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Question - Bank Animation & Game Design
Question - Bank Animation & Game Design
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A) 3D
B) 2D
C) 4D
D) 2.5D
Answer: A) 3D
A) True
B) False
Answer: B) False
A) True
B) False
Answer: A) True
4) Fullform of NURBS is
A) End Point
B) Edit Point
C) End Pivot
D) Edit Pivot
A) Count Vertex
B) Count Vertices
C) Control Vertex
D) Cusp Vertex
A) True
B) False
Answer: A) True
A) True
B) False
Answer: B) False
A) True
B) False
Answer: A) True
A) IK/CK
B) JK/FK
C) CK/JK
D) IK/FK
Answer: D) IK/FK
12) The two types of keyframes in Maya are Set Key and Breakdown Key
A) True
B) False
Answer: A) True
A) True
B) False
Answer: B) False
B) Vertex/ Vertex-Face/ UV
A) Edge
B) UV
C) Face
D) Vertex
Answer: D) Vertex
A) Edge
B) UV
C) Face
D) Vertex
Answer: C) Face
19) UVs can be moved in view ports
A) True
B) False
Answer: B) False
20) Polygonal components that an be extruded along the path of a curve are
A) Vertex/ Edge
B) Face/ UV
C) Edge/ UV
D) Edge/ Face
22) To focus one object onto another moving object the constrain used is
A) Point
B) Aim
C) Scale
D) Parent
Answer: B) Aim
23) To control the movement and rotation of an object when another object is moved or rotated the
constrain used is
A) Point
B) Scale
C) Orient
D) Parent
Answer: D) Parent
A) Blend Shapes
B) Cluster
C) Lattice
D) Wire
26) After binding skin the polygon object to skeleton the polygon object cannot be moved
A) True
B) False
Answer: A) True
27) Adjust the skin weights of the character after binding can be done using
28) To transfer the skin weights from one character mesh to another the tool used is
D) Transfer Weights
A) True
B) False
Answer: A) True
A) First check
B) Frames check
C) Full check
D) Fast check
A) True
B) False
Answer: A) True
A) 24
B) 30
C) 29.97
D) 25
Answer: C) 29.97
A) 24
B) 30
C) 29.97
D) 25
Answer: D) 25
35) The other name for 2D viewport is Orthographic Viewport
A) True
B) False
Answer: A) True
A) C
B) V
C) X
D) P
Answer: C) X
A) C
B) V
C) X
D) P
Answer: A) C
A) C
B) P
C) X
D) V
Answer: D) V
39) To change the pivot position of the object in Maya the shortcut is
A) C
B) D
C) X
D) Y
Answer: B) D
A) F6
B) F7
C) F8
D) F9
Answer: C) F8
41) The two types of shadows supported by most of the lights in Maya are
A) MEL/ C
B) Python/ C++
C) MEL/ Python
D) MEL/ C++
A) True
B) False
Answer: A) True
A) Maya Materials
C) Toon Shaders
D) Arnold Shaders
45) In Arnold lights to increase the brightness of the light the parameter to set is
A) Intensity
B) Exposure
C) Samples
D) Volume
Answer: B) Exposure
A) Fire
B) Smoke
C) Shatter
D) Lightning
Answer: C) Shatter
47) Two tyes of fluid containers in Maya are
A) 2D/ 3D
B) 3D/ 1D
C) 2D/ 4D
D) None of these
Answer: A) 2D/ 3D
A) Blinn
B) Phong
C) Ocean
D) Fluid
Answer: C) Ocean
A) Lambert
B) Phong
C) Anisotropic
D) Blinn
Answer: D) Blinn
A) True
B) False
Answer: B) False
51) The material used to get skin effect is
A) BLinn
B) Phong
C) Phong E
D) Anisotropic
Answer: C) Phong E
A) Hypershade
B) Hypergraph
C) Graph Editor
D) Expression Editor
A) Hypershade
B) Connection Editor
C) Outliner
D) Hypergraph
Answer: D) Hypergraph
54) To create hurricane effect using dynamics in Maya the field to be used is
A) Gravity
B) Air
C) Vortex
D) Turbulence
Answer: C) Vortex
55) To drop the particles downwards the field to be used is
A) Gravity
B) Vortex
C) Air
D) Radial
Answer: A) Gravity
A) Hypershade
B) Hypergragh
C) UV Editor
D) Shape Editor
Answer: C) UV Editor
A) IGS
B) IES
C) PBR
D) PBS
Answer: B) IES
58) To divide the vertex into the number of edges attached to it the tool use is
A) Separate
B) Multi cut
C) Extract
D) Detach
Answer: D) Detach
59) Texture projection types in Maya are
60) To draw a curve on a surface the surface has to be made live object
A) True
B) False
Answer: A) True
A) Rigid Bodies
B) nHair
C) Fluids
D) nCloth
Answer: D) nCloth
A) Q
B) W
C) E
D) R
Answer: B) W
63) The shortcut for rotate tool is
A) Q
B) W
C) E
D) R
Answer: C) E
A) Q
B) W
C) E
D) R
Answer: D) R
A) Ctrl A
B) Ctrl S
C) Ctrl H
D) Ctrl Q
Answer: C) Ctrl H
A) Alt A
B) Alt X
C) Alt Q
D) Alt H
Answer: D) Alt H
67) The shortcut to toggle between viewport colors is
A) Alt B
B) Alt C
C) Alt X
D) Alt V
Answer: A) Alt B
A) Millimeters
B) Centimeters
C) Inches
D) Feet
Answer: B) Centimeters
A) Polygons
B) NURBS
C) Paint Effects
D) All of these
A) Water
B) Smoke
C) Grass
D) Land
Answer: C) Grass
71) To create long hair simulation in Maya, we use
A) Xgen
B) nHair
C) Sprites
D) All of these
Ansrwe: B) nHair
72) Procedural animation for creating 3D Motion Graphics in Maya can be created using
A) BOSS
B) Arnold
C) Bifrost
D) MASH
Answer: D) Mas
73) For high quality liquid and fluid simulation in Maya, the feature used is
A) Bifrost
B) 3D Fluid
C) 2D Fluid
D) All of these
Answer: A) Bifrost
A) aiStandardSurface
B) aiShadowMatte
C) aiAmbientOcclusion
D) None of these
Answer: C) aiAmbientOcclussion
75) To get wireframe shaded render the material to be used in Maya is
A) Blinn
B) aiWireframe
C) Phong
D) Anisotropic
Answer: B) aiWireframe
A) Maya Shaders
B) Toon Shaders
C) Arnold Materials
D) All of these
A) Cylindrical Mapping
B) Automatic Mapping
C) Planar Mapping
D) Spherical Mapping
78) To make the material glossy or matte finish in Maya the attribute used is
A) Color
B) Ambience
C) Incandescence
D) Specular
Answer: D) Specular
79) To generate height maps in Maya the attribute node to be used is
A) Bump
B) Displacement
C) Normal
D) All of these
A) Jpeg
B) PSD
C) PDF
D) Tx
Answer: B) PSD
A) True
B) False
Answer: B) False
82) The first video game consoles were sold in the late 1970s.
A) True
B) False
Answer: A) True
A) True
B) False
Answer: B) False
84) A game storyboard is an outline showing how a game will develop or play out.
A) True
B) False
Answer: A) True
A) True
B) False
Answer: B) False
86) Simulation programs can be used for entertainment and training purposes.
A) True
B) False
Answer: A) True
87) Computer and video games may be adapted from an existing game, activity, or event.
A) True
B) False
Answer: A) True
88) New game consoles will only be used for game play using cartridges.
A) True
False
Answer: B) False
A) True
B) False
Answer: A) True
90) Computer games are meant to be played by one person working alone at a computer.
A) True
B) False
Answer: B) False
91) A complete screen, or the set of all the lements representing it.
A) MIDI
B) Storyboard
C) GUI
D) Frame
Answer: D) Frame
92) The use of more than one medium for conveying information. Combined music and sound make
a multimedia presentation.
A) GUI
B) MIDI
C) Frame
D) Multimedia
Answer: D) Multimedia
93) A previsualization tool used to outline and organize the sequence of events in a game.
A) Storyboard
B) Simulator
C) Multimedia
D) Frame
Answer: A) Storyboard
A) Programmer
B) Simulator
C) Licensing
D) Framer
Answer: A) Programmer
95) A program or device that enables a user to reproduce under test conditions events that could
occur in reality.
A) Simulator
B) Programmer
C) Framer
D) Licensor
Answer: A) Simulator
96) Unity is _ ?
A) Game engine
B) Photo Editor
C) Gimp
D) ProBuilder
A) Build
B) Assert
C) Library
D) Project Settings
Answer: A) Build
A) Position
B) Rotation
C) Scale
A. Toolbar
B. Scene View
C. Hierarchy
D. Transform
Answer: D) Transform
A) Context-sensitive
B) Content-sensitive
C) Context-complex
D) None
Answer: A) Context-sensitive
A) 3D
B) 2D
C)4D
D)2.5D
Answer: A) 3D
A)True
B)False
Answer: B) False
103) Maya is good for organic modelling
A)True
B)False
Answer: A) True
A) End Point
B) Edit Point
C) End Pivot
D) Edit Pivot
A) Count Vertex
B) Count Vertices
C) Control Vertex
D) Cusp Vertex
A) True
B) False
Answer: A) True
A) True
B) False
Answer: B) False
A) True
B) False
Answer: A) True
A) IK/CK
B) JK/FK
C) CK/JK
D) IK/FK
Answer: D) IK/FK
112) The two types of keyframes in Maya are Set Key and Breakdown Key
A) True
B) False
Answer: A) True
A) True
B) False
Answer: B) False
B) Vertex/ Vertex-Face/ UV
A) Edge
B) UV
C) Face
D) Vertex
Answer: D) Vertex
A) Edge
B) UV
C) Face
D) Vertex
Answer: C) Face
119) UVs can be moved in view ports
A) True
B) False
Answer: B) False
120) Polygonal components that an be extruded along the path of a curve are
A) Vertex/ Edge
B) Face/ UV
C) Edge/ UV
D) Edge/ Face
122) To focus one object onto another moving object the constrain used is
A) Point
B) Aim
C) Scale
D) Parent
Answer: B) Aim
123) To control the movement and rotation of an object when another object is moved or rotated the
constrain used is
A) Point
B) Scale
C) Orient
D) Parent
Answer: D) Parent
A) Blend Shapes
B) Cluster
C) Lattice
D) Wire
126) After binding skin the polygon object to skeleton the polygon object cannot be moved
A) True
B) False
Answer: A) True
127) Adjust the skin weights of the character after binding can be done using
128) To transfer the skin weights from one character mesh to another the tool used is
D)Transfer Weights
A) True
B) False
Answer: A) True
A) First check
B) Frames check
C) Full check
D) Fast check
A) True
B) False
Answer: A) True
A) 24
B) 30
C) 29.97
D) 25
Answer: C) 29.97
A) 24
B)30
C)29.97
D)25
Answer: D) 25
135) The other name for 2D viewport is Orthographic Viewport
A) True
B) False
Answer: A) True
A) C
B) V
C) X
D) P
Answer: C) X
A) C
B) V
C) X
D) P
Answer: A) C
A) C
B) P
C) X
D) V
Answer: D) V
139) To change the pivot position of the object in Maya the shortcut is
A) C
B) D
C) X
D) Y
Answer: B) D
A) F6
B) F7
C) F8
D) F9
Answer: C) F8
141) The two types of shadows supported by most of the lights in Maya are
A) MEL/ C
B) Python/ C++
C) MEL/ Python
D) MEL/ C++
A) True
B) False
Answer: A) True
A) Maya Materials
C) Toon Shaders
D) Arnold Shaders
145) In Arnold lights to increase the brightness of the light the parameter to set is
A) Intensity
B) Exposure
C) Samples
D) Volume
Answer: B) Exposure
A) Fire
B) Smoke
C) Shatter
D) Lightning
Answer: C) Shatter
147) Two tyes of fluid containers in Maya are
A) 2D/ 3D
B) 3D/ 1D
C) 2D/ 4D
D) None of these
Answer: A) 2D/ 3D
A) Blinn
B) Phong
C) Ocean
D) Fluid
Answer: C) Ocean
A) Lambert
B) Phong
C) Anisotropic
D) Blinn
Answer: D) Blinn
A) True
B) False
Answer: B) False
151) The material used to get skin effect is
A) BLinn
B) Phong
C) Phong E
D) Anisotropic
Answer: C) Phong E
A) Hypershade
B) Hypergraph
C) Graph Editor
D) Expression Editor
A) Hypershade
B) Connection Editor
C) Outliner
D) Hypergraph
Answer: D) Hypergraph
154) To create hurricane effect using dynamics in Maya the field to be used is
A) Gravity
B) Air
C) Vortex
D) Turbulence
Answer: C) Vortex
155) To drop the particles downwards the field to be used is
A) Gravity
B) Vortex
C) Air
D) Radial
Answer: A) Gravity
A) Hypershade
B) Hypergragh
C) UV Editor
D) Shape Editor
Answer: C) UV Editor
A) IGS
B) IES
C) PBR
D) PBS
Answer: B) IES
158) To divide the vertex into the number of edges attached to it the tool use is
A) Separate
B) Multi cut
C) Extract
D) Detach
Answer: D) Detach
159) Texture projection types in Maya are
160) To draw a curve on a surface the surface has to be made live object
A) True
B) False
Answer: A) True
A) Rigid Bodies
B) nHair
C) Fluids
D) nCloth
Answer: D) nCloth
A) Q
B) W
C) E
D) R
Answer: B) W
163) The shortcut for rotate tool is
A) Q
B) W
C) E
D) R
Answer: C) E
A) Q
B) W
C) E
D) R
Answer: D) R
E) Ctrl A
F) Ctrl S
G) Ctrl H
H) Ctrl Q
Answer: C) Ctrl H
E) Alt A
F) Alt X
G) Alt Q
H) Alt H
Answer: D) Alt H
167) The shortcut to toggle between viewport colors is
A) Alt B
B) Alt C
C) Alt X
D) Alt V
Answer: A) Alt B
A) Millimeters
B) Centimeters
C) Inches
D) Feet
Answer: B) Centimeters
A) Polygons
B) NURBS
C) Paint Effects
D) All of these
A) Water
B) Smoke
C) Grass
D) Land
Answer: C) Grass
171) To create long hair simulation in Maya, we use
A) Xgen
B) nHair
C) Sprites
D) All of these
Ansrwe: B) nHair
172) Procedural animation for creating 3D Motion Graphics in Maya can be created using
A) BOSS
B) Arnold
C) Bifrost
D) MASH
Answer: D) Mas
173) For high quality liquid and fluid simulation in Maya, the feature used is
A) Bifrost
B) 3D Fluid
C) 2D Fluid
D) All of these
Answer: A) Bifrost
A) aiStandardSurface
B) aiShadowMatte
C) aiAmbientOcclusion
D) None of these
Answer: C) aiAmbientOcclussion
175) To get wireframe shaded render the material to be used in Maya is
A) Blinn
B) aiWireframe
C) Phong
D) Anisotropic
Answer: B) aiWireframe
A) Maya Shaders
B) Toon Shaders
C) Arnold Materials
D) All of these
A) Cylindrical Mapping
B) Automatic Mapping
C) Planar Mapping
D) Spherical Mapping
178) To make the material glossy or matte finish in Maya the attribute used is
A) Color
B) Ambience
C) Incandescence
D) Specular
Answer: D) Specular
179) To generate height maps in Maya the attribute node to be used is
A) Bump
B) Displacement
C) Normal
D) All of these
A) Jpeg
B) PSD
C) PDF
D) Tx
Answer: B) PSD
A) Content
B) Files
C) Objects
D) Tags
Answer: B) Files
A) Deformable
B) Breakable
C) Both
D) None
Answer: C) Both
183) Prefab in unity is referred for _ template.
A) Prefabricated Object
B) Fabricated Object
C) Postfabricated object
D) None of them
A) Instantiate()
B) Func()
C) Spawnactor()
D) Object
Answer. A) Instantiate()
A) Uploading
B) Downloading
C) Editing
D) Deleting
Answer: A) Uploading
A) Int
B) String
C) Array
A) Deformable
B) Breakable
C) Both A and B
A) Speed up game
B) Speed up processing
C) Speed up loading
A) 1 to many
B) 1 to 1
C) Many to many
D) All of these
Answer: A) 1 to many
A) Camera
B) Objects
C) Audio
D) All of these
A) Red
B) Blue
C) Black
D) All of these
Answer: A) Red
A) Editor
B) Mono Develop
C) Game Engine
D) All of these
A) Mongo
B) Mono
C) Both A and B
D) None of them
Answer: B) Mono
B) Physics
C) 2D and 3D support
D) All of these
A) Processor
B) GPU Memory
C) CPU Memore
D) All of these
A) Scripts Panel
B) Hierarchy Panel
C) Inspection Panel
D) None of them
A) Pixel
B) Vector
C) Texture
D) Picture
Answer: B) Vector
A) 2D Game
B) 3D Game
C) Both A and B
D) None of them
A) Obj
B) Fbx
C) Collada
D) Exr
Answer: B) Fbx
A) Unity Technologies
B) Crytek
C) Epic Games
D) Conitec
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