A) First check

B) Frames check

C) Full check

D) Fast check

Answer: B) Frames check


131) FPS in animation stands for

A) Frames per second

B) First per second

C) First person shooter

D) Frames per shot

Answer: A) Frames per second

132) In set driven, the parent object is called Driver

A) True

B) False

Answer: A) True

133) The frame rate of NTSC is

A) 24

B) 30

C) 29.97

D) 25

Answer: C) 29.97

134) The frame rate of PAL is

A) 24

B)30

C)29.97

D)25

Answer: D) 25
135) The other name for 2D viewport is Orthographic Viewport

A) True

B) False

Answer: A) True

136) The keyboard shortcut for snap to grid in Maya is

A) C

B) V

C) X

D) P

Answer: C) X

137) The keyboard shortcut for snap to curve in Maya is

A) C

B) V

C) X

D) P

Answer: A) C

138) The keyboard shortcut for snap to point in Maya is

A) C

B) P

C) X

D) V

Answer: D) V
139) To change the pivot position of the object in Maya the shortcut is

A) C

B) D

C) X

D) Y

Answer: B) D

140) To toggle between Object and Component mode in Maya is

A) F6

B) F7

C) F8

D) F9

Answer: C) F8

141) The two types of shadows supported by most of the lights in Maya are

A) Depth Map/ Height Map

B) Depth Map/ Raytrace

C) Raytrace/ Height Map

D) Height Map/ Depth Map

Answer: Depth Map/ Raytrace

142) Scripts supported by Maya are

A) MEL/ C

B) Python/ C++

C) MEL/ Python

D) MEL/ C++

Answer: C) MEL/ Python


143) Point light is uni directional light

A) True

B) False

Answer: A) True

144) To get 2D material effect the shader used is

A) Maya Materials

B) Mental Ray Shaders

C) Toon Shaders

D) Arnold Shaders

Answer: C) Toon Shaders

145) In Arnold lights to increase the brightness of the light the parameter to set is

A) Intensity

B) Exposure

C) Samples

D) Volume

Answer: B) Exposure

146) To break an object using dynamics the effect used is

A) Fire

B) Smoke

C) Shatter

D) Lightning

Answer: C) Shatter
147) Two tyes of fluid containers in Maya are

A) 2D/ 3D

B) 3D/ 1D

C) 2D/ 4D

D) None of these

Answer: A) 2D/ 3D

148) The material assigned to ocean fluid is

A) Blinn

B) Phong

C) Ocean

D) Fluid

Answer: C) Ocean

149) The material used to get metal effect is

A) Lambert

B) Phong

C) Anisotropic

D) Blinn

Answer: D) Blinn

150) Lambert material is glossy surface

A) True

B) False

Answer: B) False
151) The material used to get skin effect is

A) BLinn

B) Phong

C) Phong E

D) Anisotropic

Answer: C) Phong E

152) To edit the animation curve in Maya the window used is

A) Hypershade

B) Hypergraph

C) Graph Editor

D) Expression Editor

Answer: C) Graph Editor

153) To edit a node in Maya the window used is

A) Hypershade

B) Connection Editor

C) Outliner

D) Hypergraph

Answer: D) Hypergraph

154) To create hurricane effect using dynamics in Maya the field to be used is

A) Gravity

B) Air

C) Vortex

D) Turbulence

Answer: C) Vortex
155) To drop the particles downwards the field to be used is

A) Gravity

B) Vortex

C) Air

D) Radial

Answer: A) Gravity

156) To edit the UVs, the window to be used is

A) Hypershade

B) Hypergragh

C) UV Editor

D) Shape Editor

Answer: C) UV Editor

157) In photometric lights the light file to be connected is

A) IGS

B) IES

C) PBR

D) PBS

Answer: B) IES

158) To divide the vertex into the number of edges attached to it the tool use is

A) Separate

B) Multi cut

C) Extract

D) Detach

Answer: D) Detach
159) Texture projection types in Maya are

A) Planar/ Cylindrical/ Automatic

B) Triplanar/ Planar/ Cubic

C) Automatic/ Spherical/ Conical

D) Planar/ Conical/ Triplanar

Answer: A) Planar/ Cylindrical/ Automatic

160) To draw a curve on a surface the surface has to be made live object

A) True

B) False

Answer: A) True

161) To create curtain simulation in Maya the tool used is

A) Rigid Bodies

B) nHair

C) Fluids

D) nCloth

Answer: D) nCloth

162) The shortcut for move tool is

A) Q

B) W

C) E

D) R

Answer: B) W
163) The shortcut for rotate tool is

A) Q

B) W

C) E

D) R

Answer: C) E

164) The shortcut for scale tool is

A) Q

B) W

C) E

D) R

Answer: D) R

165) The shortcut key to hide selected objects is

E) Ctrl A

F) Ctrl S

G) Ctrl H

H) Ctrl Q

Answer: C) Ctrl H

166) To hide unselected objects the shortcut key is

E) Alt A

F) Alt X

G) Alt Q

H) Alt H

Answer: D) Alt H
167) The shortcut to toggle between viewport colors is

A) Alt B

B) Alt C

C) Alt X

D) Alt V

Answer: A) Alt B

168) The default unit of grid measurement in Maya is

A) Millimeters

B) Centimeters

C) Inches

D) Feet

Answer: B) Centimeters

169) In Maya trees and plants can be easily created using

A) Polygons

B) NURBS

C) Paint Effects

D) All of these

Answer: C) Paint Effects

170) Xgen is a default feature in Maya used for creating

A) Water

B) Smoke

C) Grass

D) Land

Answer: C) Grass
171) To create long hair simulation in Maya, we use

A) Xgen

B) nHair

C) Sprites

D) All of these

Ansrwe: B) nHair

172) Procedural animation for creating 3D Motion Graphics in Maya can be created using

A) BOSS

B) Arnold

C) Bifrost

D) MASH

Answer: D) Mas

173) For high quality liquid and fluid simulation in Maya, the feature used is

A) Bifrost

B) 3D Fluid

C) 2D Fluid

D) All of these

Answer: A) Bifrost

174) In Arnold Lighting to get soft shadows, the material to be used is

A) aiStandardSurface

B) aiShadowMatte

C) aiAmbientOcclusion

D) None of these

Answer: C) aiAmbientOcclussion
175) To get wireframe shaded render the material to be used in Maya is

A) Blinn

B) aiWireframe

C) Phong

D) Anisotropic

Answer: B) aiWireframe

176) To get 2D shading effect the material to be used is

A) Maya Shaders

B) Toon Shaders

C) Arnold Materials

D) All of these

Answer: B) Toon Shader

177) The best approach for face unwrapping in Maya is

A) Cylindrical Mapping

B) Automatic Mapping

C) Planar Mapping

D) Spherical Mapping

Answer: C) Planar Mapping

178) To make the material glossy or matte finish in Maya the attribute used is

A) Color

B) Ambience

C) Incandescence

D) Specular

Answer: D) Specular
179) To generate height maps in Maya the attribute node to be used is

A) Bump

B) Displacement

C) Normal

D) All of these

Answer: D) All of these

180) To maintain texture layers in Maya the texture format to be used is

A) Jpeg

B) PSD

C) PDF

D) Tx

Answer: B) PSD

181) Assetbundlers are _________________ in unity.

A) Content

B) Files

C) Objects

D) Tags

Answer: B) Files

182) Non-Rigid object in Unity?

A) Deformable

B) Breakable

C) Both

D) None

Answer: C) Both
183) Prefab in unity is referred for _ template.

A) Prefabricated Object

B) Fabricated Object

C) Postfabricated object

D) None of them

Answer: A) Prefabricated Object

184) To make a copy of an object the function used is

A) Instantiate()

B) Func()

C) Spawnactor()

D) Object

Answer. A) Instantiate()

185) Asset bundle in unity is used for

A) Uploading

B) Downloading

C) Editing

D) Deleting

Answer: A) Uploading

186) Main classes that function includes are

A) Int

B) String

C) Array

D) All of the above

Answer: D) All of the above


187) Non Rigid body is

A) Deformable

B) Breakable

C) Both A and B

D) None of the above

Answer: C) Both A and B

188) Cache means

A) Speed up game

B) Speed up processing

C) Speed up loading

D) Speed down game

Answer: B) Speed up processing

189) Game is a collection of how many screens

A) 1 to many

B) 1 to 1

C) Many to many

D) All of these

Answer: A) 1 to many

190) Game objects comes to life by which components?

A) Camera

B) Objects

C) Audio

D) All of these

Answer: D) All of these


191) Object will turn which color on hierarchy?

A) Red

B) Blue

C) Black

D) All of these

Answer: A) Red

192) Major component in unity architecture

A) Editor

B) Mono Develop

C) Game Engine

D) All of these

Answer: D) All of these

193) Which is always used to compile scripts?

A) Mongo

B) Mono

C) Both A and B

D) None of them

Answer: B) Mono

194) capabilities of Unity are

A) AAA Game quality

B) Physics

C) 2D and 3D support

D) All of these

Answer: D) All of these


195) Textures are elements stored in

A) Processor

B) GPU Memory

C) CPU Memore

D) All of these

Answer: B) GPU Memory

196) Winsow showing the current scene structure is

A) Scripts Panel

B) Hierarchy Panel

C) Inspection Panel

D) None of them

Answer: B) Hierarchy Panel

197) Should be normalized when used to move an object

A) Pixel

B) Vector

C) Texture

D) Picture

Answer: B) Vector

198) Unity is used to create

A) 2D Game

B) 3D Game

C) Both A and B

D) None of them

Answer: C) Both A and B


199) The best game supported import format for meshes is

A) Obj

B) Fbx

C) Collada

D) Exr

Answer: B) Fbx

200) Unity was developed by

A) Unity Technologies

B) Crytek

C) Epic Games

D) Conitec

Answer: A) Unity Technologies

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